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Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
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# 61 Pokes404 @ 05/24/12 04:30 PM
Quote:
Originally Posted by DetroitStyle
this is all wrong. why was that d-end (left side) bending to the running back going to the right on the option? contain, contain, contain!
It's true that he should have contain, but this does happen. And it happens at a decent rate.

* This is the only one I could think of off the top of my head that demonstrated this perfectly. I'm sure if you google Vince Young you'll find plenty though.
1:34 - http://www.youtube.com/watch?v=MD8qS3RGEu4

Now, if this happens 50% of the time, then yeah, that's going overboard. But I'd say probably 1/5 - 1/7 times the zone read is run in real life the DE will lose containment. Just depends on how well the RB is running the ball off the play. After all, if your teammates are stopping the run just fine then there's no reason to go after the RB. But if you're getting gashed time after time by the handoff, it gets really tough for the DE to stay at home.
 
# 62 carvis#15 @ 05/24/12 04:31 PM
it's a possibility that the commentary is not updated on the past videos. The reason I say that is because at the top of the screen during the video it says W.I.P after every video (work in progress). i'm guessing that is means work in progress any way. it's also a possibility that this gameplay is stored fotage that the developers used for some other sort of testing...because from last weeks commentary there is no way that it was a finished progress lol
 
# 63 carvis#15 @ 05/24/12 04:32 PM
Quote:
Originally Posted by carvis#15
it's a possibility that the commentary is not updated on the past videos. The reason I say that is because at the top of the screen during the video it says W.I.P after every video (work in progress). i'm guessing that is means work in progress any way. it's also a possibility that this gameplay is stored fotage that the developers used for some other sort of testing...because from last weeks commentary there is no way that it was a finished progress lol
i meant product
 
# 64 alexgators1 @ 05/24/12 04:36 PM
I think this weeks video looked much better than last weeks.
 
# 65 kingkilla56 @ 05/24/12 04:39 PM
You guys realize these are just 3 second clips though right? Dudes are asking to see CPU punt returns for a wow factor LMAO.
 
# 66 Pokes404 @ 05/24/12 04:42 PM
BTW, what's that DT doing at :24? Help the guy out why don't ya? Guess he didn't want to get his cleats scuffed.

The DBs seem to be doing something similar. I don't think I've ever seen this before, so I'm just going to chalk it up to this being WIP. I'll be keeping an eye out for it though.
 
# 67 Knight9299 @ 05/24/12 04:44 PM
Quote:
Originally Posted by DetroitStyle
this is all wrong. why was that d-end (left side) bending to the running back going to the right on the option? contain, contain, contain!
Actually you are wrong. On an inside release from an offensive tackle, an end should get hands on the tackle, and chase. If the tackle would have pass set, then yes the end should be worried about contain.
 
# 68 RidirkulousPokes @ 05/24/12 04:46 PM
I'm a pretty big presentation guy and I am pretty tired of being let down year after year because EA Sports can't capture the pageantry, tradition, and sounds of college football. There is no other sport like it when it comes to Saturday tailgates and during the game.

I have seen nothing so far in any of the videos to show that they have upgraded their presentation. Sure, a Rece Davis update is all well and good, but that will get repetitive. I am looking for a whole new crowd and actual interaction in the game.
 
# 69 Ziza9Noles94 @ 05/24/12 04:47 PM
Quote:
Originally Posted by Skull
scary if they're still in WIP state, considering the game should be getting sent for cert in 1-2 weeks
The videos being WIP doesn't mean the devs are still working on these things. It just means that the videos are in an un-refined final state, probably taken from older builds.
 
# 70 jp7588 @ 05/24/12 04:50 PM
Is it just me, or did anyone else think that the "lead wr to space" part didn't show anything that we couldn't have done last year?

The wr shouldn't react that quickly to the trajectory of that throw, as soon as the QB released it seems as if he knew exactly where to go. IRL the WR would probably only have enough time to adjust his path downfield by a few degrees and make a jumping, spinning attempt to snag the ball that would likely end with him on the ground. You can't throw a guy running a fly off his route that much, with that kind of velocity, and still have him catch the ball in stride.

Is anyone else worried we might be in for an offense/defense imbalance similar to what we saw with NCAA '09?

Sent from my phone using this thing
 
# 71 Illustrator76 @ 05/24/12 04:55 PM
Quote:
Originally Posted by Pokes404
Even then, I'd rather this be a ball-placement function, not a change-route function. Now, had the QB thrown a fade along the sideline, I wouldn't have minded seeing the WR alter his route because the ball's hang-time would have given him the time to locate the ball, adjust his route, and go make a play. By placing the ball to the outside with some loft the QB naturally changes the go-route to a corner just from making the receiver chase it down. This makes sense to me and is something QBs do all the time.

However, with the QB throwing a bullet, there shouldn't be enough time for the receiver to completely change his route. In this case, the ball should be high and to the outside shoulder, but with the reduced hang time, he shouldn't be able to adjust his route to the degree that we see in the video. There's just no way to react to a pass that isn't thrown where you're expecting that quickly, especially when you're running at full speed. The ball should be placed high and to the outside shoulder, but the receiver should continue running the go-route for the most part.
I am with you all the way on this, and please do not let anybody deter your opinion on this new passing mechanic. I stated the exact same thing when the initial gameplay streams were posted, and I was met with nothing but opposition. This new passing mechanic is simply unrealistic and is the exact reason why you don't see incompletions in Madden and NCAA other than swats and drops. It is impossible for the WR's to "adjust" their routes in the manner that they are in these videos. I have never heard of any football concept of changing a receiver's route (especially to this extreme) based on your throw (e.g. turning a streak in to a corner route or a post in to an out-route). Basically, EA is saying that no matter how good of defense you play, you're defenders are always in the WRONG spot. When NCAA 13 and Madden 13 drop, I see a lot of people complaining and being frustrated when their games are constantly ending 62-58 because the defenses can't stop anybody to save their lives. The entire SEC is rolling over in their graves (as Charles Barkley would say) after looking at the "Lead WR to space" portion of the video. How can you play defense against that (especially zone)?

I don't like the implementation of this new passing mechanic at all.
 
# 72 RidirkulousPokes @ 05/24/12 04:58 PM
Quote:
Originally Posted by Illustrator76
I am with you all the way on this, and please do not let anybody deter your opinion on this new passing mechanic. I stated the exact same thing when the initial gameplay streams were posted, and I was met with nothing but opposition. This new passing mechanic is simply unrealistic and is the exact reason why you don't see incompletions in Madden and NCAA other than swats and drops. It is impossible for the WR's to "adjust" their routes in the manner that they are in these videos. I have never heard of any football concept of changing a receiver's route based on your throw (e.g. turning a streak in to a corner route or a post in to an out-route). Basically, EA is saying that no matter how good of defense you play, you're defenders are always in the WRONG spot. When NCAA and Madden 13 drop, I see a lot of people complaining and being frustrated when their games are constantly ending 62-58 because the defenses can't stop anybody.

I don't like the implementation of this new passing mechanic at all.
Very good point about rarely seeing overthrown balls that hit the ground or the WR barely able to get a hand on it. The majority of incompletions are dropped picks that just hit the defenders hands.
 
# 73 DJ @ 05/24/12 05:15 PM
Quote:
Originally Posted by ram124
Watch the video again. He does peel back. It just takes him a second to realize that the RB doesn't have the ball. Which is realistic. In real life, it would take a defender a second to find the ball and go to it. If he bites on the running back, then he's essentially toast on the play because once he realizes the QB has the ball (especially if it's Denard Robinson) he can't just instantaneously change his momentum and chase the QB.
OK, I did watch it again and did see the DE peel back. At first glance, it appeared that he just kept chasing the RB off the screen as the QB ran upfield.

Definitely a good sign that DE's will bite on the fake and should make reading the DL a bit easier, although if the DT's wind up overpowered again like last year, then it won't matter if you make the right reads or not as the DT's will just break through the line and destroy the play.
 
# 74 DorianDonP @ 05/24/12 05:15 PM
I watch the video and can't help but be annoyed at what they are attempting to hide.

Putting music over the crowd and commentary.

Refusing to let the cpu run the offense. I was hoping we were going to see Oregon have a series as an extension of last weeks vid. Then they go to Michigan but have the user run the read option instead of letting the cpu do it.

This weeks vid being better doesn't mean anything because last weeks vid was a full series while this video simply cherry picked plays to show. It's still concerning that even with EA cherry picking the clips to show, they haven't wowed. If I was hiding deficiencies, I'd at least be showing off the new catch animations and tackle animations and trajectories.

One positive I did take is that the DB's looked to be behaving more realistically than 12. At worst, that should help the passing of 13 be more fun and realistic to play, though I'm still inserting assumptions. In reality, I need to see a lot more than the few clips of 'that looks about right'.

In all. These vids are confirming my initial thoughts. No day one purchase.
 
# 75 DorianDonP @ 05/24/12 05:18 PM
Quote:
Originally Posted by Illustrator76
I am with you all the way on this, and please do not let anybody deter your opinion on this new passing mechanic. I stated the exact same thing when the initial gameplay streams were posted, and I was met with nothing but opposition. This new passing mechanic is simply unrealistic and is the exact reason why you don't see incompletions in Madden and NCAA other than swats and drops. It is impossible for the WR's to "adjust" their routes in the manner that they are in these videos. I have never heard of any football concept of changing a receiver's route (especially to this extreme) based on your throw (e.g. turning a streak in to a corner route or a post in to an out-route). Basically, EA is saying that no matter how good of defense you play, you're defenders are always in the WRONG spot. When NCAA 13 and Madden 13 drop, I see a lot of people complaining and being frustrated when their games are constantly ending 62-58 because the defenses can't stop anybody to save their lives. The entire SEC is rolling over in their graves (as Charles Barkley would say) after looking at the "Lead WR to space" portion of the video. How can you play defense against that (especially zone)?

I don't like the implementation of this new passing mechanic at all.
Hey, I def agreed with you in that thread! lol

But yeah, throwing a receiver open is just going to be another gimicky unrealistic feature to exploit. It's already in the game, but I guess it's going to have a more prominent role.
 
# 76 Illustrator76 @ 05/24/12 05:21 PM
Quote:
Originally Posted by DorianDonP
Hey, I def agreed with you in that thread! lol

But yeah, throwing a receiver open is just going to be another gimicky unrealistic feature to exploit. It's already in the game, but I guess it's going to have a more prominent role.
My bad. I shot you a thumbs up as a peace offering, lol. I will revise my original statement and say that I was met with opposition from everyone EXCEPT for you!
 
# 77 fincane @ 05/24/12 05:21 PM
Quote:
Originally Posted by khaliib
It would help the OL/DL if they programmed the entire OL/DL interaction to whatever the thresholds/ratings are to the RT/DE animation at 1:19.

The RT is actually being driven back while engaged.
***(of course after the patty-cake dance/push-off animation)

The WR bubble screen once again shows that the "Field" is scaled tooo small to were there is no room to actually run on these type of plays.

Meaning no Crease/Seam/Lane/Hole (however you want to term it) to catch and run.

Again, there in NO AI Awareness to utilize any posessed skills to ovoid being tackled.
Just run right into a high tackle animation "Again".


Kind of a prelude to what's going to happen on AI Punt Return eventhough they're trying to hype the "All New" Lane Awareness.

The object is to cross the opponents goal line with the football.

Are there any "Effort" animations available for the AI Ballcarrier to try and score with every attempt?
-a spin
-hand on the ground
-a hurdle the tackler
-some shakes to get by


Anything????

BTW, what are the chances they've programmed the WR to attempt one of these New Catch animations buy drop the ball.

When any of these special catch animations have been triggered, it's "ALWAYS" resulted in a catch with little/no regard to ratings.

Just a gamers curious question.
I'm not saying you're wrong on any of this when the game comes out but all the offensive plays were user controlled in that video. I don't think you can judge whats what when the user really doesn't attempt to make move to shake free. If I misread something then please correct me.
 
# 78 DJ @ 05/24/12 05:22 PM
Quote:
Originally Posted by Pokes404
Even then, I'd rather this be a ball-placement function, not a change-route function. Now, had the QB thrown a fade along the sideline, I wouldn't have minded seeing the WR alter his route because the ball's hang-time would have given him the time to locate the ball, adjust his route, and go make a play. By placing the ball to the outside with some loft the QB naturally changes the go-route to a corner just from making the receiver chase it down. This makes sense to me and is something QBs do all the time.

However, with the QB throwing a bullet, there shouldn't be enough time for the receiver to completely change his route. In this case, the ball should be high and to the outside shoulder, but with the reduced hang time, he shouldn't be able to adjust his route to the degree that we see in the video. There's just no way to react to a pass that isn't thrown where you're expecting that quickly, especially when you're running at full speed. The ball should be placed high and to the outside shoulder, but the receiver should continue running the go-route for the most part.
Great post and this is exactly what I was talking about. If we could get THIS implemented into the game, it would be great.
 
# 79 KingNick865 @ 05/24/12 05:25 PM
Looked better than last week.

The "throw it to space" feature is interesting. I don't share the same disdain for it that some are seeming to express. Is it a tad unrealistic? Yeah, it is. However, I don't mind having something like that in there, especially considering how much the CPU defense will try to cheat on higher difficulty levels (even if EA says they won't).
 
# 80 DetroitStyle @ 05/24/12 05:27 PM
Quote:
Originally Posted by Pokes404
It's true that he should have contain, but this does happen. And it happens at a decent rate.

* This is the only one I could think of off the top of my head that demonstrated this perfectly. I'm sure if you google Vince Young you'll find plenty though.
1:34 - http://www.youtube.com/watch?v=MD8qS3RGEu4

Now, if this happens 50% of the time, then yeah, that's going overboard. But I'd say probably 1/5 - 1/7 times the zone read is run in real life the DE will lose containment. Just depends on how well the RB is running the ball off the play. After all, if your teammates are stopping the run just fine then there's no reason to go after the RB. But if you're getting gashed time after time by the handoff, it gets really tough for the DE to stay at home.
Good point, thanks for the video. I guess it didn't seem to look very natural in game. But like you said, I hope it's not overboard and is balanced. It'd be nice to see awareness ratings take effect on whether or not a D-Lineman will bite on the fake.
 


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