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NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Old 05-24-2012, 10:09 PM   #113
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Re: New Gameplay Video Maryland @ Michigan (5/24)

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Originally Posted by DJ
I don't like that last pass play (throwing a WR open). The route was supposed to be a Go route, yet the QB throws a corner route to the sideline. How would the WR know the ball was going to be on him that quickly, and how would he just immediately react to that type of change?

To me, that's not realistic and is a play that can be exploited. I'm all for throwing guys open, but it should be part of the designed route combination. You can't call a Go pattern and then decide to throw a slant or corner route and expect the WR to react to that. Throwing a WR open, to me, means you throw the ball before they are open and lead them to a certain spot.

I also didn't like how on the Option Read play that the DE crashed in (that was good), but never changed direction once it was established that the QB had the ball. He should've peeled back and tried to go after the QB instead of just continuing to chase after the RB.
because there's still no true read react on defense or situational awareness on offense, it all still looks cosmetic, im sure im wrong, i hope i am

oh, and EA apparently need to learn the route running tree, that was like a curl/7yrd in, not a comback/out route, that made me cringe

i just gotta remember that its all a WIP despite only 6 weeks left...
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How often can the bug be reproduced? That's a question for the developers...I'm not testing this for them...
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Old 05-24-2012, 10:14 PM   #114
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by BA2929
I have a feeling that EA made these videos 2-3 months ago for these "Quick Clip Thursday" videos and that's why the crowd and commentary are less than exciting. Probably hadn't added those in fully yet. I think E3 will show us more of a final build.
I agree completely. I have a feeling EA knows exactly what they're feeding us; as in they have it all planned out. Last week's video was crap and they knew it. This week was better and I wouldn't be surprised if next week's was another improvement. They could be doing this to increase the hype and slowly win us over. Who knows? At E3 this game could look 10x better than what we're seeing now. I say this because reading the reacions in this thread the consensus seems to be "well it looks better, but I still don't like x" to "meh" to "well, its ok" instead of the general unanimous hate for all we saw last week. As I said, if next week's video is another improvement and we are once again more positive, it would not surprise me.

This being said though I only have a minor complaint which is the end bites a little too hard and for too long the Read Option, but that's about it for me. Besides that I'm more or less ok with everything else. Leading the WR to space looks like it could be cheesed, but to me its not much of a change from what we already have in 12. The bubble screen looks better, but I'll still likely never run one(I would however like to see a mid screen now). The DB movement and reaction looks better, but the interaction on the line still isn't what it should be.

Although a nice video, I really just want to see what they did to dynasty recruiting. I started playing 12 again to get back into gear for 13 and I've given up on the recruiting halfway through year 4. I just simply hate it.
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Old 05-24-2012, 10:18 PM   #115
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by JerseySuave4
Nothing impressive, i saw one person say something about being happy to see the DE bite on the read option but it's one thing to bite, it's another to bite and continue to run to the other side of the field still fooled.

Usually when a DE bites they just get caught out of position, they don't completely vacate the position.
Look at post #35 on Page 4 of this thread. #48, who is the DE in that formation, is completely vacating his position. He even tries to tackle the RB. Even #37 attempts to go after the RB and doesn't seem to know the QB has the ball until the RB is falling down. Plus, I've watched a lot of bad college football the past two years being a Kansas fan and I've seen PLENTY of DEs just vacate their position and charge after the RB. It happens. Now, if it happens all the time in NCAA '13, then I'll have an issue with it.
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Old 05-24-2012, 10:33 PM   #116
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Need competition another video game company step up PLEASE .........You guys are such lazy sacks of sh** I'f you can't tell i'm pretty irritated.. SHOW ME SOMETHING NEW! This is basicly a glorified copy of NCAA 12

Yet you guys have time to make NHL 13 look way better and Madden 13 look way better but not NCAA?

wow... just wow..
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Old 05-24-2012, 10:45 PM   #117
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by JerseySuave4
Nothing impressive, i saw one person say something about being happy to see the DE bite on the read option but it's one thing to bite, it's another to bite and continue to run to the other side of the field still fooled.

Usually when a DE bites they just get caught out of position, they don't completely vacate the position.
AMEN x 1000!!!!

That DE did not "bite"....he swallowed, choked, received the Heimlich, took a drink and THEN some! I have never understood why EA struggles so mightily to match the animations that THEY ALREADY HAVE IN THE GAME to the right contextual usage.

Think back to plays where a DB "bites" on a play-action in previous years, or where a LB gets "juked" and the animation shows a drawn out weight shift that allows the ball carrier to get past him or visibly slows their change of direction. THOSE animations would be appropriate for illustrating a crashing DE "biting" on the read option or leaning the wrong way and getting beat...for god's sake, the QB reads the end to see if he is out of position...not to see if he is packing up and moving out of the dorms!!!


I can already tell that the read option reaction of the DE is going to be completely tuned wrong to start (maybe it gets patched post-release and maybe it gets tuned before - though I doubt it). It reminds me of the old PS2 days when the FB would be leading on a run and IGNORE the LB because he was programmed to seek out the FS on the other end of the field...

All in all....underwhelming is how I see the gameplay videos so far, but my pre-order is already paid for at Amazon, so come release day I will find out for myself...
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Old 05-24-2012, 10:54 PM   #118
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by jfsolo
The animation speed looked exponentially improved from last year to me, hopefully the decision making of the CPU QB has been likewise improved.
Yeah, that is definitely a positive. QB's were way too slow after the ball was hiked last year on option/designed runs. If they can get up to top speed quickly after the snap, it will really help the running game in that regard. Like you said, hopefully the CPU decision-making on the option plays has been improved as well.
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Old 05-24-2012, 11:00 PM   #119
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by TTD71
AMEN x 1000!!!!

That DE did not "bite"....he swallowed, choked, received the Heimlich, took a drink and THEN some! I have never understood why EA struggles so mightily to match the animations that THEY ALREADY HAVE IN THE GAME to the right contextual usage.

Think back to plays where a DB "bites" on a play-action in previous years, or where a LB gets "juked" and the animation shows a drawn out weight shift that allows the ball carrier to get past him or visibly slows their change of direction. THOSE animations would be appropriate for illustrating a crashing DE "biting" on the read option or leaning the wrong way and getting beat...for god's sake, the QB reads the end to see if he is out of position...not to see if he is packing up and moving out of the dorms!!!


I can already tell that the read option reaction of the DE is going to be completely tuned wrong to start
http://www.youtube.com/watch?v=G11pYLT2yHM


I really have no idea what y'all are complaining about. DE's do this ALL THE TIME against the zone read (watch that video of Stanford vs UO). Sure they stay home too, but that was one play! How can you judge the DE interactions based on one play. I run the zone read quite often on 12 and feel as though they have it tuned correctly. That was to show us that the Qb's will actually get out of there quickly and not be stuck in the quicksand animation.
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Old 05-25-2012, 12:08 AM   #120
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

Once again, am I the only one who liked it? I thought there were improvements, maybe not monumental, but improvements. I will be happy come early July.
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