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Old 09-06-2016, 11:50 AM   #321
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

Here's another video of my thoughts of the PES 17 demo, in regards to whether or not ball physics - as great as they are - will be enough to make PES 17 a great game. How far can ball physics go, if players end up playing like robots?

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Old 09-06-2016, 12:37 PM   #322
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

And here is where we run into the problem with all sports games.

AI

Think about it, has any AI been created that is equal to Human Intelligence?

Kasparov beat Deep Blue.

And we expect any of these game developers to make a super smart AI?

I am not letting them off the hook, what I mean is this, you have AI, then you have difficulty levels.

Sadly these two things fight one another. EA is notoriously unbalanced with how their difficulty affects AI because they are so boost and dare I say it? script happy in regards to how they control the AI as you go from beginner to legendary.

On the easiest level in EA games the AI is helping you. As you progress through the difficulty the balance swings to suddenly your AI controlled teammates become idiots as the CPU gets more frenetic.

Konami does a similar method, all sports games use this AI method to varying degrees.

Konami is more level headed (IMO) because they DO NOT MESS WITH YOUR TEAM when they raise difficulty.

Now Matt, where you are on point but your experiment is flawed is because you are using Super Star difficulty. And yes I know, I know, lower levels do not provide enough challenge, I get it. But if you want to analyze AI you cannot do it on upper difficulties. It just doesn't work with the way sports AI is done nowadays.

In order to see how it behaves unbuffed you sadly have to stay on whatever level is the baseline.

In FIFA that is most likely Pro and in PES that is PRO.

I am not saying you have to play on this difficulty, but you have to understand and you know this, you have to understand that as you raise the difficulty along come the boosts to AI.

If the AI would become more intelligent as you progressed through difficulty levels we would have game of the year no matter what sports game it was.

Instead they just rely on the same old tired tropes of, cpu gets to the ball faster, cpu runs faster, cpu passes better, cpu shoots better, etc

It's just a ratings buff, not an intelligence buff.
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Old 09-06-2016, 01:40 PM   #323
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

Quote:
Originally Posted by Matt10
Here's another video of my thoughts of the PES 17 demo, in regards to whether or not ball physics - as great as they are - will be enough to make PES 17 a great game. How far can ball physics go, if players end up playing like robots?

Im not with you in some points on this one Matt. For example:

We are very far from a game where CPU "Big Team" realizes itīs playing a small team and changes the tactic acordingly. No game past or present (and dare i say near future) had/has this feature and PES 17 is no exception.

You say, these are professional athletes, they donīt need to be told every step by tactics... i see your point of course, but again, we are very far from "that" game.

I agree with you when you say PES community sees a flaw and always attributes it to tactics or form arrows and says this is easy to fix. But, itīs the same with sliders in FIFA. We had for two years straight 2 threads with FIFA sliders with almost 1000 pages and in the end, i think we would all agree the game is only marginally better than default. PES is the same, the game will be better with edited tactics but it wonīt make the CPU change tactics based on the opponent, for example.

I see this video more as a "generic AI problems in football games" and not so much as PES specific problems video (hope im making myself clear! ).

Oh, and watch the stats, Superstar may put Barįa players running around chasing the ball like crazy and giving you space, BUT... you had 1 shot the entire game (not even on target), so... that looks like a pretty "difficult difficulty".

Keep those videos coming!
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Old 09-06-2016, 01:45 PM   #324
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

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Originally Posted by nunogomes
I will try to help in a few of your points:

About the reaction: i think itīs related to the -1 game speed you are using and of course, you also have to adjust to something very present in the game, inertia. But try to play in normal speed for a bit, get used to it and then if you want, change it to -1.

To keep possession: you can shield the ball (R1 without moving the left stick), but you can also press R2 to face the goal and get your ball really close to your feet. Try it while you have the ball on your defense and get used to R2.

Skill moves (select Auto-Feint in the controller settings) works like this:
Move the Right-Stick in any direction, this will "pre-load" or "charge" the feint. Then, move the Left-Stick to the direction where you want your player to FINISH the feint. Believe me, it works perfectly.

To send players on a run, just click the Right Stick down while aiming with your the player you are controlling. You can have full control of the direction where the runner goes if you change the setting Teamate Control to manual.

The first touch mechanic, i havenīt fully understant it honestly... right now, i think itīs a ver simple thing like directing the way where you receive the pass, this was always present, canīt understand the fuss Konami did about this....
Thanks, this has definitely helped my gameplay.

I figured out my biggest problem, manual passing. My ai teammates just plain and simple play different. When I pass, it takes my player longer to realise the ball is passed to him than it takes the defender to react to the incoming pass. So the cpu gets a step or two advantage. I switched to semi assisted passing and have no issues.

Once I can fully control team tactics, I'm hoping I can fix the issue of defenders just running back, instead of actually marking forwards and mids during transition from off to Def.

Most infuriating thing is the almost inevitable "screw you we are scoring." nuer punched the f'ing ball into his own net on an unchallenged cross. Every match someone runs into a teammate or clears into the forwards face to setup the perfect chance to tie or win he game.
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Old 09-06-2016, 02:10 PM   #325
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

Quote:
Originally Posted by Matt10
Here's another video of my thoughts of the PES 17 demo, in regards to whether or not ball physics - as great as they are - will be enough to make PES 17 a great game. How far can ball physics go, if players end up playing like robots?

It's funny, I was just getting ready to make a post about how wrong I was with regards to Barcelona.

I had mentioned that it was too easy to nick the ball of them. I'm not even sure, in retrospect, what was different about that particular game. I just played Arse - Barca about 10 times, with Level 1 assist, Superstar, -2 speed.

It was as you described, Barca pressed for the entire 90. Their pressure is truly obnoxious. I mean, it'd be one thing if I were playing as Derby and simply didn't have the class to make them pay the price for applying too much pressure. When Barca makes mistakes with pressure, whether it's a badly timed / missed tackle or double/triple teaming the press, Arsenal should have plenty of ability to punish Barca. In the demo with PES 17, I'm struggling to do that. Instead, it seems Barca can apply 100% intensity with their press and with relative impunity.

Early days and maybe I'll figure out some way of countering that, but it's an issue. And it looks ridiculous.

With all that said, at least with PES, I get the impression that they will play a LOT differently than, say, Burnley. I doubt the same will be true in FIFA.

Last edited by Gnemi; 09-06-2016 at 02:14 PM.
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Old 09-06-2016, 02:16 PM   #326
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

Quote:
Originally Posted by BL8001
And here is where we run into the problem with all sports games.

AI

Think about it, has any AI been created that is equal to Human Intelligence?

Kasparov beat Deep Blue.

And we expect any of these game developers to make a super smart AI?

I am not letting them off the hook, what I mean is this, you have AI, then you have difficulty levels.

Sadly these two things fight one another. EA is notoriously unbalanced with how their difficulty affects AI because they are so boost and dare I say it? script happy in regards to how they control the AI as you go from beginner to legendary.

On the easiest level in EA games the AI is helping you. As you progress through the difficulty the balance swings to suddenly your AI controlled teammates become idiots as the CPU gets more frenetic.

Konami does a similar method, all sports games use this AI method to varying degrees.

Konami is more level headed (IMO) because they DO NOT MESS WITH YOUR TEAM when they raise difficulty.

Now Matt, where you are on point but your experiment is flawed is because you are using Super Star difficulty. And yes I know, I know, lower levels do not provide enough challenge, I get it. But if you want to analyze AI you cannot do it on upper difficulties. It just doesn't work with the way sports AI is done nowadays.

In order to see how it behaves unbuffed you sadly have to stay on whatever level is the baseline.

In FIFA that is most likely Pro and in PES that is PRO.

I am not saying you have to play on this difficulty, but you have to understand and you know this, you have to understand that as you raise the difficulty along come the boosts to AI.

If the AI would become more intelligent as you progressed through difficulty levels we would have game of the year no matter what sports game it was.

Instead they just rely on the same old tired tropes of, cpu gets to the ball faster, cpu runs faster, cpu passes better, cpu shoots better, etc

It's just a ratings buff, not an intelligence buff.
Good post, man - definitely agree with you in regards to the progression of difficulty vs actual AI. I was actually playing on Top Player in the video, I should've mentioned that . You've seen my other streams (and my posts on this thread), will most likely see how Professional goes first, then test other difficulties. Regarding this video, it's to a broad audience - which is why I do not go into the depths as I usually do. What I plan on doing is releasing another video that goes more in depth - so as to compliment this one. As the channel starts to get a wide audience, and their level of understanding realism in sports games varies, I will be doing more "two-part" videos to compliment. I won't be doing my due dilligence if I do not use the difficulties that are more "global" in order to provide a relatable comparison. If I did a professional difficulty video, and discussed the shortcomings/advantages, then it would make sense to make the next video with the same template - if that makes sense.
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Old 09-06-2016, 02:18 PM   #327
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

I wrote earlier from my first impressions that the cpu ai was largely unchanged and rarely crosses the ball....im glad to say i am so so WRONG. They cross at the right times and are varied in attack. The demo has really grown on me and i play on -2 speed with all manual controls top player. Exciting stuff. On -1, i can manipulate the cpu because of the higjer responsiveness even with average center midfielders. On -2 speed, you have to take your time and rely on passingg more than stick skills which is great, and at this level, the top dribblers stand out even more IMO.

Whats the biggest margin of victory for everyone here playing top player/superstar? 2-0? 3-0? Its tough to score


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Old 09-06-2016, 02:22 PM   #328
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Re: PES 2017 Demo Available on Xbox One, PS4, PS3 - Post Your Impressions

Quote:
Originally Posted by Gnemi
It's funny, I was just getting ready to make a post about how wrong I was with regards to Barcelona.

I had mentioned that it was too easy to nick the ball of them. I'm not even sure, in retrospect, what was different about that particular game. I just played Arse - Barca about 10 times, with Level 1 assist, Superstar, -2 speed.

It was as you described, Barca pressed for the entire 90. Their pressure is truly obnoxious. I mean, it'd be one thing if I were playing as Derby and simply didn't have the class to make them pay the price for applying too much pressure. When Barca makes mistakes with pressure, whether it's a badly timed / missed tackle or double/triple teaming the press, Arsenal should have plenty of ability to punish Barca. In the demo with PES 17, I'm struggling to do that. Instead, it seems Barca can apply 100% intensity with their press and with relative impunity.

Early days and maybe I'll figure out some way of countering that, but it's an issue. And it looks ridiculous.

With all that said, at least with PES, I get the impression that they will play a LOT differently than, say, Burnley. I doubt the same will be true in FIFA.
This (the bold part) didnīt really happened the last few times those teams met...

Just messing around with Arsenal fans!

Now, to counter this full out suicide press i can only think of spreading the team, play very wide so they canīt cover so much ground.

Also, LWF and RWF and not LFM or RMF should be better to counter this. In Mattīs video, for example, Corinthians plays very through the middle, this is the worst against a team that presses in that crazy way Barįa does on PES.
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