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If NBA Live Has a Future, It Has to Look Radically Different

EA Sports had a clear opening opening with NBA Live 14, and they didn’t even realize it.

NBA 2K14 fumbled its launch about as much as 2K Sports could manage, which is to say — there are still some problems, a few of which are quite serious which consumers are facing, but the game is largely quite good.

Connectivity issues, save file issues with MyCAREER, crashes, and some old legacy gameplay issues are hampering the product at this point. A patch has fixed some issues, but many remain it appears.

In all reality, there is a lot you can find wrong with NBA 2K14 if you look hard enough.

The biggest thing is of course, NBA 2K14 isn’t so good that there is no need for a competitor. In fact, a few of the things 2K14 doesn’t do so well such as co-op seasons and a more traditional set of game modes, much less what is still one of the most complex control schemes in sports gaming, gave EA Sports every opportunity to step up to the plate and deliver something new and fresh along with familiar and comfortable.

And then came NBA Live 14. A game which needed only to be stable, solid, and ok in order to be considered a success wasn’t.

It’s a rare thing to have a AAA game releasing which doesn’t necessarily need to be great to be considered a success, it’s rarer still that such low expectations in place simply aren’t met on any level.

There are numerous and maddening questions which must be asked of why EA's basketball product, which has had several years come forth out of development, simply hasn’t come close to being a game which is an acceptable $60 purchase.

No one expected Live 14 was going to live up to the standard NBA 2K has set over the years. No one outside of camp EA even had illusions the game was going to be seen as an equal in quality — I personally wrote several times Live 14 simply needed to get a good and solid foundation of gameplay and online play right to be viable.

Neither happened.

There have been key areas of mismanagement which plague the NBA Live series, and until each is fixed individually, this series has no future.

Mismanaged Expectations

In an interview with the SportsBusiness Daily, EA CEO Andrew Wilson (and former head of EA Sports and ultimately the one responsible for the Live product) said the following:  “The game is releasing. It is happening, and this is very gratifying. We did ourselves absolutely no favors, but it was still the right decision in both instances. We’ve now built a great game, shifting focus entirely to the next-generation consoles, and are looking forward to getting back out there and competing in the marketplace. But we also know it will be a multiyear process.”

That quote was handed down on November 18, 2013, one day before the game released.

That was also one day before the reviews of the ‘great game’ which was ‘gratifying’ began to Metacritic in the 30s or 40s, depending on your platform.

In an interview with Review Fix, executive producer Sean O’Brien said when asked how he’d like NBA Live 14 to be remembered, “…that we stayed focused and delivered on our vision that NBA LIVE 14 is great basketball video game for the Xbox One and PlayStation 4. If we do that, I feel we’ve made progress in returning the NBA LIVE franchise and establishing a strong foundation for the future.”

When asked on Twitter if Live 14 had a chance against NBA 2K14, O’Brien answered, “of course.”

Reading these quotes, one of two things must be true: Either EA knew they were sitting on an absolutely horrible game and people promoting it publicly were lying about its condition or, perhaps worse, they actually thought the game was good.

Neither of the above scenarios promotes the idea that the future of the EA basketball product actually rests in viability and any future efforts, if there are to be any, must have radical differences to how the promotion and expectations of the game is handled.

The truth is, the act of trying to be authentic and real with fans has to go away, replaced by what is actual and real authenticity. EA cannot say or imply they are releasing a great basketball game which can compete in the marketplace if the game you are producing is simply not going to make it there.

EA’s number one task this year was to release a product which manages to build trust with what would be their future core audience on the new generation of consoles — one could make the argument, compellingly, that EA not only didn’t do that, but they actually have irreparably ruined trust forever when it comes to their basketball product.

If NBA Live is to have a future as a series, one thing has to happen and it has to happen quickly — there has to be an open and honest dialogue about the game like we’ve never seen before from EA on any previous product. Consumers have to be let in to the entire process, and we have to see the game being built — and we have to see the current mess fixed.

The only way EA is going to gain enough trust to have anything more than a few misguided parents plopping $60 down on this game next year is to get people involved like never before in a AAA title. Anything less and people are simply not going to trust the company’s basketball efforts.

Mismanaged Foundation

Perhaps the most puzzling move of the entire EA Sports Basketball debacle was the series of decisions after the release of NBA Live 10.

In NBA Live 10, EA Sports had just released a product which not only competed but in many ways bested 2Ks effort that same year. Everything seemed to finally be working right, and EA basketball was on track for a better tomorrow.

And gamers? Well gamers were set to enjoy what was going to be a fantastic future of basketball gaming.

The answer to that successful year, of course, was to completely scrap the game, the name, the foundational gameplay and start all over — at least, that’s what EA chose to do.

One has to wonder what led to those sorts of decisions being made after NBA Live 10 had such a successful release — it’s not the first or only time a company has done something as foolish, but such decisions are usually made out of desperation or legal position weakness, not from strategically minded and confident positions that EA should have found themselves in.

Think about it this way, had NBA Live 14 been built off of the NBA Live 10 engine, this year’s game could probably have done no worse than a 60% on Metacritic. Theoretically of course, but it's hard to imagine such a solid game which improved visuals and some subtle gameplay enhancements not getting received warmly by at least some.

Such a game was exactly the type of effort Live needed to produce too. Instead, from what we know, the series has been scrapped and code based dumped no less than twice since the last NBA Live release in late 2009.

This mismanagement has set the product back valuable years on getting the core basketball experience right while the competition continues to refine even the finest parts of the game of basketball.

As I said earlier in this column, NBA 2K14 isn’t so good that competition is not needed — and now with Live 14 releasing with so many fundamental basketball gaffes — one has to wonder where any of the old Live 10 code went off to.

NBA Live product has to develop a competent foundation which can be built off of for the game of basketball. This process has to start immediately with important and much needed fixes to their current product which our own Jayson Young has outlined in the How To Fix NBA Live 14 article.

Mismanaged Vision

There was one common thread between NBA Elite 11 and NBA Live 14: both were banking on a dribbling engine being the thing which made gamers want to play their product over the 2K series.

And while yes, dribbling is an incredibly important piece of basketball — Live 14’s execution of a new dribbling system is actually inferior to 2K14’s improved dribbling mechanics. Focusing on such a narrow window of gameplay to best the competition on, and then losing in that small area is a recipe for disaster (which Live 14 currently is).

And granted, I’m writing this piece from the comfort of my home as a gaming and sports journalist, but the vision behind Live 14 and the Live series in particular, has been horribly flawed over the past several years.

Live 14 does something incredibly well, it has an amazing amount of strategic depth which could easily be leveraged if a competent game of basketball could be played on the court. Another thing Live 14 could have leveraged was an easier to pick up and master game of basketball — instead the game was perhaps more convoluted than 2K14 when it comes to mastering the intricacies of the game.

Even Ultimate Team feels mailed in with Live 14, with scant features compared to other offerings from EA.

Going forward, NBA Live can have a future but developers have to bring a vision which matches what is already in place. The game’s focus on strategic depth is something which should be expanded upon, but going forward the game has to find a way to differentiate itself from 2K14.

Becoming even more complex and convoluted is not the answer. I believe the game would benefit from a simpler approach with controls to allow the game to appear to play a much better game of basketball.

It is very possible the intense effort to try to get so many different controls and transistions perfect led to the gameplay being unnecessarily complex and thus the focus of development with the on-court action was so diffuse that we didn’t get a solid core of basketball.

If Live 15 exists, the game needs to be simplified and it needs to see the strategic options expanded upon in a way which guides the gamer into and through the in-game strategic options.

Live 15 will have to deliver a game which plays the basics of basketball well along with strategic depth which the game not only explains but actually presents in a compelling manner, there would be an angle EA could run with on the court.

Ultimately, the answer in establishing a vision for the NBA Live series is a simpler game of basketball which literally is built for fans by fans. Which brings us full circle.

The Future of EA Basketball

It’s simple: EA has a lot of fixes and about faces to do and a lot of medicine to take in order to secure a future in basketball.

An open and honest discussion about where the series is and where it is heading is the best possible course of action. At this point, you will gain more consumer goodwill by that than you will lose strategic advantage over the competition.

It is 2013, almost 2014. Openness and honesty, as well as authenticity and access are rewarded by consumers by loyalty when it comes time to check out. Imagine if fans were allowed access and an open window into the Live 15 development cycle and we were all updated on what was worked on and what the team is up to. Imagine what kind of good will could be created if at the same time, we were shown how the developers were real NBA fans who actually love basketball.

NBA Live has to be considered a desperate endeavor at this point — meaning that the company has literally nothing to lose if it is committed to delivering another basketball product.

I am not willing to give up on the Live franchise, as I believe the more sports games we have on the market, the better we all are. I also believe there is room for a second basketball title, but that opening comes with an expiration date which is approaching fast.

Doing things the traditional way isn’t going to result in EA basketball being viable in the future. No matter what EA does, they are not going to succeed with NBA Live 15 if they simply do what they've always done and control the conversation and have it be a one way conversation.

I see little way for the game to improve enough to justify that approach and what little trust potential fans had is now gone after the disastrous NBA Live 14.

To be cliche for a second: desperate times do call for desperate measures — and doing things radically different with a theoretical NBA Live 15 might be so crazy, it just might work.


NBA Live 14 Videos
Member Comments
# 81 DonWuan @ 12/09/13 10:53 AM
Like I've mentioned before for every flaw that's in Live you can find the same in 2k.
Little more with Live because lack of animations.

Both games have issues.

Sent from my M353 using Tapatalk
 
# 82 shutdown10 @ 12/09/13 10:56 AM
Quote:
Originally Posted by Boilerbuzz
I'm confused. Didn't you say you only played five minutes then turned it off? I saw your videos of 2k. It's weird how you only post issues of that game and none for Live. Really.

Passes warping through defenders in Live? Yep. Quite often. And not just through legs. Through chests.

Pass catching animations that screw your team? Oh yeah. Sliding them out of bounds. Killing fast breaks to make them STOP. Not just slow down, but stop.

Goal tend calls that are not made that should be.

My point isn't to tear down Live. I'm saying that you're going out of your way to praise Live and out if your way to rip the other game and it's seems like a vendetta. It's really uneven.


Sent from my iPad using Tapatalk HD


There really is no point to go back and forth with people who defend this effort from EA. Lets just wait to see what the developers will do with this game going forward if given the opportunity.
 
# 83 mike24forever @ 12/09/13 10:58 AM
Quote:
Originally Posted by WTF
Yep, and I stated, when I.... I.... I see it, then I'm done. Look at the date on his video. There have been 2 bug fixes since. If you all don't want to play it, that's fine. I've never in my life seen people so predicated on trying to tell someone who enjoys something, that they shouldn't enjoy it.

For your guys' sake, I dislike the game. You all can rest easy.
I don't understand the need for people to try impose how they feel about a game on others. If I don't like a game, I may state my opinion and why, but to continually come into a thread a belittle those who do or question why they do, I will never understand. Especially, over and over again. The personal investment people have is comical. I enjoy Live, even with its faults. It's nice to have two basketball games to play.
 
# 84 DBMcGee3 @ 12/09/13 11:04 AM
Obviously there are people out there who are tired of 2k, and for them I guess Live is the only alternative. Having not played the game, I will reserve full judgement, but I can say that the gameplay footage I've seen looks absolutely horrific. The transitional animations are so robotic and awkward looking, and I'm just not seeing this whole "live ball" thing that they hyped so much. I played 2k14 on PS4 a week or so ago, and honestly I was disappointed in the lack of gameplay improvement over current gen, but in my opinion it still looks to be the better of the 2 games in every conceivable way.
 
# 85 WTF @ 12/09/13 11:09 AM
Quote:
Originally Posted by Ace1259
It's funny how you come on a sports forum where people hold debates and argue both sides of a topic but, then post comments like this. Lol stop being so sensitive.
If you don't want to add anything constructive to the discussion, you can find the exit.

I'm not sensitive at all. But if you would read, I said If "I", as in "me, myself, I" see this while I'm playing it, I'm done. And I would agree with the masses. And what a glorious day for you all it will be.

With that said, this is a CON in Live, I tried to start up, and play with the most recent rosters... and because PSN is down, you cannot. Again, both games have the problem. But I will acknowledge that yep, it's a problem.
 
# 86 Boilerbuzz @ 12/09/13 11:14 AM
Quote:
Originally Posted by WTF
Stop with the Children talk Boiler. First and only warning. Have I or anyone else argued that your opinion is like that of a child? Again, attacking other posters won't be tolerated.
I was saying the line of reasoning and how you were drawing conclusions from unrelated evidence was like a child would do it. It's not meant to call you children. It's to express how random and irrational it feels. Sorry if that offends, but that's how I see it.

Quote:
To discuss your points, I had a pass bounce off of my own teammates head in Live. Didn't warp through his head to get to the intended recipient. I have not once seen a pass warp through any portion of my teammate or a defender.
Come on man. I've seen one or more in almost every game I've played. And I've played at least 10 games.

Quote:
The worst clipping that I have seen, is a guys arm going through the rim on a swat attempt, or hand going through a player during the "contact" animations.
Kingpnp drive video shows ball and legs warping through defenders. How can you claim you don't see it?

Quote:
I've not once had a goaltending issue. I'll try to intentionally swat some balls that'll be goaltending my next go around to see if that's an issue.
Fair enough.

Quote:
If you'd re-read my posts, the last time I played was for 5 minutes, then turned it off. That particular play occurred a week or two back. Stop twisting others words in effort to support an argument.
Not twisting words. I just interpreted what you said wrong. I wasn't making an argument. I asked a question. You just clarified it.

Quote:
https://www.facebook.com/photo.php?v...87708941500215

This gem of a play occurred during my last attempted play through. The game warps my defender out of play, makes him attempt a steal when I was just sticking with my guy. You can't tell me that is something you'd see in the NBA. That's the play that made me turn off the game.
I wouldn't BEGIN to claim the game is perfect. But, again, you make it a point to post this stuff about 2K, but none of any such posts on Live. THAT is my issue. And you can't tell me this does happen in Live.

Quote:
Again, if you don't like the game in it's present state, that's fine. It's not for you. The game HAS changed since release, and since you received early access to the game. The point I make is, I shared your sentiment upon the demo's release. It was a turd. If I had to go back and play it like it sat then, I would not play it for a quarter. The game HAS changed, for the better.
I actually wouldn't deny that it has improved. But has it improved to the point where you can ignore the major issues that it still has and will continue or have for a while? I would beg to differ.

Quote:
Is it perfect? Nope. And I continue to reiterate that it does have it's animation flaws. It's graphical oddities. But that's not what my statements are about.
You continue to qualify that statement by just stopping at animations and graphics. And anyone actually PLAYING the game knows it goes much further than visuals. But you guys keep painting this as people that don't like the game only care about visuals. And that's bs.

Quote:
The gameplay under the hood is good. If you don't see it, great.
I do see the good. But I don't ignore the bad. You seem to be doing that. Again, outside of visuals, you've yet to acknowledge the bad in gameplay that is STILL there and just as bad, if not worse, than what you'd see in 2k.

Quote:
There's another title out there for you. I'm not going to sit here and tell the EA devs to make a game that mirrors NBA 2k14, when that game has let me down more than any other 2k game yet to date.
Again, this feels like an emotional vendetta. By the way, if toe games have a goal to simulate basketball, then by nature, they have mirroring goals.

Quote:
I want EA to realize that if they would have made more fluid animations, and a "prettier" game, alongside with releasing a game that's ready to play with Synergy kicked in then it would not be getting beaten to death. Check out FLIGHT's opinion. We both thought the game sucked upon release. Different tune now.
Yet you slammed a guy for saying you should provide more constructive feedback. Well, are you or aren't you?

Quote:
But to come in and challenge our statements saying we sound like children, won't be tolerated. Keep it civil, no attacking mine or any other posters mindset.
I clarified what I meant here. If you think you should ban me, by all means.


Sent from my iPad using Tapatalk HD
 
# 87 Boilerbuzz @ 12/09/13 11:22 AM
Quote:
Originally Posted by WTF
If it gets to the point where all games are using that type of junk to keep a game close, then it's time for me to quit gaming as a whole. I've not seen it in Live thus far. I see it every time I start up the other game.
Do you seriously think anyone puts this stuff in to "keep games close"? You honestly think VC or EA would be that calculated and dumb? This is an irrational conclusion. You see a bug in Live, and it's forgivable because it's "new". You see an obvious bug in 2k, and it's intended to screw you. As if they spend their time thinking of ways to screw the people they are trying to keep as fans. You don't see the imbalance here!? And you say I don't sit with you and know what you see. Yet, you're claiming to know what developers are thinking! You sit and claim to know why something is the way it is in the game. Really?


Quote:
If it happens, and the EA devs start sliding things like that in my game through updates, you'll hear me be just as vocal about it. I shall picket just like the rest of you.
You got that sign ready?




Sent from my iPad using Tapatalk HD
 
# 88 Boilerbuzz @ 12/09/13 11:25 AM
Quote:
Originally Posted by WTF
I've never in my life seen people so predicated on trying to tell someone who enjoys something, that they shouldn't enjoy it.
And you're doing the exact opposite. Think about it.


Sent from my iPad using Tapatalk HD
 
# 89 El_Poopador @ 12/09/13 11:30 AM
Quote:
Originally Posted by Boilerbuzz
How in the world is that proof of comeback logic? You guys argue like children. Show me how this is proof that the AI just decides to BUG, and you get this as a result. The video is evidence of a collision issue. The same issues Live has, by the way!


Sent from my iPad using Tapatalk HD
i didnt say comeback logic. there is no way to prove or disprove comeback coding. but when the game decides its going to score then its going to score by any means necessary. thats what that video proves.
 
# 90 noshun @ 12/09/13 11:49 AM
Funny thing in all of this is that SLA's were parading "live's controls/bouncetek", but the main they theyre clamoring to be fixed is none other than "human movement", looks and animations. oh the irony, go figure..
 
# 91 El_Poopador @ 12/09/13 11:50 AM
Quote:
Originally Posted by Boilerbuzz
Do you seriously think anyone puts this stuff in to "keep games close"? You honestly think VC or EA would be that calculated and dumb? This is an irrational conclusion. You see a bug in Live, and it's forgivable because it's "new". You see an obvious bug in 2k, and it's intended to screw you. As if they spend their time thinking of ways to screw the people they are trying to keep as fans. You don't see the imbalance here!? And you say I don't sit with you and know what you see. Yet, you're claiming to know what developers are thinking! You sit and claim to know why something is the way it is in the game. Really?
tbh i think its where the priorities lie. both games have had similar issues for years when it comes to stuff like that. live 14 is taking the approach to eliminate bs plays where player bodies arent respected and the animation takes over. it shows in both positive and negative ways. the game looks much worse from a visual standpoint but the foundation is in place. clearly there are still some issues. that yoyo warping clip is one. but thats not something that is incredibly glaring that happens often. for the most part the ball and players physical bodies are respected.

2k chose an alternate route to try and improve on the same formula they have been using. and why wouldnt they? people have been buying it for years so theres no reason to drastically alter it. but at the same time it just showcases the issues that have been there for years that they arent fixing. that clip wtf posted of the ball being passed through three defenders is an example. if that was a one off clip then it wouldnt be a big deal. but unlike the yoyo clip from live that does happen all the time and it is very noticeable and potentially game breaking.
 
# 92 Boilerbuzz @ 12/09/13 11:53 AM
Quote:
Originally Posted by El_Poopador
i didnt say comeback logic. there is no way to prove or disprove comeback coding. but when the game decides its going to score then its going to score by any means necessary. thats what that video proves.
That was the context of the discussion. So in the midst of a comeback, you see a bug and then draw a relational conclusion? They call that circumstantial, man.


Sent from my iPad using Tapatalk HD
 
# 93 El_Poopador @ 12/09/13 12:07 PM
Quote:
Originally Posted by Boilerbuzz
That was the context of the discussion. So in the midst of a comeback, you see a bug and then draw a relational conclusion? They call that circumstantial, man.


Sent from my iPad using Tapatalk HD
What discussion were you reading? He described a single clip where the cpu decided it was going to score.

Quote:
Originally Posted by WTF
There is some clipping issues, but it's not the type where the ball mysteriously finds its way through 3 defenders to allow a score. It's just random legs or hands going through another limb, etc. I've got a clip of 2k14 that the CPU got on their rubber band, I'm going to score no matter what you do, where they drove and dished the ball through... THROUGH the crotch of 3 of my defenders in the paint, and then THROUGH the hand of my attempted block, only to score. That's not a good game. That's a scripted game.
then goofyballer asked if he was suggesting that the cpu can score at will.

Quote:
Originally Posted by goofyballer
Are you seriously suggesting that in 2K, the game will determine when it wants the CPU to score and just magically make all its passes/shots succeed on that possession with nothing you can do to stop it???
the only possible mention of comeback logic is where wtf said rubber band. then he went on to describe one play where the cpu decided it was going to score by completely ignoring the existence of 3 of his defenders. he then provided video evidence.

i dont believe that there is "comeback logic" in the game. however i do believe that when the cpu decides its going to score then there is almost no way to stop it. clips like the one he posted happen all the time. im about to go searching for the one clip i mentioned earlier that i saw in another thread showing something almost exactly the same.
 
# 94 23 @ 12/09/13 01:30 PM
Quote:
Originally Posted by El_Poopador
you just said exactly what the issue is. it LOOKS like something that shouldve been released 3 or 4 years ago. do you know why they didnt release gameplay videos? neither do i. but i would guess it has something to do with people judging games on how it looks more than anything else. and when you are only watching videos that is more or less what you are going to do. it clearly cant compete on a visual level. so gameplay videos dont help the cause when people will take one look at the graphics and say it sucks.
Unless you just want to read what you want to, im speaking of the overall package. Sorry but this is not a nex gen game, and I dont honestly care to keep hearing you defend it. Like it all you want to but its going to get cancelled if it doesn't change.
 
# 95 23 @ 12/09/13 01:32 PM
...and for the record coming in here with more 2k stuff has no bearing on the article at hand and its off topic.

This game has enough issues within itself and im sorry WTF... there are a ton of things that have been shown already that isnt fixed with synergy that are expoloitable in itself that shouldn't be there.

You guys can keep picking on other games and ignoring the flaws in this one all day, but the truth of the matter is, this one is the only nex gen game in danger of falling off the map at this point.
 
# 96 WTF @ 12/09/13 01:46 PM
Quote:
Originally Posted by Boilerbuzz

Kingpnp drive video shows ball and legs warping through defenders. How can you claim you don't see it?

I wouldn't BEGIN to claim the game is perfect. But, again, you make it a point to post this stuff about 2K, but none of any such posts on Live. THAT is my issue. And you can't tell me this does happen in Live.


You continue to qualify that statement by just stopping at animations and graphics. And anyone actually PLAYING the game knows it goes much further than visuals. But you guys keep painting this as people that don't like the game only care about visuals. And that's bs.



I do see the good. But I don't ignore the bad. You seem to be doing that. Again, outside of visuals, you've yet to acknowledge the bad in gameplay that is STILL there and just as bad, if not worse, than what you'd see in 2k.



Again, this feels like an emotional vendetta. By the way, if toe games have a goal to simulate basketball, then by nature, they have mirroring goals.


Sent from my iPad using Tapatalk HD
I'll respond to this, but that's basically it. I'll continue to tell what I see, and provide my input to those who may be interested in trying it with the updates.

The kingpnp drive was made prior to bug fix 1.02. It could be one of the small bugs that was fixed. The past game that I played, I threw several passes that hit my own guys, and didn't go through them, hit them just like it should. I shouldn't have tried to pass through them. If I pump fake close to someone, the ball hits their body and gets deflected. Doesn't go through them. Thats what I'm seeing.

I've never said that Live doesn't have issues. It doesnt' have the same issues that 2k has. If it did, I wouldn't be playing it. If you think it has issues, then that's your prerogative. No issue with that. But to tell me that I "HAVE" to see it, well, I'm sorry to disappoint.

"Anyone actually playing the game"... I think that statement would include me, since I've probably played as much as, or more than anyone on the forums right now. I'm seeing good AI decisions by both my teammates and the CPU AI. I see a LOT more right, than I do wrong. But again, if you don't, that's fine. I'll enjoy my game with what I'm seeing.

Two games can "mirror" the same subject all they want, with different interpretations of how to achieve the result. I don't want control taken away from me. I don't want rebounds warping to people just because they're a good rebounder. I want to be in position, box out, and earn a rebound. I don't want a game to be closely contested because the game thinks it should. Do you all see a Comeback logic? Maybe not. But I do. As do quite a few others. Does it exist? Maybe, maybe not. All we can go by is what we seen on our own screens, during our own playtime with a game.

With that said, I'm done responding to defend my position with the game. I'll continue to post what I see right and wrong. If the devs choose to listen to those, and use them moving forward, then great. But I'm providing something rather than "This game sucks..." "RIP Live"..."Should probably just cancel"..."Series is done". That's what this forum was littered with.

With that said, here is a list of the initial thoughts on the game that I sent to the EA Sports team:

--------------------------------------------------------------------------

-Sliders, the game needs sliders. Adding sliders allows each individual player to customize the game to their liking and their individual playstyle. Including Speed/Quickness.

-Custom cameras, like above, a camera is one of the key factors in immersion for some gamers. Without the ability to tailor the camera to your liking, the ability to become immersed in the game is more difficult. Should be fairly simple.

-Practice Gym
The game needs a practice gym. You have a new dribbling system in place, there is no reason not to have a hands on, teaching tutorial. We need a Bouncetek practice, post play practice, and just general shootaround. If possible, a scrimmage type practice where you can practice plays as well. This should be one of the easier things to "patch"/accomplish.

-Editing Players/Rosters
This is vital. Ratings and player appearance are two things that are subjective. The NBA Live community has done wonders for the past releases. Taking NBA Live 06 for example, a game that was nearly unplayable when it was first released, was made semi-playable due to roster and slider tweaks from our very own community. Player ratings, signature shots and dribble packages, as well as appearance (hairstyle if available), accessories, etc should be available for edit.

-Player textures, should be pretty consistent whether in replay or in actual gameplay. One of the "ugly" parts of the game come when playing the game with the downgraded textures. I'm unsure if there would be more framerate issues with the game if they weren't downgraded, but the difference between zoomed in and out is vastly different.

-Animations- I'm a mixed bag on the animations that are in the game. The dribbling animations are nice, the walking and walking the ball up the floor are really well done. The issues within the animation department are:
A- Not enough transition animations (see dribbling with Bouncetek going into a shot, there is a hitch)
B- Contact animations in the post and driving/dunks/layups are lacking. I know some are in the game, however there are no variety here.
C- Layups & Dunks, like above are severely lacking. The ones that are present, save for a few, are jerky and not fluid. Some of the big men dunks are done fairly well, but the vast majority of one handed and athletic dunks are far too jerky/lifeless/stiff. It doesn't look like a human movement, it looks like a scripted element if that makes sense.

-Ball physics/interaction
This is one of the biggest issues that I have with the game currently. The ball/rim interaction is putrid to say the least. It takes unrealistic bounces off of the rim, the trajectory after leaving a shooters hand is incorrect, and overall it just feels poorly done. I've not seen 1 jump shot go in that hit the rim first. I've seen several layups roll around the rim, but even then its so unnatural that it looks rough. This is one of the toughest things to stomach while playing as well.

-Commentary
Needs a vast overhaul. It has "emotion" supposedly, but it's not fluid and feels terribly scripted. I hit a game winner in one of my games, and their reaction was laughable at best. I know this is something that's really out of the Dev Teams control, it's up to the voice talent to put forth an effort to make it enthusiastic. Jalen Rose is absolutely terrible and stiff/rigid during his intros/half time reports. I know this is going to be a year to year project, so I can't complain too much about it. What's there this year, will not continue to be acceptable in a next gen Grade A sports title.

-Arena Audio
Need some arena specific audio. Indy's race car, MSG's organ, etc. It just adds to the immersion.

-Control Responsiveness
This is hit or miss, and it makes the game feel "sluggish". Sometimes, the players move/act on my button press. Sometimes I press the button and wait. The game needs to be responsive at all times. I'm not sure if this is something that you all can track down or not. Sometimes a pass is made from the wing to the top of the key, and I will move my defender towards the passing lane, press the steal button, only for it to not react. Some times I press block/jump, and nothing happens. It's hit or miss. It's a fully charged brand new PS4 Controller, so I don't think it's simply the controller.

-Synergy
One of the intro screens discusses Synergy and the 70+ abilities and stats that they will use to keep the game current, updated an hour after each game is played. However, when you play the game, you see "Point Guard" taking the place of an actual player on the bench. Several lineups are incorrect including the Kings trade acquiring Derrick Williams. If it updates on the hour, it needs to include trades and rotations.

-----------------------------------------------------------------------------------------------------------------------

PROS

-Play Calling System
This is one of the most innovative play calling systems that I've seen yet. The use of the modifier and d-pad work excellent, and the amount of options/coaching levels that are integrated is excellent. Kudos on this one.

-Adaptive AI
Playing the game against the Cavs, I saw a Screen coming, tried to go around it before he was set, and instead of using the screen, Kyrie went baseline for the easy layup. It read my defense, and adapted. Very nice.

2 games later, same situation, Steph Curry negated the screen, went baseline for an easy score. The next time down the floor, I shaded towards the baseline, this time he used the screen and set up for the easy 18' wide open jumper. It was a thing of beauty (other than the animations).

-Defensive Options/Schemes
Again, kudos to the team on this. The ability to choose your matchups, how you play the individual matchup, help options, screen options, etc is truly well done.

-Bouncetek
Even though I'm not 100% familiar with all of the things that you can do (practice mode needed), the system feels innovative and responsive. Expanding to more players in the league, or the ability to customize each player with the levels of their dribble would be great.

-Big Moments
This mode is excellent in theory. If the animations and things above were fixed, this would breathe a new life into sometimes otherwise monotonous sports titles. Very nice game mode.

-Cloth animation
I know, this may seem like a small "victory" here, but I feel that the cloth animation is actually pretty well done. Going back and looking at some screens, the wrinkles in the jerseys of players are often not in the same static place, creating a more natural looking screen shot. Even in movement, the jerseys and shorts look to fit the players better than most other sports titles on the market.

-Presentation
The games ESPN integration (other than commentary) is truly well done. The overlays, swipes, menus, everything is streamlined and well thought out.

-Crowd
Crowd reacts and animates pretty well. No real downfall here. The booing of visiting players is really well done. If you hit a big shot, you feel like you hit a big shot watching the crowd jump. It's enough variety where it doesn't look like the same static person over and over.

-Bench/Warmups
Probably an overlooked portion of the immersion, I really appreciate the fact that some guys will have their full warmups on, some just jersey and shorts, and others shorts and warmup top. The difference really adds to the atmosphere and visual appeal of the sidelines. The mascots are also really well done.

--------------------------------------------------------------------------

I do know that some of the items on the list have been addressed. The controller responsiveness and the Synergy updates are working as late as yesterday. When I noticed the Kings/Wolves trade was in, I played, and there were several things that were updated, felt much better. The players don't move sluggish any longer. That was apparent even playing the demo after Synergy kicked in.

I had a long list of things that I had issue with. And some of them are getting addressed already. Bug fixes. Currently on 1.02. Hopefully we'll see some more issues getting ironed out.

The game was nowhere near perfect. It's gotten a LOT better, and I'm seeing more and more that I LOVE about the under the hood game that's going on.

If it's not for you, it's not. But don't tell me how to or how not to enjoy my game, and don't tell me what I am or am not seeing.
 
# 97 WTF @ 12/09/13 01:51 PM
Quote:
Originally Posted by 23
...and for the record coming in here with more 2k stuff has no bearing on the article at hand and its off topic.

This game has enough issues within itself and im sorry WTF... there are a ton of things that have been shown already that isnt fixed with synergy that are expoloitable in itself that shouldn't be there.

You guys can keep picking on other games and ignoring the flaws in this one all day, but the truth of the matter is, this one is the only nex gen game in danger of falling off the map at this point.
If it does, then it does. I'm not seeing the issues that apparently I'm supposed to see. There have been 2 updates thus far, with daily updates on the Synergy front. I'm seeing stuff that I should have been seeing all along with every basketball game since Inside Drive. And I haven't seen these things. That's why they haven't held my attention.

If this game changes to be more like 2k, then I'll shake my head and move along. I don't have a lot of time to game. Unfortunately I have a lot of obligations as a father, husband, professional... my gaming time has dwindled. I don't have the patience to put up with a lot of stuff when I'm trying to relax and enjoy a game.

So far, I've not had the occurrence that has made me shut down the PS4 because of an ignorant event in Live 14. If it inevitably happens as you all think it will, then that's fine. But right now, I'll continue to state what I like, and what I see on the game.

If the game gets buried, never to see the light of day, then I guess my comments go with it Thus is life.
 
# 98 Boilerbuzz @ 12/09/13 01:56 PM
Quote:
Originally Posted by WTF
I'll respond to this, but that's basically it.
Note, the post was made before I saw your PM. We're square.
 
# 99 WTF @ 12/09/13 01:56 PM
No worries.
 
# 100 23 @ 12/09/13 02:00 PM
Quote:
Originally Posted by WTF
If it does, then it does. I'm not seeing the issues that apparently I'm supposed to see. There have been 2 updates thus far, with daily updates on the Synergy front. I'm seeing stuff that I should have been seeing all along with every basketball game since Inside Drive. And I haven't seen these things. That's why they haven't held my attention.

If this game changes to be more like 2k, then I'll shake my head and move along. I don't have a lot of time to game. Unfortunately I have a lot of obligations as a father, husband, professional... my gaming time has dwindled. I don't have the patience to put up with a lot of stuff when I'm trying to relax and enjoy a game.

So far, I've not had the occurrence that has made me shut down the PS4 because of an ignorant event in Live 14. If it inevitably happens as you all think it will, then that's fine. But right now, I'll continue to state what I like, and what I see on the game.

If the game gets buried, never to see the light of day, then I guess my comments go with it Thus is life.

Well again, we've had 6 games on the market at once before and they all played differently, so no it doesn't have to be 2k.

That said, what it is now bad anatomy, bad movement, and the rest of what it is, outside of you guys talking this game is about dead to the world, and if they release another game looking just like this one in the overall package it'll be shipping DOA

Its been almost a decade and that right there should tell anyone if they can't get it together in that much time its over.
 


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