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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 741 Beluba @ 09/13/09 11:12 PM
Quote:
Originally Posted by Dantecamp21
- make the user click the LS to initiate a manual back down but at the same time keep it context sensitive if you make contact with a defender in the post.

That would keep both camps happy since some are already used to the AI making that decision and others want control of it every time. Is that possible Mike?
yes. Either way, the contextual postup will stay in tact. LS click or RB for postup?
 
# 742 Tha_Kid @ 09/13/09 11:13 PM
Quote:
Originally Posted by jira2004
I've played this demo alot and I agree with all the pro's and cons of the game.... with that being said I would probably give the retail version of this game a score around....7.9 it will be good but not great....

maybe a serious patch real early would help the score....
That is an interesting point. How many reviews are going to be noting issues that are scheduled to be patched at release? How will that affect the scores the game gets? I hope the devs hand in a disclaimer alongside the review copies.
 
# 743 FlyRice @ 09/13/09 11:14 PM
IMO, I think holding down RB is better than clicking in the left stick.
 
# 744 Tha_Kid @ 09/13/09 11:19 PM
Quote:
Originally Posted by Beluba
yes. Either way, the contextual postup will stay in tact. LS click or RB for postup?
My vote goes to RB, though i'd have to be on the sticks to see if the LS click is more natural.
 
# 745 Wiffyjustus @ 09/13/09 11:19 PM
RB would feel better to me.
 
# 746 Dantecamp21 @ 09/13/09 11:21 PM
Quote:
Originally Posted by Beluba
yes. Either way, the contextual postup will stay in tact. LS click or RB for postup?
I'd have to go with the LS on that one since it's a click while the RB would be a press am I right?

After the click, your right index finger would be free to press turbo (RT) and push the defender after the post up sequence was initiated. Pressing RB and RT at the same time would be very uncomfortable.

But if the RB initiated back down turns out to be a click as well, then I guess we're fine either way since the right index finger becomes free after the click as well.
 
# 747 Dantecamp21 @ 09/13/09 11:25 PM
Quote:
Originally Posted by Dantecamp21
I'd have to go with the LS on that one since it's a click while the RB would be a press am I right?

After the click, your right index finger would be free to press turbo (RT) and push the defender after the post up sequence was initiated. Pressing RB and RT at the same time would be very uncomfortable.

But if the RB initiated back down turns out to be a click as well, then I guess we're fine either way since the right index finger becomes free after the click as well.
I meant hold when I said press about the RB initiated post up.
 
# 748 BiggD @ 09/13/09 11:31 PM
i not real fazed by it but if it was in i choose RB
 
# 749 Playmakers @ 09/13/09 11:37 PM
Quote:
Originally Posted by jira2004
I've played this demo alot and I agree with all the pro's and cons of the game.... with that being said I would probably give the retail version of this game a score around....7.9 it will be good but not great....

maybe a serious patch real early would help the score....
A couple of days ago I probably would have got upset and said you are crazy if you think this game warrants that low of a score.

But after several more games just vs the CPU I got really frustrated and I don't think it plays like a 9.0 anymore which was my initial impression.

I'm not going to give it a grade now because it's unfair simply because the game isn't complete and they might add or fix things based on all of the feedback.

I had more fun playing it head to head the 1st day I downloaded it. It went downhill once I played the CPU more. But it might just be me and the overall expectations i had at first.
 
# 750 23 @ 09/13/09 11:38 PM
When you guys say RB, do you mean click it or hold it down?

Im in favor of some button solution so that I can post up on the perimeter and the fact that it will take people months to get used to the get ripped or slight stick move auto the post up thing.
 
# 751 Wiffyjustus @ 09/13/09 11:39 PM
Having a manual option would be nice for those times when you want to post up but you're not quite in a position for the contextual post up to kick in.

RB, I think just a click rather than hold. as it would then start getting too fiddly, (i.e. right hand potentially doing RB, RT and RS movements at the same time)

Ultimately LT or LB is the most natural position for a post up button (and could then work for Blocking out on D) But I think that kind of change is for another year.

Having said all that... the passing controls are outstanding this year and wouldn't want to change them.

When you put them up against each other...

LT - The linch-pin button for an amazingly in-depth and intuitive passing system

OR

LT - A button that initiates post up... (a purpose that could be served any other available button)

I think passing gets priority here.


Anyway, very happy to hear you guys are listening, Mike.



I'd be happy to see quick play move to a stick button.
 
# 752 tedus @ 09/13/09 11:48 PM
Quote:
Originally Posted by bateman11
For posting up, the best way to have it is as RB. Make Right CLick the quick play.

hey !! guys

another ideal !

chage the LB( play calling) to D-pad left (not used)

and the post up is LB...

what do you think??
 
# 753 Dantecamp21 @ 09/13/09 11:51 PM
I guess we're all being proactive in this matter of the post up button and that's what constructive feedback is all about.

But I don't think they can make too many changes to the control scheme.
 
# 754 Wiffyjustus @ 09/13/09 11:53 PM
Thoughts on controller layout for next year

LT Post up/Blocking Out/Defensive Assist

LB Passing

RB Playcalling

The left controls could be switched around.

Note: The current fix being discussed is a good fix, just throwing my .02 in.
 
# 755 Wiffyjustus @ 09/13/09 11:59 PM
Quote:
Originally Posted by tedus
hey !! guys

another ideal !

chage the LB( play calling) to D-pad left (not used)

and the post up is LB...

what do you think??

Good idea, but I think a shoulder button is better for *playcalling.

The reason...

You keep movement control of your player. You can keep him out of trouble while you're selecting a play

With the D-Pad you lose that control for a moment and that could be disastrous against aggressive D. It would also break the flow a bit.

D-pad isn't a bad place for play calling, but I think shoulder buttons are better.
 
# 756 Wiffyjustus @ 09/14/09 12:02 AM
(above)

Oops, meant playcalling, not passing...
 
# 757 HMcCoy @ 09/14/09 12:11 AM
Do you have hold the RT (turbo) for standing dunks or dunks right under the basket, or is it contextual?

I keep doing a crappy big man sizeup under the rack with Dwight and getting stripped when I just want to go straight up and dunk on someones head.
 
# 758 in mid air @ 09/14/09 12:16 AM
I love that they have the actual sounds from Laker games. Makes it feel more authentic and that I'm actually in the arena.
 
# 759 Tha_Kid @ 09/14/09 12:19 AM
Quote:
Originally Posted by in mid air
I love that they have the actual sounds from Laker games. Makes it feel more authentic and that I'm actually in the arena.
Yep, the authentic sounds are great.
 
# 760 robinsnestkc @ 09/14/09 12:20 AM
Quote:
Originally Posted by Beluba
yes. Either way, the contextual postup will stay in tact. LS click or RB for postup?
RB for me....I have the heaviest fingers ever created.
 


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