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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 681 Rocboyz101 @ 09/13/09 01:02 PM
I have seen it abused against the CPU(though it was harder IMO then other games), but I was able to stop it if it was user v. user. But the people online are like animals. They will find a way. Just somehow, they will find a way to exploit the hell out of something. lol I just like how if 2 people have the intentions of playing a fair simulation type game, it really can be done without slider tweaking(or very minimal).
 
# 682 wrestlinggod1 @ 09/13/09 01:04 PM
There is one HUGE problem with the demo!!!!

















it's too short
 
# 683 Muzyk23 @ 09/13/09 01:14 PM
blocking is definitely a problem: the animations alone look very poor, the sound is awful and it's not fun blocking with an elbow or being blocked by Fisher when going for a dunk

don't like that it's too easy to loose a ball in traffic - no matter if you are Pau or Kobe - it shouldn't happen to Kobe as often as to Gasol

sometimes when players get a pass and go for a dunk you can't stop them - be it Pietrus or Kobe- even when there are Bynum and Artest trying to block it - not fun and seems you have no control over it
 
# 684 Dantecamp21 @ 09/13/09 01:55 PM
The vast majority of the comments in this thread are from people that are going into the demo with their minds already set that the game will suck big time. It's one thing to say that the players visuals are on the shine side and the lack of a back down button hurts. But to say that the mechanics of the game are broken? I don't know about it.

I'm starting to sound repetitive, but I'm loving rebounding and blocking shots. As I said earlier, you can really dominate both aspects of the game if you put your mind to it. It's not like you are guarding someone at the perimeter and at the last second you switch to your big man. I don't think it's broken at all, both requires timming and that's great.

Also, a while ago someone said there's no way to dunk while posting up the defender. The guy must be playing a different demo than mine. I've been able throw down some serious Shaq circa 92 dunks with D-12 right over the top of the Lakers' big man. And there are TONS of dunks in this game!

I'm not bragging or anything, but if I can do it, I believe that with a little practice you can do it as well. And that means it isn't broken.

Dwelve deep into the game before saying you can't do this or that beacuse the game sucks. It has a learning curve for god's sake.
 
# 685 inkpimp007 @ 09/13/09 01:55 PM
The more times I play this game and the more a pay attention to playing it like it should be the better it gets. I was sorta at a loss with the post up button being removed but learn if you slightly move into your man that kicks in the backdown animation.

This is sim balling at it's best, i think thats why a lot of people are complaining, they thought they were playing sim ball until Live 10 came out.
 
# 686 Rocboyz101 @ 09/13/09 01:57 PM
Whats this I here about you can't manually back down? I did it a couple of times..
 
# 687 NDIrish98 @ 09/13/09 02:00 PM
i already stated that i liked the demo, but i hate that when a loose ball is right by ur guy, too often someone else rushes in to grab the ball away.
 
# 688 Stumbleweed @ 09/13/09 02:16 PM
Ha, Kobe is so deadly but you can't do it the old way, just isoing and driving for dunks... have to use him in true Kobe style and he's nearly unstoppable. There's nothing better in this demo than shaking them a bit and stepping back for a jumper... feels great and you can really punish them for defending the drive too much. The variety of jumpers is great on this game.. love it.
 
# 689 TheKasmar @ 09/13/09 02:31 PM
Quote:
Originally Posted by Dantecamp21
I'm starting to sound repetitive, but I'm loving rebounding and blocking shots. As I said earlier, you can really dominate both aspects of the game if you put your mind to it. It's not like you are guarding someone at the perimeter and at the last second you switch to your big man. I don't think it's broken at all, both requires timming and that's great.
The rebounding I don't have a problem with, but do you have suggestions for boxing out?

If my man is right in front of me, then the blocking is fine and I can time those well. But sometimes my defender attempts a block in the wrong direction or jumps straight up in the air. Nobdy is pouting, these are just observations from the demo but maybe you can clue us in.
 
# 690 countryboy @ 09/13/09 02:48 PM
I don't have the demo(ps3 owner) but I have a question for those that have played it...how are the fouls in the game? I know the standards are there, and read that illegal screen is there, but are there any others?

Also, I know that the demo is a shortened version of the game, but does it appear that managing fouls could be a factor this year?

Thanks in advance.
 
# 691 Jano @ 09/13/09 03:07 PM
IDK how many of you guys are using the direct pass control but if you aren't your missing out.

In Live unlike a lot of basketball games in order to be effective with each player you have to know where the player likes to score.

For example with Lewis you know he's a shooter so with direct pass you can take advantage of that. When you are playing in the halfcourt take control of him using the controls and run him through a lot of screens to get him open.

With a guy like Kobe or Vince you want to find openings in your halfcourt set where they can go to work. So for them some things you can do is open up the floor for them by moving players out of their way so they can isolate.

For guys like Dwight or Bynum you want to take control of them in the low post and risk a few a 3 second calls trying to establish position in the paint.

Get him real low in the paint and dump it to him for an easy dunk. Once the D has to address that take control of guys like Pietrus or Artest and start roaming around. Space out the floor for quick 3's or dive to the basket for some easy points in the paint.

One thing that you don't want to do is just iso all the time because that will just lead to turnovers. Once you start thinking through the game like this it becomes a lot of fun.

So to sum up all this just keep your offense moving don't let it get stagnant. Don't just use the ball carrier all the time. Get to know your players areas of effectiveness and use it. Use plays as a way to get players in spots they like to score in if you don't know yourself.

And on fastbreaks direct passing is your best friend because you can control exactly where your players go. So for Pietrus you want to fill those lanes, where as Lewis you want to survey the floor and find openings for the J.

Once you start playing like this Nelson becomes a beast because his speed comes in handy for drive and kicks. Now when your driving to the basket look where the help is coming from and use direct passing to catch that open man in spots he can score in.

I'm having way too much fun w/ this game and I understand now why everybody keeps saying they can't go back to regular passing.
 
# 692 poster @ 09/13/09 03:24 PM
Still playing and loving it the more I do. I have only played with LA so far as it is so fun to play with Kobe. Getting him in the post for the fadeaway or in motion for his elbow fade jumper, just beautiful stuff. He is beastly, will be so fun to play with the stars. Spacing is amazing as we all know, but love running O in this game.

Controls are still hard to get used to but am continuing to practice. The passing controls are awesome and I love moving guys to positions I want them to be in. No issues getting a guy out to pop for 3, very nice when you do that and the shot is money. Rebounding has been tough for me, alot of the time I am hitting X instead of Y which I need to work on. Getting better the more I play.

I like that they made it hard to cheese and drive at will, but perhaps the good ball handlers lose it a little too much. One thing I noticed and like is a guy like Artest is stronger so he seems to bang and hold the ball better so getting him to drive into the paint against Pietrus results in good things. Another one of the matchup beauty's in this game. Had Lewis get switched onto Kobe on the wing. Sized him and blew by for the dunk. Just felt right and great.

Have seen some of the odd hold the dribble and shoot a 30 foot three at the end of the shotclock. Hopefully things like that are ironed out. The game isn't perfect and has quirks. I can overlook these things when the total package is so strong. Synergy adds so much to this game, just so impressed overall.
 
# 693 Jano @ 09/13/09 03:45 PM
For you guys having trouble rebounding remember that the game has a momentum system. So when your in the paint make all your left stick movements really subtle don't jam on it.

For rebounds in this game you have to time your rebounds and be in a postion to catch it.

The players only jump straight up in the air. So if your in the middle of the paint and the rebound comes off right you may not catch it.

Because the player is position to catch a rebound coming from the middle.

So what you have to do is maneuver your player around until he's in position to jump straight up and catch it. Another thing is you have time your jumps also so if the player has a high arc you have to wait a bit for it to bounce of the rim.

While guys with low arcs you want to be ready jump quick because the ball is going to probably shoot off the rim fast.

This will take a lot to get used to do (I'm still learning myself) because you have to think about so much just for one rebound. Its more like real life imo because you have to take into account all the things you would if you were actually rebounding.

Try and practice in the hangar so you can get a better feel for how on to rebound.
 
# 694 FearlessKaz @ 09/13/09 04:14 PM
Has anyone else lowered the game speed settings a couple clicks? I found an almost perfect spot where it helps reduce some of the sped up animations but also allows for players to get out on fast breaks.
 
# 695 The 24th Letter @ 09/13/09 04:19 PM
Quote:
Originally Posted by Dantecamp21
The vast majority of the comments in this thread are from people that are going into the demo with their minds already set that the game will suck big time. It's one thing to say that the players visuals are on the shine side and the lack of a back down button hurts. But to say that the mechanics of the game are broken? I don't know about it..
Well, to be fair...alot are going w\ the whole "Live is back" mindset, and dont want to acknowledge that there are some bad spots lol....alot of good spots too, but there are some bad...the mechanics arent perfect in every aspect man.

The more honest feedback that is given, the better they can continue to make the game...
 
# 696 TreyIM2 @ 09/13/09 04:20 PM
I'm diggin' how this game is sounding based on those who are figuring out that this game is not the usual playing b-ball game like Mike and co. said. I think too many want the regular ole run of the mill that they are used to and are not getting that this game isn't that....I hope. C'mon, Thursday!
 
# 697 TalenT @ 09/13/09 04:31 PM
To all the people who play the demo and initially think "this doesn't feel right". Just give it a chance. At first I didn't really like it either but, I started playing the way the teams play in real life and I started to get it. I ran the triangle to perfection and things started to click. Don't pre judge the demo. This game will be off the chain. (PS Dwight & Kobe are beasts!!!)
 
# 698 Playmakers @ 09/13/09 04:41 PM
Quote:
Originally Posted by FearlessKaz
Has anyone else lowered the game speed settings a couple clicks? I found an almost perfect spot where it helps reduce some of the sped up animations but also allows for players to get out on fast breaks.
YEP!

I posted this in another thread and it reduces the fast animations. I have it at 20-22 overall can't remember. The default setting is 26 I think no longer at 50.

But anyways since I started messing with sliders the demo got a lot better for me vs the CPU games. They removed some stuff that I think would have been great for this years game but nothing we can do about that now.

I no guys don't like fooling around with sliders and want the game to play great right out the box but sometimes you have just take 3 minutes to make a simple change like if your not getting any steals or blocks then use the sliders in the demo.
 
# 699 JWiLL02 @ 09/13/09 04:43 PM
Quote:
Originally Posted by authentic24
I don't experience a lot of turnovers on superstar , you must be trying to dribble without calling a iso and that could be causing your problems with losing the ball. The defense on superstar doesn't wait for you to abuse the dribble moves when trying to drive. Andbad passes should get deflected or stolen when trying to make bad passes that are either on bad angles or long passes that give the defense time to react to them. Put it back on all star because you are doing things wrong and the defense is making you pay if your constantly having the same problem. I have a very realistic game on superstar and I don't have those type of problems. And don't I repeat don't do moves with d fish his handles are terrible keep it basic with him. Kobe is a better ball handler and on the magic jameer kills fish take advantages of the mismatches vc is to slow to guard kobe so get some space before dribbling past him to avoid getting knocked of balance and losing the ball. Space is key to taking the defender of the dribble. I hope this helps and yes I had to learn the hard way just like you but I picked up on while in all star b4 I moved to superstar.
I knew I'd get a response like this, somebody telling me I'm "playing wrong". Like I mentioned, I'm still winning, I just don't like how the games are playing out.

Where did I say I was dribbling with Fisher? I had Kobe ISO'd against VC trying to test what should have been improved defense on superstar level, with the result being unrealistic turnovers half the time.

I don't agree with Kobe simply losing the ball after 1-2 quick moves. Like I said before there needs to be defensive animations that force the ball handler to pick up his dribble. Kobe 1 on 1 with VC will be stopped by the help defense 90% of the time in real life, not by VC himself, this isn't how it works in the game. I remember reading something from the devs that help defenders will come over and force you to pick up your dribble in one of the blogs I believe, but I've yet to see this in the game.

I'm not a "kobe cheeser". I was simply testing the differences with the levels. It's not balanced.

On the other side of the ball I'll see the AI Pietrus going right at Artest. I'm able to stay with him consistently and force contact, yet he never loses the ball? Usually he will eventually get by or hit some contested fadeaway. How does Pietrus go at Artest without consequence, but Kobe can't go at VC at all? The bigger issue here might be the fact that Pietrus seems to be the #1 option on superstar, I can't figure out why. Same goes for Fisher when I'm playing the Lakers.

Superstar plays well at times, but for the most part I'm not seeing "better basketball", just increased %s and odd behavior. It's not like any other game has done the highest levels right though, seems consistent with all past video games.
 
# 700 TalenT @ 09/13/09 04:53 PM
Quote:
Originally Posted by JWiLL02
I knew I'd get a response like this, somebody telling me I'm "playing wrong". Like I mentioned, I'm still winning, I just don't like how the games are playing out.

Where did I say I was dribbling with Fisher? I had Kobe ISO'd against VC trying to test what should have been improved defense on superstar level, with the result being unrealistic turnovers half the time.

I don't agree with Kobe simply losing the ball after 1-2 quick moves. Like I said before there needs to be defensive animations that force the ball handler to pick up his dribble. Kobe 1 on 1 with VC will be stopped by the help defense 90% of the time in real life, not by VC himself, this isn't how it works in the game. I remember reading something from the devs that help defenders will come over and force you to pick up your dribble in one of the blogs I believe, but I've yet to see this in the game.

I'm not a "kobe cheeser". I was simply testing the differences with the levels. It's not balanced.

On the other side of the ball I'll see the AI Pietrus going right at Artest. I'm able to stay with him consistently and force contact, yet he never loses the ball? Usually he will eventually get by or hit some contested fadeaway. How does Pietrus go at Artest without consequence, but Kobe can't go at VC at all? The bigger issue here might be the fact that Pietrus seems to be the #1 option on superstar, I can't figure out why. Same goes for Fisher when I'm playing the Lakers.

Superstar plays well at times, but for the most part I'm not seeing "better basketball", just increased %s and odd behavior. It's not like any other game has done the highest levels right though, seems consistent with all past video games.
Lol @ that.....I kill VC! You can't beat people off the dribble like in previous versions of live. You have to set people up. I guess I just understand the game & what they're trying to do with defense. *shrugs*
 


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