Home
Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 461 rudyjuly2 @ 10/10/14 07:44 PM
Quote:
Originally Posted by John_Taffer
Prolly a dumb question, but with the new patch installed, will have I have to start a brand new CFM either Online, or Offline for the changes, or should they go into effect no matter?
You don't have to start over. Everything gets the patch.
 
# 462 daltron @ 10/10/14 08:00 PM
I'm on the Xbox One and have the latest 3+ GB patch. I am simming an offline franchise and 8 games in with latest roster Mario Williams has 13 sacks, Jerry Hughes has 10 sacks, and EJ Manuel... 71 Rating EJ Manuel... Has 16 TD's, 7 INT's, but an astounding 74% completion and has only taken 7 sacks...

In fact, every QB in this franchise has an amazing completion %..

Sent from my HTC One using Tapatalk 2
 
# 463 rymflaherty @ 10/10/14 08:07 PM
^
I don't see how that is really screwed up.
The sack numbers are high, but then again user sacks are about double that.
Odds are they are also skewed by a dominant game or two. I bet if the season is simmed through both guys wind up under 20.

The Manuel thing also wouldn't bother me. If anything it is refreshing to see a player out performing their rating.
I'd argue Madden is usually guilty of the opposite which ruins immersion. Players perform to their rating and put up similar stats year in and year out.
It's nice to see some guys outperforming or under preforming in relation their expectations.....just like IRL.
 
# 464 daltron @ 10/10/14 09:31 PM
Quote:
Originally Posted by rymflaherty
^
I don't see how that is really screwed up.
The sack numbers are high, but then again user sacks are about double that.
Odds are they are also skewed by a dominant game or two. I bet if the season is simmed through both guys wind up under 20.

The Manuel thing also wouldn't bother me. If anything it is refreshing to see a player out performing their rating.
I'd argue Madden is usually guilty of the opposite which ruins immersion. Players perform to their rating and put up similar stats year in and year out.
It's nice to see some guys outperforming or under preforming in relation their expectations.....just like IRL.
Virtually everyone in my offline franchise had 65%+ completion. That IS highly unrealistic. Especially when you have 8-10 guys 70%+.

Sent from my HTC One using Tapatalk 2
 
# 465 rudyjuly2 @ 10/10/14 09:32 PM
Quote:
Originally Posted by Steel4Reel
All Madden has never really been smarter. Its more difficult because it handicaps the player more....in most cases.
I disagree on CPU QBs. They are usually MUCH smarter on all-madden. All-pro CPU QBs aren't as dumb this year as last year but this area is noticeably better IMO.
 
# 466 Davon_A_Brown @ 10/11/14 04:15 AM
So what's the best minimum threshold on All Madden to combat the CPU speed boost?


Th3 Chos3n On3
 
# 467 rudyjuly2 @ 10/11/14 05:31 AM
Quote:
Originally Posted by Steel4Reel
Like I said...in most cases.

And to be honest, I stopped playing on All Madden back in 2007 or so, and have only played it on All Madden a handful of times since then. I just know that in previous Madden's, it wouldnt make the computer smarter or better...it would just make me suck....like make elite WRs drop everything (and yes, I user catched back then), make elite LBs miss alot of tackles and slow elite speed players down to the point where DLineman were able to chase them down from 15 yards behind.
That was very true in the past but hasn't been the last few years. I think you should check it out and see for yourself. The biggest issue has been robo qb.

Darkknight - I'm not a good passed either. I boost my pass block and drop CPU pass defence sliders to hang on all-madden. I think the running game for both you and the CPU will be enjoyable.

I know a lot of people fear all-madden but these last couple years it's been dumbed down. Give it a shot. I'm not an elite gamer.
 
# 468 Picci @ 10/11/14 06:43 AM
Quote:
Originally Posted by rudyjuly2
That was very true in the past but hasn't been the last few years. I think you should check it out and see for yourself. The biggest issue has been robo qb.

Darkknight - I'm not a good passed either. I boost my pass block and drop CPU pass defence sliders to hang on all-madden. I think the running game for both you and the CPU will be enjoyable.

I know a lot of people fear all-madden but these last couple years it's been dumbed down. Give it a shot. I'm not an elite gamer.
Put me in the camp of the true believers. In my quest to find something to save Madden, I've tried All Madden with some minor slider tweaks and found something positive to move forward with.
 
# 469 rudyjuly2 @ 10/11/14 10:01 AM
Quote:
Originally Posted by darkknightrises
What should I put QB slider at for the CPU on all madden? I know a lot of people have the QB slider low but I felt like on all pro if I had the slider any where below 30 that the CPU would over throw even on just check down passes and they semed to play even more dump but I wore that on all madden they will be to ROBO QB. So should I put the QB slider low on all madden and how low?
I'm running with 30 right now and they take shots. I like it so far.
 
# 470 Picci @ 10/11/14 10:52 AM
Quote:
Originally Posted by darkknightrises
What should I put QB slider at for the CPU on all madden? I know a lot of people have the QB slider low but I felt like on all pro if I had the slider any where below 30 that the CPU would over throw even on just check down passes and they semed to play even more dump but I wore that on all madden they will be to ROBO QB. So should I put the QB slider low on all madden and how low?
I have both CPU and User at 25. I figured lets start at half the midway point for All Madden default at 50. So far for the CPU I like it. Only had 2 sacks against Luck last night. As a user with Gino Smith, I'm around 67%. Not sure if I suck or Smith does. Much of the other sliders are at default with the exceptions of Interceptions, Fumble, and Kick Off Power.


Quote:
Originally Posted by rudyjuly2
I'm running with 30 right now and they take shots. I like it so far.
Just out of curiosity Rudy, what QB are you using in your franchise? Man I want this game to play well so bad. I'm amazed how much it's progressed since the last time I played it.
 
# 471 Sturzinator @ 10/11/14 11:53 AM
Quote:
Originally Posted by Picci
I have both CPU and User at 25. I figured lets start at half the midway point for All Madden default at 50. So far for the CPU I like it. Only had 2 sacks against Luck last night. As a user with Gino Smith, I'm around 67%. Not sure if I suck or Smith does. Much of the other sliders are at default with the exceptions of Interceptions, Fumble, and Kick Off Power.
Considering the NFL average completion percentage hovers around 60%, you are doing rather well, and with a lower tier QB (yes, Gino sucks).
 
# 472 tessl @ 10/11/14 12:30 PM
Quote:
Originally Posted by Picci
I have both CPU and User at 25. I figured lets start at half the midway point for All Madden default at 50. So far for the CPU I like it. Only had 2 sacks against Luck last night. As a user with Gino Smith, I'm around 67%. Not sure if I suck or Smith does. Much of the other sliders are at default with the exceptions of Interceptions, Fumble, and Kick Off Power.




Just out of curiosity Rudy, what QB are you using in your franchise? Man I want this game to play well so bad. I'm amazed how much it's progressed since the last time I played it.
I use coach mode and I've about given up on all-pro, with pass block at 95 I'm seeing 15 sacks a game.

What other slider settings are you using for All-Madden?
 
# 473 NYG88 @ 10/11/14 01:35 PM
Did they fix the financially issues with owner mode in franchise?
 
# 474 daltron @ 10/11/14 02:36 PM
Is anyone else experiencing ridiculously high completion % in your CFM? I am playing offline and simming in coach mode and it's completely ruining the game. Same with online CFM.
 
# 475 slick1ru2 @ 10/11/14 03:46 PM
It seems I can run better. And I had one game that was studdering on the PS4. I turned the console off, which saved the game, and restarted it and before it was partly cloudy and after the restart it was raining but running smooth. Didn't notice before I quit but I had selected an alternative uniform that I didn't have after the restart.

Still having the issue with after the first game in a session, I can't change to an alternative uniform or switch from setting of Receive first and With Wind second. That's for both on and offline CFM.
 
# 476 rudyjuly2 @ 10/11/14 03:57 PM
Quote:
Originally Posted by Picci

Just out of curiosity Rudy, what QB are you using in your franchise? Man I want this game to play well so bad. I'm amazed how much it's progressed since the last time I played it.
I'm using Manziel. I have good games and ugly games but a lot is often my fault. I've thrown twice as many picks as tds. At 10 user accuracy he still throws well downfield and has high accuracy on his deep ball but he does misfire short periodically.

I don't know if there is any way to fix the CPU taking sacks on screen plays.
 
# 477 daltron @ 10/11/14 05:05 PM
Quote:
Originally Posted by daltron
Is anyone else experiencing ridiculously high completion % in your CFM? I am playing offline and simming in coach mode and it's completely ruining the game. Same with online CFM.
Anyone else? It is literally destroying CFM for me.
 
# 478 Gagnon39 @ 10/12/14 12:07 AM
I haven't had a chance to check yet, but I noticed on the list that is said it addressed some uniform issues? Have they shrunken the "GSH" and the size of the sleeve stripes on the Bears' uniforms?
 
# 479 British Bronco @ 10/12/14 04:47 AM
Quote:
Originally Posted by darkknightrises
WOW 15 sacks with pass block at 95 that is crazy. I have been playing on all pro with the CPU bass blocking at 60 and I fell like I get a realistic amount of pressure even though I am getting 8-9 sacks a game 5-6 of those are just because the CPU holds on to the ball when they should throw it away or should run with it or something. So I just played my first game on all madden and lost bad witch I figured would happen 45-17. Now the good news is brees was only 66% completion I figured it would be much higher and I only had 1 sack. At the same time they got ahead by a lot quikley so they only had 21 pass att compared to 34 rushing att.


Now its only 1 game and I didn't get enough pressure over all so its to early to say if the CPU is that much smart at QB on all madden or not. The stats saints 454 yards, 185 rushing, 279 passing. Packers 336 yards, 94 rushing, 242 passing. I was 28-49 57% and got sacked 4 times. I was playing with kind of close to the same sliders I was playing with when I was on all pro. I think next game I am going to put my RB up a little and put the CPU pass blocking and run blocking down a little and see what happends. I had my QB slider at 40 and missed a few passes that where easy passes so I don't think I want to put that down any more. I had the CPU QB slider at 25 and it felt pretty good over all.
I've been playing test games (Den vs SD) extensively since the patch came out to try and mitigate the sack problem and I think putting the game on All-Madden difficulty is the only way to go.

Its still not great - I get 4/5 sacks on average with my Denver D on Phillips, whereas I would expect them to get about 3.

I also have CPU BK at 100. I'm still working on other sliders around that starting baseline.
 
# 480 JMD @ 10/12/14 12:06 PM
I'm pkaying my first career game since the patch. I just got called for roughing the passer, they call Alex Smith for the penalty. Funny he isn't even on the field. Im getting roughing calked every other pkay and the QB isnt getting touched. Tons of sacks now and the commentary is all wrong. I'm just going to face facts, EA is never going to be able to make a football game that actually works. I'm done giving them my money. Holy crap.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.