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PES 2017 News Post


The PES 2017 demo is available now for Xbox One users, weighing in at 3.3 GB. Queue it up right here.

UPDATE: The demo is now available on PlayStation 3 and PlayStation 4.

Play a few matches and post your impressions!

Control Reality in Pro Evolution Soccer 2017 with the demo, and experience these new gameplay features:
  • Real Touch – Players control the ball in unique ways based on where and how you control them
  • Authentic Visuals – Player models, lighting, crowds, pitch and stadiums totally revamped
  • Adaptive AI – For the first time in a football game, the AI will learn how you play and adapt accordingly
  • Natural Player Movement – Hundreds of new animations have been added to bring the players to life
  • Goalkeepers – Keepers see a great jump in their quality, through added motions and animations

Game: PES 2017Hype Score: 9/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox OneVotes for game: 10 - View All
Member Comments
# 141 elprez98 @ 08/25/16 11:22 PM
Quote:
Originally Posted by KG
I just re-watched it and tbh, I got it confused with you talking about how you turn the directional arrow for FKs/Corners/PKs.



I agree 100% about the need for a transition arrow. I'm thinking a gradient color arrow scale. It could even reflect in a new rating (workrate) and tie into the Track Back Player Skill.







I'm mostly tinkering trying to find the set so I can hit the ground running when the game starts but I've settled on



Top Player

No Pass Assistance (I think passing on Default 1 is VERY assisted)

Game Speed -1 with the odd Normal Speed game so the jump online vs buddies isn't huge



I've had a good mix of games with varying results. Dominated Atletico with Arsenal putting 3 past them. So far their favorite team to use (Brahvado is gonna kill me for this lol) is Arsenal. In terms of different type of players in PES they have everything.



Aerial/Back to goal CF - Giroud



Pace on the outside with Bellerin and Nacho running all day



Ramsey sitting deep with Coq - just shooting from distance with Ramsey and playing diagonals



Sanchez just having incredible change of direction and acceleration



Ozil just pulling the strings. Just in real life that right foot is only for standing but that left foot is crazy. Outside of the boot passes, little deft touches, he's just represented very well in PES.







I usually just play on Dynamic Wide or Field Side but the last match I played on Player and it was a lot of fun. It's funny how a different camera angle can make like your playing a different game. I don't know if I could use it as my main camera but for a change of pace it's good. It's close up so you can every player apart visually. The players are bigger on screen so dribbling 1v1 is easier. You can actually get your shoulders in front of guys and dribble directly in front of them like Hazard. It also forces you to use the radar and trust your teammates. You'll have a split second to look at the radar before a cross BUT the camera flips A LOT so it could get disorienting quickly.









Without hearing the commentary on the retail I'd def agree. I'm not a huge Drury fan. I like his voice but can do without all the screaming but then again I love Jon Champion but admit his long pauses aren't for video games.







It really is...You, Therising....El Prez,. QB!...What;s up Qbert! Matt10..It's good to have a lot of the the vets still checking in. With the vets and a lot of the new guys the PES forum has grown since the old days.







My man Prez! We're working on some impressions now.



I have to drum up that goal you scored on your PES 2011 OTP debut! Blax and I still talk about it to this day lol!


Lol. That was the beginning of the end of my gaming. A last hurrah. However, babies are getting old enough so I can show up every now and then on here.

Anyway, I played a couple of Arsenal v. Atletico today and I'm leaning towards only buying PES this year. The game is wonderful in my book. For all of its flaws I enjoyed 2016 and this is worth the purchase just because fouls see nice.

This will probably be a Day 1 purchase for me.
 
# 142 J-Unit40 @ 08/26/16 12:08 AM
Camera Settings:

Field Side (custom)

Zoom 1
Height 0
Angle 10

Most fun I've had with a demo since one of the NCAA Football demos from 7 or 8 years ago.
 
# 143 Matt10 @ 08/26/16 12:17 AM
I think Professional difficulty is the way to go for the Demo. Already seen the CPU properly use the Attack/Def levels. They are changing their gameplan of those levels depending on who they face. I think the higher difficulties are too sensitive to those levels, which is why they appear so manic and hyperactive to switch to them.

On Pro difficulty, the CPU actually plays the right way, relevant to the Att/Def levels. And no, it's not very easy to beat them because they are not giving up their spaces like they do on Top Player and Superstar. A press is a proper press where the players step into their zones, relevant to where the ball is, and then pounce on the player, but not to the point they swarm with 3:1.

Playing right now.

https://gaming.youtube.com/user/Matt10L/live
 
# 144 ps3veron @ 08/26/16 04:10 AM
The only 2 things that are making me question buying this are:

1) Licsences: I hear they don't even have Bayern this year!
2) Transfer updates, Konami are notorious for not being prompt.

Other than that I wouldn't even consider that other game as an option.
 
# 145 nunogomes @ 08/26/16 08:45 AM
Quote:
Originally Posted by papinho81
I have not been familiar with PES universe for more than ten years now. Last years how close the demo was from the released game when it comes to gameplay? Does Konami release screwing patch a la EA along the year?

If the gameplay stay close (improved if possible) from where it is, this game is a day one purchase for me this year.
No, for the better and the worse, Konami doesnīt really alter gameplay in the same game, usually they only do it on next years version.

The good things stay, along with the bad ones.

Quote:
Originally Posted by J-Unit40
Camera Settings:

Field Side (custom)

Zoom 1
Height 0
Angle 10

Most fun I've had with a demo since one of the NCAA Football demos from 7 or 8 years ago.
The angle at 10 is definitely a must in all horizontal cameras.

Quote:
Originally Posted by Matt10
I think Professional difficulty is the way to go for the Demo. Already seen the CPU properly use the Attack/Def levels. They are changing their gameplan of those levels depending on who they face. I think the higher difficulties are too sensitive to those levels, which is why they appear so manic and hyperactive to switch to them.

On Pro difficulty, the CPU actually plays the right way, relevant to the Att/Def levels. And no, it's not very easy to beat them because they are not giving up their spaces like they do on Top Player and Superstar. A press is a proper press where the players step into their zones, relevant to where the ball is, and then pounce on the player, but not to the point they swarm with 3:1.

Playing right now.

https://gaming.youtube.com/user/Matt10L/live
Couldnīt catch your streaming, but the feeling i have on the Pro difficulty is this:

If you play with 0 pass assistance and manual through balls you will still get a very decent challenge on offense, the CPU defense still plays well organized, covers spaces and you canīt exploit the through ball on manual.

However, altough the CPU also plays well on offense, i canīt feel that "danger" feeling in their offense (something i hated in FIFA).

So, for now itīs still top player for me BUT with the full game and the hability to fully alter teams gameplan maybe the PRO difficulty can get that feeling on offense too.

One thing i remembered yesterday was that in PES 16 there was a setting of number of players on offense and defense. I believe it was "Many", "Normal" and "Few", both on offense and defense. One of the things that can also cause these attack/defense mentality on higher levels is the teams having "Many" both on offense and defence.
 
# 146 Matt10 @ 08/26/16 10:21 AM
Quote:
Originally Posted by nunogomes
No, for the better and the worse, Konami doesnīt really alter gameplay in the same game, usually they only do it on next years version.

The good things stay, along with the bad ones.



The angle at 10 is definitely a must in all horizontal cameras.



Couldnīt catch your streaming, but the feeling i have on the Pro difficulty is this:

If you play with 0 pass assistance and manual through balls you will still get a very decent challenge on offense, the CPU defense still plays well organized, covers spaces and you canīt exploit the through ball on manual.

However, altough the CPU also plays well on offense, i canīt feel that "danger" feeling in their offense (something i hated in FIFA).

So, for now itīs still top player for me BUT with the full game and the hability to fully alter teams gameplan maybe the PRO difficulty can get that feeling on offense too.

One thing i remembered yesterday was that in PES 16 there was a setting of number of players on offense and defense. I believe it was "Many", "Normal" and "Few", both on offense and defense. One of the things that can also cause these attack/defense mentality on higher levels is the teams having "Many" both on offense and defence.
I believe that's been changed now, hasn't it - possibly to the "support" scale?

Yeah, there are times when the CPU falters on Pro. This is a good and bad thing, because it's less about frantic defending, and more about maintaining shape. You know it's the right difficulty when the CPU:

- Forces passes, gets deflected
- Multiple deflections in a row
- Poor long balls and through balls
- Clearing the ball
- Passing the ball backwards, including to the GK
- Moving ball from side to side vs Forward-Forward
- Att Level reacts to the flow of the match, regardless of minute (usually on higher levels, the only increase/decrease in levels is 70+ minute)

Defense
- Maintaining shape
- More standing fouls
- Moving up in press relative to ball's position

The most noticeable with Pro difficulty, is that the CPU's attack is just more controlled. You can see they are actually "thinking" behind their build up, and not just blindly passing. I agree though, wish there was a bit more of a killer instinct.

Overall, I still wish there was better shape through the midfield, on all difficulties (Pro thru Superstar). Bypassing the midfield is enemy #1, and I still believe that's a product of the lack of transition level.
 
# 147 fearwhatnow @ 08/26/16 11:19 AM
I'll be again very harsh with the game. This is not an accurate representation of the sport of football.
- No AI build up at all.
- End-to-end football, it's like watching 10yrs old children playing in the park.
- Fouls are improved but still refs are way too inconsistent.
- GKs animations are still a joke. In many occasions their diving animation is too slow.
- Back and forth runs by players are ridiculous. It's like watching some cartoon where someone suddenly accelerates and disappears in a second.
- AI doesn't go with the obvious/logical passing decisions on the offensive end.
 
# 148 BSDShoes @ 08/26/16 12:47 PM
AI no buildup? Looks like they do it in this video https://www.youtube.com/watch?v=mND7NFQM9dw ("Estrela" in that video is super star.)

What difficulty you using?
 
# 149 RoyceDa59 @ 08/26/16 01:34 PM
Crazy scramble around the goal in a Germany vs France match.

 
# 150 BL8001 @ 08/26/16 01:49 PM
What I feel is going on, and why some of us may be having different experiences with the demo, the game is following your lead.

If you come out and push forward and play quick the CPU will do likewise. If you play patient the cpu will calm down on both O and D.

Rarely IRL do you see one team going nuts while the other team plays slow. It's human nature to mimic.

This gives each match a proper rhythm in my opinion. If I push up quick and make a hole behind me and turn the ball over, the cpu looks to counter and hit back quick. But if I am slow and everyone behind me keeps shape then once I lose the ball the CPU is much more apt to just play up slow as well.

One other thing is I have been spending a lot of time in the demo ridding myself of some fifa habits. The AI toe poke is so lethal in FIFA that I always pass before they are near me. PES behaves differently and you can almost welcome contact at times.

This fifa habit was causing me to never get fouled by the AI. Once I realized letting the defender hang around me wasn't automatically giving up possession I have been drawing more fouls.

Is the demo perfect? Hell no. But as far as playing AI in a futbol game goes it's the best I have ever seen. It's the sheer amount of believable non-cheaty but amazing things the CPU does that is incredible, coupled with pulling off wonderful looking things myself.

Big fan of how the game auto curves balls for you. Say you have a simple 20m cross field pass but the defender is stepping up slightly, instead of going from point A directly to point B, the player will sensibly put a small amount of spin on the ball to curve it properly to the target. It's a small thing but it looks so good. You forget about it after awhile because it's what should happen. I went back to FIFA 16 today and boy did I miss that simple thing.
 
# 151 elbryan.los @ 08/26/16 02:28 PM
Don't you guys think that the referee is somehow too harsh? I got red carded for very soft fouls and I also notice that they hardly talk to players giving a warning. Typically is always either yellow or red card after the first one (which is typically discounted).
 
# 152 KG @ 08/26/16 02:41 PM
Quote:
Originally Posted by BL8001
What I feel is going on, and why some of us may be having different experiences with the demo, the game is following your lead.

If you come out and push forward and play quick the CPU will do likewise. If you play patient the cpu will calm down on both O and D.

Rarely IRL do you see one team going nuts while the other team plays slow. It's human nature to mimic.

This gives each match a proper rhythm in my opinion. If I push up quick and make a hole behind me and turn the ball over, the cpu looks to counter and hit back quick. But if I am slow and everyone behind me keeps shape then once I lose the ball the CPU is much more apt to just play up slow as well.

One other thing is I have been spending a lot of time in the demo ridding myself of some fifa habits. The AI toe poke is so lethal in FIFA that I always pass before they are near me. PES behaves differently and you can almost welcome contact at times.

This fifa habit was causing me to never get fouled by the AI. Once I realized letting the defender hang around me wasn't automatically giving up possession I have been drawing more fouls.

Is the demo perfect? Hell no. But as far as playing AI in a futbol game goes it's the best I have ever seen. It's the sheer amount of believable non-cheaty but amazing things the CPU does that is incredible, coupled with pulling off wonderful looking things myself.

Big fan of how the game auto curves balls for you. Say you have a simple 20m cross field pass but the defender is stepping up slightly, instead of going from point A directly to point B, the player will sensibly put a small amount of spin on the ball to curve it properly to the target. It's a small thing but it looks so good. You forget about it after awhile because it's what should happen. I went back to FIFA 16 today and boy did I miss that simple thing.


Great points in there!


Sent from my iPhone using Tapatalk
 
# 153 PAPERNUT @ 08/26/16 02:57 PM
BL8001 last post is on point. I think once we get to mess with all the tactics and play at longer halves, much of these issues will fix themselves or at least give us options to fix them thru tactics/sliders Etc. Great point on the toe poke as well. I have been able to draw more fouls with that mindset and it is nice to finally take on players with some risk or reward than just being dispossessed each time like in FIFA. I have finally made my mind up and will make the jump back to PES this year as I just am having too much fun with this and do not expect the gameplay to change dramatically in FIFA this year.
 
# 154 nunogomes @ 08/26/16 03:01 PM
Quote:
Originally Posted by BL8001
What I feel is going on, and why some of us may be having different experiences with the demo, the game is following your lead.

If you come out and push forward and play quick the CPU will do likewise. If you play patient the cpu will calm down on both O and D.

Rarely IRL do you see one team going nuts while the other team plays slow. It's human nature to mimic.

This gives each match a proper rhythm in my opinion. If I push up quick and make a hole behind me and turn the ball over, the cpu looks to counter and hit back quick. But if I am slow and everyone behind me keeps shape then once I lose the ball the CPU is much more apt to just play up slow as well.

One other thing is I have been spending a lot of time in the demo ridding myself of some fifa habits. The AI toe poke is so lethal in FIFA that I always pass before they are near me. PES behaves differently and you can almost welcome contact at times.

This fifa habit was causing me to never get fouled by the AI. Once I realized letting the defender hang around me wasn't automatically giving up possession I have been drawing more fouls.

Is the demo perfect? Hell no. But as far as playing AI in a futbol game goes it's the best I have ever seen. It's the sheer amount of believable non-cheaty but amazing things the CPU does that is incredible, coupled with pulling off wonderful looking things myself.

Big fan of how the game auto curves balls for you. Say you have a simple 20m cross field pass but the defender is stepping up slightly, instead of going from point A directly to point B, the player will sensibly put a small amount of spin on the ball to curve it properly to the target. It's a small thing but it looks so good. You forget about it after awhile because it's what should happen. I went back to FIFA 16 today and boy did I miss that simple thing.
I think itīs not really a matter of AI mimic your behavior, but another thing you said:

"If I push up quick and make a hole behind me and turn the ball over, the cpu looks to counter and hit back quick."

To me, this is the reason sometimes you see a more back and forth game (also tactics of course).

Also, this sentence really is my feeling to this game in a nutshell:

"Is the demo perfect? Hell no. But as far as playing AI in a futbol game goes it's the best I have ever seen. It's the sheer amount of believable non-cheaty but amazing things the CPU does that is incredible, coupled with pulling off wonderful looking things myself."



 
# 155 RoyceDa59 @ 08/26/16 03:52 PM
Quote:
Originally Posted by elbryan.los
Don't you guys think that the referee is somehow too harsh? I got red carded for very soft fouls and I also notice that they hardly talk to players giving a warning. Typically is always either yellow or red card after the first one (which is typically discounted).
I actually think its the opposite as I haven't seen a straight red card yet.
 
# 156 PhiPsi1 @ 08/26/16 04:40 PM
Quote:
Originally Posted by RoyceDa59
Crazy scramble around the goal in a Germany vs France match.


And that video right there is why I keep coming back to this demo and putting more time into it than Madden 17! And to top it all off...if you notice at the end of that video...Howedes (#4) even bends down at his knees for a breather...The presentation in PES is sublime this year!
 
# 157 ezio @ 08/26/16 04:46 PM
Quote:
Originally Posted by RoyceDa59
Crazy scramble around the goal in a Germany vs France match.

That video highlights one of the problems I have with the keepers. It doesn't happen all the time but I feel there are quite a few instances where they parry it and push it right back to the attacking player. I would love to see them push it further wide of the post and away from danger.
 
# 158 KG @ 08/26/16 04:53 PM
I was just thinking to myself..."I haven't seen any injuries yet" but then I chopped down Neymar and he went off to undergo treatment. The bad thing is I button mashed to try to get to my tactics and I might have missed any cut scenes that were included.

Anyone seen injuries?
 
# 159 NY4Life @ 08/26/16 04:56 PM
Quote:
Originally Posted by KG
I was just thinking to myself..."I haven't seen any injuries yet" but then I chopped down Neymar and he went off to undergo treatment. The bad thing is I button mashed to try to get to my tactics and I might have missed any cut scenes that were included.

Anyone seen injuries?
I saw a cutscene where a CPU player got hurt and the ref went up to the downed player and then made the signal that the player needed assistance. I believe they then showed the tackle again in the cutscene and I then got the undergoing treatment message.
 
# 160 Josam27o7 @ 08/26/16 05:10 PM
Quote:
Originally Posted by fearwhatnow
I'll be again very harsh with the game. This is not an accurate representation of the sport of football.
- No AI build up at all.
- End-to-end football, it's like watching 10yrs old children playing in the park.
- Fouls are improved but still refs are way too inconsistent.
- GKs animations are still a joke. In many occasions their diving animation is too slow.
- Back and forth runs by players are ridiculous. It's like watching some cartoon where someone suddenly accelerates and disappears in a second.
- AI doesn't go with the obvious/logical passing decisions on the offensive end.
Do you play on -2 gamespeed w/ full manual passing? Also turn off player emotions bc you don't want players letting up bc it's an exhibition match. Using these settings unlocks a more realistic cpu. Default setting is way too quick, and pass assists are too handholdy.
 


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