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NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Old 05-25-2012, 12:59 PM   #129
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

I liked what I saw in the Videos. Nice job EA!

I appreciate the improvements made in the game. I wish more of you guys did also.
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Old 05-25-2012, 01:06 PM   #130
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by Illustrator76
My bad. I shot you a thumbs up as a peace offering, lol. I will revise my original statement and say that I was met with opposition from everyone EXCEPT for you!
I quoted this post because it was smaller than your other one but I was in that opposition group and still am, at this point. lol. I think the ability to throw a receiver open is not a direct feature, at least it shouldn't be, but a byproduct of having receivers looking and tracking the football, that can now be passed to various spots, untethered from the receivers. That said, this is EA/Tiburon we are talking about and two things concern me.

1. That this is not an inherent result of untethered passes, ball trajectories and receiver ball tracking but some artificial mechanic programmed in the game.

2. That it is a byproduct of the passing upgrades but the unrealistic player movement is allowing receivers to make super human adjustments.

My hope is that the issues seen in these early videos is caused by #2 and that tuning the player movement to NCAA 11/Madden 10 levels or better, will correct them.

Also, in general I am reserving judgement about NCAA and Madden 13 until E3 because at that point, all the cards are usually on the table. June 4th is still looming and nobody knows for sure if the things being hyped for Madden13 will be in NCAA 13 as well, so I will hold my peace until E3.
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Old 05-25-2012, 01:21 PM   #131
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Liked what i saw with the option read using D.Robinson. Would like to see some additional video of run heavy teams like Air Force, or Navy operating their option attacks to see if there has been improvement with their playbooks. I do have concerns over defense reaction to the bubble screen, it appeared that they were already moving before the play really developed ( as if they knew it was coming ) hopefully not as this was a big complaint in last year version and understanding that this is WIP. Looking forward to additional video and release of additional game features as we near release.
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Old 05-25-2012, 01:40 PM   #132
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Originally Posted by Knight9299
Couldn't agree more. This video shows your point again.

http://www.youtube.com/watch?v=ZBvFD...eature=related

At the 48 second mark in this video watch how this end chases the tailback. Option football is supposed to put certain defenders in conflict with their defensive assignments. 43 DEs are SUPPOSED to step down and chase when the offensive tackle releases inside. There are some ends that can chase and peel to cover the QB, Adrian Claiborne of Iowa did this against Georgia Tech in the Orange Bowl effectively making Tech unable to run option to his side. But if we are talking about an average end, he's going to chase because if the front side of the defense stones the offense, the back side end can tackle the tailback. That's where the whole zone read came from, how do you neutralize this weakside ends? BTW this is one of the biggest weaknesses that NCAA has. Defenses don't really function according to the real world philosophy of those defenses.
I definitely see what you're saying.

My problems with with the NCAA video were:

1. The whole process looked a little drawn-out to me. It's a "bang-bang" play in the real life videos in this thread. The QB makes the fake and a split-second later the RB is at the LOS with the DE on his back. In NCAA, the QB fakes the handoff and the RB runs WAY out wide while the DE, clumsily running through the other linemen, pursues the RB for what feels like way too long until finally the RB stops and the DE notices he's been had.

The real DE's didn't have any time to change their mind. They saw the fake handoff, decided the RB had the ball, and we're on his back around the LOS in an instant, mostly because the real backs ran straight in between the tackle whereas the virtual back bounced way outside. I'm no zone read option guru, but I feel like the back taking it out wide kinda reduces the efficacy of the fake. To me, it seems like keeping the RB between the tackles would add some urgency to the backside DE's decision. And it seems like that's typically how it's done IRL.

2. My other issue was the way the DE pivots, without making contact with the ground, to change his pursuit angle then he accelerates in a very unnatural-looking way. I'd like to see him plant that right foot then explode towards the "ball-carrier" if he decides to do so.

I know we've been complaining about footplanting forever but I think this is a great example of why it's so important. A Darron Thomas type QB would just need an average DE to bite on the fake for a split second. It'd be too hard for most DE's to plant his foot in the ground, shift his momentum toward the RB, then try to cut back the opposite way in pursuit of a QB. An DE with elite athleticism, on the other hand, could possibly bite softly on the fake but still switch directions and accelerate quick enough to impact the play.

Realistic footplanting and momentum would add soooo much depth to the zone read option game in NCAA.

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Old 05-25-2012, 03:11 PM   #133
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by jp7588
I definitely see what you're saying.

My problems with with the NCAA video were:

1. The whole process looked a little drawn-out to me. It's a "bang-bang" play in the real life videos in this thread. The QB makes the fake and a split-second later the RB is at the LOS with the DE on his back. In NCAA, the QB fakes the handoff and the RB runs WAY out wide while the DE, clumsily running through the other linemen, pursues the RB for what feels like way too long until finally the RB stops and the DE notices he's been had.

The real DE's didn't have any time to change their mind. They saw the fake handoff, decided the RB had the ball, and we're on his back around the LOS in an instant, mostly because the real backs ran straight in between the tackle whereas the virtual back bounced way outside. I'm no zone read option guru, but I feel like the back taking it out wide kinda reduces the efficacy of the fake. To me, it seems like keeping the RB between the tackles would add some urgency to the backside DE's decision. And it seems like that's typically how it's done IRL.

2. My other issue was the way the DE pivots, without making contact with the ground, to change his pursuit angle then he accelerates in a very unnatural-looking way. I'd like to see him plant that right foot then explode towards the "ball-carrier" if he decides to do so.

I know we've been complaining about footplanting forever but I think this is a great example of why it's so important. A Darron Thomas type QB would just need an average DE to bite on the fake for a split second. It'd be too hard for most DE's to plant his foot in the ground, shift his momentum toward the RB, then try to cut back the opposite way in pursuit of a QB. An DE with elite athleticism, on the other hand, could possibly bite softly on the fake but still switch directions and accelerate quick enough to impact the play.

Realistic footplanting and momentum would add soooo much depth to the zone read option game in NCAA.

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The lack of footplanting and unrealistic player movement is part of the reason they have to make the DE bite so hard on the play. Otherwise, they might still turn on a dime, pull off some ridiculous acceleration, and tackle the QB at the line. They have to take him totally out of the play to make it work. It was even worse before they managed to decrease the suction tackling. You never had a prayer of breaking containment then.
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Old 05-25-2012, 04:07 PM   #134
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

EA - lets see a full 8 min qtr CPU vs CPU. LSU vs West Virginia. Heisman difficulty.
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Old 05-25-2012, 04:33 PM   #135
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by chi_hawks
EA - lets see a full 8 min qtr CPU vs CPU. LSU vs West Virginia. Heisman difficulty.

Which would defeat the purpose because the AI acts more superhuman on that difficulty and not realistic. (without slider adjustments)
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Old 05-25-2012, 04:41 PM   #136
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Re: NCAA Football 13 Gameplay Video - Maryland vs. Michigan

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Originally Posted by berad88
Which would defeat the purpose because the AI acts more superhuman on that difficulty and not realistic. (without slider adjustments)
Fair thought - what is the next one down. That one then.

Guess I have gotten used to BS Heisman superhuman crap.
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