NCAA Football 13 News Post
NCAA Football 13 Videos
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# 102
frankrizzo380 @ 05/24/12 10:09 PM
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oh, and EA apparently need to learn the route running tree, that was like a curl/7yrd in, not a comback/out route, that made me cringe
i just gotta remember that its all a WIP despite only 6 weeks left...
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This being said though I only have a minor complaint which is the end bites a little too hard and for too long the Read Option, but that's about it for me. Besides that I'm more or less ok with everything else. Leading the WR to space looks like it could be cheesed, but to me its not much of a change from what we already have in 12. The bubble screen looks better, but I'll still likely never run one(I would however like to see a mid screen now). The DB movement and reaction looks better, but the interaction on the line still isn't what it should be.
Although a nice video, I really just want to see what they did to dynasty recruiting. I started playing 12 again to get back into gear for 13 and I've given up on the recruiting halfway through year 4. I just simply hate it.
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That DE did not "bite"....he swallowed, choked, received the Heimlich, took a drink and THEN some! I have never understood why EA struggles so mightily to match the animations that THEY ALREADY HAVE IN THE GAME to the right contextual usage.
Think back to plays where a DB "bites" on a play-action in previous years, or where a LB gets "juked" and the animation shows a drawn out weight shift that allows the ball carrier to get past him or visibly slows their change of direction. THOSE animations would be appropriate for illustrating a crashing DE "biting" on the read option or leaning the wrong way and getting beat...for god's sake, the QB reads the end to see if he is out of position...not to see if he is packing up and moving out of the dorms!!!
I can already tell that the read option reaction of the DE is going to be completely tuned wrong to start (maybe it gets patched post-release and maybe it gets tuned before - though I doubt it). It reminds me of the old PS2 days when the FB would be leading on a run and IGNORE the LB because he was programmed to seek out the FS on the other end of the field...
All in all....underwhelming is how I see the gameplay videos so far, but my pre-order is already paid for at Amazon, so come release day I will find out for myself...
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I really have no idea what y'all are complaining about. DE's do this ALL THE TIME against the zone read (watch that video of Stanford vs UO). Sure they stay home too, but that was one play! How can you judge the DE interactions based on one play. I run the zone read quite often on 12 and feel as though they have it tuned correctly. That was to show us that the Qb's will actually get out of there quickly and not be stuck in the quicksand animation.
# 108
TheBleedingRed21 @ 05/25/12 12:08 AM
Once again, am I the only one who liked it? I thought there were improvements, maybe not monumental, but improvements. I will be happy come early July.
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http://scores.espn.go.com/ncf/boxscore?gameId=312600059
# 110
frankwyte81 @ 05/25/12 12:45 AM
I don't have a problem with how the last pas was thrown and how the receiver changes his route. He was looking back as soon as he get pass the cb. What I do have a problem with is when the receiver ran off the line he was looking over his left shoulder and when the ball was thrown he turned almost all the way around and caught on his right shoulder all in stride. EA, foot planting, foot planting, foot planting, please add it in NCAA 14.
The play where the DE crashed, that seemed fine. If it happens too many times in a game, then there's a problem.
The play where the DE crashed, that seemed fine. If it happens too many times in a game, then there's a problem.
# 111
johnnyg713 @ 05/25/12 01:18 AM
The difficulty looks to be on pro. I dont suspect the DE's to be biting like everyone is complaining about and yes it def should happen sometimes, especially if the DE has a low awareness rating.
CB animations looked just great. People complain about NCAA having sliding and gliding, they finally show realistic foot-planting and people don't seem to care. Good job EA, you get my money this year.
CB animations looked just great. People complain about NCAA having sliding and gliding, they finally show realistic foot-planting and people don't seem to care. Good job EA, you get my money this year.
Some of the things yall gripe about is stupid. Lol oh and that was a curl. Comeback would be if he turned to the outside.
# 113
StarnugskiN @ 05/25/12 03:17 AM
Never been so puzzled while on the fence about works in progress...but a tip of the hat to have added some visual to (hopefully)only some of the WR/DB behavior improvements.
11 days from now, EA will have the book out on if these WIP visuals were just something for us to chew on before the monumental game changer. Or if they're just bound to deliver a similar product, leaving all the fun for Madden. And therefore leaving me puzzled.
11 days from now, EA will have the book out on if these WIP visuals were just something for us to chew on before the monumental game changer. Or if they're just bound to deliver a similar product, leaving all the fun for Madden. And therefore leaving me puzzled.
# 114
sparkdawg777 @ 05/25/12 03:24 AM
Who makes these videos? I'm sorry but not knowing the names of WR routes is more embarrassing than last week's video. Imagine if NBA 2k13 posted a video saying they improved "hook shots" but instead showed someone doing a turn around jumper.
I am just thankful that the QB animation while running the Read Option is MUCH FASTER than in previous titles. This alone gets me excited for July. Now I feel that I can finally run a complete spread offense with conviction this year! The DE biting looked normal to me. Awesome stuff!
# 116
Knight9299 @ 05/25/12 12:24 PM
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http://www.youtube.com/watch?v=ZBvFD...eature=related
At the 48 second mark in this video watch how this end chases the tailback. Option football is supposed to put certain defenders in conflict with their defensive assignments. 43 DEs are SUPPOSED to step down and chase when the offensive tackle releases inside. There are some ends that can chase and peel to cover the QB, Adrian Claiborne of Iowa did this against Georgia Tech in the Orange Bowl effectively making Tech unable to run option to his side. But if we are talking about an average end, he's going to chase because if the front side of the defense stones the offense, the back side end can tackle the tailback. That's where the whole zone read came from, how do you neutralize this weakside ends? BTW this is one of the biggest weaknesses that NCAA has. Defenses don't really function according to the real world philosophy of those defenses.
# 117
Tyrant8RDFL @ 05/25/12 12:59 PM
I liked what I saw in the Videos. Nice job EA!
I appreciate the improvements made in the game. I wish more of you guys did also.
I appreciate the improvements made in the game. I wish more of you guys did also.
# 118
Raven Nation42 @ 05/25/12 01:21 PM
Liked what i saw with the option read using D.Robinson. Would like to see some additional video of run heavy teams like Air Force, or Navy operating their option attacks to see if there has been improvement with their playbooks. I do have concerns over defense reaction to the bubble screen, it appeared that they were already moving before the play really developed ( as if they knew it was coming ) hopefully not as this was a big complaint in last year version and understanding that this is WIP. Looking forward to additional video and release of additional game features as we near release.
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My problems with with the NCAA video were:
1. The whole process looked a little drawn-out to me. It's a "bang-bang" play in the real life videos in this thread. The QB makes the fake and a split-second later the RB is at the LOS with the DE on his back. In NCAA, the QB fakes the handoff and the RB runs WAY out wide while the DE, clumsily running through the other linemen, pursues the RB for what feels like way too long until finally the RB stops and the DE notices he's been had.
The real DE's didn't have any time to change their mind. They saw the fake handoff, decided the RB had the ball, and we're on his back around the LOS in an instant, mostly because the real backs ran straight in between the tackle whereas the virtual back bounced way outside. I'm no zone read option guru, but I feel like the back taking it out wide kinda reduces the efficacy of the fake. To me, it seems like keeping the RB between the tackles would add some urgency to the backside DE's decision. And it seems like that's typically how it's done IRL.
2. My other issue was the way the DE pivots, without making contact with the ground, to change his pursuit angle then he accelerates in a very unnatural-looking way. I'd like to see him plant that right foot then explode towards the "ball-carrier" if he decides to do so.
I know we've been complaining about footplanting forever but I think this is a great example of why it's so important. A Darron Thomas type QB would just need an average DE to bite on the fake for a split second. It'd be too hard for most DE's to plant his foot in the ground, shift his momentum toward the RB, then try to cut back the opposite way in pursuit of a QB. An DE with elite athleticism, on the other hand, could possibly bite softly on the fake but still switch directions and accelerate quick enough to impact the play.
Realistic footplanting and momentum would add soooo much depth to the zone read option game in NCAA.
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