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If NBA Live Has a Future, It Has to Look Radically Different

EA Sports had a clear opening opening with NBA Live 14, and they didn’t even realize it.

NBA 2K14 fumbled its launch about as much as 2K Sports could manage, which is to say — there are still some problems, a few of which are quite serious which consumers are facing, but the game is largely quite good.

Connectivity issues, save file issues with MyCAREER, crashes, and some old legacy gameplay issues are hampering the product at this point. A patch has fixed some issues, but many remain it appears.

In all reality, there is a lot you can find wrong with NBA 2K14 if you look hard enough.

The biggest thing is of course, NBA 2K14 isn’t so good that there is no need for a competitor. In fact, a few of the things 2K14 doesn’t do so well such as co-op seasons and a more traditional set of game modes, much less what is still one of the most complex control schemes in sports gaming, gave EA Sports every opportunity to step up to the plate and deliver something new and fresh along with familiar and comfortable.

And then came NBA Live 14. A game which needed only to be stable, solid, and ok in order to be considered a success wasn’t.

It’s a rare thing to have a AAA game releasing which doesn’t necessarily need to be great to be considered a success, it’s rarer still that such low expectations in place simply aren’t met on any level.

There are numerous and maddening questions which must be asked of why EA's basketball product, which has had several years come forth out of development, simply hasn’t come close to being a game which is an acceptable $60 purchase.

No one expected Live 14 was going to live up to the standard NBA 2K has set over the years. No one outside of camp EA even had illusions the game was going to be seen as an equal in quality — I personally wrote several times Live 14 simply needed to get a good and solid foundation of gameplay and online play right to be viable.

Neither happened.

There have been key areas of mismanagement which plague the NBA Live series, and until each is fixed individually, this series has no future.

Mismanaged Expectations

In an interview with the SportsBusiness Daily, EA CEO Andrew Wilson (and former head of EA Sports and ultimately the one responsible for the Live product) said the following:  “The game is releasing. It is happening, and this is very gratifying. We did ourselves absolutely no favors, but it was still the right decision in both instances. We’ve now built a great game, shifting focus entirely to the next-generation consoles, and are looking forward to getting back out there and competing in the marketplace. But we also know it will be a multiyear process.”

That quote was handed down on November 18, 2013, one day before the game released.

That was also one day before the reviews of the ‘great game’ which was ‘gratifying’ began to Metacritic in the 30s or 40s, depending on your platform.

In an interview with Review Fix, executive producer Sean O’Brien said when asked how he’d like NBA Live 14 to be remembered, “…that we stayed focused and delivered on our vision that NBA LIVE 14 is great basketball video game for the Xbox One and PlayStation 4. If we do that, I feel we’ve made progress in returning the NBA LIVE franchise and establishing a strong foundation for the future.”

When asked on Twitter if Live 14 had a chance against NBA 2K14, O’Brien answered, “of course.”

Reading these quotes, one of two things must be true: Either EA knew they were sitting on an absolutely horrible game and people promoting it publicly were lying about its condition or, perhaps worse, they actually thought the game was good.

Neither of the above scenarios promotes the idea that the future of the EA basketball product actually rests in viability and any future efforts, if there are to be any, must have radical differences to how the promotion and expectations of the game is handled.

The truth is, the act of trying to be authentic and real with fans has to go away, replaced by what is actual and real authenticity. EA cannot say or imply they are releasing a great basketball game which can compete in the marketplace if the game you are producing is simply not going to make it there.

EA’s number one task this year was to release a product which manages to build trust with what would be their future core audience on the new generation of consoles — one could make the argument, compellingly, that EA not only didn’t do that, but they actually have irreparably ruined trust forever when it comes to their basketball product.

If NBA Live is to have a future as a series, one thing has to happen and it has to happen quickly — there has to be an open and honest dialogue about the game like we’ve never seen before from EA on any previous product. Consumers have to be let in to the entire process, and we have to see the game being built — and we have to see the current mess fixed.

The only way EA is going to gain enough trust to have anything more than a few misguided parents plopping $60 down on this game next year is to get people involved like never before in a AAA title. Anything less and people are simply not going to trust the company’s basketball efforts.

Mismanaged Foundation

Perhaps the most puzzling move of the entire EA Sports Basketball debacle was the series of decisions after the release of NBA Live 10.

In NBA Live 10, EA Sports had just released a product which not only competed but in many ways bested 2Ks effort that same year. Everything seemed to finally be working right, and EA basketball was on track for a better tomorrow.

And gamers? Well gamers were set to enjoy what was going to be a fantastic future of basketball gaming.

The answer to that successful year, of course, was to completely scrap the game, the name, the foundational gameplay and start all over — at least, that’s what EA chose to do.

One has to wonder what led to those sorts of decisions being made after NBA Live 10 had such a successful release — it’s not the first or only time a company has done something as foolish, but such decisions are usually made out of desperation or legal position weakness, not from strategically minded and confident positions that EA should have found themselves in.

Think about it this way, had NBA Live 14 been built off of the NBA Live 10 engine, this year’s game could probably have done no worse than a 60% on Metacritic. Theoretically of course, but it's hard to imagine such a solid game which improved visuals and some subtle gameplay enhancements not getting received warmly by at least some.

Such a game was exactly the type of effort Live needed to produce too. Instead, from what we know, the series has been scrapped and code based dumped no less than twice since the last NBA Live release in late 2009.

This mismanagement has set the product back valuable years on getting the core basketball experience right while the competition continues to refine even the finest parts of the game of basketball.

As I said earlier in this column, NBA 2K14 isn’t so good that competition is not needed — and now with Live 14 releasing with so many fundamental basketball gaffes — one has to wonder where any of the old Live 10 code went off to.

NBA Live product has to develop a competent foundation which can be built off of for the game of basketball. This process has to start immediately with important and much needed fixes to their current product which our own Jayson Young has outlined in the How To Fix NBA Live 14 article.

Mismanaged Vision

There was one common thread between NBA Elite 11 and NBA Live 14: both were banking on a dribbling engine being the thing which made gamers want to play their product over the 2K series.

And while yes, dribbling is an incredibly important piece of basketball — Live 14’s execution of a new dribbling system is actually inferior to 2K14’s improved dribbling mechanics. Focusing on such a narrow window of gameplay to best the competition on, and then losing in that small area is a recipe for disaster (which Live 14 currently is).

And granted, I’m writing this piece from the comfort of my home as a gaming and sports journalist, but the vision behind Live 14 and the Live series in particular, has been horribly flawed over the past several years.

Live 14 does something incredibly well, it has an amazing amount of strategic depth which could easily be leveraged if a competent game of basketball could be played on the court. Another thing Live 14 could have leveraged was an easier to pick up and master game of basketball — instead the game was perhaps more convoluted than 2K14 when it comes to mastering the intricacies of the game.

Even Ultimate Team feels mailed in with Live 14, with scant features compared to other offerings from EA.

Going forward, NBA Live can have a future but developers have to bring a vision which matches what is already in place. The game’s focus on strategic depth is something which should be expanded upon, but going forward the game has to find a way to differentiate itself from 2K14.

Becoming even more complex and convoluted is not the answer. I believe the game would benefit from a simpler approach with controls to allow the game to appear to play a much better game of basketball.

It is very possible the intense effort to try to get so many different controls and transistions perfect led to the gameplay being unnecessarily complex and thus the focus of development with the on-court action was so diffuse that we didn’t get a solid core of basketball.

If Live 15 exists, the game needs to be simplified and it needs to see the strategic options expanded upon in a way which guides the gamer into and through the in-game strategic options.

Live 15 will have to deliver a game which plays the basics of basketball well along with strategic depth which the game not only explains but actually presents in a compelling manner, there would be an angle EA could run with on the court.

Ultimately, the answer in establishing a vision for the NBA Live series is a simpler game of basketball which literally is built for fans by fans. Which brings us full circle.

The Future of EA Basketball

It’s simple: EA has a lot of fixes and about faces to do and a lot of medicine to take in order to secure a future in basketball.

An open and honest discussion about where the series is and where it is heading is the best possible course of action. At this point, you will gain more consumer goodwill by that than you will lose strategic advantage over the competition.

It is 2013, almost 2014. Openness and honesty, as well as authenticity and access are rewarded by consumers by loyalty when it comes time to check out. Imagine if fans were allowed access and an open window into the Live 15 development cycle and we were all updated on what was worked on and what the team is up to. Imagine what kind of good will could be created if at the same time, we were shown how the developers were real NBA fans who actually love basketball.

NBA Live has to be considered a desperate endeavor at this point — meaning that the company has literally nothing to lose if it is committed to delivering another basketball product.

I am not willing to give up on the Live franchise, as I believe the more sports games we have on the market, the better we all are. I also believe there is room for a second basketball title, but that opening comes with an expiration date which is approaching fast.

Doing things the traditional way isn’t going to result in EA basketball being viable in the future. No matter what EA does, they are not going to succeed with NBA Live 15 if they simply do what they've always done and control the conversation and have it be a one way conversation.

I see little way for the game to improve enough to justify that approach and what little trust potential fans had is now gone after the disastrous NBA Live 14.

To be cliche for a second: desperate times do call for desperate measures — and doing things radically different with a theoretical NBA Live 15 might be so crazy, it just might work.


NBA Live 14 Videos
Member Comments
# 221 DonWuan @ 12/12/13 01:21 PM
What the hell are y'all talking about lol.

Sent from my M353 using Tapatalk
 
# 222 shutdown10 @ 12/12/13 01:25 PM
Quote:
Originally Posted by King_B_Mack
My man, your Beyoncé, Jay-Z comparison has to be the worst in the history of OS comparisons. It's not the same argument because you run absolutely zero financial risk asking Beyoncé out. Hell, if I got the opportunity I'd do it. It's actually easier than anything, because I know I don't have a shot in hell with her and when she does say no, I walk away with no hurt ego cause I just asked out ****ing Beyoncé son!

Anyway, his point makes perfect business sense. Companies think from dollar sign perspectives, the dollars simply don't add up to take the gamble at this time. For example, do you recall last year or maybe two years ago when Microsoft pulled Xbox 360 out of the European market? They released they couldn't compete with Sony in those overseas markets so they said **** it and backed out. Companies pay attention to dollars man. Always have, always will.



Can't get behind you on saying stuff that's not true or not confirmed somewhere man. When and where did you hear anything about the NBA contacting EA and threatening legal action if they didn't release a game?
I cannot provide physical evidence, but I have a friend who works for EA and he told me about this matter. I understand that you cannot back me up on this because I cannot support it with documented proof, but thanks for backing up my other points. I won't bring the NBA contract into this anymore because I do not want to be flagged for not having documented proof.
 
# 223 23 @ 12/12/13 01:34 PM
So... all of these pages. Any thoughts on the actual article itself?
 
# 224 DonWuan @ 12/12/13 01:36 PM
Quote:
Originally Posted by 23
So... all of these pages. Any thoughts on the actual article itself?
Time to close?

Sent from my M353 using Tapatalk
 
# 225 23 @ 12/12/13 01:42 PM
No, we don't close front page article threads

Im just curious when people will address what was actually said in the article itself and get off of company x y and z. The biggest distraction of them all is the fact that you always bring in side companies when talking about the issues at hand here.

How about the trust issue, because looking around everywhere, its still busted. Its in the article and I've personally only saw this company open with fans back when Live 10 was being made, and thats it. You had StephensonMC completely transparent even when folks were hostile and he stuck with it and became a favorite of alot of people here... you had Mike Wang doing videos from his house, etc...

After that this year, which I care not to get into the way things were done.. it hasn't done a thing to repair that relationship with the community and I think the article mentions this as well. At this point its like sorry for selling you an unfinished game at full price, but hang on for updates and while you're at it, go ahead and pick up Live 15 when it releases while you're at it....

Well ok then.
 
# 226 shutdown10 @ 12/12/13 01:51 PM
Quote:
Originally Posted by 23
No, we don't close front page article threads

Im just curious when people will address what was actually said in the article itself and get off of company x y and z. The biggest distraction of them all is the fact that you always bring in side companies when talking about the issues at hand here.

How about the trust issue, because looking around everywhere, its still busted. Its in the article and I've personally only saw this company open with fans back when Live 10 was being made, and thats it. You had StephensonMC completely transparent even when folks were hostile and he stuck with it and became a favorite of alot of people here... you had Mike Wang doing videos from his house, etc...

After that this year, which I care not to get into the way things were done.. it hasn't done a thing to repair that relationship with the community and I think the article mentions this as well. At this point its like sorry for selling you an unfinished game at full price, but hang on for updates and while you're at it, go ahead and pick up Live 15 when it releases while you're at it....

Well ok then.

I admit I kinda got sidetracked with my posting lately in this thread recently. I did mention earlier in this thread that the Live team had to embrace the community again if they want to rebuild Live as a respectable title. It just seems like they want to hide behind the shadows on here and post once or twice every other week saying they are seeing what we are writing, but are not keeping an open line of communication with us to see what feedback is being implemented. If they want to survive, then they need to open the lines of communication with the community whole lot more. People want to see their progress and execution for this game going forward.
 
# 227 blackceasar @ 12/12/13 01:56 PM
Quote:
Originally Posted by shutdown10
If another company comes in that situation, then they will not have the adequate resources to compete with either of the two. It would take a sizable investment to compete with either of the two. This is not a COD or BF shoot em up games situation, because those two games do not have to pay the Military to take in their likenesses in their game. If you want to make an NBA game then you will have to foot a big budget. Maybe a company has the funding to foot the bill, but do they want to take the risk with those two already in the market for awhile? If it was so easy, then why has no other company come in with EA being gone for three years but still having their license contract with the NBA? I'm waiting!
No one said it was EASY...we are trying to tell you in spite of it not being easy, a company could still do it. Don't blame Live and 2k for another potential company not wanting to take a risk. do you think Steve Jobs had it easy when he was trying to build his first computer in his garage and tried to carve out market share? Look at Apple and the iPhone now.. they now hold over HALF the smartphone market share in the world... there was a time though when the iphone never existed and the world was dominated by Blackberry, Samsung, Motorola, etc...

Look at when Myspace was like the place to be online in social. There was a time when Myspace has over 88% of the social media market share... until some smart kid (from Harvard lol) came along and looked at the 800lb gorilla that was Myspace (and a few others) and said "so what, I can make a better product".. and he did..and he carved out some market share... then took over...

Again, whatever is going on with EA Sports and the NBA is between EA Sports and the NBA... this has nothing to do with someone else making a game or not. Im just going back to what you said about "they keep missing the mark, they need to step aside some SOMEONE ELSE CAN put a game out".. someone else can put a game out right now. Sure, there's money and all sorts of things that have to be taken into account but thats not EA's fault. I mean honestly there's nothing stopping me from putting out my own smart phone to compete with Apple's iPhone.. granted I don't because of Apples market share..... market share... that term.. you brought it up again to defend your point about EA.

Maybe you just need to choose your words differently then. Yes, EA and 2k Sports have all of the market share of NBA video games... But do you understand market share is a PERCENTAGE? like.. umm.. X out of 100%? Its a pie.. they both take up the whole pie because no one else has brought a knife to the table, to cut out a slice for themselves. There's never market share thats just "out there"... you gain market share and you loose market share.. and some other compaies throw their hat into the right (or knife to the table) and carve out some market share as well. Yes, do you realize these two companies are always going to hold 100% of the market share because its 100% of the market divided by two.. but its not split down the middle, one has more than the other for various reasons.. game quality, brand recognition, fan base, etc.. ALL of these factor in to just how that pie chart looks like.

Here's something else you need to understand about market share... it's not "given" to a company. Its not like there's this "market share God" that said okay.. you get this much market share, and you over here you get this much.. and you over there you get this much. MARKET SHARE IS EARNED. IT'S NOT GIVEN.. and when I say "earn" I use that term loosley...I mean earn in the sense that companies do whatever they can to get a bigger peice of it.. but again, the pie doesnt have to be divided by just two people.

Granted Madden has 100% of the NFL football video game market share because they own the rights to the NFL... in that sense it's not a free market.. but in a way, it was.. someone else could have bought the rights.. EA just was willing to meet the NFL's asking price.. but again.. others could have tried to get it.

There's this AWESOME documentary on the History Channel.. I don't think it airs anymore but you can watch the episodes on the history channels site.. its called "The Men Who Built America"..and its pretty badass.. it followed Vanderbilt (railorads), Rockefeller (oil), Andrew Carnage (steel), and JP Morgan (banking and electric).. and there are times where they cut away to modern day moguls (trump, mark cuban, etc etc) and they all said the same thing.. these guys succeded because they carved out their own nitches because they took risks when other's would not...

Again, another man's success is not another man's excuse for not trying. Some people have balls, and some dont.. it's that simple.

But again.. market share.. look it up.. really read about what that means.
 
# 228 blackceasar @ 12/12/13 02:04 PM
And here's a much shorter post on the article.

Trust. Period. EA Sports has handled the Live situation since Elite 11 the way most politicials handle everything in washington. Not trying to get political here, I'm just drawing a comparisoin. Politicians are good at "talking the talk".. but very very few actually walk the walk. It's usually smoke and mirros with a little bit of actual work getting done peppered in. This is kinda where EA Sports is at with Live now.

They pretty much set themselves up for the blacklash. Here's how a lot of it could have been avoided.

1. Shouldnt have got on the soap box that much when they scrapped Elite 11.

2. Should have started working right away on (at least current gen) Live 14 and got it really GOOD and ported it over to next gen (would have been better than what you have now on next gen Live).

3. After realizing the game wasnt going to be "that good" for 2014.. should have begged the board memembers and shareholders to let them put the game out at All Star Break. NBA season heats up after all star break... would have been an OK time to release the game.


I cant help but feel bigger people who arent into the business of making great games at EA Sports pushed them to push this game out at next gen launch because they were looking at pie charts and stock market tickers and felt launching at the same time as next gen would be good for the bottom line... and it all backfired... mainly because of points 1 and 2.
 
# 229 El_Poopador @ 12/12/13 02:43 PM
Quote:
Originally Posted by King_B_Mack
Anyway, his point makes perfect business sense. Companies think from dollar sign perspectives, the dollars simply don't add up to take the gamble at this time. For example, do you recall last year or maybe two years ago when Microsoft pulled Xbox 360 out of the European market? They released they couldn't compete with Sony in those overseas markets so they said **** it and backed out. Companies pay attention to dollars man. Always have, always will.
the only problem with that example is the part in bold. sony is the major platform there. it is the 2k in that example. we are not talking about the frontrunner. the argument you guys are making is more like the 360 pulling out because of the ouya.

that will be the last i say of that argument in accordance with the mods wishes.

in reply to 23: scott og has been on twitch a few times doing live streams. aj has commented on a few of the wish list threads about the feedback being left. but you dont mention that for whatever reason. im not sure why you hate live so much but it shows greatly.
 


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