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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 381 l8knight1 @ 10/08/14 09:33 PM
S
Quote:
Originally Posted by azdawgpound
QB stances/styles are still broke even though EA said they fixed them there's few post where ppl took pics in game and in player edit under styles and neither matched up
They are not 'broke' or broken if that's what you were trying to say. QB styles are the same as Madden 25 post patch, where they were not functioning as they did in 25 pre-patch. There's nothing in your post that suggests you even tested them. You just made your own conclusions from posts. I'm surprised how I unconstructive this thread has gotten. I'm enjoying the game and will try to post anything I can find relative to this topic if I can.
 
# 382 kingsofthevalley @ 10/08/14 09:51 PM
Quote:
Originally Posted by Armor & Sword
As far as simulation stats and keeping it as authentic to real life...it's an issue. Not going to sugar coat that.

But....all that being said things IMO get way too blown out of proportion. My advice is always play the game....play it a lot before passing judgement. And if after multiple games you still don't like it....no worries...trade it in. But there are those that are loving Madden 15 (cough me cough) and are dealing with the sack issue just fine. I would say there are games it can rear it's ugly head...and it is usually against pocket QB's with poor pocket presence (lower tier guys) and every now and then I have had some big sack games vs elite like guys in the pocket (Peyton and Tom) but they still went up top on me and nailed some big long TD passes. I have had so many games elite QB's have killed me deep. So this talk of they never go deep......not seeing it. I have played 45-50 games now between testing and CFM.....QB play is solid. And lower tier QB's really do suck when i get pressure on them. They make errant throws...and now with the patch it will be more evident.

Play the game a lot...then make your judgement. Everyone plays the game differently, everyone has different skill levels, stick skills, house rules.....whatever. There is no right or wrong opinion.......they are just that opinions. Some players are too good to play the CPU...and I see this in all sports game sub forums here. So take impressions with a grain of salt until you really cut your teeth in the game yourself.

So the sack issue can be really magnified...or minor...all depends on how you want to look at it. I think the game is way too much fun for me to harp and worry about getting 4-5 sack games with Cam Wake sometimes.....oh well. Guess I will get the sack record every year.

In year one I got the sack record with Wake.....I went 5-11. And had one of the worst defenses against the run.

In week 12 of year two...I am on another torrid pace with Wake again (as well as Jordan and Starks) but now my pass defense is down and my run defense has improved....I drafted a stud MLB but am starting a rookie CB and have an aging CB in Grimes. I won my first 7 games...now I have dropped 3 straight. For me the game has been a joy. The patch is exactly what I expected. Fix offline CFM, fix stability bugs (I can now start a 32 team offline CFM without the game screen hangup as I tested that first this morning before heading to the office), commentary bugs, defensive play clock being to quick to make your play selection and tune the AI (adaptive AI on defense tuned according to the notes). My opinion of course.....but I don't understand if your a Madden fan how you can't be superbly impressed with this game. It's easily the best one yet.

So take that for what it's worth.

On a side note I had the intro bug hit me once.....and I thought I had read that you just need to make sure you close the application when you exit out of the game and not to ever exit out and then go to shut down. it will corrupt your profile file if you do that. As long as you close the game application first then shut down your PS4 you should be fine. I have been doing that....and it has not ever happened since.



I would love to see any impressions of improved commentary and stat swipes of previous week stats not showing all zeros anymore.

I won't be able to dig into any game playing till 10PM EST
Appreciate the feedback man. I think that you and I see the game through the same lens, thats just a conclusion I've come to after reading all of your posts when you respond. I'm not dragging anyone else under the bus, but I really don't trust many of the posts I see here saying the game is worthless, broken, etc, and THATS a conclusion I've come to after being on OS for MULTIPLE Madden releases. One question for you, are you changing your sliders up for this second title update?

If you're changing your sliders, probably means I'll be changing my own. I usually take the top three slider posts, (ex. yours, SEC, etc) get the average of the numbers, and tweak a bit left or right based on my own needs which usually gets my play time damn near perfect.
 
# 383 ballgameronny @ 10/08/14 10:05 PM
So is offline owners mode still broken?
 
# 384 Kramer5150 @ 10/08/14 10:14 PM
Quote:
Originally Posted by kidanything2
1, the people complaining about too many sacks must be trying their damndest to get them.Yes, there are a lot of sacks, but it's not astronomical unless you really try.
Are you serious with this?? you better believe if my LB is blitzing I'm gonna do everything I can to get to the QB. But as Kehlis mentioned...it's just not about user controlled players it's the cpu controlled players as well...the whole point of a Dlineman is to get pressure in a passing situation,as well as sending either a LB,corner or safety blitz...so according to your logic,we should all just sit back and not attempt to get any pressure?...it's due to bad cpu A.I dude...it's not about "trying to hard"


Quote:
Originally Posted by kidanything2
Which leads to 2. The game the way it is requires all the sacks. Sacks are the ABSOLUTE ONLY way I stop the CPU.
All that said, if the sacks weren't there, IDK how I'd ever stop the CPU. I play on All-Pro with no sliders and I think there are so many things wrong with this game, fixing the sacks would just make it worse.
So wait a minute....because YOU can't stop the cpu,5-7 sacks a game is your answer for everybody? I'm just totally confused by all of this.

This last part I quoted seems to be more of a user issue than anything else...myself and I'm sure other folks can stop the cpu,can we stop them all the time? nope...but I don't want the game to be decided on the cpu QB taking 3 sacks to kill a drive....especially a potential game winning drive...which is what happened to me earlier.
 
# 385 NicVirtue @ 10/08/14 10:41 PM
Quote:
Originally Posted by l8knight1
S

They are not 'broke' or broken if that's what you were trying to say. QB styles are the same as Madden 25 post patch, where they were not functioning as they did in 25 pre-patch. There's nothing in your post that suggests you even tested them. You just made your own conclusions from posts. I'm surprised how I unconstructive this thread has gotten. I'm enjoying the game and will try to post anything I can find relative to this topic if I can.
But it didn't work last year. Or the year before. Or in madden 13. I've tested them all pre patch, and as sure as they didn't work before, they still don't after said patch. If something is not working to that degree. ....it's broken. The pre snap stance works, but that is it.
 
# 386 tropicana420 @ 10/08/14 10:45 PM
Quote:
Originally Posted by l8knight1
S

They are not 'broke' or broken if that's what you were trying to say. QB styles are the same as Madden 25 post patch, where they were not functioning as they did in 25 pre-patch. There's nothing in your post that suggests you even tested them. You just made your own conclusions from posts. I'm surprised how I unconstructive this thread has gotten. I'm enjoying the game and will try to post anything I can find relative to this topic if I can.
You posted a clip of Peyton Manning's glitched QB stance on page 39 of this thread saying it was correct. If you take the time to look at your clip, notice how Peyton is bouncing up and down with no feet movement. Now look at his signature style in the edit menu and notice his "happy feet" movement. You are wrong man, maybe some of the QB's sig style was fixed but Peyton Manning wasn't one of them.
 
# 387 homeycool @ 10/08/14 10:46 PM
Clint did not say there wasn't a problem, he said only there was nothing to fix. In fear of speaking for someone, I will say I believe he was trying to say that its not a bug but rather something that needs to be fundamentally changed with how the game operates. Without knowing the details, its likely that the logic to release the ball is tied to so many different variables that it would be a disaster to try and tinker with those during a patch cycle. Again, many of these are just assumptions on my part and Clint may have a completely different view on it.

Here is our twitter exchange that lead me to believe that they are aware of a problem and there just wasn't a reasonable/possible fix for it.
 
# 388 kehlis @ 10/08/14 10:54 PM
Quote:
Originally Posted by homeycool
Clint did not say there wasn't a problem, he said only there was nothing to fix. In fear of speaking for someone, I will say I believe he was trying to say that its not a bug but rather something that needs to be fundamentally changed with how the game operates. Without knowing the details, its likely that the logic to release the ball is tied to so many different variables that it would be a disaster to try and tinker with those during a patch cycle. Again, many of these are just assumptions on my part and Clint may have a completely different view on it.

Here is our twitter exchange that lead me to believe that they are aware of a problem and there just wasn't a reasonable/possible fix for it.
That's actually not true, not posting handles or anything as you can find them earlier in this thread when asked why sacks hadn't been addressed but this was Clint's response at one point to a user here (I'm assuming it's been deleted):

"we looked extensively at that and did not find an issue. So sorry if you're mad"


For what it's worth, I agree with you that the scope of the problem is probably too big to fix because of other variables it could affect and I'm not one to judge their work because I do trust them but that was said and I can't really defend that.
 
# 389 homeycool @ 10/08/14 11:06 PM
I took issue here as bug, not problem, as he later tweeted in the same conversation "@hcut2k4 I'm not saying they don't take too many sacks. I'm saying it's not that simple. I see nothing in that logic that is wrong (1/2)"
 
# 390 dk6663 @ 10/08/14 11:17 PM
How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.


Sent from my iPhone using Tapatalk
 
# 391 fistofrage @ 10/08/14 11:37 PM
OK I finally decided to unwrap the game after much debate. I bought the game labor day weekend on sale but I've been reading these threads and my hopes were not very high, but I took the plunge anyway.

I played 1 play now game default all-pro with penalties all at 55. 12 minute quarters and accelerated clock to 16.

I was the lions and won 24-20. I had 402 yards of offense to 305 for the Vikings. Each team had 1 INT. Stafford was knocked out early and was 5-5 with a long TD pass to Johnson. Orlovsky came in and was 12-20 for 227 1 TD and 1 Pick. I was sacked 4 times, 2 of them because I held the ball too long.

Asiata started the game with a 38 yard run and finished with 105 on 22 carries and a TD. Bridgewater was 16-22 for 220 yards and a TD and a Pick. He was sacked 3 times. 1 on a screen play where he didn't get rid of the ball. The other 2 seemed like legit cover sacks. His incompletions were basically him throwing just as he got hit and 1 where the ball was jarred loose from the receiver.

So in conclusion, after 1 game in play now, I did not see the sacks being an issue. Now I know that everyone says that franchise will play differently so I will check that out next. I only controlled the DT as I have done pretty much since the early days of Madden. So I could see how if EA told some tester to look at it and he did and had a game like mine, he would say sacks were not an issue.

Onto the penalties. They were non existent except for 3 facemasks. Really disappointing not to see a hold, clip, false start or offsides. Do these sliders work at all?

Anyway, everyone knows how critical I have been of EA so I will play some more tomorrow and post stats from a Franchise game.

Overall, the game felt, meh. Not much different than what Madden 12 was for me on the 360. But I was really concentrating on the sacks and penalties to see what was going on there. I thought the AI played a pretty decent game for it to be on All-Pro default. It wasn't a walk-over, but I'm rusty.

I also noticed there were very few assisted tackles, but I might have to lower tackling to see those. But as it stood almost every tackle was considered solo despite multiple times seeing multiple defenders in on the play.
 
# 392 dk6663 @ 10/08/14 11:45 PM
How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.



Sent from my iPhone using Tapatalk
 
# 393 kevinos26 @ 10/08/14 11:49 PM
first time in my life a booth reviewed TD grab was upheld, that was pretty cool.
 
# 394 kidanything2 @ 10/08/14 11:57 PM
Quote:
Originally Posted by CowherPower
So wait a minute....because YOU can't stop the cpu,5-7 sacks a game is your answer for everybody? I'm just totally confused by all of this.

This last part I quoted seems to be more of a user issue than anything else...myself and I'm sure other folks can stop the cpu,can we stop them all the time? nope...but I don't want the game to be decided on the cpu QB taking 3 sacks to kill a drive....especially a potential game winning drive...which is what happened to me earlier.
With the game the way it is? Yes, sacks are better than no sacks. 5-7 isn't even an insane amount. You're saying when you play man defense, it works? Defenders cover receivers? Because mine don't. It's not a user issue because I can't control all defenders. Even if I cover my guy perfectly, someone else (if not everybody else) is gonna be 10 yards away from his. Are you saying you see the quarterbacks miss on throws? QBs don't go 80%+ completions every time? How is that a user issue if I only control one guy? Do you play with sliders? What difficulty?

I'm not saying the sacks aren't too high. I'm saying the game is fundamentally broken in 10 ways before sacks even come to mind. I'm saying playing this game would be insanely frustrating if all the sudden you couldn't get sacks anymore. I'm saying we shouldn't be talking about sacks without talking about CPU QB AI and user team coverage.
 
# 395 kehlis @ 10/09/14 12:01 AM
Quote:
Originally Posted by kidanything2
5-7 isn't even an insane amount.
Yes it is. Multiply even just 5 by 16 games and compare it to stats and record books. Even 5 a game is an insane amount.

Quote:
I'm not saying the sacks aren't too high.
Contradicting yourself here.

If your point is to say there aren't other issues with the game I don't think you won't get much of a disagreement, but I don't think saying sack totals isn't too high is the best way to go about it when you clearly don't believe what you are saying yourself.
 
# 396 dk6663 @ 10/09/14 12:08 AM
Help !!!!! How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.



Sent from my iPhone using Tapatalk
 
# 397 kehlis @ 10/09/14 12:09 AM
Quote:
Originally Posted by dk6663
Help !!!!! How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.



Sent from my iPhone using Tapatalk
Just try and start an online game. Won't be able to if you don't have it.
 
# 398 dk6663 @ 10/09/14 12:19 AM
Quote:
Originally Posted by kehlis
Just try and start an online game. Won't be able to if you don't have it.

Thanks !!!


Sent from my iPhone using Tapatalk
 
# 399 booker21 @ 10/09/14 12:54 AM
I still can't believe we have this issue not fix it. Last year version didn't have this. Soon mad and sad. I really want to play the game I love many other things but is really really hard to overlook 8 sacks a game or more. Specially since this sacks affect the outcome of the game.
 
# 400 Kramer5150 @ 10/09/14 01:24 AM
Quote:
Originally Posted by kidanything2
With the game the way it is? Yes, sacks are better than no sacks. 5-7 isn't even an insane amount. You're saying when you play man defense, it works? Defenders cover receivers? Because mine don't. It's not a user issue because I can't control all defenders. Even if I cover my guy perfectly, someone else (if not everybody else) is gonna be 10 yards away from his. Are you saying you see the quarterbacks miss on throws? QBs don't go 80%+ completions every time? How is that a user issue if I only control one guy? Do you play with sliders? What difficulty?
5-7 isn't an insane amount?? are you serious with this comment?? 7 sacks per a 16 game schedule = 112 sacks for a teams total,and you want to throw in the preseason as well?? that's 140...and you don't see the issue here? as a quick reference.....and you don't see a problem here...

Most Sacks, Season
72 Chicago, 1984
71 Minnesota, 1989
70 Chicago, 1987

http://www.nfl.com/history/randf/records/def/sacks


As far as coverage goes,yes they will cover,but they can't cover forever either

I play on AM with custom sliders,and guess what?....I see over throws,wide throws,and underthrows...and no not every QB throws for 80%....

I'm not saying that the game is perfect,I've never played a perfect game,and never will...but to say the sacks are needed because you can't stop anything...well that sounds like a user issue to me.
 


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