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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 361 azdawgpound @ 10/08/14 04:29 PM
Quote:
Originally Posted by dpower15
Skimmed thru a few pages and didn't see this answered, can anyone confirm that all of these fixes (stats, QB stances, etc.) will go into effect for existing offline cfms? I'm in year 3 with my jags and would really prefer to not start over


Sent from my iPad using Tapatalk


QB stances/styles are still broke even though EA said they fixed them there's few post where ppl took pics in game and in player edit under styles and neither matched up.


the sack issue isent since they say there's not a problem even though again through picture proof there's ppl having almost 40 or so sacks after 4 or 5 games played that would be 10 sack's a game which isent near what any real nfl team gets per game.


far as stats again some say fixed other don't and since sack stat isent then that's a no for those as well.
 
# 362 Sturzinator @ 10/08/14 04:34 PM
Quote:
Originally Posted by Millennium
And there it is. The 'staff has a vested interest' comment.

You guys have become extremely predictable in your arguments. I'll just keep my checks from EA, 2K, and SCEA coming. You guys argue biased opinions in why things happen and don't happen in the game.

By the way, it was and former NFL offensive lineman who stated they did the research on sacks. Go ahead and tell me you are more qualified than him, as well, due to his 'vested interest' in a game that already has most of its sales numbers in.

Sent from my Samsung Galaxy Note 3
Ha, ha....I don't know what bearing a "former offensive lineman" has on the argument. He is "currently" under the employ of EA, from whence he draws his paycheck.

Jus' sayin'.......
 
# 363 Millennium @ 10/08/14 04:43 PM
Quote:
Originally Posted by Sturzinator
Ha, ha....I don't know what bearing a "former offensive lineman" has on the argument. He is "currently" under the employ of EA, from whence he draws his paycheck.

Jus' sayin'.......
It means everything. He is putting his name on the line by answering people on Twitter. The devs aren't required to respond on social media. They do it because they *gasp* love what they are doing and want to do it better.

Every year I see people vilify these people because they don't give you exactly what you want. And Instead of looking at the positives of what they have done with this game, I sit back and watch the normal crew come in here and not criticize the game, but the people who make it.

Criticize what's wrong with the game. But do not attack the people behind it when you have NO idea what goes into the development of of a game.

Sent from my Samsung Galaxy Note 3
 
# 364 NicVirtue @ 10/08/14 04:47 PM
All I'm saying is, if it's been broken since Madden 12, and has now been said to be fixed in Madden 15, what's that saying if it actually still does not work?
 
# 365 dpower15 @ 10/08/14 05:05 PM
Quote:
Originally Posted by azdawgpound
QB stances/styles are still broke even though EA said they fixed them there's few post where ppl took pics in game and in player edit under styles and neither matched up.


the sack issue isent since they say there's not a problem even though again through picture proof there's ppl having almost 40 or so sacks after 4 or 5 games played that would be 10 sack's a game which isent near what any real nfl team gets per game.


far as stats again some say fixed other don't and since sack stat isent then that's a no for those as well.

So basically I should just trade the game in to Gamestop now, understood lol. Disappointing as the game had a lot of great aspects but things like that just kill immersion for me


Sent from my iPhone using Tapatalk
 
# 366 Millennium @ 10/08/14 05:06 PM
Quote:
Originally Posted by Flamehead
“And there it is”. Haha, I like you, you make me smile. Touch a nerve? For that matter, do you or don’t you? Ultimately I don’t care, I just said I wouldn’t be surprised. Who’s to say what that interest would be if you did?

“We guys” are no more or less predictable than “you guys”. Everyone’s biased but you, huh? You’re the only one who speaks objectively or with facts? Ok, sure.

Former NFL offensive lineman who stated they did research on sacks? Well, that’s very vague and tells me nothing. What kind of research? What exactly was researched? What were his/their findings and how does that square with what we’re seeing in the gameplay? How did it translate into coding of the game and how closely did that programming match statistical reality? If the research was good, did that translate into good programming? If so, where is the demonstrable proof of that? Did the NFL offensive lineman do any of the coding? Do YOU engage in critical thinking and questions, or just take them at face value?

And tell me you’re more qualified than any of the users here who experience constant sack issues post patch even when not trying to do anything fancy on the sticks? Does your qualification outweigh their experiences? Or is it just them?
Actually, my qualifications as a site admin give me access to the user base numbers, which is what I was commenting on. I have tried explaining that there are millions of people with the game outside of OS. Hell, if anything I'm taking a shot at the site I help run to explain that we aren't the end all be all of sports gaming.

You need to focus on that point. If there are users here not seeing the sack issue, it's entirely possible that there are more users not seeing the problem than the group here that have a tendency to be more meticulous in regarding to specific gameplay aspects. And when you start tweaking something for a minority, you risk screwing it up for the majority.

Just an example: Let's say the CPU starts throwing the ball before the sack. There is no 'throw the ball at the feet of the receiver' mechanism in Madden. He can't throw the ball away unless he scrambles (the majority of the held balls that I have experienced have been between the tackles) because it would be Intentional Grounding. So you now have CPU QB throwing the ball under pressure to receivers who may be covered. Now you have more interceptions, something that has been an issue with the game in the past. It's give and take, and I can't even begin to imagine how hard it is to find that line with the different talent levels of the current userbase.


Also, let me remind you that attacking/insulting users of this site, including staff, is an offense that you can be banned for. So please try to continue this conversation in a manner that focuses more on the game and not on your opinions of my bias (which I have proven multiple times over on this site is not with any developer).

Sent from my Samsung Galaxy Note 3
 
# 367 Fist Of Kings @ 10/08/14 05:09 PM
I played 5 games yesterday and I didn't see any difference in gameplay unfortunately. Where is the adaptive ai? Seems like if I'm running to one side often, it wouldn't be that difficult to make the ai shift more defenders on that side. And if sacks are the #1 issue for most, I would guess the awful robo qb is a strong #2 problem with the game which wasn't fixed either.

Different qb stances in the shotgun formation mean nothing if every qb regularly goes 17/21 250 yds every game. The only difference between qbs is if they scramble or not.
 
# 368 Sturzinator @ 10/08/14 05:10 PM
They claim to have fixed a problem, or that the problem does not exist, when clearly there is loads of evidence to the contrary.

It's great that the devs engage people in conversation here and elsewhere, but what comes of it? Perhaps they have every intention of delivering but the corporate suits clamp down on the budget for such things at this stage, who knows. Could be a myriad of reasons for repeated failure that cannot be pinpointed to any one department or person. The bottom line is that it just isn't getting done, hasn't been getting done, and - based on past precedent- probably won't be done right anytime in the near future. The excuses are running thin. There is little basis in arguing the lack of true progress this title has managed over the last ten years.

You don't have to look too far to see threads about people reverting back to old consoles to play the game's earlier versions (and "other makers" versions). That speaks volumes about the floundering of this title.

Worse yet, the fact this problem is being swept under the rug and nonchalantly signed off on does not inspire the least bit of confidence for the future of this title under EAs roof.
 
# 369 Mauler97 @ 10/08/14 05:18 PM
From reading 35+ pages this is what I understand:

-We don't need to restart CFM for patch
-Simmed QB stats have improved
-Finances are not fixed
-QB Sacks are not fixed

What I don't understand is:

-QB Throwing styles and stances are (not) fixed? I've read from multiple posters that they are and not??? Is there a reason? Could it be you need to re-start or use the latest default roster?

-EA Sports in general, just give us what we want, please!

-Why yet again I'm playing another Madden that I both love and hate. It's like an abusive relationship.
 
# 370 azdawgpound @ 10/08/14 05:45 PM
im sorry to say bit for a former olineman to say sacks aren't a problem he must not follow the real nfl now just go to nfl.com and look at team stats for sacks....


right now nfl is going into what week 6 or 7? the real browns only have 8 sacks through that many games.... there's ppl posting with (PICS) after 3 games they have 18 sack's....with browns defense... even myself played my first online cfm game other day there was a total of 8 sacks and I wasen't even halfway through 2nd quarter I had 5 the cmp had 3.


and I play on 12 minute quarters 25 acc clock all-pro.... and I've tried all different settings sliders etc and I can still manage 5-6 a game... and the lastest one I tried had cmp pass protection set to 100.


so I wanna know what so called settings he's or they are playing on and seeing realistic sack numbers if the reply is all-pro default he's full of bs.
 
# 371 K_GUN @ 10/08/14 06:05 PM
Quote:
Originally Posted by Flamehead
I still see to many inconsistencies and the proposed impact of these sites growing or shrinking depending on the given agenda. It’s interesting that the perceived impact is greater when the marketing train gets going every year with EA supposedly targeting the more ‘serious’ players with the verbiage and marketing material, posting here, etc. then when they release a less than desirable product in August and/or patch months later, it’s “well, you know, it’s the casuals”.

But again, this is all deflection anyway. The patch failed to address some fairly significant issues and the number of people who do/don’t complain about it whether here or elsewhere doesn’t change that fact. To spin it into a “well, it doesn’t really matter because, you know, the ‘casuals’…it’s just white noise. But your comments are appreciated.
as I tell my 8 year old....you are certainly entitled to your opinion...

;o)

Take care!
 
# 372 4thQtrStre5S @ 10/08/14 06:09 PM
Quote:
Originally Posted by Sturzinator
Ha, ha....I don't know what bearing a "former offensive lineman" has on the argument. He is "currently" under the employ of EA, from whence he draws his paycheck.

Jus' sayin'.......
***I acknowledge the fact that one does not even have to play the game of football to have a full and very acute understanding of how the game is played and all it's intricacies and fundamentals, etc etc.

So Clint Oldenburg still, in his years in the NFL and CFL, only played in 2 games. Maybe that means he had a lot of time learning the game from the sidelines; but if it does, I am not seeing it in OL and DL interactions; I am still seeing OL players going away from the nearest threat, double teaming while letting another defender rush in untouched; now this could be the result of bad AI programming, a collection of poorly made plays that should be removed, poorly balanced ratings between players and positions, or any combination of the above potential issues..

I have literally watched offensive linemen move out of the way of a blitzing player, as if in fear; I have watched a Safety, Roman Harper, stand over Pittsburgh's Center Pouncey and just push him to one side and sack the QB within 1 - 1.4 seconds after the snap. SMH... And sliders do not seem to fix anything, but make issues more muddied...
http://en.wikipedia.org/wiki/Clint_Oldenburg
 
# 373 StefJoeHalt @ 10/08/14 06:10 PM
This line right here made me laugh and sad at the same time cause it's true..."Why yet again I'm playing another Madden that I both love and hate. It's like an abusive relationship."

Just to make clear..clint said there now is a sack issue..but the fix was to "big"..however could not give us any tips for a possible work around


Sent from my iPhone using Tapatalk
 
# 374 wordtobigbird @ 10/08/14 06:12 PM
Back to the patch discussion..

I think think the gameplay is balanced very very nicely. Just held a packer user to 10 points with the Cheifs. The lone touchdown a blown coverage where I spotlighted Nelson and Smith was caught peeking at him and like Boykin get deep. My fault not prodiving over the top adjustment to protect that. Rest of game we shut him down. Many clutch stops. Got an INT, dropped at LEAST 3 or 4 more. Berry snagged a great one and dropped another so thats okay. Good to see a great player standout on defense. Thankfully he refused to bring an extra man into the box to defend the run so that's how I was able to move offensively. I play the take what they give you game and it worked out for me to a 14-10 win with a 2 4th down stops before he quit. Don't remember ever being able to play these kind of games online.

Hopefully I can learn how to rush the passer because I enjoy trying and if I can get good at it man will it open up my defense. Only thing that kills me is I don't like to blitz too much due to the easy throws behind it if the person your playing can read it. I really never blitz against shotgun either because I always am a second too late. A lot of people use shotgun only so I go with a 4 man rush and mix up coverages and alignment behind it to try and confuse my opponent. Working while I'm at this skill level at least.

I know they won't but I wish they'd patch the hit stick. They make it so easy for players to use it with any defender. Should be much more of a risk reward system.
 
# 375 azdawgpound @ 10/08/14 06:15 PM
Quote:
Originally Posted by StefJoeHalt
This line right here made me laugh and sad at the same time cause it's true..."Why yet again I'm playing another Madden that I both love and hate. It's like an abusive relationship."

Just to make clear..clint said there now is a sack issue..but the fix was to "big"..however could not give us any tips for a possible work around


Sent from my iPhone using Tapatalk

that's because I don't think there is a fix u can max out pass protect and still get 5-6 sacks a game even changing the qb's traits which some did to try get the qb get rid ball faster didn't work.


I've even edited de's, dt's traits etc and nothing.
 
# 376 wordtobigbird @ 10/08/14 06:16 PM
Quote:
Originally Posted by StefJoeHalt
This line right here made me laugh and sad at the same time cause it's true..."Why yet again I'm playing another Madden that I both love and hate. It's like an abusive relationship."

Just to make clear..clint said there now is a sack issue..but the fix was to "big"..however could not give us any tips for a possible work around


Sent from my iPhone using Tapatalk
Hopefully they realize they need to fix the QB AI.
 
# 377 KingV2k3 @ 10/08/14 07:18 PM
Agree / disagree / agree to disagree / or not, it's obvious that's there's a MAJOR issue with this title and I'm not surprised folks are disappointed / angry that the patch didn't even remotely address it...

Even more disappointing is the fact that the developers now acknowledge the issue, but still won't be able to correct it...

Like any middle aged man, I take "my golf" (gaming) addiction kinda seriously and I'm not happy to have to play the course in the condition it's in this year...

 
# 378 Millennium @ 10/08/14 08:47 PM
As stated before, let's all get back on to talk about the patch. Martyrs swing conversation so aptly to their side these days.
 
# 379 kidanything2 @ 10/08/14 09:14 PM
1, the people complaining about too many sacks must be trying their damndest to get them. I had 3 people with double digit sacks, and 4 people with over 5. Yes that's high, but my highest also only had 15 or so, I'd have to go back and look to be exact. 15 is nowhere near the record, but in two seasons I broke, then re-broke the rushing record (with ease.) Yes, there are a lot of sacks, but it's not astronomical unless you really try.

Which leads to 2. The game the way it is requires all the sacks. Sacks are the ABSOLUTE ONLY way I stop the CPU. The average number of times I see incomplete passes in game, as in a QB throws a normal route and it high low, left, or right and lands near the receiver is probably under 1. I see incomplete passes from disruptive hits, throwing bombs on 4th and 20 something, the receiver being out of bounds, or dropped interceptions. But rarely from the QB just missing. Why? Because the coverage is abysmal (THE REAL PROBLEM FOR 10 YEARS). That's what I see as the real problem. People rarely stay in their zones, and man coverage is non-existant. Everyone is just open on almost every play.

All that said, if the sacks weren't there, IDK how I'd ever stop the CPU. I play on All-Pro with no sliders and I think there are so many things wrong with this game, fixing the sacks would just make it worse.
 
# 380 kehlis @ 10/08/14 09:27 PM
Quote:
Originally Posted by kidanything2
1, the people complaining about too many sacks must be trying their damndest to get them.
I'm not trying at all, I control a safety every play.

Why would people who are trying to get as many sacks as possible complain about too many sacks? It's important to understand that while there are some people who just complain to complain there are also an equal (if not more) amount of people who want to enjoy the game and are expressing their frustration with a certain aspect.

I really like this game, but there are certain times that the defense takes over for me with sacks and it feels like I'm getting artificial stops.
 


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