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NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Old 05-25-2012, 10:52 PM   #153
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Re: New Gameplay Video Maryland @ Michigan (5/24)

Quote:
Originally Posted by fincane
I'm not saying you're wrong on any of this when the game comes out but all the offensive plays were user controlled in that video. I don't think you can judge whats what when the user really doesn't attempt to make move to shake free. If I misread something then please correct me.
If you edit certain ratings (agility, tackle, etc...) along with tackle slider down, you get some break tackle animations that play out once players enter into a canned tackle. (haven't found the sweet spot to trigger most of the time)

This is with user's also.

Although they marketed breaking within the branched tackle system, it's still canned animations pieced together.

So even as the user, there's a certain point within the animation(s) that we have NO control and ratings/coded animation triggers "Somewhat" still plays out.

I've seen my user controlled player enter into those animations I noted without me trying to branch out of anything.
(not the hurdle, but the spin out (w/out me doing anything), hand on the ground after a tackle spin out)

Ratings are nothing more than animation drivers.

There are many animations we simply don't see play out often enough, but they are there, whether AI or User controlled because the programming forces both to enter and exit the animations the same way.

Just like Speed, Agility/Elusiveness should be one of few ratings that shouldn't matter if player is AI or User controlled.

If the established ratings threshold/code says this animation will happen when player is rated here (ie 90 Agl/Elu), then it should play out no matter who controlls the player.

Along the same lines of the "Scrambling QB" issue that's been suggested for the past 3+ years.

That's all I was trying to say.
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Old 05-26-2012, 07:50 AM   #154
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If the Demo releases is the time to look more closely at it.
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Old 05-26-2012, 08:44 AM   #155
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

With all the offense improvements, I'm beginning to think that this year's NCAA game will be like NCAA '09 with the wide open gameplay.
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Old 05-26-2012, 11:25 AM   #156
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

Quote:
Originally Posted by JerseySuave4
or they have bought the game the last few years only to be disappointed like most people and see that this years game looks like last years game with a patch to fix psychic DBs and Super LBs.
I get NCAA every year and still fail to see how you guys say its 12 with a patch for psychic dbs and super lbs, even if the video is not perfect, you can clearly see the new pass trajectories that up the game alone. The very last pass is the biggest example in how it floats over the coverage. I do not see how everyone is bashing the two videos saying its the same game when, yes in most it is the same game (they never said they redid the whole game), it is different in the areas that suffered the most from 2012.

You can not tell me if 2012 had better pass trajectories, no more physic DBs, super LBs, and a few other areas were improved on, it would be a really tremendous game. Well to me, it looks like 2013 has addressed a lot of those issues and makes me anxious to play it myself before I call it the "same" game by seeing videos (in which you can rarely tell how it is played)
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Old 05-26-2012, 11:48 AM   #157
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Quote:
Originally Posted by rbowers7
I get NCAA every year and still fail to see how you guys say its 12 with a patch for psychic dbs and super lbs, even if the video is not perfect, you can clearly see the new pass trajectories that up the game alone. The very last pass is the biggest example in how it floats over the coverage. I do not see how everyone is bashing the two videos saying its the same game when, yes in most it is the same game (they never said they redid the whole game), it is different in the areas that suffered the most from 2012.

You can not tell me if 2012 had better pass trajectories, no more physic DBs, super LBs, and a few other areas were improved on, it would be a really tremendous game. Well to me, it looks like 2013 has addressed a lot of those issues and makes me anxious to play it myself before I call it the "same" game by seeing videos (in which you can rarely tell how it is played)
Yea this a little better, half the playbook last year was useless or you had to hot route to something better. Does anybody know if they finally fixed the hb walk, because they're be 1) no point in playing a game that is still broken online 2) a point to even purchase it. EA talks about adding things every year but can't even get the game to work correctly, so what the point?
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Old 05-26-2012, 01:03 PM   #158
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

Quote:
Originally Posted by rbowers7
I get NCAA every year and still fail to see how you guys say its 12 with a patch for psychic dbs and super lbs, even if the video is not perfect, you can clearly see the new pass trajectories that up the game alone. The very last pass is the biggest example in how it floats over the coverage. I do not see how everyone is bashing the two videos saying its the same game when, yes in most it is the same game (they never said they redid the whole game), it is different in the areas that suffered the most from 2012.

You can not tell me if 2012 had better pass trajectories, no more physic DBs, super LBs, and a few other areas were improved on, it would be a really tremendous game. Well to me, it looks like 2013 has addressed a lot of those issues and makes me anxious to play it myself before I call it the "same" game by seeing videos (in which you can rarely tell how it is played)

If you still have a copy of '12, go edit the Jump Rating down to "0" for LB/DB's and you'll see that the ball goes over (trajectory wise) just the same as in the '13 Marketing Vid's.

If you want a more realistic "Arc" on throws, edit QB Throw Power to between 73-83 and there you have it.

The ("0" Jump Rating) + ("73-83" Throw Power) = New NCAA 13 Trajectory!!!

There are other things that need to be done to bring it all together to get "Somewhat" realistic manerism's, but the foundation/build still limits what we can do with the editing functions through our consoles.

Of course we shouldn't have to do all this to accomplish any of this, but we're talking about EA's version of Football here!
(no need to beat this dead horse anymore, it is what it is)

Don't be fooled by the Marketing Hype of something that's already in the game!!!
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Old 05-26-2012, 01:38 PM   #159
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

Quote:
Originally Posted by BA2929
So it was similar to this?

http://www.youtube.com/watch?v=9ePa7iwVML8


That DE reacts almost exactly like the video game DE, at least he does imo.
The DE in the video does his assignment correctly. His assignment in that video is clearly the RB. The LB who is a couple feet behind him is responsible for QB on this play but gets blocked.

How do i know that? Because the DE takes 1 step upfield and goes directly towards where the RB will be going before the QB even puts the ball in the RB's stomach (pause the video at :03 and you'll see this). The LB is trying to read the QB. Its a good offensive call for the defense BYU is in because not only does the man responsible for the QB get blocked but they bring a WR around as almost a pulling lead blocker.

Now go back to the NCAA 13 video. The defense is somewhat similar. If you wanted to say to me well that LB should be responsible for the QB like i pointed out in the real life video you posted, i'd be ok with that if he didn't also bite for the fake. You can't have everyone bite for the fake if someone's assignment is the QB unless it's a bang-bang type play.

Also, where is the CB on the left side of the field? You see a safety 15-20 yards off the ball and near the end of the play you see a WR running in from the left side of the screen but where is the CB?

They need to avoid showing slow motion replays, the game looks really ugly when they do that. Watch the 2nd time they show the play and watch the DE's feet. Can we get some frigging footplanting and realistic movement for once???? The sliding crap is ridiculous that it's 2012 and we still have sliding. Fifa, NBA 2k, MLB the Show, they all can figure out how to make running and movement look realistic... why can't the NCAA team?

Last edited by JerseySuave4; 05-26-2012 at 01:48 PM.
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Old 05-26-2012, 01:50 PM   #160
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

Quote:
Originally Posted by rbowers7
I get NCAA every year and still fail to see how you guys say its 12 with a patch for psychic dbs and super lbs, even if the video is not perfect, you can clearly see the new pass trajectories that up the game alone. The very last pass is the biggest example in how it floats over the coverage. I do not see how everyone is bashing the two videos saying its the same game when, yes in most it is the same game (they never said they redid the whole game), it is different in the areas that suffered the most from 2012.

You can not tell me if 2012 had better pass trajectories, no more physic DBs, super LBs, and a few other areas were improved on, it would be a really tremendous game. Well to me, it looks like 2013 has addressed a lot of those issues and makes me anxious to play it myself before I call it the "same" game by seeing videos (in which you can rarely tell how it is played)
the improvements on this years game that they have showed so far are pretty underwhelming when you consider they are trying to get you to purchase a new game. Hence why i've been saying it looks like NCAA 12.5 or NCAA 12 with a patch to fix a few things.
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