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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 421 fistofrage @ 10/09/14 12:05 PM
For those who are seeing too many sacks, have you adjusted the holding slider at all?

The penalty sliders do two things and its an either/or:

1. They Trigger animations happening more often like the facemask animation.
2. They Prevent the AI players from doing things for fear of getting a penalty.

At default sliders and default penalties, I did not see a real sack problem. I also did not see any holding penalties.

My theory would be that people who see a ton of sacks may have moved the holding slider to try to get some calls and the AI players are releasing their blocks too soon to prevent the penalty being called.

I'm not in any way doubting that the sack issue exists. I just haven't seen it, and trying to figure out why.
 
# 422 GMEN36 @ 10/09/14 12:21 PM
Iam having an issue now in offline franchise ,I go to play giants vs lions week 1 and all it does is say loading data please wait and it never advances ..Is this a problem since the new patch ? It happened every time I reset the system yesterday ,its very frustrating
 
# 423 Icelandair @ 10/09/14 12:28 PM
There might be too many sacks but I see them as balancing out the absurd lack of penalties. Given the almost total absence of offensive penalties, it is the only way you will ever see 2 and 20 in the game. Since penalties in real life are also drive killers, two or three drives killed by sacks in the game seem to equal the drives killed by a penalty in real life. Without sacks or penalties the offenses might be too potent.
 
# 424 Davon_A_Brown @ 10/09/14 01:12 PM
Quote:
Originally Posted by Icelandair
There might be too many sacks but I see them as balancing out the absurd lack of penalties. Given the almost total absence of offensive penalties, it is the only way you will ever see 2 and 20 in the game. Since penalties in real life are also drive killers, two or three drives killed by sacks in the game seem to equal the drives killed by a penalty in real life. Without sacks or penalties the offenses might be too potent.

That's one way to look at it...


Th3 Chos3n On3
 
# 425 kehlis @ 10/09/14 01:38 PM
Quote:
Originally Posted by Gorilla Glass
I'm not talking to anyone like their idiots, but it's not up to me how you interpret posts.



I think EA should leave the game alone and that's just my opinion.

And that's fine, I agree 100%

I struggle with the accusation that some of us are nitpicking the game. I am not a nitpicker of games at all, I very much enjoy this game with this one issue which is drastically affecting the game as it's played on the field which should be our first concern.

Like I said, I'm glad it's not affecting you and if that were the case for me I wouldn't campaign for change either.


Just not sure why you decided to get on a pedestal and tell those of us that see this issue that we are wrong for pointing this out since it plays fine for you.
 
# 426 NicVirtue @ 10/09/14 01:45 PM
It's not really nitpicking if it's being held to a standard that the developer set themselves. Seems fair to me. But it's been made clear who wants and cares about sim football, and who doesn't. No point in beating that horse anymore.
 
# 427 JonPaste @ 10/09/14 01:52 PM
The loading screen happens all the time, when it gets stuck simply reset the game go back in and set auto delegate to the improvements then play. I figured the patch would fix this but nope.
Also I never touched the holding or any penalties. I don't need penalties. I need less sacks.
 
# 428 kehlis @ 10/09/14 01:53 PM
Quote:
Originally Posted by Icelandair
There might be too many sacks but I see them as balancing out the absurd lack of penalties. Given the almost total absence of offensive penalties, it is the only way you will ever see 2 and 20 in the game. Since penalties in real life are also drive killers, two or three drives killed by sacks in the game seem to equal the drives killed by a penalty in real life. Without sacks or penalties the offenses might be too potent.

Penalties aren't (usually) a loss of down so big difference there.

Quote:
Originally Posted by fistofrage
For those who are seeing too many sacks, have you adjusted the holding slider at all?



The penalty sliders do two things and its an either/or:



1. They Trigger animations happening more often like the facemask animation.

2. They Prevent the AI players from doing things for fear of getting a penalty.



At default sliders and default penalties, I did not see a real sack problem. I also did not see any holding penalties.



My theory would be that people who see a ton of sacks may have moved the holding slider to try to get some calls and the AI players are releasing their blocks too soon to prevent the penalty being called.



I'm not in any way doubting that the sack issue exists. I just haven't seen it, and trying to figure out why.

I saw something somewhere (twitter maybe) that turning up the intentional grounding slider has a positive effect. I'm going to check it out later.
 
# 429 JonPaste @ 10/09/14 01:54 PM
For the record I've had holding calls on field goal attempts, face mask, def PI. And even intentional grounding on a 60 yard TD. Offsides by defense and false starts. I don't need anything with these.
 
# 430 fistofrage @ 10/09/14 02:04 PM
Quote:
Originally Posted by JonPaste
For the record I've had holding calls on field goal attempts, face mask, def PI. And even intentional grounding on a 60 yard TD. Offsides by defense and false starts. I don't need anything with these.
Did you see a sasquatch too?

With default sliders?
 
# 431 Gorilla Glass @ 10/09/14 02:08 PM
Quote:
Originally Posted by kehlis
And that's fine, I agree 100%

I struggle with the accusation that some of us are nitpicking the game. I am not a nitpicker of games at all, I very much enjoy this game with this one issue which is drastically affecting the game as it's played on the field which should be our first concern.

Like I said, I'm glad it's not affecting you and if that were the case for me I wouldn't campaign for change either.


Just not sure why you decided to get on a pedestal and tell those of us that see this issue that we are wrong for pointing this out since it plays fine for you.
Yeah I wouldn't call my stance as 'getting up on a pedestal,' I'm simply trying to imply that asking for something breaks something else.

If I'm not seeing these unusual sack numbers, and EA decides to listen to these squeaky wheels, then what does that means for me and others like me? Will it mean no sacks.???? I understand your concerns, now understand mine.

BTW,
I'm playing on default sliders and the game is good and I hope it stays that way.
 
# 432 fistofrage @ 10/09/14 02:17 PM
Quote:
Originally Posted by kehlis
Penalties aren't (usually) a loss of down so big difference there.




I saw something somewhere (twitter maybe) that turning up the intentional grounding slider has a positive effect. I'm going to check it out later.
I would clear your settings reset at default. Gorilla isn't having the issue and I noticed he said he plays on default.

Try a game just default. Let us know the sack totals. Then try one where you adjust the Int Grounding. And make an observation. Then reset them again to default and see what the holding slider does.

I plan on doing something similar, but the more people we can get to build the sample size the better.
 
# 433 ulua @ 10/09/14 02:50 PM
Where do I go to check I if I have the patch? I did not get any notification to download one. This is for Xbox one

Thanks
 
# 434 rudyjuly2 @ 10/09/14 02:55 PM
Quote:
Originally Posted by ulua
Where do I go to check I if I have the patch? I did not get any notification to download one. This is for Xbox one

Thanks
An easy way to find out is to just play. If you have 15 seconds to call a defensive play (instead of 10) you know you have it.

I'm glad they fixed the sim stats but they didn't fix the Kickoff stat that flashes that every kicker in the league averages a 22.3 yard start. It's a small glitch that I see at the start of every game.

They said they fixed some commentary but Simms was commenting on these long runs my RB had in the last game and one was only 2 yards. Don't remember hearing that before. I do like the season commentary and comparisons they do in the game now.
 
# 435 BadAssHskr @ 10/09/14 03:00 PM
I like how the shortened the time that the screen goes black after an injury or timeout, the places where on tv youd expect a comercial.

On the slim play calling, you cant see your personel, i like the slim, but i like better being able to see on screen whos currently on the field in the particular formation better.
 
# 436 ulua @ 10/09/14 03:06 PM
Quote:
Originally Posted by rudyjuly2
An easy way to find out is to just play. If you have 15 seconds to call a defensive play (instead of 10) you know you have it.

I'm glad they fixed the sim stats but they didn't fix the Kickoff stat that flashes that every kicker in the league averages a 22.3 yard start. It's a small glitch that I see at the start of every game.

They said they fixed some commentary but Simms was commenting on these long runs my RB had in the last game and one was only 2 yards. Don't remember hearing that before. I do like the season commentary and comparisons they do in the game now.
Thanks, just tested and I do see that I do get 15 seconds to choose my defensive plays
 
# 437 fab2indc @ 10/09/14 03:36 PM
Auto delegate improvements. What do u mean?
Do u mean game prep or something else?
 
# 438 fab2indc @ 10/09/14 03:39 PM
Quote:
Originally Posted by JonPaste
The loading screen happens all the time, when it gets stuck simply reset the game go back in and set auto delegate to the improvements then play. I figured the patch would fix this but nope.
Also I never touched the holding or any penalties. I don't need penalties. I need less sacks.
Auto delegate improvements?
What exactly do you mean?
Auto delegate game prep? On the main screen or in
settings?
Thanks
 
# 439 ulua @ 10/09/14 04:16 PM
boooo I was cheated on, no halftime show lol
right after the CPU called the last play of the half, it went directly to the second half, no halftime show/report, and I did not press anything on my controller hahahahaha
 
# 440 Moss44 @ 10/09/14 04:55 PM
Anyone know the "uniform improvements" that they made?
 


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