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NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Old 05-25-2012, 08:58 PM   #145
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by carnalnirvana
no this is exactly what they need to show, to prove that the game will not break its own featured...

if read and react cant work on heisman why am i buying this game...

heisman should lead to more broken tackles or tougher catches not no look catching...

like in shooters i can deal with enemies hearing a pin drop from a mile but it would be stupid if they could shoot through walls
This is a great point. Anything but heisman and its a joke - but yeah, the DT chasing down the slot receiver does get old.

And yeah, i know, sliders sliders. Just don't think I should have to take my time to fix what the developers should have already.
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Old 05-25-2012, 09:10 PM   #146
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

after last year i won't bother with Heisman again. I used to play on Heisman all the time because otherwise i thought the game was too easy so play on the hardest difficulty and i'll get the best games. Not true. It wasn't until i found a set of good sliders that i realized All American with good sliders was better than Heisman. Not only were my games more realistic but i also had some competition from the computer.
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Old 05-25-2012, 09:48 PM   #147
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by Osceola



Why does every video/screenshot I see make me want to cancel my preorder?
but did you cancel it yet??
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Old 05-25-2012, 10:33 PM   #148
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by rbowers7
Simple... You expect too much sir
or they have bought the game the last few years only to be disappointed like most people and see that this years game looks like last years game with a patch to fix psychic DBs and Super LBs.
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Old 05-25-2012, 10:50 PM   #149
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by jp7588
I definitely see what you're saying.

My problems with with the NCAA video were:

1. The whole process looked a little drawn-out to me. It's a "bang-bang" play in the real life videos in this thread. The QB makes the fake and a split-second later the RB is at the LOS with the DE on his back. In NCAA, the QB fakes the handoff and the RB runs WAY out wide while the DE, clumsily running through the other linemen, pursues the RB for what feels like way too long until finally the RB stops and the DE notices he's been had.

The real DE's didn't have any time to change their mind. They saw the fake handoff, decided the RB had the ball, and we're on his back around the LOS in an instant, mostly because the real backs ran straight in between the tackle whereas the virtual back bounced way outside. I'm no zone read option guru, but I feel like the back taking it out wide kinda reduces the efficacy of the fake. To me, it seems like keeping the RB between the tackles would add some urgency to the backside DE's decision. And it seems like that's typically how it's done IRL.

2. My other issue was the way the DE pivots, without making contact with the ground, to change his pursuit angle then he accelerates in a very unnatural-looking way. I'd like to see him plant that right foot then explode towards the "ball-carrier" if he decides to do so.

I know we've been complaining about footplanting forever but I think this is a great example of why it's so important. A Darron Thomas type QB would just need an average DE to bite on the fake for a split second. It'd be too hard for most DE's to plant his foot in the ground, shift his momentum toward the RB, then try to cut back the opposite way in pursuit of a QB. An DE with elite athleticism, on the other hand, could possibly bite softly on the fake but still switch directions and accelerate quick enough to impact the play.

Realistic footplanting and momentum would add soooo much depth to the zone read option game in NCAA.

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you're right, in real life it's a bang-bang play. In the game the DE is still getting out of his stance when the QB has the ball in the RB's stomach and has to make a decision.

And the back taking the ball out wide doesn't necessarily ruin the fake but it makes the play more ineffective if the RB gets the ball. You want to run North & South not East & West. Running outside just gives the defense more time to get to the ballcarrier. When the RB goes straight it forces the defense to make quicker decisions which is obviously harder to do than if the RB ran lateral instead of getting upfield.
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Old 05-25-2012, 11:07 PM   #150
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by JerseySuave4
In the video game video the DE is almost 5 yards away, never gets anywhere near the backfield and just turns and runs down the line towards the RB.

The DE never gets closer to 5 yards and just blindly follows the RB. In real life if a DE is 5 yards away playing his assignment, whether he bites on a fake to the RB or not, with 5 yards he would see his mistake and not continue to follow the RB.

Again, in the real life videos you show the DE is at least in the backfield somewhat near the RB/QB. In the video game he is 5 yards away and never gets closer. It looks bad.
Expecting a video game guy to react exactly the same way as a real human-being is expecting too much out of a game. No matter how amazing a sports video game is, they'll never be able to 100% accurately represent a real human actually playing the game. Sure, they can get close, but expecting a DE in a video game to read and react to a read-option play nearly identically to a human is expecting too much. I think NCAA got it pretty dang close for a video game. Sure, it isn't 100%, exactly true to real life, but it's as close as we're probably going to get for quite awhile.
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Old 05-25-2012, 11:17 PM   #151
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by BA2929
Expecting a video game guy to react exactly the same way as a real human-being is expecting too much out of a game. No matter how amazing a sports video game is, they'll never be able to 100% accurately represent a real human actually playing the game. Sure, they can get close, but expecting a DE in a video game to read and react to a read-option play nearly identically to a human is expecting too much. I think NCAA got it pretty dang close for a video game. Sure, it isn't 100%, exactly true to real life, but it's as close as we're probably going to get for quite awhile.
i'm not expecting it to be 100% just like real life but you shouldn't be satisfied with something so mediocre like that.

Like someone else said, it's a bang-bang type play where the RB runs upfield. In the game it's no where near a bang-bang play and the RB runs lateral.
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Old 05-25-2012, 11:22 PM   #152
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by JerseySuave4
i'm not expecting it to be 100% just like real life but you shouldn't be satisfied with something so mediocre like that.

Like someone else said, it's a bang-bang type play where the RB runs upfield. In the game it's no where near a bang-bang play and the RB runs lateral.
So it was similar to this?

http://www.youtube.com/watch?v=9ePa7iwVML8


That DE reacts almost exactly like the video game DE, at least he does imo.
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