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Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 101 jfsolo @ 05/24/12 09:34 PM
Quote:
Originally Posted by buckeyes2587
Nice! i am really excited for Ncaa Football 13. and even though i am a Ohio State fan seeing Robinson aka QB#16 Looking like a Real Fast Running QB. to where in Ncaa Football 12 it's kind of slow and does not look like a running QB. so i Like that the Running QB's will look life like. and the game in general. EA has worked really hard this year. and i am proud of that. Operation Sports in my opinion. best place to get video game info.
The animation speed looked exponentially improved from last year to me, hopefully the decision making of the CPU QB has been likewise improved.
 
# 102 frankrizzo380 @ 05/24/12 10:09 PM
Quote:
Originally Posted by DJ
I don't like that last pass play (throwing a WR open). The route was supposed to be a Go route, yet the QB throws a corner route to the sideline. How would the WR know the ball was going to be on him that quickly, and how would he just immediately react to that type of change?

To me, that's not realistic and is a play that can be exploited. I'm all for throwing guys open, but it should be part of the designed route combination. You can't call a Go pattern and then decide to throw a slant or corner route and expect the WR to react to that. Throwing a WR open, to me, means you throw the ball before they are open and lead them to a certain spot.

I also didn't like how on the Option Read play that the DE crashed in (that was good), but never changed direction once it was established that the QB had the ball. He should've peeled back and tried to go after the QB instead of just continuing to chase after the RB.
because there's still no true read react on defense or situational awareness on offense, it all still looks cosmetic, im sure im wrong, i hope i am

oh, and EA apparently need to learn the route running tree, that was like a curl/7yrd in, not a comback/out route, that made me cringe

i just gotta remember that its all a WIP despite only 6 weeks left...
 
# 103 tested29 @ 05/24/12 10:14 PM
Quote:
Originally Posted by BA2929
I have a feeling that EA made these videos 2-3 months ago for these "Quick Clip Thursday" videos and that's why the crowd and commentary are less than exciting. Probably hadn't added those in fully yet. I think E3 will show us more of a final build.
I agree completely. I have a feeling EA knows exactly what they're feeding us; as in they have it all planned out. Last week's video was crap and they knew it. This week was better and I wouldn't be surprised if next week's was another improvement. They could be doing this to increase the hype and slowly win us over. Who knows? At E3 this game could look 10x better than what we're seeing now. I say this because reading the reacions in this thread the consensus seems to be "well it looks better, but I still don't like x" to "meh" to "well, its ok" instead of the general unanimous hate for all we saw last week. As I said, if next week's video is another improvement and we are once again more positive, it would not surprise me.

This being said though I only have a minor complaint which is the end bites a little too hard and for too long the Read Option, but that's about it for me. Besides that I'm more or less ok with everything else. Leading the WR to space looks like it could be cheesed, but to me its not much of a change from what we already have in 12. The bubble screen looks better, but I'll still likely never run one(I would however like to see a mid screen now). The DB movement and reaction looks better, but the interaction on the line still isn't what it should be.

Although a nice video, I really just want to see what they did to dynasty recruiting. I started playing 12 again to get back into gear for 13 and I've given up on the recruiting halfway through year 4. I just simply hate it.
 
# 104 BA2929 @ 05/24/12 10:18 PM
Quote:
Originally Posted by JerseySuave4
Nothing impressive, i saw one person say something about being happy to see the DE bite on the read option but it's one thing to bite, it's another to bite and continue to run to the other side of the field still fooled.

Usually when a DE bites they just get caught out of position, they don't completely vacate the position.
Look at post #35 on Page 4 of this thread. #48, who is the DE in that formation, is completely vacating his position. He even tries to tackle the RB. Even #37 attempts to go after the RB and doesn't seem to know the QB has the ball until the RB is falling down. Plus, I've watched a lot of bad college football the past two years being a Kansas fan and I've seen PLENTY of DEs just vacate their position and charge after the RB. It happens. Now, if it happens all the time in NCAA '13, then I'll have an issue with it.
 
# 105 TTD71 @ 05/24/12 10:45 PM
Quote:
Originally Posted by JerseySuave4
Nothing impressive, i saw one person say something about being happy to see the DE bite on the read option but it's one thing to bite, it's another to bite and continue to run to the other side of the field still fooled.

Usually when a DE bites they just get caught out of position, they don't completely vacate the position.
AMEN x 1000!!!!

That DE did not "bite"....he swallowed, choked, received the Heimlich, took a drink and THEN some! I have never understood why EA struggles so mightily to match the animations that THEY ALREADY HAVE IN THE GAME to the right contextual usage.

Think back to plays where a DB "bites" on a play-action in previous years, or where a LB gets "juked" and the animation shows a drawn out weight shift that allows the ball carrier to get past him or visibly slows their change of direction. THOSE animations would be appropriate for illustrating a crashing DE "biting" on the read option or leaning the wrong way and getting beat...for god's sake, the QB reads the end to see if he is out of position...not to see if he is packing up and moving out of the dorms!!!


I can already tell that the read option reaction of the DE is going to be completely tuned wrong to start (maybe it gets patched post-release and maybe it gets tuned before - though I doubt it). It reminds me of the old PS2 days when the FB would be leading on a run and IGNORE the LB because he was programmed to seek out the FS on the other end of the field...

All in all....underwhelming is how I see the gameplay videos so far, but my pre-order is already paid for at Amazon, so come release day I will find out for myself...
 
# 106 DJ @ 05/24/12 10:54 PM
Quote:
Originally Posted by jfsolo
The animation speed looked exponentially improved from last year to me, hopefully the decision making of the CPU QB has been likewise improved.
Yeah, that is definitely a positive. QB's were way too slow after the ball was hiked last year on option/designed runs. If they can get up to top speed quickly after the snap, it will really help the running game in that regard. Like you said, hopefully the CPU decision-making on the option plays has been improved as well.
 
# 107 arobbi3 @ 05/24/12 11:00 PM
Quote:
Originally Posted by TTD71
AMEN x 1000!!!!

That DE did not "bite"....he swallowed, choked, received the Heimlich, took a drink and THEN some! I have never understood why EA struggles so mightily to match the animations that THEY ALREADY HAVE IN THE GAME to the right contextual usage.

Think back to plays where a DB "bites" on a play-action in previous years, or where a LB gets "juked" and the animation shows a drawn out weight shift that allows the ball carrier to get past him or visibly slows their change of direction. THOSE animations would be appropriate for illustrating a crashing DE "biting" on the read option or leaning the wrong way and getting beat...for god's sake, the QB reads the end to see if he is out of position...not to see if he is packing up and moving out of the dorms!!!


I can already tell that the read option reaction of the DE is going to be completely tuned wrong to start
http://www.youtube.com/watch?v=G11pYLT2yHM


I really have no idea what y'all are complaining about. DE's do this ALL THE TIME against the zone read (watch that video of Stanford vs UO). Sure they stay home too, but that was one play! How can you judge the DE interactions based on one play. I run the zone read quite often on 12 and feel as though they have it tuned correctly. That was to show us that the Qb's will actually get out of there quickly and not be stuck in the quicksand animation.
 
# 108 TheBleedingRed21 @ 05/25/12 12:08 AM
Once again, am I the only one who liked it? I thought there were improvements, maybe not monumental, but improvements. I will be happy come early July.
 
# 109 Chaos81 @ 05/25/12 12:13 AM
Quote:
Originally Posted by BA2929
Plus, I've watched a lot of bad college football the past two years being a Kansas fan and I've seen PLENTY of DEs just vacate their position and charge after the RB. It happens.
KU/Georgia Tech game from 2011 comes to mind. Honestly don't think I've ever seen defensive players so out of position like they were in that game.

http://scores.espn.go.com/ncf/boxscore?gameId=312600059
 
# 110 frankwyte81 @ 05/25/12 12:45 AM
I don't have a problem with how the last pas was thrown and how the receiver changes his route. He was looking back as soon as he get pass the cb. What I do have a problem with is when the receiver ran off the line he was looking over his left shoulder and when the ball was thrown he turned almost all the way around and caught on his right shoulder all in stride. EA, foot planting, foot planting, foot planting, please add it in NCAA 14.

The play where the DE crashed, that seemed fine. If it happens too many times in a game, then there's a problem.
 
# 111 johnnyg713 @ 05/25/12 01:18 AM
The difficulty looks to be on pro. I dont suspect the DE's to be biting like everyone is complaining about and yes it def should happen sometimes, especially if the DE has a low awareness rating.

CB animations looked just great. People complain about NCAA having sliding and gliding, they finally show realistic foot-planting and people don't seem to care. Good job EA, you get my money this year.
 
# 112 mcmike9 @ 05/25/12 01:48 AM
Some of the things yall gripe about is stupid. Lol oh and that was a curl. Comeback would be if he turned to the outside.
 
# 113 StarnugskiN @ 05/25/12 03:17 AM
Never been so puzzled while on the fence about works in progress...but a tip of the hat to have added some visual to (hopefully)only some of the WR/DB behavior improvements.

11 days from now, EA will have the book out on if these WIP visuals were just something for us to chew on before the monumental game changer. Or if they're just bound to deliver a similar product, leaving all the fun for Madden. And therefore leaving me puzzled.
 
# 114 sparkdawg777 @ 05/25/12 03:24 AM
Who makes these videos? I'm sorry but not knowing the names of WR routes is more embarrassing than last week's video. Imagine if NBA 2k13 posted a video saying they improved "hook shots" but instead showed someone doing a turn around jumper.
 
# 115 volwalker @ 05/25/12 09:53 AM
I am just thankful that the QB animation while running the Read Option is MUCH FASTER than in previous titles. This alone gets me excited for July. Now I feel that I can finally run a complete spread offense with conviction this year! The DE biting looked normal to me. Awesome stuff!
 
# 116 Knight9299 @ 05/25/12 12:24 PM
Quote:
Originally Posted by arobbi3
http://www.youtube.com/watch?v=G11pYLT2yHM


I really have no idea what y'all are complaining about. DE's do this ALL THE TIME against the zone read (watch that video of Stanford vs UO). Sure they stay home too, but that was one play! How can you judge the DE interactions based on one play. I run the zone read quite often on 12 and feel as though they have it tuned correctly. That was to show us that the Qb's will actually get out of there quickly and not be stuck in the quicksand animation.
Couldn't agree more. This video shows your point again.

http://www.youtube.com/watch?v=ZBvFD...eature=related

At the 48 second mark in this video watch how this end chases the tailback. Option football is supposed to put certain defenders in conflict with their defensive assignments. 43 DEs are SUPPOSED to step down and chase when the offensive tackle releases inside. There are some ends that can chase and peel to cover the QB, Adrian Claiborne of Iowa did this against Georgia Tech in the Orange Bowl effectively making Tech unable to run option to his side. But if we are talking about an average end, he's going to chase because if the front side of the defense stones the offense, the back side end can tackle the tailback. That's where the whole zone read came from, how do you neutralize this weakside ends? BTW this is one of the biggest weaknesses that NCAA has. Defenses don't really function according to the real world philosophy of those defenses.
 
# 117 Tyrant8RDFL @ 05/25/12 12:59 PM
I liked what I saw in the Videos. Nice job EA!

I appreciate the improvements made in the game. I wish more of you guys did also.
 
# 118 Raven Nation42 @ 05/25/12 01:21 PM
Liked what i saw with the option read using D.Robinson. Would like to see some additional video of run heavy teams like Air Force, or Navy operating their option attacks to see if there has been improvement with their playbooks. I do have concerns over defense reaction to the bubble screen, it appeared that they were already moving before the play really developed ( as if they knew it was coming ) hopefully not as this was a big complaint in last year version and understanding that this is WIP. Looking forward to additional video and release of additional game features as we near release.
 
# 119 jp7588 @ 05/25/12 01:40 PM
Quote:
Originally Posted by Knight9299
Couldn't agree more. This video shows your point again.

http://www.youtube.com/watch?v=ZBvFD...eature=related

At the 48 second mark in this video watch how this end chases the tailback. Option football is supposed to put certain defenders in conflict with their defensive assignments. 43 DEs are SUPPOSED to step down and chase when the offensive tackle releases inside. There are some ends that can chase and peel to cover the QB, Adrian Claiborne of Iowa did this against Georgia Tech in the Orange Bowl effectively making Tech unable to run option to his side. But if we are talking about an average end, he's going to chase because if the front side of the defense stones the offense, the back side end can tackle the tailback. That's where the whole zone read came from, how do you neutralize this weakside ends? BTW this is one of the biggest weaknesses that NCAA has. Defenses don't really function according to the real world philosophy of those defenses.
I definitely see what you're saying.

My problems with with the NCAA video were:

1. The whole process looked a little drawn-out to me. It's a "bang-bang" play in the real life videos in this thread. The QB makes the fake and a split-second later the RB is at the LOS with the DE on his back. In NCAA, the QB fakes the handoff and the RB runs WAY out wide while the DE, clumsily running through the other linemen, pursues the RB for what feels like way too long until finally the RB stops and the DE notices he's been had.

The real DE's didn't have any time to change their mind. They saw the fake handoff, decided the RB had the ball, and we're on his back around the LOS in an instant, mostly because the real backs ran straight in between the tackle whereas the virtual back bounced way outside. I'm no zone read option guru, but I feel like the back taking it out wide kinda reduces the efficacy of the fake. To me, it seems like keeping the RB between the tackles would add some urgency to the backside DE's decision. And it seems like that's typically how it's done IRL.

2. My other issue was the way the DE pivots, without making contact with the ground, to change his pursuit angle then he accelerates in a very unnatural-looking way. I'd like to see him plant that right foot then explode towards the "ball-carrier" if he decides to do so.

I know we've been complaining about footplanting forever but I think this is a great example of why it's so important. A Darron Thomas type QB would just need an average DE to bite on the fake for a split second. It'd be too hard for most DE's to plant his foot in the ground, shift his momentum toward the RB, then try to cut back the opposite way in pursuit of a QB. An DE with elite athleticism, on the other hand, could possibly bite softly on the fake but still switch directions and accelerate quick enough to impact the play.

Realistic footplanting and momentum would add soooo much depth to the zone read option game in NCAA.

Sent from my phone using this thing
 
# 120 Pokes404 @ 05/25/12 03:11 PM
Quote:
Originally Posted by jp7588
I definitely see what you're saying.

My problems with with the NCAA video were:

1. The whole process looked a little drawn-out to me. It's a "bang-bang" play in the real life videos in this thread. The QB makes the fake and a split-second later the RB is at the LOS with the DE on his back. In NCAA, the QB fakes the handoff and the RB runs WAY out wide while the DE, clumsily running through the other linemen, pursues the RB for what feels like way too long until finally the RB stops and the DE notices he's been had.

The real DE's didn't have any time to change their mind. They saw the fake handoff, decided the RB had the ball, and we're on his back around the LOS in an instant, mostly because the real backs ran straight in between the tackle whereas the virtual back bounced way outside. I'm no zone read option guru, but I feel like the back taking it out wide kinda reduces the efficacy of the fake. To me, it seems like keeping the RB between the tackles would add some urgency to the backside DE's decision. And it seems like that's typically how it's done IRL.

2. My other issue was the way the DE pivots, without making contact with the ground, to change his pursuit angle then he accelerates in a very unnatural-looking way. I'd like to see him plant that right foot then explode towards the "ball-carrier" if he decides to do so.

I know we've been complaining about footplanting forever but I think this is a great example of why it's so important. A Darron Thomas type QB would just need an average DE to bite on the fake for a split second. It'd be too hard for most DE's to plant his foot in the ground, shift his momentum toward the RB, then try to cut back the opposite way in pursuit of a QB. An DE with elite athleticism, on the other hand, could possibly bite softly on the fake but still switch directions and accelerate quick enough to impact the play.

Realistic footplanting and momentum would add soooo much depth to the zone read option game in NCAA.

Sent from my phone using this thing
The lack of footplanting and unrealistic player movement is part of the reason they have to make the DE bite so hard on the play. Otherwise, they might still turn on a dime, pull off some ridiculous acceleration, and tackle the QB at the line. They have to take him totally out of the play to make it work. It was even worse before they managed to decrease the suction tackling. You never had a prayer of breaking containment then.
 


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