Home
PES 2017 News Post


The PES 2017 demo is available now for Xbox One users, weighing in at 3.3 GB. Queue it up right here.

UPDATE: The demo is now available on PlayStation 3 and PlayStation 4.

Play a few matches and post your impressions!

Control Reality in Pro Evolution Soccer 2017 with the demo, and experience these new gameplay features:
  • Real Touch – Players control the ball in unique ways based on where and how you control them
  • Authentic Visuals – Player models, lighting, crowds, pitch and stadiums totally revamped
  • Adaptive AI – For the first time in a football game, the AI will learn how you play and adapt accordingly
  • Natural Player Movement – Hundreds of new animations have been added to bring the players to life
  • Goalkeepers – Keepers see a great jump in their quality, through added motions and animations

Game: PES 2017Hype Score: 9/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox OneVotes for game: 10 - View All
Member Comments
# 321 tilburylfc @ 09/06/16 01:45 PM
Quote:
Originally Posted by nunogomes
I will try to help in a few of your points:

About the reaction: i think itīs related to the -1 game speed you are using and of course, you also have to adjust to something very present in the game, inertia. But try to play in normal speed for a bit, get used to it and then if you want, change it to -1.

To keep possession: you can shield the ball (R1 without moving the left stick), but you can also press R2 to face the goal and get your ball really close to your feet. Try it while you have the ball on your defense and get used to R2.

Skill moves (select Auto-Feint in the controller settings) works like this:
Move the Right-Stick in any direction, this will "pre-load" or "charge" the feint. Then, move the Left-Stick to the direction where you want your player to FINISH the feint. Believe me, it works perfectly.

To send players on a run, just click the Right Stick down while aiming with your the player you are controlling. You can have full control of the direction where the runner goes if you change the setting Teamate Control to manual.

The first touch mechanic, i havenīt fully understant it honestly... right now, i think itīs a ver simple thing like directing the way where you receive the pass, this was always present, canīt understand the fuss Konami did about this....
Thanks, this has definitely helped my gameplay.

I figured out my biggest problem, manual passing. My ai teammates just plain and simple play different. When I pass, it takes my player longer to realise the ball is passed to him than it takes the defender to react to the incoming pass. So the cpu gets a step or two advantage. I switched to semi assisted passing and have no issues.

Once I can fully control team tactics, I'm hoping I can fix the issue of defenders just running back, instead of actually marking forwards and mids during transition from off to Def.

Most infuriating thing is the almost inevitable "screw you we are scoring." nuer punched the f'ing ball into his own net on an unchallenged cross. Every match someone runs into a teammate or clears into the forwards face to setup the perfect chance to tie or win he game.
 
# 322 Gnemi @ 09/06/16 02:10 PM
Quote:
Originally Posted by Matt10
Here's another video of my thoughts of the PES 17 demo, in regards to whether or not ball physics - as great as they are - will be enough to make PES 17 a great game. How far can ball physics go, if players end up playing like robots?

It's funny, I was just getting ready to make a post about how wrong I was with regards to Barcelona.

I had mentioned that it was too easy to nick the ball of them. I'm not even sure, in retrospect, what was different about that particular game. I just played Arse - Barca about 10 times, with Level 1 assist, Superstar, -2 speed.

It was as you described, Barca pressed for the entire 90. Their pressure is truly obnoxious. I mean, it'd be one thing if I were playing as Derby and simply didn't have the class to make them pay the price for applying too much pressure. When Barca makes mistakes with pressure, whether it's a badly timed / missed tackle or double/triple teaming the press, Arsenal should have plenty of ability to punish Barca. In the demo with PES 17, I'm struggling to do that. Instead, it seems Barca can apply 100% intensity with their press and with relative impunity.

Early days and maybe I'll figure out some way of countering that, but it's an issue. And it looks ridiculous.

With all that said, at least with PES, I get the impression that they will play a LOT differently than, say, Burnley. I doubt the same will be true in FIFA.
 
# 323 Matt10 @ 09/06/16 02:16 PM
Quote:
Originally Posted by BL8001
And here is where we run into the problem with all sports games.

AI

Think about it, has any AI been created that is equal to Human Intelligence?

Kasparov beat Deep Blue.

And we expect any of these game developers to make a super smart AI?

I am not letting them off the hook, what I mean is this, you have AI, then you have difficulty levels.

Sadly these two things fight one another. EA is notoriously unbalanced with how their difficulty affects AI because they are so boost and dare I say it? script happy in regards to how they control the AI as you go from beginner to legendary.

On the easiest level in EA games the AI is helping you. As you progress through the difficulty the balance swings to suddenly your AI controlled teammates become idiots as the CPU gets more frenetic.

Konami does a similar method, all sports games use this AI method to varying degrees.

Konami is more level headed (IMO) because they DO NOT MESS WITH YOUR TEAM when they raise difficulty.

Now Matt, where you are on point but your experiment is flawed is because you are using Super Star difficulty. And yes I know, I know, lower levels do not provide enough challenge, I get it. But if you want to analyze AI you cannot do it on upper difficulties. It just doesn't work with the way sports AI is done nowadays.

In order to see how it behaves unbuffed you sadly have to stay on whatever level is the baseline.

In FIFA that is most likely Pro and in PES that is PRO.

I am not saying you have to play on this difficulty, but you have to understand and you know this, you have to understand that as you raise the difficulty along come the boosts to AI.

If the AI would become more intelligent as you progressed through difficulty levels we would have game of the year no matter what sports game it was.

Instead they just rely on the same old tired tropes of, cpu gets to the ball faster, cpu runs faster, cpu passes better, cpu shoots better, etc

It's just a ratings buff, not an intelligence buff.
Good post, man - definitely agree with you in regards to the progression of difficulty vs actual AI. I was actually playing on Top Player in the video, I should've mentioned that . You've seen my other streams (and my posts on this thread), will most likely see how Professional goes first, then test other difficulties. Regarding this video, it's to a broad audience - which is why I do not go into the depths as I usually do. What I plan on doing is releasing another video that goes more in depth - so as to compliment this one. As the channel starts to get a wide audience, and their level of understanding realism in sports games varies, I will be doing more "two-part" videos to compliment. I won't be doing my due dilligence if I do not use the difficulties that are more "global" in order to provide a relatable comparison. If I did a professional difficulty video, and discussed the shortcomings/advantages, then it would make sense to make the next video with the same template - if that makes sense.
 
# 324 phillyfan23 @ 09/06/16 02:18 PM
I wrote earlier from my first impressions that the cpu ai was largely unchanged and rarely crosses the ball....im glad to say i am so so WRONG. They cross at the right times and are varied in attack. The demo has really grown on me and i play on -2 speed with all manual controls top player. Exciting stuff. On -1, i can manipulate the cpu because of the higjer responsiveness even with average center midfielders. On -2 speed, you have to take your time and rely on passingg more than stick skills which is great, and at this level, the top dribblers stand out even more IMO.

Whats the biggest margin of victory for everyone here playing top player/superstar? 2-0? 3-0? Its tough to score


Sent from my iPhone using Tapatalk
 
# 325 nunogomes @ 09/06/16 02:22 PM
Quote:
Originally Posted by Gnemi
It's funny, I was just getting ready to make a post about how wrong I was with regards to Barcelona.

I had mentioned that it was too easy to nick the ball of them. I'm not even sure, in retrospect, what was different about that particular game. I just played Arse - Barca about 10 times, with Level 1 assist, Superstar, -2 speed.

It was as you described, Barca pressed for the entire 90. Their pressure is truly obnoxious. I mean, it'd be one thing if I were playing as Derby and simply didn't have the class to make them pay the price for applying too much pressure. When Barca makes mistakes with pressure, whether it's a badly timed / missed tackle or double/triple teaming the press, Arsenal should have plenty of ability to punish Barca. In the demo with PES 17, I'm struggling to do that. Instead, it seems Barca can apply 100% intensity with their press and with relative impunity.

Early days and maybe I'll figure out some way of countering that, but it's an issue. And it looks ridiculous.

With all that said, at least with PES, I get the impression that they will play a LOT differently than, say, Burnley. I doubt the same will be true in FIFA.
This (the bold part) didnīt really happened the last few times those teams met...

Just messing around with Arsenal fans!

Now, to counter this full out suicide press i can only think of spreading the team, play very wide so they canīt cover so much ground.

Also, LWF and RWF and not LFM or RMF should be better to counter this. In Mattīs video, for example, Corinthians plays very through the middle, this is the worst against a team that presses in that crazy way Barįa does on PES.
 
# 326 Gnemi @ 09/06/16 02:24 PM
I think what Matt is generally pointing out is that, tactics aside, Barca have been programmed to play...weird.

They seem like a herd of 12 year-olds who've been told to press or snipers in the stadium will shoot them. As a result, it just stops looking like football. I especially think it's odd when they constantly double, triple team, made worse because human teammates don't find the gaps and spaces left by Barca's silly aggression. It just looks cartoonish.
 
# 327 Gnemi @ 09/06/16 02:26 PM
Quote:
Originally Posted by nunogomes
This (the bold part) didnīt really happened the last few times those teams met...

Just messing around with Arsenal fans!

Now, to counter this full out suicide press i can only think of spreading the team, play very wide so they canīt cover so much ground.

Also, LWF and RWF and not LFM or RMF should be better to counter this. In Mattīs video, for example, Corinthians plays very through the middle, this is the worst against a team that presses in that crazy way Barįa does on PES.
Yeah, I know what you're getting at, but the way Barca apply suicidal pressure in the demo, *any* professional club should be able to counter because the pressure is fundamentally counterintuitive and would only be possible if Lance Armstrong was supplying Barca with his personal supply of PEDs.
 
# 328 Matt10 @ 09/06/16 02:32 PM
Quote:
Originally Posted by nunogomes
Im not with you in some points on this one Matt. For example:

We are very far from a game where CPU "Big Team" realizes itīs playing a small team and changes the tactic acordingly. No game past or present (and dare i say near future) had/has this feature and PES 17 is no exception.

You say, these are professional athletes, they donīt need to be told every step by tactics... i see your point of course, but again, we are very far from "that" game.

I agree with you when you say PES community sees a flaw and always attributes it to tactics or form arrows and says this is easy to fix. But, itīs the same with sliders in FIFA. We had for two years straight 2 threads with FIFA sliders with almost 1000 pages and in the end, i think we would all agree the game is only marginally better than default. PES is the same, the game will be better with edited tactics but it wonīt make the CPU change tactics based on the opponent, for example.

I see this video more as a "generic AI problems in football games" and not so much as PES specific problems video (hope im making myself clear! ).

Oh, and watch the stats, Superstar may put Barįa players running around chasing the ball like crazy and giving you space, BUT... you had 1 shot the entire game (not even on target), so... that looks like a pretty "difficult difficulty".

Keep those videos coming!
Hi Nuno!

Agree with you regarding FIFA, it was especially frustrating receiving as many gameplay updates that kept us further and further away from the proper base.

I completely understand what you mean about generic AI problems...to a point. Instead of looking at FIFA v PES, let's look at the older titles such as early as PES 2011. Specifically, and what will be in the next video, look at player rating/values as an indicator to what tactical adherence has created in the past and present. As the "founder" of global editing in PES, I can't help but look into the player ratings as being the culprit for what we see now.

There are some key player ratings that are no longer in the current PES, that made up the proper composition of a player - that actually allowed the players to vary their adherence to tactics, or overall teamwork. You guessed it, that value was "Teamwork" (there was also "Chemistry" in previous games).

Look here for Messi in PES 16 - http://www.pesmaster.com/l-messi/pes-2016/player/7511/

- No mention of "Teamwork", or "Chemistry"

Instead we have Attack/Defense Prowess:

Quote:
Attacking Prowess:
The Ability to be involved with goal scoring chances (appropriate positioning when attacking, fast reactions to loose balls, getting into the right places for crosses).

Defensive Prowess:
The ability of defending by predicting the pattern of play. It includes how good his reactions are based on intelligent reading of the game when defending, rather than his physical reactions.
Now here Messi from PES PES 13 - http://www.pesmaster.com/messi/pes-2013/player/7511/

- Teamwork value of 83

To go into it deeper, see here, the "NexGen Pes Stats" - http://pesstatsdatabase.com/forum/vi...p?f=11&t=35306

And the "Old-Gen Stats" - http://pesstatsdatabase.com/forum/vi...p?f=11&t=27818

Quote:
Teamwork

Teamwork relates to supportive off the ball movement. A player with high Teamwork (Xavi, for example) supports their teammates by moving around the field, making themselves available for potentional passes. Additionally, in the case of defenders, Teamwork effects a player's ability to work with his defensive teammates as a unit.

Teamwork is not, despite previous beliefs, at all related to how good of a playmaker a player is.
So instead, the NexGen PES Stats have consolidated the likes of Teamwork, Menality, Tenacity, Chemistry, etc - into the value of "Prowess". Attacking/Defensive Prowess is the reason we are getting the game the way it is in this current gen. There is no more truly identifiable stat that controls the adherence level to the tactics, or even the nature of a game is played. It's all "under the hood" now.

One last point, the Attack/Defense ratings of old, is different than the Attack/Defense Prowess. I still highly believe the Prowess values are purely cosmetic, or an addition/subtraction, of the OVR value. The best way you can test this is load up PES 13 (or older), lower Attack and raise Defense. Play a ML, finish the match, go in and see the CPU scores. In PES 13 (or older) you will see very low scoring, in PES 16 you will see them completely untouched, there will be a range of scores.

Thanks again for watching the video, Nuno - I love your input, man. Always have. My mind sometimes thinks too fast for my mouth/keyboard, so it helps me regroup my thoughts when we all get into these discussions.
 
# 329 PAPERNUT @ 09/06/16 02:49 PM
I just wonder how much the shortened demo time may have some effect on a lot of these issues you guys are mentioning. If it has any...Guess we will know more in a week.
 
# 330 nunogomes @ 09/06/16 02:53 PM
Quote:
Originally Posted by Gnemi
Yeah, I know what you're getting at, but the way Barca apply suicidal pressure in the demo, *any* professional club should be able to counter because the pressure is fundamentally counterintuitive and would only be possible if Lance Armstrong was supplying Barca with his personal supply of PEDs.
I wish Lance Armstrong would suplly Barįa in PES, because maybe that would remove the thing thatīs annoying me the most playing against Barįa (itīs no the pressure): Messi or Suarez are subbed waaaaay too many times.

They probably tire out quickly because of pressure and i hate that honestly. Itīs super rare to see Messi or Suarez subbed in Barįa, but in PES i see it too frequently to my liking...

Quote:
Originally Posted by Matt10
Hi Nuno!

Agree with you regarding FIFA, it was especially frustrating receiving as many gameplay updates that kept us further and further away from the proper base.

I completely understand what you mean about generic AI problems...to a point. Instead of looking at FIFA v PES, let's look at the older titles such as early as PES 2011. Specifically, and what will be in the next video, look at player rating/values as an indicator to what tactical adherence has created in the past and present. As the "founder" of global editing in PES, I can't help but look into the player ratings as being the culprit for what we see now.

There are some key player ratings that are no longer in the current PES, that made up the proper composition of a player - that actually allowed the players to vary their adherence to tactics, or overall teamwork. You guessed it, that value was "Teamwork" (there was also "Chemistry" in previous games).

Look here for Messi in PES 16 - http://www.pesmaster.com/l-messi/pes-2016/player/7511/

- No mention of "Teamwork", or "Chemistry"

Instead we have Attack/Defense Prowess:



Now here Messi from PES PES 13 - http://www.pesmaster.com/messi/pes-2013/player/7511/

- Teamwork value of 83

To go into it deeper, see here, the "NexGen Pes Stats" - http://pesstatsdatabase.com/forum/vi...p?f=11&t=35306

And the "Old-Gen Stats" - http://pesstatsdatabase.com/forum/vi...p?f=11&t=27818



So instead, the NexGen PES Stats have consolidated the likes of Teamwork, Menality, Tenacity, Chemistry, etc - into the value of "Prowess". Attacking/Defensive Prowess is the reason we are getting the game the way it is in this current gen. There is no more truly identifiable stat that controls the adherence level to the tactics, or even the nature of a game is played. It's all "under the hood" now.

One last point, the Attack/Defense ratings of old, is different than the Attack/Defense Prowess. I still highly believe the Prowess values are purely cosmetic, or an addition/subtraction, of the OVR value. The best way you can test this is load up PES 13 (or older), lower Attack and raise Defense. Play a ML, finish the match, go in and see the CPU scores. In PES 13 (or older) you will see very low scoring, in PES 16 you will see them completely untouched, there will be a range of scores.

Thanks again for watching the video, Nuno - I love your input, man. Always have. My mind sometimes thinks too fast for my mouth/keyboard, so it helps me regroup my thoughts when we all get into these discussions.
Yeah, i remember that teamwork value! Sorry itīs gone, it would be useful...

Right know i think that in Barįaīs case, Konami over did things! They tried to show it like "Hey look! Look how we made Barįa play like Barįa", except they over did it, and now it doesnīt look like Barįa, it looks like a Barįa on steroids...
 
# 331 KG @ 09/06/16 03:19 PM
Some great discussion in here fellas!

Regarding Barca, that's how they are in real life though. They subscribe to the 6 sec rule (after losing possession they MUST win it back within 6 secs or they drop into formation). It's why generally counter-attack focused teams (or teams that switch to that mentality) are the only one's to really have success vs them (2014 Real, 2012 Chelsea, Atletico). They also push so many #'s forward that they often have 2-3 players around the ball when in possession so when they lose it it's easy to swarm.

I've noticed that when playing them most of my matches are up & down because of their high pressure tactic which leaves their midfield over-exposed. When I'm playing with no assistance though, that press is lethal and I'm constantly just clearing the ball out of danger instead of trying to pass my way out of the back. I beat them for the first time this morning with Arsenal. They had 8 shots to my 2 (and 1 was from a FK) and I pretty much just soaked up pressure and tried to have 2 players around Messi and Neymar at all times.

In regards to tactics as a crutch, I'm guilty at times of that but my primary goal with tactics is to get different play styles by different teams. I hate repetitiveness, especially in video games when it comes to AI. It's why I prefer tactics to sliders BUT fully realize that a combination of both is the most we can ask for in a game.

Edit: Completely agree about those missing ratings Matt. I thought the old PES' had some of the best attributes in sports games. They really had an impact on the game and how you rated players.
 
# 332 kinfolk @ 09/06/16 03:39 PM
Quote:
Originally Posted by nunogomes
To keep possession: you can shield the ball (R1 without moving the left stick), but you can also press R2 to face the goal and get your ball really close to your feet. Try it while you have the ball on your defense and get used to R2.
"R1 without moving the left stick" doesn't work for me, the player doesn't protect the ball at all.

I saw the Bhatti and German guy youtube video in the other thread and they managed to dribble inside the box, I keep losing the ball all the time so I usually end up shooting from distance. Is there any video that explains how to control the ball? (Sorry for the noob questions)
 
# 333 phillyfan23 @ 09/06/16 03:58 PM
Just wondering, what was your biggest margin of victory against the cpu on top player or above ? Just worried that there is rubberbanding....up by 2 goals, and the cpu will at least score one back. Any 2-0 or 3-0 wins on the demo???


Sent from my iPhone using Tapatalk
 
# 334 elprez98 @ 09/06/16 04:05 PM
A couple more little things I love in PES.

1. The passing. When I turn passing assistance completely off, it is off. Then ball always goes where I expect it, whether it is a good pass or not.

2. Heading. If I have Metersacker and a cross is floated I don't have Messi or Neymar out jumping me. I mean driven crosses are of course a different story but height actually matters with heading and I can't say the same about the other game.
 
# 335 RoyceDa59 @ 09/06/16 04:08 PM
I really miss some those old stats especially Shot Technique and especially Team work those were key to really get some players to play close to lifelike before the introduction of "Player ID". I remember those days of playing PES 4-6 and frequenting one of my favorite sites back then Pes Stats Database and discussing ratings and formations, good times.

I will say that one thing this year version Konami has done a great job making teams play through their star players and it is present through every team in the demo, even on the national teams.

Quote:
Originally Posted by phillyfan23
Just wondering, what was your biggest margin of victory against the cpu on top player or above ? Just worried that there is rubberbanding....up by 2 goals, and the cpu will at least score one back. Any 2-0 or 3-0 wins on the demo???
I have had a few, 3-0 and 2-0 wins. My 3-0 win came on Top player against Boca using Arsenal though. But I haven't noticed any rubber-band AI, teams will press a lot when they are down or late in the match maybe that is what you are seeing. When I notice this I usually just switch to the Tiki-Taka Advance tactic.
 
# 336 papinho81 @ 09/07/16 05:58 AM
Nice video Matt as always!

I think tactics are very important in collective sports practiced at the high level in general and in football particularly.

Some teams made of average players manage to make it because of their well prepared and strong adherence to tactic while others teams made of very good players fail because of not well designed tactic for the team or poor adherence to it. One good example for the first category is Island during the last Euro. If they went so far in this tournament I think it is because they had a simple and well defined tactics with players that strictly stick to it. The reason why they collapsed against France was very likely because they were burnt. Last year Chelsea was probably a good example for the second category (might be more the adherence to the coach but in the end the result is the same).

So definitively in real life football tactic is very important but the adherence to it varies between teams and through time. I guess this is something very hard for developers to implement into a video game.



Based on the PES17 demo (didn’t play pes since pes4) it seems to me that tactics and the strong adherence to it is what brings teams personality into the game. Has Gnemi said I also prefer team personality due to strong adherence to tactic rather than no team personality and tactic marginally having an impact on the game.

To me the problem seems to be more that the “real life” team tactics have been poorly translated into video game tactic.

The example of Barcelona is the most striking. As you guys said their pressing is so insane! If you play with Barcelona you will have hard time recreating this insane pressure except if you use double or triple press square and you can be sure your opponent will punish any error with long ball in the back of the defense. So here it is clearly a matter of tactic but also mentality (double triple pressing) that I hope we will be able to adjust in the full game.
Also the formation of Barcelona is not perfectly appropriate for this kind of high pressing. In the demo PES assigned a wrong role to Busquets. In the game he is a CMF and it is why we see him so often up pitch. Sometimes in finishing position something that almost never happens to him in real life. In real life Busquets is CDM and his role, as a sentinel of the midfield (between the midfield and the defense either in attack or defense), is essential in the high pressure and possession tactic Barcelona uses. This is because he is able to offer a “safe” pass possibility by staying in that zone but also to cover the back of fullback when they are involved in the pressing. He is himself rarely involved in this high pressure phase in the opponent half. Playing myself with FCB, now I change Busquest role to CDM and it could be placebo but I think it has helped me to win game with FCB. Before that, I was losing most of my game with FCB because of long balls in the back of my defense.

Barcelona is not the only team with tactics poorly implemented. If you take the example of Arsenal with the offensive full back tactic it is very obvious when you start from your defense with the ball searching for pass possibilities that the FB are walking side by side with the LMF or RMF. Either the FBs are to high pitch or it is the midfielders that are too low. I think if we could assign these midfielders the role of winger it would help in that department.

Then, wingers that have been said to stay on the line (France for example) really stick a bit too much to the line while they could probably eat space better when the ball is on the other side of the pitch.

I love to play with Germany because I think this team has a really nice tactic implemented. They are so well positioned in defense and also move very well up pitch when you have the ball. I am not sure it sticks well to the real Germany tactic (I would say yes) but a great feeling of solidity transpires out of it.



Sorry for this long post. As a summary I would say tactics are very important in modern top level football. Players have to adhere to tactic in order to have a good coordination thus a team game. Tactic and strong adherence to it seems to be what gives team personality in PES17 demo. But, out of the box tactics are not well designed/tuned by PES. Hopefully we can adjust this in the final game.

Edit: Side note,
Have you seen any shot by the cpu above the cross bar? Because I didn't.
 
# 337 Bixer @ 09/07/16 07:50 AM
While I haven't played the previous few iterations of PES much, I'm personally glad that player stats such as 'Teamwork' are no longer there - seems a bit silly imo.

How well a player fits into a team/listens to tactics depends purely on the team/system they're in and how well they get on with their manager.

I don't think an arbitrary number should follow a player around at every club they join, leaving them destined to potentially be 'stubborn' no matter which team buys them or what setup they're deployed in.

You only have to look at Hazard already this season vs. last season to see how much such a 'number' would drastically change - it's not really feasible to have it set permanently in a game.
 
# 338 bredfan @ 09/07/16 12:05 PM
Quote:
Originally Posted by Bixer
While I haven't played the previous few iterations of PES much, I'm personally glad that player stats such as 'Teamwork' are no longer there - seems a bit silly imo.

How well a player fits into a team/listens to tactics depends purely on the team/system they're in and how well they get on with their manager.

I don't think an arbitrary number should follow a player around at every club they join, leaving them destined to potentially be 'stubborn' no matter which team buys them or what setup they're deployed in.

You only have to look at Hazard already this season vs. last season to see how much such a 'number' would drastically change - it's not really feasible to have it set permanently in a game.
If 17 is anything like last year there will be a "teamwork" stat in Master League. They called it "team spirit" last year.

If you changed tactics, formation, lineups, or brought in players that had differing strengths compared to your team tactics, that number would go down until you "acclimated" your team.

There was an easy way around it by just editing the team or players to suit your tactics, but it had a much more profound effect than I would have liked.

Like, even giving a starter a rest because they accumulated too much fatigue (Which is another problem with Master League. The way Fatigue is handled seems kind off off. But that's another discussion) and bringing in a rotation player would cause your TS to drop.

Again, not sure if it'll be in this year, but I'm sure even if they don't show you the value it'll be buried in there somewhere. It's an easy way to make games play differently.
 
# 339 papinho81 @ 09/07/16 02:15 PM
To continue on the Barcelona tactic discussion. It seems they only play in the game as they should (real life counterpart) when in defensive mode (sky blue level). Only then they produce a real possession play.
 
# 340 papinho81 @ 09/08/16 05:34 AM
Here is an interesting article explaining quite nicely Barcelona tactic and among things how Busquets has been "formatted" in la Masia since he is 8 years old to play the role he is currently having in the Barcelona tactic.

http://www.si.com/planet-futbol/2015...ampions-league
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.