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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 761 Dantecamp21 @ 09/14/09 12:23 AM
Quote:
Originally Posted by HMcCoy
Do you have hold the RT (turbo) for standing dunks or dunks right under the basket, or is it contextual?

I keep doing a crappy big man sizeup under the rack with Dwight and getting stripped when I just want to go straight up and dunk on someones head.
I've been able to dunk over the top of the defenders with D-12 even on Superstar but you gotta have some factors going for you during the play.

First, I've been feeding Howard only after he has positioned himself deep into the paint (wich can be achieved calling plays or controlling him of the ball). Once there, I hold RT and when I'm right under the basket pressing X will make me go for the flush with a high frequency. But after a few sucessfull trips the AI will start to double team and make you adjust.

There are some nasty rim-hanging facials. It's very nice to stabilish a post game and then play inside-out.
 
# 762 23 @ 09/14/09 12:29 AM
Quote:
Originally Posted by dat swag
IMO posting up on the perimeter just doesn't happen often or at all...I think some of used to use that tactic in prior LIve versions where we would post on the perimeter and spin off the defender to get free. Watch a couple of NBA games and I doubt if you will see it often, if at all...
In the elbow area, ft line area, and on the baseline, it happens maybe not that often but its more of a thing of position rather than just willy nilly posting guys up near the 3pt line or whatever. That wasnt my thoughts and I'd think that to be quite silly.

Vince posts up at the ft line and launches his patented high arc hangtime fadeaway. Those are the kinds of shots im talking about.

That said im not sure or not there will be a happy medium for guys but there is never anything wrong with having options. Hopefully we figure this thing out together by the time retail ships
 
# 763 annihilating247 @ 09/14/09 12:33 AM
This game is overated I'd give this game a 6.5/10. 2k6 is light years ahead of this game. Live is not competing with 2k this year but hopefully next year it will. I just want answers to these questions. I want to know :
1)Why can set up for a charge if u can't draw charges in the game when in the paint? If the user was able to draw charges that would be a huge help on the defensive end.
2)Why the rebounding, blocking, stealing(interception and off the dribble) controls are so unresponsive?
3)Why i can't do a manual dive for a loose ball?
4)Why when on defense does my player jump by himself when a player is coming towards me, I thought this year was about total player control.
5)Why there isn't a defensive stance button. Dont u guys learn,
when live 09 came out there was no defensive stance button and later on u guys had to put a patch that allowed us to get in a defensive stance because people complained that it was hard to stay in front of the ballhandler, and now u do the same nonsense agian.No offense, but do u guys have a brain?
This game is way better than last years game,but it could've been way better if it didin't have these problems. Dont tell me that u guys can make a patch and this will all be fixed becuase you can't, I just hope these problems are fixed in live 11.
(props to Mike Wang for helping EA have a half- dencent playable bball game this year.)
 
# 764 Dantecamp21 @ 09/14/09 12:33 AM
Quote:
Originally Posted by 23
In the elbow area, ft line area, and on the baseline, it happens maybe not that often but its more of a thing of position rather than just willy nilly posting guys up near the 3pt line or whatever. That wasnt my thoughts and I'd think that to be quite silly.

Vince posts up at the ft line and launches his patented high arc hangtime fadeaway. Those are the kinds of shots im talking about.

That said im not sure or not there will be a happy medium for guys but there is never anything wrong with having options. Hopefully we figure this thing out together by the time retail ships
The best thing about a post up mechanic in the perimeter is the premisse to shield the ball from the defender.

Sometimes I miss that while selecting the plays from the quick playcalling menu. Your player gets a bit vulnerable.
 
# 765 inkpimp007 @ 09/14/09 12:45 AM
Quote:
Originally Posted by kgx2thez
I see no one answered this but I had the same issue. Player lock in the demo is broken.



I felt like a lot of the fouls in the post were predetermined. Either that or the call would come in late.

Overall I think post work needs a ton of work. Too many times when playing ORL Dwight will catch it in the post, pivot, and take off for a dunk with no dribble. I don't care how athletic he is, it's not physically possible to launch yourself like that at the rim off 2 feet with no step or dribble.

I would like to just be able to beat my man off the dribble with no move for once in a video game.

Teammate AI is very spotty. I've seen too many times where my guards will get beat off the dribble and the bigs rotation will be too late or the contact animation in the paint will be non-existent. Too many uncontested layups in the paint and/or guys like Fish/Nelson finishing over Howard/Bynum/Gasol.

Dynamic DNA is an incredible feature that will reap benefits in the future. Spacing is fantastic as is the playcalling and the free flowing offenses but the clunkliness, bad rebounding mechanics, and lack of consistent smooth animations still plague this series.
I'm not having any problems with player lock. You do realize you still command the pass and shot controls right?
 
# 766 Wiffyjustus @ 09/14/09 12:45 AM
Being an impressions thread I would like to add I am very impressed with this game. Cant wait to purchase it.

This Post Up discussion is not a deal breaker for me. Already starting to get used to it as it is.

But if we could get a button in there, without breaking the game, that would be ace.

Having a post up button, and posting up only works inside the 3 point line? Would that work. I have a feeling, programming-wise, it would throw a spanner in the works. Suddenly being able to post-up in areas that the game has not been designed for sounds like dangerous ground.
 
# 767 HMcCoy @ 09/14/09 12:54 AM
Man, I really hate not being able to pull up at will. The step back jumpers look/feel amazing but getting them to trigger is so inconsistent. Once you get to the paint it almost always makes you drive.

Czar! Help meh! What dribble move is best for setting up the stepback? The escape dribble is too long and brings you to a stop so you get the regular J. I don't always want to do it off the sizup system...it's so nasty when you can hit it on the move, especially coming off a screen.

Please bring back two button shooting, B! Oop button must go!
 
# 768 ai2k2 @ 09/14/09 12:58 AM
I dislike not being able to steal, block and box out at will. I don't like the context of the situation determining the function of the buttons. Its a game mind you kids are going to be playing as well. But never mind that fact, as a college student I want the ability to reach for steals as many times as I feel.
 
# 769 Wiffyjustus @ 09/14/09 01:07 AM
All this constructive criticism is great and all but...

Make sure you take some time to enjoy all the hard work Mike and the guys have put in.

There is so much to enjoy about the new live, it'd be a shame to lose sight of that.
 
# 770 Bornindamecca @ 09/14/09 01:09 AM
Quote:
Originally Posted by HMcCoy
Man, I really hate not being able to pull up at will. The step back jumpers look/feel amazing but getting them to trigger is so inconsistent. Once you get to the paint it almost always makes you drive.

Czar! Help meh! What dribble move is best for setting up the stepback? The escape dribble is too long and brings you to a stop so you get the regular J. I don't always want to do it off the sizup system...it's so nasty when you can hit it on the move, especially coming off a screen.

Please bring back two button shooting, B! Oop button must go!
Really? I'm having no trouble at all hitting step backs. Have you tried just tapping backwards on the control. When you run across the lane in any way, then quickly move towards the 3pt line, you can get a little hop and then a nice pull up. Also, the step back off of the regular R-Stick dribbling works great if you set it up. Kobe has busted Vince so many times doing that. I mean, it's embarassing. I do it at least once a game. Sometimes more. It's insanely good looking. Might be my favorite part of the game offense besides Freestyle Passing.

I think there are three basic ways to hit a step back. R-Stick down. Left Stick away from basket. Turbo forward into the paint and then L-Stick back. It's the same control that you use for a floater with the PGs( btw. PGs,SGs and SFs should all have access to floaters, imo). But it's all money.

I actually have trouble throwing up a big men style shots in the paint. I haven't done a running hook or a quick "toss" off the back board. I seem to keep shooting a standard jumper, especially with Bynum. Can you do these shots from a standing position?

The usual situation is Pau in the post-double team comes-behind the back to Bynum-he takes a slow jumper that allows Dwight or Rashard to turn around and contest the shot. I don't mind them contesting the shot if their timing is there, but right now there is a window where I'm saying "shoot!" in my head, where Bynum is gathering for a real shot, but he's so close that he should just be putting the Mikan drill shot up there.

Note: The only pull up I have trouble with is after a pump fake. No matter how lightly I press on the stick, they take an extra step forward that brings them towards another defender. With Howard in the paint, it's really tough seeing Fisher take two or three steps towards him when I know that if I could just take the one step, he'd have an open jumper after baiting an overaggressive Nelson. This also hurts when I pump fake Vince, but instead of just a one-step jumper, I walk and give him time to land turn around and contest/block before I have time to shoot, even though he bit the pump fake.
 
# 771 TMagic @ 09/14/09 01:18 AM
Quote:
Originally Posted by HMcCoy
Man, I really hate not being able to pull up at will. The step back jumpers look/feel amazing but getting them to trigger is so inconsistent. Once you get to the paint it almost always makes you drive.
Although I have been able to get off the step back and hop jumpers often enough, there are many times where I want to do one that will result in a lay up attempt.

Like some have mentioned, I think that lay ups/dunks get triggered to far away from the basket. It isn't a HUGE deal. But, it does get frustrating at times, and is a flaw that takes away some of feeling of having so much control that Live gives you.
 
# 772 The 24th Letter @ 09/14/09 01:19 AM
I have no problem w\ stepbacks either, Kobes is a work of art...

any of you been in the middle of a driving animation and started a completely different new one when a foul is called...not the collision animation you transition to, but just a bran new one...kind of hard to explain...it only happened to me twice thank goodness...but ugh...not pretty.. I also started a drive animation from darn near inside the 3 point line lol, I wonder if thats patchable....

How are you guys getting around defenders in transition? I keep getting stopped dead in my tracks on fastbreaks....
 
# 773 Jano @ 09/14/09 01:40 AM
Quote:
Originally Posted by The 24th Letter
I have no problem w\ stepbacks either, Kobes is a work of art...

any of you been in the middle of a driving animation and started a completely different new one when a foul is called...not the collision animation you transition to, but just a bran new one...kind of hard to explain...it only happened to me twice thank goodness...but ugh...not pretty.. I also started a drive animation from darn near inside the 3 point line lol, I wonder if thats patchable....

How are you guys getting around defenders in transition? I keep getting stopped dead in my tracks on fastbreaks....
I having the same problem 24 I'm going to chock it up 2 me just sucking on the broadcast cam.

Most of my problems both defensively and offensively are almost always due to the camera.

Can't wait for the full game so I don't have to deal with this crap anymore Lol.
 
# 774 mmorganic @ 09/14/09 01:54 AM
This demo is effing crazy I LOVE IT!!!! I KEEP REMATCHING IT THIS IS A VAST IMPROVEMENT FOR LIVE ITS EFFIN AWESOME
 
# 775 Dantecamp21 @ 09/14/09 01:59 AM
Quote:
Originally Posted by RayAP19
The problem with step backs is that not everyone in the NBA does them. In fact, the only people I can think of who do them consistently are Josh Howard and LeBron James.

In Live 10 though, if you wanna fade on the move, you're doin a step back.

Very unrealistic.
And this is comming form the man who said Live 10 had only 10 dunks, there aren't big man dunks, the name on the back of the Lakers jerseys are without their outlines, you can't dunk while posting up, etc...I've seen hundreds of dunks animations, I've posterized defenders with Howard signature dunks, the Lakers uniforms DO have their outlines on player names and you can definitely jam while posting up...showing uo every time just to bash the game...

I wish 2K10 releases a demo tomorrow and it's unbelievable so you guys can leave this thread...
 
# 776 Behindshadows @ 09/14/09 02:26 AM
Quote:
Originally Posted by authentic24
we know fan boy this is live demo impressions, not the hate on the game to the point were you make statements based on your lack of knowledge. and nobody is saying anything about 2k but you, if the demo is good it's good... but you try to pose as your not a fan boy but in every statement you make it's something negative about the game because you don't to experiment with it and see that there are more than 10 dunks or when you should attempt fade aways or how to actually use the control scheme evrything with you is all negativity. and when you do decide to post something positive it's more or less to cover your hatred for the game, as you did in all the other threads before the demo was even released. i wish i could block seeing your comments, because they make no sense whatsoever.

He made that statement towards Ray! He was defending Live 10, not dissing it. You went off on the kat for no reason!

Back on Topic: Been playing this demo to death and loving it and hating it at the same time. Superstar mode is going to piss me off a lot, and I see there are going to be some close games, because stopping the Computer is going to be hell, if the slightest mistake is made! They rip you to treads going to the basket or hitting jumpers.
 
# 777 Dantecamp21 @ 09/14/09 02:36 AM
Quote:
Originally Posted by authentic24
we know fan boy this is live demo impressions, not the hate on the game to the point were you make statements based on your lack of knowledge. and nobody is saying anything about 2k but you, if the demo is good it's good... but you try to pose as your not a fan boy but in every statement you make it's something negative about the game because you don't to experiment with it and see that there are more than 10 dunks or when you should attempt fade aways or how to actually use the control scheme evrything with you is all negativity. and when you do decide to post something positive it's more or less to cover your hatred for the game, as you did in all the other threads before the demo was even released. i wish i could block seeing your comments, because they make no sense whatsoever.
Didn't understood if your talking about me...anyway, I've never posted anything negative about 2K. Making up things like saying that I wrote anything bad about the game is just playing dirty. Check my posts...

I have every single edition of the game since the Dreamcast days. Every single one of them. I want it to be great. I'm not a fan boy, this is for children. Two great games are better than one. I wish Sony's series were great as well.

We are all praising constructive feedback...showing up just to bash the game only makes this thread a chore for people who are trying to make a better game.

Now I've helped make it a chore having to defend myself from your false statements.
 
# 778 Dantecamp21 @ 09/14/09 02:37 AM
Sorry then...I really wasn't sure you were talking about me. Ignore it.
 
# 779 Playmakers @ 09/14/09 02:48 AM
Quote:
Originally Posted by 23
In the elbow area, ft line area, and on the baseline, it happens maybe not that often but its more of a thing of position rather than just willy nilly posting guys up near the 3pt line or whatever. That wasnt my thoughts and I'd think that to be quite silly.

Vince posts up at the ft line and launches his patented high arc hangtime fadeaway. Those are the kinds of shots im talking about.

That said im not sure or not there will be a happy medium for guys but there is never anything wrong with having options. Hopefully we figure this thing out together by the time retail ships
The Mavs use Dirk to post at the high elbow all the time. He usually starts his back down from there which leads to his go to move.

Bigger 2G's like Jason Richardson and even a PG like Chauncey Billups still post up outside on the wing.

So you are right the ability to post up should be more user friendly IMO. They don't have to make it easier to score but it should be easier to trigger a post animation out on the perimeter for those types of players.
 
# 780 BBallGuru @ 09/14/09 02:48 AM
I haven't had the time to read through this entire thread, so I figured I'd just post what I've thought of the demo after playing it for three days.

Starting off with "The Hangar". I really like this new feature; it's great to be able to mess around with a number of the league's stars to get a quick & easy feel for them. I've been reading a ton of complaints about skin tones in "The Hangar" being much too light, but I understand why EA has done this, and personally, I like/agree with what they did with it. Natural light reflecting off sweaty bodys? It's definitely going to make for a lighter appearance. My only gripe with this feature is, that while waiting for your game to load, you're limited to controlling Dwight Howard, and, well, lets be honest... nobody wants to use D12 in "The Hanger". You're limited to dunking, bricking ugly jumpshots released from your chin, and slow crossovers between the legs. Not fun.

I started out playing my first games on the "Pro" difficulty level. I wasn't doing too bad, squeaking out leads at the half most of the time, but the controls really seemed overwhelming almost in my first say, 3 or 4 games. (I've been playing a lot of 2K9 recently, so those were still engraved in my brain)

I decided to go back and watch Mike Wang's tutorials, as well as the couple of czarisodes to get a refresher of really how to do things in the game, then went back to playing.

Once I finally got the controls down, I really started to enjoy this game. I moved up to the "All-Star" difficulty was "Pro" was no longer challenging to me; and I'm no playing on "Superstar".

A couple of the things which I absolutely hated upon initially playing the game, were resolved once I figured out what I need to do or how I needed to do it. I didn't like not have a post-up button, but once I read how to post up, and the controls to perform certain offensive moves out of the post, I really liked it (Dare I say, preferred it).

The other thing I hated, was playing defense. I felt as though I was challenging shots well, but many were dropping. I figured out what I was doing wrong, and it turned out I was actually challenging the shots too late. As strange as it sounds, you actually somewhat have to get a feel of how the AI works when playing against it, then anticipate the shot in order to challenge it well. I don't think you can be successful playing a zone in this demo, as they're too many shooters that can hit open looks on both sides. (Fisher, Bryant, Artest, Odom, Nelson, Carter, Pietrus, Lewis)

All in all, once I figured out how to play this game correctly, I found it very much to be like basketball in real life, which is the first time I think I can say this about the Live series honestly.

I do think it is receiving an unfair amount of criticism, and I also feel way too many people are writing it off too early. It's not a game you can pick up and be successful right away on a higher difficulty level, and it's not something you can play up there if you don't have a solid understanding of the actual game of basketball.

I see some people saying "It's too easy", "Too many dunks", etc., then when asked if they've cranked up the difficulty level, they make some complaint on not being able to be successful on a higher level. Cue the "I get the ball poked out whenever I try to spin" excuse.

I think people should also be thinking about the final version of the game, not just this very limited demo. Imagine playing with your favourite team/player, with the Dynamic DNA being updated daily.

I can't wait to try out the final version in just over 3 weeks.

With all that said, I'm very interested to try out NBA 2K10, and see what it plays like.
 


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