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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 441 fab2indc @ 10/09/14 03:36 PM
Auto delegate improvements. What do u mean?
Do u mean game prep or something else?
 
# 442 fab2indc @ 10/09/14 03:39 PM
Quote:
Originally Posted by JonPaste
The loading screen happens all the time, when it gets stuck simply reset the game go back in and set auto delegate to the improvements then play. I figured the patch would fix this but nope.
Also I never touched the holding or any penalties. I don't need penalties. I need less sacks.
Auto delegate improvements?
What exactly do you mean?
Auto delegate game prep? On the main screen or in
settings?
Thanks
 
# 443 ulua @ 10/09/14 04:16 PM
boooo I was cheated on, no halftime show lol
right after the CPU called the last play of the half, it went directly to the second half, no halftime show/report, and I did not press anything on my controller hahahahaha
 
# 444 Moss44 @ 10/09/14 04:55 PM
Anyone know the "uniform improvements" that they made?
 
# 445 T5063 @ 10/09/14 05:02 PM
Quote:
Originally Posted by Gorilla Glass
Yeah I wouldn't call my stance as 'getting up on a pedestal,' I'm simply trying to imply that asking for something breaks something else.

If I'm not seeing these unusual sack numbers, and EA decides to listen to these squeaky wheels, then what does that means for me and others like me? Will it mean no sacks.???? I understand your concerns, now understand mine.

BTW,
I'm playing on default sliders and the game is good and I hope it stays that way.
Are you playing on all madden or all pro?
 
# 446 Gorilla Glass @ 10/09/14 06:37 PM
Quote:
Originally Posted by T5063
Are you playing on all madden or all pro?
I mix it up.
 
# 447 LowerWolf @ 10/09/14 10:52 PM
1.03 is the latest version. So if you've got that, you've got the patch.
 
# 448 wordtobigbird @ 10/09/14 11:05 PM
Can we get a JJ Watt patch?
 
# 449 EricFreakingBerry @ 10/10/14 12:04 AM
Why for the love of God can't EA just give us sim engine sliders??? Pre-patch passing was too low, rushing was too high. Now post-patch teams barely employ a 2-HB system anymore and passing numbers are just TOO high! Not to mention the sim engine barely has ANY sacks by year 10. Plenty of good pass rushers but those robo-sim QB's and their o-lines are unstoppable in sim. And pre and post patch, running QB's and receiving HB's barely do anything. Just pathetic EA.
 
# 450 richrolla @ 10/10/14 01:35 AM
I haven't noticed any difference to the pass rush post patch, but I feel like user control on offense has been severely neutered. Is any one else seeing this?

I'm not entirely sure how to describe it properly, I just feel like I have far less control of my players movements, like they stop after the catch to allow a tackle, and suction tackling in general (for the AI) seems to have been bumped up a notch. It could be a placebo effect, but I'm curious to see what everyone else is experiencing on their ends.
 
# 451 Last Gunfighter @ 10/10/14 09:53 AM
Quote:
Originally Posted by darkknightrises
Oh no that dose seemed high. I don't know how many where at 65 or above in real life last year but I am sure it wasn't even close to 26.
C'mon guys, you should now better by now. The biggest problem with complaining about something wrong with Madden is the "fix" will likely break multiple other things. You should have been expecting this!
 
# 452 rudyjuly2 @ 10/10/14 10:14 AM
Quote:
Originally Posted by 12
Ran a test sim and the passing stats are better, but 26 starting QB's had a completion percentage of 65% or higher. Seems high, no? Is there any way that we can tone this down?
Last year six QBs had a completion percentage over 65%. 25 were over 60% so the sim stats are probably 5% too high based on 2013. However, there are 16 QBs at 65% or more so far in 2014 (if you round). So I wouldn't call this a major sim issue just yet.

http://espn.go.com/nfl/statistics/pl...nPct/year/2013
 
# 453 rudyjuly2 @ 10/10/14 02:13 PM
Anybody else notice players showing up twice on the medical report now in game? I'll see Josh Gordon there twice for the same injury. Not sure if that's a post patch glitch or not.

Also I started a goofing around franchise and I can't change the play calling menu to have X (cross) in the middle. It never sticks when I try to change it in game and I've got it at X out of game too. Not sure but my older franchise still has it at X so it messes me up when I bounce back and forth between the two franchises.

I definitely notice the misfires on short throws. I like this. I'm also enjoying my attempt at All-Madden. The cpu QBs don't take the same high number of sacks as all-pro (at least the good QBs don't).
 
# 454 Millennium @ 10/10/14 02:15 PM
Quote:
Originally Posted by rudyjuly2
Anybody else notice players showing up twice on the medical report now in game? I'll see Josh Gordon there twice for the same injury. Not sure if that's a post patch glitch or not.

Also I started a goofing around franchise and I can't change the play calling menu to have X (cross) in the middle. It never sticks when I try to change it in game and I've got it at X out of game too. Not sure but my older franchise still has it at X so it messes me up when I bounce back and forth between the two franchises.

I definitely notice the misfires on short throws. I like this. I'm also enjoying my attempt at All-Madden. The cpu QBs don't take the same high number of sacks as all-pro (at least the good QBs don't).
Just curious - are you on default All Madden while trying this? I'm toying with something in sliders right now and this may answer a question I have.



Sent from my Samsung Galaxy Note 3
 
# 455 bcruise @ 10/10/14 02:18 PM
Quote:
Originally Posted by rudyjuly2
I definitely notice the misfires on short throws. I like this. I'm also enjoying my attempt at All-Madden. The cpu QBs don't take the same high number of sacks as all-pro (at least the good QBs don't).
Starting to notice this too. Maybe I just got better, but AM is starting to play a lot better for me in general. Loathe as I am knowing that the CPU has boosted abilities on that level, if it does even a little to minimize the sack problem I'll take the leap and unbalance the sliders if I have to cut down some of its bs.
 
# 456 rudyjuly2 @ 10/10/14 02:19 PM
Quote:
Originally Posted by Millennium
Just curious - are you on default All Madden while trying this? I'm toying with something in sliders right now and this may answer a question I have.

Sent from my Samsung Galaxy Note 3
No. I have user QB accuracy at 10 and cpu at 30 based on various slider sets and my personal preferences. Can't say how it is at default.
 
# 457 rudyjuly2 @ 10/10/14 02:20 PM
Quote:
Originally Posted by bcruise
Starting to notice this too. Maybe I just got better, but AM is starting to play a lot better for me in general. Loathe as I am knowing that the CPU has boosted abilities on that level, if it does even a little to minimize the sack problem I'll take the leap and unbalance the sliders if I have to cut down some of its bs.
I'm a lousy passer. I put both cpu pass reaction and coverage at 0 to give me a chance. I still threw 3 INTs last game with Manziel. It's easily the weakest part of my game and a big reason I usually try to avoid all-Madden but I do like it so far.
 
# 458 booker21 @ 10/10/14 04:15 PM
Quote:
Originally Posted by rudyjuly2
I'm a lousy passer. I put both cpu pass reaction and coverage at 0 to give me a chance. I still threw 3 INTs last game with Manziel. It's easily the weakest part of my game and a big reason I usually try to avoid all-Madden but I do like it so far.
Do you mind sharing your sliders? I want to give it a shot. whatever it cut down CPU Sacks is welcome.
 
# 459 rudyjuly2 @ 10/10/14 05:06 PM
Quote:
Originally Posted by booker21
Do you mind sharing your sliders? I want to give it a shot. whatever it cut down CPU Sacks is welcome.
No promises with these and remember - I'm a terrible passer! Raise cpu pass defense accordingly. Use the All-Madden set on the right. I gave up on All-Pro but have left those up there. The sack issue would probably be better on default All-Madden than these which tone down the cpu passing game.
https://docs.google.com/spreadsheets...#gid=315017923

The problem with EA cpu QB play has normally been they are too stupid on All-Pro (they are better this year) and too-smart (aka Robo QB) on All-Madden. We don't see enough of a spread between the good and bad ones. SO much of how good a cpu QB plays depends on how much time they get in the pocket. Everyone begs EA for a realistic pass rush before a game releases but having less than 3 seconds to throw a ball would kill me and it kills the cpu. So having more time really helps the cpu on All-Madden but too much time makes them too deadly as well. Tough balancing act.
 
# 460 John_Taffer @ 10/10/14 07:10 PM
Prolly a dumb question, but with the new patch installed, will have I have to start a brand new CFM either Online, or Offline for the changes, or should they go into effect no matter?
 


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