Home
PES 2017 News Post


The PES 2017 demo is available now for Xbox One users, weighing in at 3.3 GB. Queue it up right here.

UPDATE: The demo is now available on PlayStation 3 and PlayStation 4.

Play a few matches and post your impressions!

Control Reality in Pro Evolution Soccer 2017 with the demo, and experience these new gameplay features:
  • Real Touch – Players control the ball in unique ways based on where and how you control them
  • Authentic Visuals – Player models, lighting, crowds, pitch and stadiums totally revamped
  • Adaptive AI – For the first time in a football game, the AI will learn how you play and adapt accordingly
  • Natural Player Movement – Hundreds of new animations have been added to bring the players to life
  • Goalkeepers – Keepers see a great jump in their quality, through added motions and animations

Game: PES 2017Hype Score: 9/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox OneVotes for game: 10 - View All
Member Comments
# 281 nunogomes @ 08/31/16 02:08 PM
Quote:
Originally Posted by Josam27o7
Have you ever played the NHL series? They release "tuner updates" which are NOT patch files, they automatically install when you login to the game and are connected to the internet. This is probably what Konami did stealthily.
Yes, i played NHL 14 and 16 a LOT! Loved 16 really.

But those tuner updates where downloaded in-game, we got a clear warning that there was a new tuner update and gave us the option to download it (for online games it wasnīt optional of course). So again, it was a download, it was a file, it warned us and asked for permission. Crystal clear stuff there.

There is no such thing in this PES demo.

Quote:
Originally Posted by bredfan
It's easy to find out if they indeed stealth hotfixed anything. Just turn off your connection to play offline. Hotfixes only work when connected.

Thing is, I don't remember the demo even having an online TOS acceptance screen to begin with, which it must if it connects. So I'm pretty sure it doesn't connect anyway.

I imagine what people are seeing as different has to do with things like the "form" and "emotion" of players. You can change these in the game settings screen. Or maybe even just different games providing different results. *shrugs*
Couldnīt agree more, to me itīs things like form, emotion, on/off tactics, etc... the "randomness"! Itīs the thing that will give this game longevity.
 
# 282 BL8001 @ 08/31/16 02:10 PM
Ok I take back point #3

The prancing animation is still present on xbox one at least. Just saw gabi and koke do it in my current match.
 
# 283 bredfan @ 08/31/16 02:31 PM
Quote:
Originally Posted by nunogomes



Couldnīt agree more, to me itīs things like form, emotion, on/off tactics, etc... the "randomness"! Itīs the thing that will give this game longevity.
Yeah. It's why I never fuss around with sliders in modern games and why I prefer PES over Fifa.

I feel like sliders are actually what make every game feel the same because you're basically trying to tune the randomness. Which, IMO, is counter intuitive.

Sure, it's not perfect, especially when you get blasted by a 4th tier team in a domestic cup game because the CPU "cheats" you. But if any real life sport were 100% predictable, none of us would watch, or play for that matter.

For the sake of the topic, I like the demo but am not in love with it. It feels roughly the same as 16. Goalies are a little better, and seeing fouls is cool. But I just don't feel like those should be bullet points considering how poor they were last year.
 
# 284 papinho81 @ 08/31/16 02:38 PM
Quote:
Originally Posted by RoyceDa59
Advanced through balls is okay a little too sensitive at times like you said but it is much better in Pes 17 than it has ever been. I find the advanced lofted through balls feel great but the ground through balls are a little off. I would stick with basic, it feels really balanced this year.
I have tried through ball "basic" and it is much better. I was thinking advanced though ball was the way to go to be 100% FUMA but basic do not seems assisted neither and actually the ball seems to go in the desired direction (was not always the case with advanced).

For some reason I am insisting in super star difficulty but man this is hard. I am loosing most of my games and I barely manage to score also against under dogs.

CPU seems to be most of the time one step a head of me. Defensively I can clearly identify my mistakes (ie: pressing with CB, running...).
Dribbling is especially hard with this game too.
I am not complaining, I accept the fact that I am coming from a very different board and I am doing my re-education.
Also the difficulty is a sort of guarantee of challenge for the coming year.

Concerning the change in the demo, I am 100% sure I am experiencing a different (better) gameplay than before and the player positioning has definitely improved. I know there is a huge mystery behind the "how" but if you need to be convinced have a look at Matt great material and just compare the radar from one video to the other (post mod video: France Germany at 1h10/ pre mod video: France Germany at 3h35)
 
# 285 nunogomes @ 08/31/16 03:31 PM
Quote:
Originally Posted by BL8001
Ok I take back point #3

The prancing animation is still present on xbox one at least. Just saw gabi and koke do it in my current match.
What animation are you refering to? Do you have a video of it so it could be easier to see?

Quote:
Originally Posted by papinho81

...Dribbling is especially hard with this game too.

Concerning the change in the demo, I am 100% sure I am experiencing a different (better) gameplay than before and the player positioning has definitely improved. I know there is a huge mystery behind the "how" but if you need to be convinced have a look at Matt great material and just compare the radar from one video to the other (post mod video: France Germany at 1h10/ pre mod video: France Germany at 3h35)
About the dribbling, if you are like me and donīt want to memorize the street fighter style combinations to dribble, do this:

Put the controls to auto-feint. This doesnīt mean that your player will dribble automatticaly, it just makes it easier for you to dribble like this:

Move the Right Stick in any direction. This will "pre-load" the dribble. Then, move the Left Stick to the direction (and this is the crucial part) where you want the dribble to end! Your player will perform a dribble, and no matter what dribble he performs, it will ALWAYS end in the direction you choose with the Left Stick.

Hope that helps!

About the video, i think everyone agrees that there is a difference. What others (and i) disagree is that those changes are something Konamy did stealthily, and are probably something else already in the game.
 
# 286 BL8001 @ 08/31/16 04:12 PM
good stuff nuno.

what gets me with the skill stuff in all games, and even if this does not happen you can't convince me, is I feel like the moves are co-dependent.

What I mean is, if you go into some sort of practice mode or fifa 1v1 since they removed practice (smh) you can do the tricks all alone. You think you are actually getting better at them! You are sort of, but here is where what gets me kicks in.

Once you get into the match now the skill move animation seems affected by the CPU defender. It becomes more of a push and pull.

I know I see skillers on youtube doing all sorts of crazy stuff so I see it can be done.

But when I get in a match and feel like I pulled off a move I am looking at the screen and see it delayed or changed based on what the defender is doing. I don't call this scripting. I just think it's the built in collision detection taking over and saying ok the attacker and defender are too close so in order to display this dribble animation we either have to null the user inputs and make the trick not happen or we need to give the trick but change where it occurs.

One plus in PES is that auto skill, luckily it does seem to choose what is needed situation-ally.

My fave move in PES is to take the ball towards either sideline, chest towards the line, then use a small LS nudge towards your goal line then quickly back towards the CPU goal line and RT.

It's just a simple shoulder feint and go, looks excellent in PES this year.


Side note : A head scratcher in fifa is this, ever see the CPU do any of the skill moves the user has? Me either. At least the CPU in PES pulls off and tries the same skill moves you do. Haven't seen a CPU roulette yet though.
 
# 287 papinho81 @ 08/31/16 05:02 PM
Quote:
Originally Posted by nunogomes

About the dribbling, if you are like me and donīt want to memorize the street fighter style combinations to dribble, do this:

Put the controls to auto-feint. This doesnīt mean that your player will dribble automatticaly, it just makes it easier for you to dribble like this:

Move the Right Stick in any direction. This will "pre-load" the dribble. Then, move the Left Stick to the direction (and this is the crucial part) where you want the dribble to end! Your player will perform a dribble, and no matter what dribble he performs, it will ALWAYS end in the direction you choose with the Left Stick.

Hope that helps!

About the video, i think everyone agrees that there is a difference. What others (and i) disagree is that those changes are something Konamy did stealthily, and are probably something else already in the game.
Thanks nuno for your help!

Loved your street fighter metaphor! I have never been a "skiller" with fifa and I am not sure I will manage to become one with pes. I have always felt like a good change in speed or a direction change with the right tempo were lethal enough in fifa either against the cpu or a user. If you look at the almighty messi he rarely tries skills, his dribbling is limpidly made of small touches in the good tempo.

Somehow I have hard time protecting properly the ball with my players body (I should use R2 or R1 right) and nailing these changes of direction in the right tempo. What trigger do you use if you want to dribble pass an opponent? R2 then R1 acceleration? Also if find the speed explosion (with double R1) harder than the double pull with R3 in fifa.

I guess it is matter of time before I start to become a bit comfortable with it .
 
# 288 strawberryshortcake @ 08/31/16 06:27 PM
Has the following been brought up:

(A) How do I change the setting so the CPU doesn't keep sprinting towards my player to steal the ball all the time.

(B)The passing unfortunately is on point for both the user and cpu (pin point accuracy), how do we change it so both the user and cpu doesn't have pin point accuracy with all passes. Note: Just changing it for the user doesn't help because the cpu will still have pinpoint accuracy (and that just looks awkward). How do we change the pass mechanic for both CPU and user so it looks like all passes are "through ball passes" because that would look more realistic.
 
# 289 Josam27o7 @ 08/31/16 08:24 PM
Quote:
Originally Posted by nunogomes
Yes, i played NHL 14 and 16 a LOT! Loved 16 really.

But those tuner updates where downloaded in-game, we got a clear warning that there was a new tuner update and gave us the option to download it (for online games it wasnīt optional of course). So again, it was a download, it was a file, it warned us and asked for permission. Crystal clear stuff there.

There is no such thing in this PES demo.



Couldnīt agree more, to me itīs things like form, emotion, on/off tactics, etc... the "randomness"! Itīs the thing that will give this game longevity.
Konami probably did a stealth tuner w/o notifying the user that their gameplay file would be amended. Makes sense.
 
# 290 Josam27o7 @ 08/31/16 08:27 PM
Quote:
Originally Posted by strawberryshortcake
Has the following been brought up:

(A) How do I change the setting so the CPU doesn't keep sprinting towards my player to steal the ball all the time.

(B)The passing unfortunately is on point for both the user and cpu (pin point accuracy), how do we change it so both the user and cpu doesn't have pin point accuracy with all passes. Note: Just changing it for the user doesn't help because the cpu will still have pinpoint accuracy (and that just looks awkward). How do we change the pass mechanic for both CPU and user so it looks like all passes are "through ball passes" because that would look more realistic.
You need to switch pass support off to knock cpu pass percentages down.
 
# 291 My993C2 @ 08/31/16 10:53 PM
I downloaded the PS4 demo and played a few 10 minute half games with it. The graphics on the PS4 are good. I am less concerned about the players faces, but I do like how the stadiums look including the fans in the stands. Now in the couple of games I have played with the demo, I have yet to see a goal scored. The CPU opponent has come closer to scoring than I have. But my better days as a joystick jockey are behind me. I am good enough to be able to pass the ball to get it up the field close to the opponents net. But clearly not good enough to generate any real scoring threats. Which leads me to my question about the game.

I have two PS4 controllers but I cannot get the game to setup a CPU vs CPU match. The 2nd controller can be moved into the middle CPU slot. But the game won't let me do the same for primary controller. Is there some hidden way to get CPU vs CPU games working? Or does PES simply not support this sort of game play? I hear all these stories about how superior PES game play is over FIFA and how great the 2017 goalies are supposed to be. But I always like to remove the weak link (that would be me the human) while testing how a game's AI plays. But how can I test the PES 2017 AI when the game does not appear to support CPU vs CPU games? FIFA 16 supports the CPU vs CPU feature and overall I'd say FIFA is a pretty good game. But it does have it's warts and I wouldn't be here looking for an alternative if FIFA did what I wished it could do.
 
# 292 nunogomes @ 09/01/16 08:05 AM
Quote:
Originally Posted by BL8001
One plus in PES is that auto skill, luckily it does seem to choose what is needed situation-ally.
Yes, in game is totally different because of the defender, but like you said, this auto-feint seems to have that in consideration.

Quote:
Originally Posted by papinho81
Thanks nuno for your help!

Loved your street fighter metaphor! I have never been a "skiller" with fifa and I am not sure I will manage to become one with pes. I have always felt like a good change in speed or a direction change with the right tempo were lethal enough in fifa either against the cpu or a user. If you look at the almighty messi he rarely tries skills, his dribbling is limpidly made of small touches in the good tempo.

Somehow I have hard time protecting properly the ball with my players body (I should use R2 or R1 right) and nailing these changes of direction in the right tempo. What trigger do you use if you want to dribble pass an opponent? R2 then R1 acceleration? Also if find the speed explosion (with double R1) harder than the double pull with R3 in fifa.

I guess it is matter of time before I start to become a bit comfortable with it .
Yeah, games are very in depth now, itīs a goo thing of course, but i just donīt have the will to learn all the tricks in NBA, NHL, PES, FIFA... etc, itīs just too much.

About protecting the ball, if i am all alone on offense without a few teammates around i receive the ball and use the R1 (shielding) and wait for the teammates to catch up. Of course, you canīt use it for a long time and you have to have an advantage in strength relative to the defender.

The R2, i use it if i want to quickly face the goal, or if im feeling i have o good chance on the one-on-one with the defender. I press R2 and then i either do an auto-feint, or, i press R1 in the exact moment the defender decides to strip me off the ball. Of course, most of the times i just loose the ball, but when i manage to go through, it feels great!
 
# 293 BL8001 @ 09/01/16 01:19 PM
Quote:
Originally Posted by My993C2

Is there some hidden way to get CPU vs CPU games working? Or does PES simply not support this sort of game play? I hear all these stories about how superior PES game play is over FIFA and how great the 2017 goalies are supposed to be. But I always like to remove the weak link (that would be me the human) while testing how a game's AI plays. But how can I test the PES 2017 AI when the game does not appear to support CPU vs CPU games? FIFA 16 supports the CPU vs CPU feature and overall I'd say FIFA is a pretty good game. But it does have it's warts and I wouldn't be here looking for an alternative if FIFA did what I wished it could do.
It's in the full game.

I will play a game of 16 tonight and record how the watching/coach mode works.

I think you can do it everywhere, myclub, exhibition, master league.

Closest you can do in the demo is go to role control I think it's called. From the controller screen hit RB/R1 and you will see it switch at the bottom, you can then be 1 player on the pitch.

Here is manager mode in Myclub, same for Master League I think, I did not have a save file to load up to test it.



And here is coach mode in an exhibition match. For some reason you can't use Triangle/Y to access that secondary match window. No clue why.

 
# 294 RoyceDa59 @ 09/01/16 02:36 PM
Anybody notice how goal celebrations are different from when the CPU scores. When I score it seems like it always cuts short before teammates swarms you after you do a signature celebration.
 
# 295 half-fast @ 09/01/16 08:00 PM
Quote:
Originally Posted by BL8001
good stuff nuno.
fifa 1v1 since they removed practice (smh) you can do the tricks all alone.
You can actually still get into the 1v1 mode in FIFA 16, if thats the game youre talking about(not fifa 17). Its there, its just not as obvious.
 
# 296 BL8001 @ 09/01/16 10:07 PM
No I mean they removed the abilty to get to practice match from the 1v1 arena.

The data is still on the disc and at this point I don't care about ramifications for calling the devs idiots because I have patiently explained how to re-enable the mode to them here, on their forum, on their beta forum, on reddit, on their twitter, direct im to a few devs, to ea help and to higher ups at ea help. I have exhausted every avenue short of finding Nick Channon and forcing him to understand how they can fix it in 2 minutes.

It's infuriating.

I worked at tiburon before NCAA had class edit. If anyone remembers that.
I sat with a programmer at a cubicle and told him how class edit had always been disabled. He was like what? He looked in the code and saw it had a 0 instead of a 1. He made it a 1 and we all had class edit until the games demise.

This is the exact same situation with practice mode in fifa.
 
# 297 papinho81 @ 09/02/16 09:21 AM
I have just found this tweet from a PES manager:

https://twitter.com/Adam_Bhatti/stat...42410858364929

It is not super fresh (August 6th) but it sounds good!
 
# 298 RoyceDa59 @ 09/02/16 10:42 AM
Quote:
Originally Posted by papinho81
I have just found this tweet from a PES manager:

https://twitter.com/Adam_Bhatti/stat...42410858364929

It is not super fresh (August 6th) but it sounds good!
Yeah,It has been like this for years, PES Demos have always been the same as the final version just this time we have a demo we can enjoy. I don't see them patching any of the gameplay at all even if we find something really broken down the line.
 
# 299 KG @ 09/02/16 10:49 AM
Just a couple of highlights/mashup from my PS4 experience so far:



 
# 300 hunterdawgs10 @ 09/02/16 12:29 PM
I am really enjoying the PES 17 demo. The last 3 years I have bought fifa 14, 15, 16 on day one no questions asked. This year I truly do not know. This demo has put the question in my mind and I can't wait to play the fifa 17 demo to see which one I like best. It is a great problem to have!
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.