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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 481 sebennayx @ 10/12/14 01:30 PM
For those who are referring to the number of sacks in relation to their Pass Block sliders - it should be noted that Oraeon discovered the Pass Block slider does NOT affect CPU v CPU line outcomes, only HUM v CPU. Meaning, unless you're controlling a member of the D-Line, this will not affect CPU line interactions between 0 - 100.

Summary of what sliders do --> http://www.operationsports.com/forum...do_oraeon.html

Testing and breakdown of sliders (check the 3rd post) -->
http://www.operationsports.com/forum...rs_oraeon.html
 
# 482 JohnDoe8865 @ 10/12/14 01:31 PM
Quote:
Originally Posted by sebennayx
For those who are referring to the number of sacks in relation to their Pass Block sliders - it should be noted that Oraeon discovered the Pass Block slider does NOT affect CPU v CPU line outcomes, only HUM v CPU. Meaning, unless you're controlling a member of the D-Line, this will not affect CPU line interactions between 0 - 100.

Summary of what sliders do --> http://www.operationsports.com/forum...do_oraeon.html

Testing and breakdown of sliders (check the 3rd post) -->
http://www.operationsports.com/forum...rs_oraeon.html
Hmm... so is there any way to tune the CPU vs CPU pass blocking for sacks? Just go to All Madden and hope for the best? Edit QB traits?
 
# 483 wordtobigbird @ 10/12/14 01:55 PM
Watching football right now and it's evident Madden still needs more pass rush/defensive line push. THey added all that pretty stuff for the dline but still they are not playing like I'm seeing here.
 
# 484 hadog32 @ 10/12/14 02:15 PM
WTF happened to D-PAD individual assignments since this latest patch. is anyone noticing this. The D-PAD no longer allows you to make defensive and offensive assignment. The Game is forcing you to use the Triangle button(PS4) to make changes which makes in game assignment slow and cumbersome.

If anyone is noticing this issue please help on resolving thing. D-PAD individual assignments have been around since the early days of madden. I so annoyed that EA would even allows such a change.
 
# 485 hadog32 @ 10/12/14 03:05 PM
The D-PAD use to do the same thing the PS4 Triangle button does. Brings up that window for individual assignments. This is so frustrating that it no longer works. so your saying it nvr use to work? the D-PAD
 
# 486 Picci @ 10/12/14 06:10 PM
Quote:
Originally Posted by tessl
I use coach mode and I've about given up on all-pro, with pass block at 95 I'm seeing 15 sacks a game.

What other slider settings are you using for All-Madden?
Use All Madden difficulty. Adjust QB accuracy 25-30. Holding at 100 and the other penalty sliders you're aware of in this thread. Try it out and see if you see a difference. Leave all the other sliders alone for the time being and just test this out first. Hopefully, you'll have success and let us know how you did.
 
# 487 oneamongthefence @ 10/12/14 08:33 PM
Deleted...
 
# 488 Rjrosco @ 10/12/14 08:38 PM
This patch has created a major bug that goes beyond everything they have fixed.

Players that get injured get completely removed from the depth chart, once there injury has healed they never return to the depth chart making a 1 week injury the whole season long. The sit beyond pos 1,2,3 in the depth chart fully healthy but never play again.

Waited 6 weeks for this patch for sim stats but now this game is totally unplayable after the patch in an offline cfm unless you do a 32 team controll and fix everything. What a complete joke
 
# 489 rudyjuly2 @ 10/12/14 09:01 PM
Quote:
Originally Posted by hadog32
WTF happened to D-PAD individual assignments since this latest patch. is anyone noticing this. The D-PAD no longer allows you to make defensive and offensive assignment. The Game is forcing you to use the Triangle button(PS4) to make changes which makes in game assignment slow and cumbersome.

If anyone is noticing this issue please help on resolving thing. D-PAD individual assignments have been around since the early days of madden. I so annoyed that EA would even allows such a change.
The patch may have reset your settings. The d-pad is used for camera adjustments now. If you want strategy pad stuff change the settings as there is an option for that iirc.
 
# 490 TeeDogg @ 10/12/14 09:29 PM
overall im enjoying the game even more post patch (quick play only). The textures and lighting seems to be better as well as animations and interactions. CPU QB play can be a little puzzling now but over all im really starting to trust this Dev team more and more.
 
# 491 onac22 @ 10/13/14 01:25 AM
Sold my ps4 a few weeks ago. I figure I can wear a jersey play football with my friends in the park and at least I get something. No more money to EA. Even with fantasy games I would rather go swing a wood sword at some dorks in the park at least I get something the video game industry is only getting worse no game is released complete anymore. Unhook from the machines and go enjoy your lives Felix out.
 
# 492 rudyjuly2 @ 10/13/14 05:34 AM
Quote:
Originally Posted by Rjrosco
This patch has created a major bug that goes beyond everything they have fixed.

Players that get injured get completely removed from the depth chart, once there injury has healed they never return to the depth chart making a 1 week injury the whole season long. The sit beyond pos 1,2,3 in the depth chart fully healthy but never play again.

Waited 6 weeks for this patch for sim stats but now this game is totally unplayable after the patch in an offline cfm unless you do a 32 team controll and fix everything. What a complete joke
I don't like how injured players get removed from the depth chart either but it did that before the patch too iirc.
 
# 493 rudyjuly2 @ 10/13/14 07:50 AM
The OT rules are screwed up. Just lost a game where it was pure sudden death. Carolina got the ball first, kicked a FG and the game ended. No excuse for that not being done right.
 
# 494 sebennayx @ 10/13/14 11:43 PM
Quote:
Originally Posted by JohnDoe8865
Hmm... so is there any way to tune the CPU vs CPU pass blocking for sacks? Just go to All Madden and hope for the best? Edit QB traits?
Sorry for the late reply. As far as I've heard/read, there is no way to adjust CPU v CPU blocking. I'd like to do some testing on my own, just haven't had time yet.
 
# 495 View7iful Kai @ 10/14/14 12:41 AM
Dont know if anyone notice but now when you create players they look like linebackers. Before when you create like a qb that weigh 220 or whatever the default weight was he used to look regular. Now they equipment look bulky and stuff lol. I drop my player weight to 195 and he still look too big. Idk if this is do to the new update
 
# 496 MeloNYK7 @ 10/14/14 05:48 PM
Can confirm that the No Huddle Audible Formation bug is still in the game. any word on when that will be fixed?
 
# 497 Legionnaire @ 10/15/14 12:10 AM
Quote:
Originally Posted by kehlis
If this was a sim stat issue you wouldn't hear a word from me.

But it's affecting the play in game drastically. It's killing CPU drives.

You can say all day to us to be happy about it but it's not that simple. I want to enjoy playing defense and I'm not.
Yeah, it's making it hard to enjoy defense. Which is a shame, because I've actually had a lot of fun on defense in between the silly sacks.

I think I was a few games into my franchise when I realized how bad the problem was. So, to try to dull the edges of the problem, I started benching my d-linemen. I figured worse players would dial it down a notch. You know how this went, I'm sure -- now, my backup linemen and my starters have all accumulated too many sacks, making it absurd to the point of being comical.

Lately, I've taken it to a new extreme to try to give the CPU QBs a shot. I've started using the 3-4 defense and not blitzing a 4th rusher. It helps some, but not a ton. On 3rd & longs, I choose a pass coverage formation with only 3 linemen and I manually audible two of the linemen into pass coverage. That helps a bit, but of course, having 10 defenders in coverage sometimes stifles the receivers' routes so badly that the QB just holds onto the ball long enough for my 1-man pass rush to reach him. He also sometimes takes off running (and has, let's say, a 50/50 shot of a defender reading the play and running up to meet him before he even crosses the line of scrimmage, so he gets a sack there too).

In a way, if the gameplay is going to be so broken, I kind of wish the problem existed with the Sim stats, too. Just because it would make my numbers stand out less. If defenses all over the league were piling up stats to match my sack numbers, I could concoct some kind of storyline where there's this huge new trend in football. Perhaps explained by the refs finally noticing the whole "you can call holding on any play in football if you really wanted to" thing and have cracked down on holding for real, causing linemen to blow more blocks because they can't resort to holds anymore. Or something. I dunno. This problem exhausts me and I can't believe they haven't fixed it yet.
 
# 498 niftyjets @ 10/15/14 08:45 AM
So wait if a player gets hurt on your team or a cpu controlled team he dissappears from the depth chart? but then after his injury time is up does he come back to the depth chart so you can put him back in
 
# 499 fistofrage @ 10/15/14 11:58 AM
Quote:
Originally Posted by Legionnaire
Yeah, it's making it hard to enjoy defense. Which is a shame, because I've actually had a lot of fun on defense in between the silly sacks.

I think I was a few games into my franchise when I realized how bad the problem was. So, to try to dull the edges of the problem, I started benching my d-linemen. I figured worse players would dial it down a notch. You know how this went, I'm sure -- now, my backup linemen and my starters have all accumulated too many sacks, making it absurd to the point of being comical.

Lately, I've taken it to a new extreme to try to give the CPU QBs a shot. I've started using the 3-4 defense and not blitzing a 4th rusher. It helps some, but not a ton. On 3rd & longs, I choose a pass coverage formation with only 3 linemen and I manually audible two of the linemen into pass coverage. That helps a bit, but of course, having 10 defenders in coverage sometimes stifles the receivers' routes so badly that the QB just holds onto the ball long enough for my 1-man pass rush to reach him. He also sometimes takes off running (and has, let's say, a 50/50 shot of a defender reading the play and running up to meet him before he even crosses the line of scrimmage, so he gets a sack there too).

In a way, if the gameplay is going to be so broken, I kind of wish the problem existed with the Sim stats, too. Just because it would make my numbers stand out less. If defenses all over the league were piling up stats to match my sack numbers, I could concoct some kind of storyline where there's this huge new trend in football. Perhaps explained by the refs finally noticing the whole "you can call holding on any play in football if you really wanted to" thing and have cracked down on holding for real, causing linemen to blow more blocks because they can't resort to holds anymore. Or something. I dunno. This problem exhausts me and I can't believe they haven't fixed it yet.
Put your Punter, Kicker, and Backup QB as D-linemen in the 3-4 and see what happens.
 
# 500 T5063 @ 10/15/14 12:59 PM
Ive been playing all madden regular sliders and have not had the sack issue. I have 20 sacks after 6 games with the jags and im not even first in the league in sacks. I dunno, but apart from philip rivers all the qbs iI've played made good decisions with the ball. I had 8 sacks vs thr chargers but the rest of the games have been 1-4 sacks with thr qbs throwing the ball away.

I did have the sack issue when i was playing on all pro.
 


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