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PES 2017 News Post


The PES 2017 demo is available now for Xbox One users, weighing in at 3.3 GB. Queue it up right here.

UPDATE: The demo is now available on PlayStation 3 and PlayStation 4.

Play a few matches and post your impressions!

Control Reality in Pro Evolution Soccer 2017 with the demo, and experience these new gameplay features:
  • Real Touch – Players control the ball in unique ways based on where and how you control them
  • Authentic Visuals – Player models, lighting, crowds, pitch and stadiums totally revamped
  • Adaptive AI – For the first time in a football game, the AI will learn how you play and adapt accordingly
  • Natural Player Movement – Hundreds of new animations have been added to bring the players to life
  • Goalkeepers – Keepers see a great jump in their quality, through added motions and animations

Game: PES 2017Hype Score: 9/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox OneVotes for game: 10 - View All
Member Comments
# 201 dubcity @ 08/28/16 12:47 AM
Are CPU teams who play long ball still broken? Last year they were easy to beat (regardless of the team talent level) because there was never a strategy to it, they would just hit it forward whenever they gained possession, resulting in an average pass accuracy of like 60%. Would have worked as a late game strategy down a goal, but it was a game breaker when the CPU played it as their default strategy the whole match.
 
# 202 C.J.S. @ 08/28/16 01:10 AM
Quote:
Originally Posted by dubcity
Are CPU teams who play long ball still broken? Last year they were easy to beat (regardless of the team talent level) because there was never a strategy to it, they would just hit it forward whenever they gained possession, resulting in an average pass accuracy of like 60%. Would have worked as a late game strategy down a goal, but it was a game breaker when the CPU played it as their default strategy the whole match.
i haven't seen this in 2017 demo
 
# 203 Matt10 @ 08/28/16 10:00 AM
Quote:
Originally Posted by Matt10
Yea, I've been playing professional for a while now. Had a big write up about it as well

It's not just demo, it's the issue stemming over from PES 2016. I'll have a video on this. Stay tuned
Here's the video:

 
# 204 Battle4MY @ 08/28/16 10:55 AM
Great video Mat. Excellent points.
 
# 205 Ac3way @ 08/28/16 10:56 AM
Play real football, there you see all kind of weird stuff and even watching top level football from tv. 🙂

I get what your saying and agree what you are showing, but i think overall game runs great from pointview of hardcore football fan. There is improvement to made, but looking for errors is bit pointless when we have probably best football game ever made. Of course not everyone has to like game, but i suggest to try enjoying PES 2017 even from it flaws.

My pointview comes from full manual controls and superstar difficulty. I havent even trying top player or professional difficulty at demo.

Edit. I liked to read that post from you about professional difficulty, can you show where is it?
 
# 206 Matt10 @ 08/28/16 11:21 AM
Quote:
Originally Posted by Battle4MY
Great video Mat. Excellent points.
Thanks, man!

Quote:
Originally Posted by Ac3way
Play real football, there you see all kind of weird stuff and even watching top level football from tv. 🙂

I get what your saying and agree what you are showing, but i think overall game runs great from pointview of hardcore football fan. There is improvement to made, but looking for errors is bit pointless when we have probably best football game ever made. Of course not everyone has to like game, but i suggest to try enjoying PES 2017 even from it flaws.

My pointview comes from full manual controls and superstar difficulty. I havent even trying top player or professional difficulty at demo.

Edit. I liked to read that post from you about professional difficulty, can you show where is it?
I do play real football, have played for years in high school, college and pro. No defender I ever met would attack that way. As an attacker, you make your decision based on what the attacking defenders are doing. You do not expect to be draped in coverage, even when the opponent has the ball and is controlling possession - it's illogical.

I'm not sure what deems "hardcore" football fan, but in my opinion - every element should be covered to be completely hard core. This positioning is far from football, let alone hardcore football. When has a DMF ever stayed that far back...in the attack...just so they can catch the lone striker on transition...when it's inside 20 minutes of a match. Please.

I love this demo, love where we're headed, but I'm not going to be in denial of it's faults. That's how they get better, just like anything in this world.

Here's the link to my professional difficulty thoughts: http://www.operationsports.com/forum...&postcount=149
 
# 207 elprez98 @ 08/28/16 12:02 PM
Quote:
Originally Posted by Matt10
Here's the video:





I don't know Matt.

I was playing quite a bit the other day and I've seen a CDM inside the 18, when I was already losing 2 or 3 to nil.

As a matter of fact, the video I posted earlier clearly has Busquets "Zidaning" me in the box along with Alves attacking on the wing, and ending the move with pass to Suarez for an easy finish.
 
# 208 Matt10 @ 08/28/16 12:29 PM
Quote:
Originally Posted by elprez98
I don't know Matt.

I was playing quite a bit the other day and I've seen a CDM inside the 18, when I was already losing 2 or 3 to nil.

As a matter of fact, the video I posted earlier clearly has Busquets "Zidaning" me in the box along with Alves attacking on the wing, and ending the move with pass to Suarez for an easy finish.
This is a consistent issue that stems from PES 16, it's not a one off or team specific. It happens for every team. The reason there is so much space, and the reason the CPU loves to pass the ball forward - and straight to an attacker - is because the defense isn't actually playing a zone. They're not playing a zone properly because they didn't attack properly in the first place. They never left their man in the attack, but they left him in the defense. Don't you see? It's a flaw in the system and understanding. I fear it's teaching people that this is how teams actually play IRL. The defense dictates what the attackers do, not the other way around.
 
# 209 Ac3way @ 08/28/16 12:50 PM
It' hard or almost unpossible to get all things right at football game. There is development to made at more dynamic positioning and attacking/defending. But it's not just fixing one thing, there is so many elements and little details to that. After that there is 95% players who dont understand football tactics and little details or dosent even want to know that kind things at videogame.

Also console power are at almost there limit. PES has been with FOX-engine much about tactics, rather than AI. Perhaps with new consoles like PS4 Neo we will see Konami take even more development to AI and even more fluid gameplay from AI. More organic and humanlike, there is the future for PES and Konami.
 
# 210 JimmyDeicide @ 08/28/16 01:29 PM
Matt is dead right , its hard coded into the players. Its either off or on doesn't seem to be any in between.
I never purchased 16 because of what i used to think was terrible defensive AI around the box where a defender would just ignore the threat and completely run away from you but you can see now it was probably just a change of possession and they where either hitting the defensive mindset or the attack mind set.
There needs to be an in between where they can recognize the immediate threat around them and react to that not where they should be positionaly..

If they can compress the field here the game would be epic.
Tell me this game right now isn't screaming for Fifa line settings.
I dont think changing player stats is going to fix it.

It will be interesting to see how the defense reacts if your tactic is gegen press.
What makes it more niggling right now is because when there is a break down in play and players are caught inbetween the AI is so good they see openings right away and will ping long ball over the top its really awesome to watch but we dont see it enough cos teams are always playing 3 sweepers if anyone remembers what they where Konami do.
 
# 211 BL8001 @ 08/28/16 01:40 PM
If you set marking and the cpu set marking correctly this defensive issue would be disguised more.

IRL Defenders do stay back. I see it all, the time, and they stay back with 3 at times even with only 1 striker threat.

Watching man city do it right now.

Now with an attacking rb or lb we should see rotation. If that player joins the attack, the remaining 3 should rotate to fill his empty slot.

Here is where marking correctly would make the difference. If the rb takes a slashing run forward and the possession is lost his immediate goal would be to locate his mark. Because knowing there are 3 back would mean his team was not in jeopardy if his mark was within marking distance.

Marking would also mean if you were marking the RM and he was down near his own penalty area then you can come down and join the attack while watching your mark.
 
# 212 JimmyDeicide @ 08/28/16 02:16 PM
Its not how many guys are left on defense its their gap control that seems off too me they just retreat to the 18 yrd box pretty much.
 
# 213 Matt10 @ 08/28/16 04:59 PM
Quote:
Originally Posted by JimmyDeicide
Matt is dead right , its hard coded into the players. Its either off or on doesn't seem to be any in between.
I never purchased 16 because of what i used to think was terrible defensive AI around the box where a defender would just ignore the threat and completely run away from you but you can see now it was probably just a change of possession and they where either hitting the defensive mindset or the attack mind set.
There needs to be an in between where they can recognize the immediate threat around them and react to that not where they should be positionaly..

If they can compress the field here the game would be epic.
Tell me this game right now isn't screaming for Fifa line settings.
I dont think changing player stats is going to fix it.

It will be interesting to see how the defense reacts if your tactic is gegen press.
What makes it more niggling right now is because when there is a break down in play and players are caught inbetween the AI is so good they see openings right away and will ping long ball over the top its really awesome to watch but we dont see it enough cos teams are always playing 3 sweepers if anyone remembers what they where Konami do.
Yeah, it's back to the same issues FIFA has, Compression and Decompression of the pitch. The issue here is that the width of the CB's proves that there is no true zonal marking - that should be a worry because with no zonal marking, means a man marking will be the focus, even on the attack. That is not how defending, or attacking, from defensive backs, works.

I do believe it's hard coded as I did try everything with PES 16, but they just don't budge. Even increasing the line height, lowering defensive prowess, increasing defensive prowess, adding on join in attack values, the works - they just don't budge away from the half, and they don't spread out far enough.

Giving up the defensive third the second there is a change in possession is the opposite of what a defensive line should do, especially against one attacker. This is why attackers in PES 17 demo will often find themselves able to turn and face goal with ease, and it can easily become an end to end match 70% of the time.

Quote:
Originally Posted by BL8001
If you set marking and the cpu set marking correctly this defensive issue would be disguised more.

IRL Defenders do stay back. I see it all, the time, and they stay back with 3 at times even with only 1 striker threat.

Watching man city do it right now.

Now with an attacking rb or lb we should see rotation. If that player joins the attack, the remaining 3 should rotate to fill his empty slot.

Here is where marking correctly would make the difference. If the rb takes a slashing run forward and the possession is lost his immediate goal would be to locate his mark. Because knowing there are 3 back would mean his team was not in jeopardy if his mark was within marking distance.

Marking would also mean if you were marking the RM and he was down near his own penalty area then you can come down and join the attack while watching your mark.
Yes, they do stay back, pertaining to tactics. I do not want every team to have the same look, but they definitely should not be perfectly aligned across the pitch. This isn't red-rover, lol. In addition, the CDM placed directly in front of the CB's - and along their perfect line, is a failed grasp on the actual role of a DMF, it's like an inverted sweeper more than anything lol.

It's purely down to zonal vs man-marking again. Some of the old code from PES 14, that worked its way into PES 15 and continued on into PES 16.

Yet again, it's another one of those things that would not even hurt the game a lick. It would improve it beyond measures, and enhance it to levels of absolute joy considering the physics this game has.
 
# 214 papinho81 @ 08/28/16 05:23 PM
I rejoin your on the defense positioning issue Matt, it simply doesn't feels natural.

I have a short video showing a very bad example of defending behavior from the CPU on super star. Athletico had a corner kick and I am counter attacking. The two athletico CB behaved like complete nuts.

https://www.twitch.tv/papinho811/v/86208316

The quality of the video is quite poor I am sorry but good enough to show the bad defending behaviour.

I think the problem is exactly due to what your saying Matt, defense try to mark their man and doing so they follow Giroud until they reach the penalty area.

It seems to me that the compression decompression issue is less apparent on super star than on pro simply because the teams seems more compact through out the pitch.

Wired enough, I do find super star easier than pro. Its seems easier to keep possession but also to steel the from the cpu. It is likely a side effect of the compression of the pitch.

Excepts that defending positioning and sometimes the "advanced" though ball that do not feel completely manual but also sometime random in term of power I am really enjoying playing the demo.

It is too bad this game has no slider to help the CB meeting the ST and sorting the marking thing, but overall for me the good sides of this game largely overshadow the mentioned issues. It would be great if it could be fixed, but I feel like I could live with it. This demo is so superior to fifa 16 in MANY areas that EA will have to come with something special to earn my 70 bocks.
 
# 215 Josam27o7 @ 08/28/16 06:03 PM
Quote:
Originally Posted by Matt10
Goodness though, guys. The space between the defensive line and attackers is starting to get to me. Defenders, including CB's, go past the halfway line IRL, they do not attack and defend at the same time - yet this is what happens in PES 17 demo.

From a positional standpoint, I'm a bit tired of the demo. From pure enjoyment of the ball physics, and player interactions, it makes me want to play more. In the end, I think it's time to put it down and just wait for the full version in a couple weeks.
Don't you think that they design it that way for multiplayer so the user has some outlet and doesn't feel consistently under siege. When playing the CPU you can close the space when the pass comes if you go quickly when it auto-switches. So it's not that bad.

Btw, if you play on superstar difficulty the space between the d-line and attackers isn't horrible because your midfielders push lower and eat the space so it's hard to get passes in.

Professional difficulty, from a cpu attacking standpoint is too easy.
 
# 216 C.J.S. @ 08/28/16 07:16 PM
7 0 10 camera angle manual passing is the magic formula for me.. You know i think Konami painted a beautiful picture but in order to see it default camera is to far away. You can defend and pass better at 7 0 10 camera...plus you'll enjoy the fighting for the ball more..

Trying to hold the lead...

 
# 217 L4velle @ 08/28/16 07:36 PM
Can't decide on default speed or -1. Will keep doing a Ranieri until I'm happy.

Sent from my SM-G930F using Tapatalk
 
# 218 BL8001 @ 08/28/16 07:37 PM
You know how in practice mode you can drag the ball around to where you want to practice a free kick?

One day a game will let us do that on goal kicks.

Noticed in your vid how the keeper had the ball just inside the corner of the goal box. Fifa has it in the same place.

Small thing maybe, but each game has the mechanic already in place to give us the freedom.
 
# 219 KG @ 08/28/16 08:00 PM
I'm split on this. On one hand I can def see the issue, especially in the Boca/River example but in the Arsenal (Ramsey) clip that's how I would want to defend and how Arsenal does a lot with Per vs teams that don't offer much by the way of counter-attack. What's throwing it off is that it's Ramsey, a player who loves getting forward as opposed to Coq who is the protection. To me at least, that's actually good dual CDM play minus the obvious role reversal.

I think it should all be tactics based instead of hard-coded to do one thing over the other. For instance:

Pep at Bayern and now City play a different variation of tiki taka than Barca. Both clubs use (used in Bayern's case) a 4-3-3 and when in possession. Bayern/City push their FBs in (called "False Fullbacks" in PES 2017 with their wingers hugging the touch-line. Fernandhino and Xabi dropped in between the CBs, much like Ramsey to offer protection and the outlet for a back-pass or to spray balls to the flanks. Barca do the opposite with the FB's getting wide and Messi/Neymar coming in more centrally, working the triangles with quick (insane) interchanges.

When they lose possession it often appears that they're SOL BUT they push so many players up field that they simply swarm the opposition from playing out and win so many balls up the field (something represented well in PES 2017 playing against Barca. Look at the "Ball Winning" and you'll see they win/attempt to win the ball back high up the pitch. You're never going to out-footy them so teams that usually beat them beat them on the counter (Real 2013/14, Liverpool & Leicester did it in the preseason to an extent)

What I'd like to see is let my defenders or the CPU behave on preset instructions as opposed to the CPU/Human Teammates defending everything the same.

High/Deep line
CDM(s) drop deep
Pressure - Frontline to win the ball high up the pitch
etc...


What's disappointing about the demo is that so many tactical options are turned off.

I think the bigger issue is at 6:36 of Matt's last video where the player takes a shot that's parried by Cech wide to the left and immediately 2 Atletico players reverse course and sprint back to their positions/defense leaving basically Griezman alone up top to chase the rebound. IRL, Simeone or any manager would preach situational awareness along the lines of:

Someone closing down the ball.
Someone closing down outlets (maybe even the backpass to the keeper).

The only way I could see it differently is score based, if they're trying to protect a lead although they wouldn't be pushing #'s forward.

Forcing you to either risk playing it out OR the more likely course of action, hoofing it up field where you'd most likely have a defender running forward (easier to head the ball with a good running start) to head the ball back into the top of the box.



Papinho,

Is the issue in your video the CBs running away from the ST? I tried watching the feed but it was kind of hard following. If so, then yeah that's not good at all.



Good videos though guys and hopefully some defensive principles get sorted out although Konami will NEVER tell us. They'll say "Other gameplay issues that affect the user experience..."
 
# 220 Ac3way @ 08/28/16 08:39 PM
Now i played four games with proffesional, way too easy. AI is almost broken there, if you defend properly. If you block passing lanes they just pass it to straight you. Also they lose all challenges on field, are too passive and it looks more like summer practice match than dynamic football.

Top Player was pretty fun after 8 games. It offers more natural looking gameplay than Superstar, but the difficulty just isnt there. CPU attacking is too slow and weak, so they dosent get many if none chances at match.

For me Superstar with manuals is only way to play game, but i like it. I still hope for more challenge PES 2017 full release.

Watched some minutes from Matt10 Professional Dificulty video/stream, that just made my toughts stronger. It's way too easy, but ofcourse its good to have options for every player. People like different things.
 


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