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EA - lets see a full 8 min qtr CPU vs CPU. LSU vs West Virginia. Heisman difficulty.
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Which would defeat the purpose because the AI acts more superhuman on that difficulty and not realistic. (without slider adjustments)
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Guess I have gotten used to BS Heisman superhuman crap.
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# 126
carnalnirvana @ 05/25/12 05:00 PM
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no this is exactly what they need to show, to prove that the game will not break its own featured...
if read and react cant work on heisman why am i buying this game...
heisman should lead to more broken tackles or tougher catches not no look catching...
like in shooters i can deal with enemies hearing a pin drop from a mile but it would be stupid if they could shoot through walls
# 127
TheBleedingRed21 @ 05/25/12 05:21 PM
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# 129
Playmakers @ 05/25/12 08:40 PM
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It doesn't have to be on heisman level as i think you'll see things like broken tackles and QBA look unrealistic.
But i'm not sure EA would do that because if the CPU AI doesn't react accordingly or looks goofy while playing it could bring a negative impact.
That is why i think they limit the the CPU vs CPU videos.
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And yeah, i know, sliders sliders. Just don't think I should have to take my time to fix what the developers should have already.
# 131
KushNstien @ 05/25/12 09:48 PM
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http://www.youtube.com/watch?v=9ePa7iwVML8
That DE reacts almost exactly like the video game DE, at least he does imo.
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This is with user's also.
Although they marketed breaking within the branched tackle system, it's still canned animations pieced together.
So even as the user, there's a certain point within the animation(s) that we have NO control and ratings/coded animation triggers "Somewhat" still plays out.
I've seen my user controlled player enter into those animations I noted without me trying to branch out of anything.
(not the hurdle, but the spin out (w/out me doing anything), hand on the ground after a tackle spin out)
Ratings are nothing more than animation drivers.
There are many animations we simply don't see play out often enough, but they are there, whether AI or User controlled because the programming forces both to enter and exit the animations the same way.
Just like Speed, Agility/Elusiveness should be one of few ratings that shouldn't matter if player is AI or User controlled.
If the established ratings threshold/code says this animation will happen when player is rated here (ie 90 Agl/Elu), then it should play out no matter who controlls the player.
Along the same lines of the "Scrambling QB" issue that's been suggested for the past 3+ years.
That's all I was trying to say.
# 136
striker3771 @ 05/26/12 09:44 AM
With all the offense improvements, I'm beginning to think that this year's NCAA game will be like NCAA '09 with the wide open gameplay.
# 137
TheBleedingRed21 @ 05/26/12 12:25 PM
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You can not tell me if 2012 had better pass trajectories, no more physic DBs, super LBs, and a few other areas were improved on, it would be a really tremendous game. Well to me, it looks like 2013 has addressed a lot of those issues and makes me anxious to play it myself before I call it the "same" game by seeing videos (in which you can rarely tell how it is played)
# 138
johnnyboi08 @ 05/26/12 12:48 PM
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If you still have a copy of '12, go edit the Jump Rating down to "0" for LB/DB's and you'll see that the ball goes over (trajectory wise) just the same as in the '13 Marketing Vid's.
If you want a more realistic "Arc" on throws, edit QB Throw Power to between 73-83 and there you have it.
The ("0" Jump Rating) + ("73-83" Throw Power) = New NCAA 13 Trajectory!!!
There are other things that need to be done to bring it all together to get "Somewhat" realistic manerism's, but the foundation/build still limits what we can do with the editing functions through our consoles.
Of course we shouldn't have to do all this to accomplish any of this, but we're talking about EA's version of Football here!
(no need to beat this dead horse anymore, it is what it is)
Don't be fooled by the Marketing Hype of something that's already in the game!!!
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