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If NBA Live Has a Future, It Has to Look Radically Different

EA Sports had a clear opening opening with NBA Live 14, and they didn’t even realize it.

NBA 2K14 fumbled its launch about as much as 2K Sports could manage, which is to say — there are still some problems, a few of which are quite serious which consumers are facing, but the game is largely quite good.

Connectivity issues, save file issues with MyCAREER, crashes, and some old legacy gameplay issues are hampering the product at this point. A patch has fixed some issues, but many remain it appears.

In all reality, there is a lot you can find wrong with NBA 2K14 if you look hard enough.

The biggest thing is of course, NBA 2K14 isn’t so good that there is no need for a competitor. In fact, a few of the things 2K14 doesn’t do so well such as co-op seasons and a more traditional set of game modes, much less what is still one of the most complex control schemes in sports gaming, gave EA Sports every opportunity to step up to the plate and deliver something new and fresh along with familiar and comfortable.

And then came NBA Live 14. A game which needed only to be stable, solid, and ok in order to be considered a success wasn’t.

It’s a rare thing to have a AAA game releasing which doesn’t necessarily need to be great to be considered a success, it’s rarer still that such low expectations in place simply aren’t met on any level.

There are numerous and maddening questions which must be asked of why EA's basketball product, which has had several years come forth out of development, simply hasn’t come close to being a game which is an acceptable $60 purchase.

No one expected Live 14 was going to live up to the standard NBA 2K has set over the years. No one outside of camp EA even had illusions the game was going to be seen as an equal in quality — I personally wrote several times Live 14 simply needed to get a good and solid foundation of gameplay and online play right to be viable.

Neither happened.

There have been key areas of mismanagement which plague the NBA Live series, and until each is fixed individually, this series has no future.

Mismanaged Expectations

In an interview with the SportsBusiness Daily, EA CEO Andrew Wilson (and former head of EA Sports and ultimately the one responsible for the Live product) said the following:  “The game is releasing. It is happening, and this is very gratifying. We did ourselves absolutely no favors, but it was still the right decision in both instances. We’ve now built a great game, shifting focus entirely to the next-generation consoles, and are looking forward to getting back out there and competing in the marketplace. But we also know it will be a multiyear process.”

That quote was handed down on November 18, 2013, one day before the game released.

That was also one day before the reviews of the ‘great game’ which was ‘gratifying’ began to Metacritic in the 30s or 40s, depending on your platform.

In an interview with Review Fix, executive producer Sean O’Brien said when asked how he’d like NBA Live 14 to be remembered, “…that we stayed focused and delivered on our vision that NBA LIVE 14 is great basketball video game for the Xbox One and PlayStation 4. If we do that, I feel we’ve made progress in returning the NBA LIVE franchise and establishing a strong foundation for the future.”

When asked on Twitter if Live 14 had a chance against NBA 2K14, O’Brien answered, “of course.”

Reading these quotes, one of two things must be true: Either EA knew they were sitting on an absolutely horrible game and people promoting it publicly were lying about its condition or, perhaps worse, they actually thought the game was good.

Neither of the above scenarios promotes the idea that the future of the EA basketball product actually rests in viability and any future efforts, if there are to be any, must have radical differences to how the promotion and expectations of the game is handled.

The truth is, the act of trying to be authentic and real with fans has to go away, replaced by what is actual and real authenticity. EA cannot say or imply they are releasing a great basketball game which can compete in the marketplace if the game you are producing is simply not going to make it there.

EA’s number one task this year was to release a product which manages to build trust with what would be their future core audience on the new generation of consoles — one could make the argument, compellingly, that EA not only didn’t do that, but they actually have irreparably ruined trust forever when it comes to their basketball product.

If NBA Live is to have a future as a series, one thing has to happen and it has to happen quickly — there has to be an open and honest dialogue about the game like we’ve never seen before from EA on any previous product. Consumers have to be let in to the entire process, and we have to see the game being built — and we have to see the current mess fixed.

The only way EA is going to gain enough trust to have anything more than a few misguided parents plopping $60 down on this game next year is to get people involved like never before in a AAA title. Anything less and people are simply not going to trust the company’s basketball efforts.

Mismanaged Foundation

Perhaps the most puzzling move of the entire EA Sports Basketball debacle was the series of decisions after the release of NBA Live 10.

In NBA Live 10, EA Sports had just released a product which not only competed but in many ways bested 2Ks effort that same year. Everything seemed to finally be working right, and EA basketball was on track for a better tomorrow.

And gamers? Well gamers were set to enjoy what was going to be a fantastic future of basketball gaming.

The answer to that successful year, of course, was to completely scrap the game, the name, the foundational gameplay and start all over — at least, that’s what EA chose to do.

One has to wonder what led to those sorts of decisions being made after NBA Live 10 had such a successful release — it’s not the first or only time a company has done something as foolish, but such decisions are usually made out of desperation or legal position weakness, not from strategically minded and confident positions that EA should have found themselves in.

Think about it this way, had NBA Live 14 been built off of the NBA Live 10 engine, this year’s game could probably have done no worse than a 60% on Metacritic. Theoretically of course, but it's hard to imagine such a solid game which improved visuals and some subtle gameplay enhancements not getting received warmly by at least some.

Such a game was exactly the type of effort Live needed to produce too. Instead, from what we know, the series has been scrapped and code based dumped no less than twice since the last NBA Live release in late 2009.

This mismanagement has set the product back valuable years on getting the core basketball experience right while the competition continues to refine even the finest parts of the game of basketball.

As I said earlier in this column, NBA 2K14 isn’t so good that competition is not needed — and now with Live 14 releasing with so many fundamental basketball gaffes — one has to wonder where any of the old Live 10 code went off to.

NBA Live product has to develop a competent foundation which can be built off of for the game of basketball. This process has to start immediately with important and much needed fixes to their current product which our own Jayson Young has outlined in the How To Fix NBA Live 14 article.

Mismanaged Vision

There was one common thread between NBA Elite 11 and NBA Live 14: both were banking on a dribbling engine being the thing which made gamers want to play their product over the 2K series.

And while yes, dribbling is an incredibly important piece of basketball — Live 14’s execution of a new dribbling system is actually inferior to 2K14’s improved dribbling mechanics. Focusing on such a narrow window of gameplay to best the competition on, and then losing in that small area is a recipe for disaster (which Live 14 currently is).

And granted, I’m writing this piece from the comfort of my home as a gaming and sports journalist, but the vision behind Live 14 and the Live series in particular, has been horribly flawed over the past several years.

Live 14 does something incredibly well, it has an amazing amount of strategic depth which could easily be leveraged if a competent game of basketball could be played on the court. Another thing Live 14 could have leveraged was an easier to pick up and master game of basketball — instead the game was perhaps more convoluted than 2K14 when it comes to mastering the intricacies of the game.

Even Ultimate Team feels mailed in with Live 14, with scant features compared to other offerings from EA.

Going forward, NBA Live can have a future but developers have to bring a vision which matches what is already in place. The game’s focus on strategic depth is something which should be expanded upon, but going forward the game has to find a way to differentiate itself from 2K14.

Becoming even more complex and convoluted is not the answer. I believe the game would benefit from a simpler approach with controls to allow the game to appear to play a much better game of basketball.

It is very possible the intense effort to try to get so many different controls and transistions perfect led to the gameplay being unnecessarily complex and thus the focus of development with the on-court action was so diffuse that we didn’t get a solid core of basketball.

If Live 15 exists, the game needs to be simplified and it needs to see the strategic options expanded upon in a way which guides the gamer into and through the in-game strategic options.

Live 15 will have to deliver a game which plays the basics of basketball well along with strategic depth which the game not only explains but actually presents in a compelling manner, there would be an angle EA could run with on the court.

Ultimately, the answer in establishing a vision for the NBA Live series is a simpler game of basketball which literally is built for fans by fans. Which brings us full circle.

The Future of EA Basketball

It’s simple: EA has a lot of fixes and about faces to do and a lot of medicine to take in order to secure a future in basketball.

An open and honest discussion about where the series is and where it is heading is the best possible course of action. At this point, you will gain more consumer goodwill by that than you will lose strategic advantage over the competition.

It is 2013, almost 2014. Openness and honesty, as well as authenticity and access are rewarded by consumers by loyalty when it comes time to check out. Imagine if fans were allowed access and an open window into the Live 15 development cycle and we were all updated on what was worked on and what the team is up to. Imagine what kind of good will could be created if at the same time, we were shown how the developers were real NBA fans who actually love basketball.

NBA Live has to be considered a desperate endeavor at this point — meaning that the company has literally nothing to lose if it is committed to delivering another basketball product.

I am not willing to give up on the Live franchise, as I believe the more sports games we have on the market, the better we all are. I also believe there is room for a second basketball title, but that opening comes with an expiration date which is approaching fast.

Doing things the traditional way isn’t going to result in EA basketball being viable in the future. No matter what EA does, they are not going to succeed with NBA Live 15 if they simply do what they've always done and control the conversation and have it be a one way conversation.

I see little way for the game to improve enough to justify that approach and what little trust potential fans had is now gone after the disastrous NBA Live 14.

To be cliche for a second: desperate times do call for desperate measures — and doing things radically different with a theoretical NBA Live 15 might be so crazy, it just might work.


NBA Live 14 Videos
Member Comments
# 61 23 @ 12/09/13 12:37 AM
Quote:
Originally Posted by Boilerbuzz
I disagree man. I think EA is hell bent on at least one last go at it.

Agreed but that's the premise of the article. If the game remains like this its over and done with for good.

A 2nd sub par effort smashed in reviews no matter how you disagree with it or say they dont matter...the youtube dudes will toast it and thats pretty much what willbe a wrap

Galaxy Note 2
 
# 62 goofyballer @ 12/09/13 03:32 AM
Quote:
Originally Posted by WTF
I've got a clip of 2k14 that the CPU got on their rubber band, I'm going to score no matter what you do, where they drove and dished the ball through... THROUGH the crotch of 3 of my defenders in the paint, and then THROUGH the hand of my attempted block, only to score. That's not a good game. That's a scripted game.
...
I played 2k12, 2k13, I'd say for about a month. I can't take any more of the scripted style of gameplay.
Are you seriously suggesting that in 2K, the game will determine when it wants the CPU to score and just magically make all its passes/shots succeed on that possession with nothing you can do to stop it???
 
# 63 Earl1963 @ 12/09/13 09:02 AM
Regardless of poor reviews, I like this game quite a bit more than 2k. And I hope the negative reviews don't sway EA to try and make this game like 2K. Just keep improving on what you have EA.
 
# 64 El_Poopador @ 12/09/13 09:14 AM
Quote:
Originally Posted by Ace1259
I think people that desperately want to defend the game take a look at it's bad graphics and just make it up in there heads that because the graphics are so bad that the gameplay MUST be something special.

When that's just not the case.

They also boast about how the game has a learning curve and they either don't or won't acknowledge why that is. It has such a steep learning curve for all the wrong reasons. It's not because of how effectively the game represents real basketball, it's because of how slow and unnatural the players move and interact with each other. I liken it to that Superman game on Nintendo 64, that game was excessively difficult with a rigid learning curve and that sure as hell wasn't because of how good it was. It's actually kind of funny listening to people brag about how hard it is to learn the game not knowing that they're effectively aiding in arguments against the game.

It's astonishing how a game this poor in quality can continue to be determinedly defended when the people that made the game themselves are giving out public apologies. That don't happen to good games.
if you read the letter they never say its a bad game. they say they realize that people are having a hard time grasping the controls and they know the graphics arent great.

my issue with what im reading is that people are saying it doesnt resemble nba basketball but no one is offering any reasoning aside from "it looks like a ps2 game!"

the biggest thing im looking for in a basketball game is intelligent ai. i see a lot of it in live 14. i also see a lot of poor decisions from the ai but for the most part it does a good job. i see good spacing between the players. i see intelligent rotations. i see players moving without the ball to actually help the ball handler rather than moving just to be moving. that is the essence of nba basketball.

obviously the game has a long way to go. it definitely needs to improve on the graphics/player movement front. there are also a lot of areas where the ai needs improvement. the presentation and commentary needs a lot of work. but this game does a lot right. its also the first iteration for a new team. so im not expecting perfection out of the gate.

i just hope they continue with what theyre doing.
 
# 65 WTF @ 12/09/13 09:17 AM
Quote:
Originally Posted by goofyballer
Are you seriously suggesting that in 2K, the game will determine when it wants the CPU to score and just magically make all its passes/shots succeed on that possession with nothing you can do to stop it???
Yes, that's exactly what it is. I'm not the only one.

Next Gen CPU Cheating is Amazing

Plenty of these types of moments:

https://www.facebook.com/photo.php?v...30994490740309

Goaltending? Nope. Was it called? Yep. It was after I stopped 3-4 instances of cheese that they were "supposed" to score. But that's for another thread. I'll be uploading the video that I took of the ball morphing through my defenders momentarily as well.

But back to NBA Live looking radically different. No matter what everyone else says, if you aren't playing the game in it's current state (NOT when the game released, NOT NBA Live 10) then you aren't seeing the game as it is today.

Dre, Sure, Synegy was implemented in NBA Live 10 and you had to do a ton of edits. What myself, and SEVERAL other members here are saying, is that you don't need to be doing those edits THIS YEAR. Yes, perhaps Synergy wasn't as evolved back in 2009 when Live 10 released. But THIS YEAR, it is a different animal. I don't feel the need to edit ANYONE thus far. The games that I'm playing are playing like I would expect to see on TV. That's not to say, that if I doubleteam Durant and/or Westbrook, that they will not find another option for the score, they will, and you'd expect them to. They will find the open man, but if you play them man to man D, expect to be hitting their spots.

If you all don't want to give it a shot, that's cool. I get it. The demo blew, hard. I get it. I don't expect anyone to run out and buy it. We've all been burned before. Am I glad I got the game? You bet.

The ONLY thing I'm wanting right now is the ability to edit accessories, sig shots/dribbles, and that's about it. I don't need to edit player ratings. I don't need to alter any sliders thus far.

I have a counter to everything that the CPU AI throws at me, if I'm smart enough to use it. I don't have random generic Points of Emphasis that people still don't know what they do. I have the ability to custom tailor an attack for each individual player on the opposing squad.

Do you think in the locker room, a coach is going to say, here is our point of Emphasis for this quarter, Play Physical. No, he's going to get up into his guys and tell them to Deny Kobe the Ball, Front Pau Gasol, double in the post if Pau gets it, play weak on the backside and slide over for help defense. Stick Nick Young, don't let him get space. Sag off of Steve Blake (injury), make him beat us from the outside, don't let him penetrate. You have the option to do that in this game. And, it works!

Points of Emphasis, Limit Perimeter Shots. What happens in reality, somehow, it causes my guys to come and double team someone with the ball on the wing, that I can't cancel out of, and the CPU kicks it to an open man in the corner.. For a Perimeter Shot.

If you fellas are happy with that type of ball game, then that's fine. I will applaud EA for everything that it's doing, sans the graphics. If this game came out swinging with the graphics of NBA 2k, or better, and with a tutorial/practice mode, you'd see a LOT more guys on the forums over here. But it doesn't look next gen. It's not pretty. But it plays a damn good game of basketball.
 
# 66 Earl1963 @ 12/09/13 09:26 AM
I said this a million times already. The Pick & Roll is a thing of beauty, and basketball ain't basketball without it. Love the half court sets in Live, makes me feel like Chauncy Billups, a coach on the floor. The game lacks fast breaks but it more than makes up for that in the half court game.
 
# 67 Boilerbuzz @ 12/09/13 09:31 AM
Quote:
Originally Posted by goofyballer
Are you seriously suggesting that in 2K, the game will determine when it wants the CPU to score and just magically make all its passes/shots succeed on that possession with nothing you can do to stop it???
No, he is not suggesting it. He's straight saying it. Dudes have been crying this for a while, even though it's been debunked.


Sent from my iPad using Tapatalk HD
 
# 68 El_Poopador @ 12/09/13 09:33 AM
Quote:
Originally Posted by 23
This game looks like something that should've been released 3 or 4 years ago not matter what kind of pink elephant is in the room about it. Either EA knew something was wrong with it because they hid is just like they did Elite and with Live 2007, or they thought this game was good enough to make sales to sustain the budget and that's even scarier.
you just said exactly what the issue is. it LOOKS like something that shouldve been released 3 or 4 years ago. do you know why they didnt release gameplay videos? neither do i. but i would guess it has something to do with people judging games on how it looks more than anything else. and when you are only watching videos that is more or less what you are going to do. it clearly cant compete on a visual level. so gameplay videos dont help the cause when people will take one look at the graphics and say it sucks.
 
# 69 WTF @ 12/09/13 09:40 AM
Quote:
Originally Posted by Boilerbuzz
No, he is not suggesting it. He's straight saying it. Dudes have been crying this for a while, even though it's been debunked.


Sent from my iPad using Tapatalk HD
http://www.operationsports.com/forum...g-amazing.html



Debunk this. The game was determined to score. It was a minute and a half left, I was up 3, it's this games way of staying close. End of Story.
 
# 70 El_Poopador @ 12/09/13 09:45 AM
Quote:
Originally Posted by Boilerbuzz
No, he is not suggesting it. He's straight saying it. Dudes have been crying this for a while, even though it's been debunked.


Sent from my iPad using Tapatalk HD
its been debunked even though he just posted proof? i saw another video on another thread showing the ball going through the same guy twice on the same play to let lebron score. so how is it debunked when there is video evidence? ive seen plenty of it too especially when the cpu ballhandler changes directions 5-6 times in a row in the paint until you eventually slide off him.
 
# 71 WTF @ 12/09/13 09:49 AM
Quote:
Originally Posted by El_Poopador
its been debunked even though he just posted proof? i saw another video on another thread showing the ball going through the same guy twice on the same play to let lebron score. so how is it debunked when there is video evidence? ive seen plenty of it too especially when the cpu ballhandler changes directions 5-6 times in a row in the paint until you eventually slide off him.
Like this:

https://www.facebook.com/photo.php?v...79011921365904
 
# 72 El_Poopador @ 12/09/13 09:51 AM
Quote:
Originally Posted by WTF
exactly! lol.
 
# 73 Boilerbuzz @ 12/09/13 09:58 AM
Quote:
Originally Posted by WTF
Yes, that's exactly what it is. I'm not the only one.

Next Gen CPU Cheating is Amazing

Plenty of these types of moments:

https://www.facebook.com/photo.php?v...30994490740309

Goaltending? Nope. Was it called? Yep. It was after I stopped 3-4 instances of cheese that they were "supposed" to score. But that's for another thread. I'll be uploading the video that I took of the ball morphing through my defenders momentarily as well.
I'm confused. Didn't you say you only played five minutes then turned it off? I saw your videos of 2k. It's weird how you only post issues of that game and none for Live. Really.

Passes warping through defenders in Live? Yep. Quite often. And not just through legs. Through chests.

Pass catching animations that screw your team? Oh yeah. Sliding them out of bounds. Killing fast breaks to make them STOP. Not just slow down, but stop.

Goal tend calls that are not made that should be.

My point isn't to tear down Live. I'm saying that you're going out of your way to praise Live and out if your way to rip the other game and it's seems like a vendetta. It's really uneven.


Sent from my iPad using Tapatalk HD
 
# 74 Earl1963 @ 12/09/13 10:01 AM
Quote:
Originally Posted by WTF
http://www.operationsports.com/forum...g-amazing.html



Debunk this. The game was determined to score. It was a minute and a half left, I was up 3, it's this games way of staying close. End of Story.
That actually happens a lot in that game. But I ain't going to to deep into that since this tread is about Live.
 
# 75 Boilerbuzz @ 12/09/13 10:01 AM
Quote:
Originally Posted by El_Poopador
its been debunked even though he just posted proof? i saw another video on another thread showing the ball going through the same guy twice on the same play to let lebron score. so how is it debunked when there is video evidence? ive seen plenty of it too especially when the cpu ballhandler changes directions 5-6 times in a row in the paint until you eventually slide off him.
How in the world is that proof of comeback logic? You guys argue like children. Show me how this is proof that the AI just decides to BUG, and you get this as a result. The video is evidence of a collision issue. The same issues Live has, by the way!


Sent from my iPad using Tapatalk HD
 
# 76 Boilerbuzz @ 12/09/13 10:09 AM
Quote:
Originally Posted by WTF
Nice. So much wrong with that video. No one with a brain will say the game is perfect. However, bringing this back on topic, are you really trying to say you don't get this in Live? If you are really going to say that, I'll go away. There would be no point in discussing anything further with people willing to lie.


Sent from my iPad using Tapatalk HD
 
# 77 WTF @ 12/09/13 10:15 AM
Stop with the Children talk Boiler. First and only warning. Have I or anyone else argued that your opinion is like that of a child? Again, attacking other posters won't be tolerated.

To discuss your points, I had a pass bounce off of my own teammates head in Live. Didn't warp through his head to get to the intended recipient. I have not once seen a pass warp through any portion of my teammate or a defender. The worst clipping that I have seen, is a guys arm going through the rim on a swat attempt, or hand going through a player during the "contact" animations.

I've not once had a goaltending issue. I'll try to intentionally swat some balls that'll be goaltending my next go around to see if that's an issue.

If you'd re-read my posts, the last time I played was for 5 minutes, then turned it off. That particular play occurred a week or two back. Stop twisting others words in effort to support an argument.

https://www.facebook.com/photo.php?v...87708941500215

This gem of a play occurred during my last attempted play through. The game warps my defender out of play, makes him attempt a steal when I was just sticking with my guy. You can't tell me that is something you'd see in the NBA. That's the play that made me turn off the game.

Again, if you don't like the game in it's present state, that's fine. It's not for you. The game HAS changed since release, and since you received early access to the game. The point I make is, I shared your sentiment upon the demo's release. It was a turd. If I had to go back and play it like it sat then, I would not play it for a quarter. The game HAS changed, for the better.

Is it perfect? Nope. And I continue to reiterate that it does have it's animation flaws. It's graphical oddities. But that's not what my statements are about. The gameplay under the hood is good. If you don't see it, great. There's another title out there for you. I'm not going to sit here and tell the EA devs to make a game that mirrors NBA 2k14, when that game has let me down more than any other 2k game yet to date.

I want EA to realize that if they would have made more fluid animations, and a "prettier" game, alongside with releasing a game that's ready to play with Synergy kicked in then it would not be getting beaten to death. Check out FLIGHT's opinion. We both thought the game sucked upon release. Different tune now.

But to come in and challenge our statements saying we sound like children, won't be tolerated. Keep it civil, no attacking mine or any other posters mindset.
 
# 78 WTF @ 12/09/13 10:18 AM
Quote:
Originally Posted by Boilerbuzz
Nice. So much wrong with that video. No one with a brain will say the game is perfect. However, bringing this back on topic, are you really trying to say you don't get this in Live? If you are really going to say that, I'll go away. There would be no point in discussing anything further with people willing to lie.


Sent from my iPad using Tapatalk HD
Then you can go ahead and go away. Are you sitting with me during my playthrough of Live? If you aren't, then you probably shouldn't assume anything that I'm seeing.

If I was seeing the same thing in Live, I wouldn't be sitting here playing the game. I've seen the videos early on of the guy running in circles in the key. It was terrible. The point remains, I have not seen it. If I did, I'd be done just the same.

If it gets to the point where all games are using that type of junk to keep a game close, then it's time for me to quit gaming as a whole. I've not seen it in Live thus far. I see it every time I start up the other game.

If it happens, and the EA devs start sliding things like that in my game through updates, you'll hear me be just as vocal about it. I shall picket just like the rest of you.
 
# 79 NoTiCe_O @ 12/09/13 10:40 AM
Quote:
Originally Posted by Boilerbuzz
Master Jedi, again, I don't feel the need to constantly post why I like or dislike a game. "Wow! The more I play it, the more I love it. It's just so deep! Blah blah blah!"

Hey, did you forget who you're addressing? I'm the one that saw it at E3. I'm the one that got it before ship date. Four days before most of you Jedi here! So kill the sheep talk, dude. You don't know anything about how I form my opinions.

Frankly, I'm not going to respond to the rest of your post. It is full of the same Jedi assertions that have no details or examples to back them up. Not to mention the laughable comparisons to Street Fighter and 2K. No, I won't accuse you of working for EA or any of that other stuff. Why? There are thousands of rabid fans out there willing to eat up anything their favorite game shovels in their face. I'll just say this; all I want to hear are the details. You guys keep repeating the same thing, waiting for the brainwashing to kick in. I want to hear details. See evidence. Not clunky highlight videos that could be ripped apart at a moments notice.

So, I ask again - what are you seeing exactly that leads you to the conclusion I asked you about? It was just a question. Why so much resistance to actually answering it?
Sheep talk? Lol. Sheep follow the masses, in what situation do you see everybody praising Live. Honestly 2k has the sheep that will defend their game no matter what, if anyone's praising Live it's because they're brave enough to do so. Far from a sheep.

It's really nothing new that you decide not to respond to the part of my post that actually holds value so I don't mind. You said you want details, well I mentioned some and you just ignored it. I actually answered your question also, resistance free. Fact remains that skill runs the court in Live, not cheese or any exploitable animation. Another thing I've noticed is that if you don't have a solid grasp on basketball strategy then Live actually might be over your head.

Overall, just enjoy what you enjoy man, if someone has a different opinion so what, it's no reason to bash him. I just sincerely hope the Live team sticks to the formula they have and just piles everything they need on top of the foundation they've already set. (Plus an in depth tutorial/training school mode.)

All I'm saying.
 
# 80 WTF @ 12/09/13 10:52 AM
Yep, and I stated, when I.... I.... I see it, then I'm done. Look at the date on his video. There have been 2 bug fixes since. If you all don't want to play it, that's fine. I've never in my life seen people so predicated on trying to tell someone who enjoys something, that they shouldn't enjoy it.

For your guys' sake, I dislike the game. You all can rest easy.
 


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