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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 721 Jamin23 @ 09/13/09 08:50 PM
Quote:
Originally Posted by mharlem
Beluba
If possible can tip dunks be added to the game in a patch?

Press x and hold right trigger for tip dunks.

Press x for tip ins.
I don't think it's that easy.
 
# 722 Jonesy @ 09/13/09 08:53 PM
Yeah i think he's already stated in a post that it would take MAJOR work to get tip dunks to work so it won't be possible via patch. It's a shame but not a game killer imo.
 
# 723 TheKasmar @ 09/13/09 09:03 PM
Quote:
Originally Posted by Dantecamp21
I'm all for constructive feedback. My point was directed at those saying that they played the game for 2 minutes and then turned it off. Some around here just doesn't want the game to be any good and I don't get it. I'd love to have 2 outstanding basketball games to choose from every year. I'm even disappointed that Sony gave up on their series (I hope it comes back next year). I hope 2K10 dazzle us as well.

As far as rebounding in Live 10 is concerned, I'm still playing at Superstar and cleaning the glass has been a smooth experience for me (specially with Gasol and Howard). I'm not worrying too much about boxing out using the "Y" button because it has been no use.

Instead, I'm getting into position and timing the button press. And I think I've mastered it. And I'm no God of the sticks or something like that. So what I'm saying is: if even I could master it, I believe all of you can as well. And that should mean that the rebounding mechanic isn't broken.
Thanks for the response

Boxing out is so fundmental to basketball. I assumed they would want to give the user control in those situations. I'll have to adjust and focus on the rebounding
 
# 724 taxinem @ 09/13/09 09:05 PM
i still don't like the blocking animations also, u think ur in the perfect position but ur man jumps in the complete opposite direction!!!
 
# 725 taxinem @ 09/13/09 09:07 PM
that has to b fixed!!!
 
# 726 NumberOneRB @ 09/13/09 09:19 PM
Quote:
Originally Posted by Beluba
I'll try out a RS click for post tomorrow. Shouldn't be an issue to patch it.

Also someone earlier questioned why I didn't say definitively that the stagnant AI bug in the demo was fixed in the final version. I just didn't want to put a 100% guarantee on anything because it's an elusive bug. It cropped up a few times throughout the year and always had a different cause. To the best of my knowledge, it's completely fixed in the final version. In other words, I haven't seen it happen in any of my games over the past few weeks.
I actually agree with a previous poster about not making the post up animation using the RS click. I think its too clunky and I agree, if at all possible, that you guys should put the post up animation back on the LT. I think the LT + RS is relegated to freestyle passing, so maybe that would make it a problem, but I'm hoping you guys can find an alternate solution while also moving the post animation back to the LT.
 
# 727 bateman11 @ 09/13/09 10:05 PM
Quote:
Originally Posted by NumberOneRB
I actually agree with a previous poster about not making the post up animation using the RS click. I think its too clunky and I agree, if at all possible, that you guys should put the post up animation back on the LT. I think the LT + RS is relegated to freestyle passing, so maybe that would make it a problem, but I'm hoping you guys can find an alternate solution while also moving the post animation back to the LT.
This isn't going to happen.

Im sorta confused to why everyone is so upset about posting up not being mapped to LT. It hasn't been since Live 2005.
 
# 728 mikenoob @ 09/13/09 10:09 PM
Quote:
Originally Posted by bateman11
This isn't going to happen.

Im sorta confused to why everyone is so upset about posting up not being mapped to LT. It hasn't been since Live 2005.
2K players possibly?
 
# 729 NumberOneRB @ 09/13/09 10:12 PM
Quote:
Originally Posted by bateman11
This isn't going to happen.

Im sorta confused to why everyone is so upset about posting up not being mapped to LT. It hasn't been since Live 2005.
Its not about it being mapped to the LT, its about it not being mapped AT ALL. I just don't know how practical it will be to have to click the stick to initiate the post animation and click it again (I suppose?) to deactivate it.
 
# 730 Tha_Kid @ 09/13/09 10:12 PM
Quote:
Originally Posted by bateman11
This isn't going to happen.
Pretty much. They can't remap the whole control scheme through a patch.
 
# 731 The 24th Letter @ 09/13/09 10:16 PM
I dont mind the way posting up is done personally...
 
# 732 BTB @ 09/13/09 10:16 PM
Quote:
Originally Posted by NumberOneRB
Its not about it being mapped to the LT, its about it not being mapped AT ALL. I just don't know how practical it will be to have to click the stick to initiate the post animation and click it again (I suppose?) to deactivate it.
Here's what they should do:

Change what is currently LT to LB (so make direct pass LB)
Make what is currently LB to RB (dunno what it is - plays? i dunno if I use it)
Make what is currently RB to clicking the right stick
Make LT post up

simple intuitive solution. just make LT post up and figure out which combination of the other 3 is most intuitive.
 
# 733 Rocboyz101 @ 09/13/09 10:20 PM
Quote:
Originally Posted by BTB
Here's what they should do:

Change what is currently LT to LB (so make direct pass LB)
Make what is currently LB to RB (dunno what it is - plays? i dunno if I use it)
Make what is currently RB to clicking the right stick
Make LT post up

simple intuitive solution. just make LT post up and figure out which combination of the other 3 is most intuitive.
Simple, definitely not. But it would be nice.
 
# 734 Tha_Kid @ 09/13/09 10:22 PM
Quote:
Originally Posted by BTB
Here's what they should do:

Change what is currently LT to LB (so make direct pass LB)
Make what is currently LB to RB (dunno what it is - plays? i dunno if I use it)
Make what is currently RB to clicking the right stick
Make LT post up

simple intuitive solution. just make LT post up and figure out which combination of the other 3 is most intuitive.
That isn't intuitive either. LB is plays, RB is quick play and its used to cycle through plays. Direct Pass needs to be on a trigger because its easier to hold down when you're using the off ball features/freestyle passing. Doesn't make any sense to switch all of that because some people are used to LT for posting up.

The only switch that could work would be either map quick play to clicking the stick and RB to post up, or map alleyoop to something else and use Y for postup. Face buttons should be for things that get the most use and alleyoop really should not be on the 4 main buttons.
 
# 735 clivo1050 @ 09/13/09 10:31 PM
My initial experience was very positive after I learned the playbooks and the dribble moves. However, the quirks are really starting to annoy me.

1. The blocking is akward at best, easily the worst part of the game. I don't like how your player jumps straight up into the air to contest a shot. In the NBA, a player must often contort or angle their body/ arm to make a play on the ball.

2. Rebounding has been greatly improved, but it's still weird and tough to reliably grab a board after gaining proper position.

3. The CPU throwing up fadeaway 3's at least once a game and usually making them.

4. Post defense - I think this goes back to the straight up blocking animation where you feel helpless defending the bigs down low.

5. Transition Defense - When the CPU is running the break I typically feel helpless. I try and play the angles to cut the off, but they usually blow by me for an easy layup or dunk. I'm hoping a 2k camera-like view would help this.

I know this post sounds negative, but I am enjoying live. I thought last year's game had a lot of potential and I am seeing much of it being fulfilled. I am a big 2k guy, but I will give live a serious shot since 2k has been going downhill recently.
 
# 736 Dantecamp21 @ 09/13/09 10:32 PM
I guess the best option to solve the ongoing question about the mapping of the backing down button (assuming they can only map it to either sticks) would be:

- make the user click the LS to initiate a manual back down but at the same time keep it context sensitive if you make contact with a defender in the post.

That would keep both camps happy since some are already used to the AI making that decision and others want control of it every time. Is that possible Mike?
 
# 737 BiggD @ 09/13/09 10:34 PM
Well i'm loving the demo

after playing around with sliders(speed,steal ability and fouls) its very enjoyable.
The control we have is amazing.There is a learning curve to this game of about 1-2 hours to really master the movement etc. Loving the little things i've seen too

- Gasol hurts his wrist(Marv comments about it) runs doing the court trying to shake it off

- Kobe with the baseline drive plenty of contact going to the rim you hear the grunts and "ohs" from the players

- I got called for a illegal screen(i was so excited about it though.lol)

-Stadium and matchup loading screens are pretty cool(music has a NBA on NBC sound to it)

Help defense is very much it the game. The mismatches are great too.



CONS

-sometimes the blocks look good sometimes they are just wack

- the player models and faces are the best i've ever seen in a game.(yeah i said it)
i think the problem is there is too much lighting throwing off complexions of some guys(Kobe with a shiney head??)


all up,the more i play the more pumped i am for the game. I think some people might be thrown off a little because you have to play true to life basketball.. no more running down the court with turbo on doing spin moves all the way to the rim for a monster dunk..try run some plays,its by far the best nba "feel" i've ever experienced in a game.
 
# 738 blues rocker @ 09/13/09 11:01 PM
Quote:
Originally Posted by clivo1050
My initial experience was very positive after I learned the playbooks and the dribble moves. However, the quirks are really starting to annoy me.

1. The blocking is akward at best, easily the worst part of the game. I don't like how your player jumps straight up into the air to contest a shot. In the NBA, a player must often contort or angle their body/ arm to make a play on the ball.

2. Rebounding has been greatly improved, but it's still weird and tough to reliably grab a board after gaining proper position.

3. The CPU throwing up fadeaway 3's at least once a game and usually making them.

4. Post defense - I think this goes back to the straight up blocking animation where you feel helpless defending the bigs down low.

5. Transition Defense - When the CPU is running the break I typically feel helpless. I try and play the angles to cut the off, but they usually blow by me for an easy layup or dunk. I'm hoping a 2k camera-like view would help this.
I agree with everything you said. I really don't like the blocking - like you said - the players only jump straight up...after all the great work the devs did to incorporate player momentum into the offense, they have totally ignored realistic movement and momentum on defense.

I would say priority one for Live 11 is to make sure the defensive control and offball control feel as good as the dribbling. They've nearly perfected the dribbling control and movement...now it's time to put the same effort into other areas.

When I move my player on defense, I want to feel that same sort of momentum and responsiveness that I feel when dribbling...on defense and offball control I want that same ability to do a quick burst of speed or a juke based on my left stick movement.

Shot blocking just needs to have more AI built into it so that when you press the block button, your player makes the correct movement. also, you should be able to use the left stick movement to control the direction of your jump on block attempts...so you can perform "moving momentum shot contests" similar to the "momentum shooting".

As of now, there is no "intelligence" built into the blocking animations - you just have to hope your player performs a block animation that is good enough to contest the shot...unfortunately you often get a weird animation where your player jumps in the wrong direction, or just doensn't jump TOWARD the shooter at all. When I attempt a block, it does not feel like my player has eyes or a brain, he just randomly jumps in unpredictable ways and doesn't look like he even knows where the shooter is.
 
# 739 Dantecamp21 @ 09/13/09 11:02 PM
Quote:
Originally Posted by authentic24
The ai doesn't make the decision to post you do when u press lightly on the left stick while approaching the basket ..... and to the people complaining about blocks stop jumping as soon as the offender jumps that does not work u control your defender take steps toward the shot before jumping you can jump a lil late and still block the shot. My guy always jumps in the direction of the shot.. at first he didn't cause I would just press y to jump. Even if its a half of a stwep towards the guy before jumping it will help you in blocking and contesting shots. Just try once u start doing it you won't try to block shots any other way. The blocking is fine.... the game is getting in position to block or contest not just jumping. I wish there was instant replay so I could show you guys what I mean. Trust me this works on layups as well especially when behind the ball handler i.e. when the ballhandler goes for the layup just keep running till you get as close as possible the ball will hang a lil bit so if u jump just before he releases the ball you will get the josh smith/lebron james block from behind. Like I said in a earlier post I have already pinned a shot of the backboard and actually came down with the ball and I have spike the ball of the backboard from behind.
I agree with you. Despite some awkward sequences, blocking shots has been well represented in Live 10. But people are having a hard time with it (along with rebounding the basketball). Me? I'm loving both.

Regarding the post up mechanic, eventhough I understand what you are saying when you wrote that it's the user that makes the decision while moving towards the defender, I think people want to have control over it at all times. And I guess keeping it both ways is a great way to solve this.
 
# 740 blues rocker @ 09/13/09 11:09 PM
Quote:
Originally Posted by taxinem
i still don't like the blocking animations also, u think ur in the perfect position but ur man jumps in the complete opposite direction!!!
Yep - it's pretty annoying. The block animations are just so random and unpredictable....they need to add way more AI to the block animations...and just add more contextual block animations for different situations...like when you are trying to block from behind the shooter, the jump and the animation should look different than a block that is attempted from a different position. Right now, it's always the same generic straight up swatting motion...

so, add more contextual blocking animations and add directional jumping to the blocking control.
 


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