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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 381 NicVirtue @ 10/08/14 10:41 PM
Quote:
Originally Posted by l8knight1
S

They are not 'broke' or broken if that's what you were trying to say. QB styles are the same as Madden 25 post patch, where they were not functioning as they did in 25 pre-patch. There's nothing in your post that suggests you even tested them. You just made your own conclusions from posts. I'm surprised how I unconstructive this thread has gotten. I'm enjoying the game and will try to post anything I can find relative to this topic if I can.
But it didn't work last year. Or the year before. Or in madden 13. I've tested them all pre patch, and as sure as they didn't work before, they still don't after said patch. If something is not working to that degree. ....it's broken. The pre snap stance works, but that is it.
 
# 382 tropicana420 @ 10/08/14 10:45 PM
Quote:
Originally Posted by l8knight1
S

They are not 'broke' or broken if that's what you were trying to say. QB styles are the same as Madden 25 post patch, where they were not functioning as they did in 25 pre-patch. There's nothing in your post that suggests you even tested them. You just made your own conclusions from posts. I'm surprised how I unconstructive this thread has gotten. I'm enjoying the game and will try to post anything I can find relative to this topic if I can.
You posted a clip of Peyton Manning's glitched QB stance on page 39 of this thread saying it was correct. If you take the time to look at your clip, notice how Peyton is bouncing up and down with no feet movement. Now look at his signature style in the edit menu and notice his "happy feet" movement. You are wrong man, maybe some of the QB's sig style was fixed but Peyton Manning wasn't one of them.
 
# 383 homeycool @ 10/08/14 10:46 PM
Clint did not say there wasn't a problem, he said only there was nothing to fix. In fear of speaking for someone, I will say I believe he was trying to say that its not a bug but rather something that needs to be fundamentally changed with how the game operates. Without knowing the details, its likely that the logic to release the ball is tied to so many different variables that it would be a disaster to try and tinker with those during a patch cycle. Again, many of these are just assumptions on my part and Clint may have a completely different view on it.

Here is our twitter exchange that lead me to believe that they are aware of a problem and there just wasn't a reasonable/possible fix for it.
 
# 384 kehlis @ 10/08/14 10:54 PM
Quote:
Originally Posted by homeycool
Clint did not say there wasn't a problem, he said only there was nothing to fix. In fear of speaking for someone, I will say I believe he was trying to say that its not a bug but rather something that needs to be fundamentally changed with how the game operates. Without knowing the details, its likely that the logic to release the ball is tied to so many different variables that it would be a disaster to try and tinker with those during a patch cycle. Again, many of these are just assumptions on my part and Clint may have a completely different view on it.

Here is our twitter exchange that lead me to believe that they are aware of a problem and there just wasn't a reasonable/possible fix for it.
That's actually not true, not posting handles or anything as you can find them earlier in this thread when asked why sacks hadn't been addressed but this was Clint's response at one point to a user here (I'm assuming it's been deleted):

"we looked extensively at that and did not find an issue. So sorry if you're mad"


For what it's worth, I agree with you that the scope of the problem is probably too big to fix because of other variables it could affect and I'm not one to judge their work because I do trust them but that was said and I can't really defend that.
 
# 385 homeycool @ 10/08/14 11:06 PM
I took issue here as bug, not problem, as he later tweeted in the same conversation "@hcut2k4 I'm not saying they don't take too many sacks. I'm saying it's not that simple. I see nothing in that logic that is wrong (1/2)"
 
# 386 dk6663 @ 10/08/14 11:17 PM
How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.


Sent from my iPhone using Tapatalk
 
# 387 fistofrage @ 10/08/14 11:37 PM
OK I finally decided to unwrap the game after much debate. I bought the game labor day weekend on sale but I've been reading these threads and my hopes were not very high, but I took the plunge anyway.

I played 1 play now game default all-pro with penalties all at 55. 12 minute quarters and accelerated clock to 16.

I was the lions and won 24-20. I had 402 yards of offense to 305 for the Vikings. Each team had 1 INT. Stafford was knocked out early and was 5-5 with a long TD pass to Johnson. Orlovsky came in and was 12-20 for 227 1 TD and 1 Pick. I was sacked 4 times, 2 of them because I held the ball too long.

Asiata started the game with a 38 yard run and finished with 105 on 22 carries and a TD. Bridgewater was 16-22 for 220 yards and a TD and a Pick. He was sacked 3 times. 1 on a screen play where he didn't get rid of the ball. The other 2 seemed like legit cover sacks. His incompletions were basically him throwing just as he got hit and 1 where the ball was jarred loose from the receiver.

So in conclusion, after 1 game in play now, I did not see the sacks being an issue. Now I know that everyone says that franchise will play differently so I will check that out next. I only controlled the DT as I have done pretty much since the early days of Madden. So I could see how if EA told some tester to look at it and he did and had a game like mine, he would say sacks were not an issue.

Onto the penalties. They were non existent except for 3 facemasks. Really disappointing not to see a hold, clip, false start or offsides. Do these sliders work at all?

Anyway, everyone knows how critical I have been of EA so I will play some more tomorrow and post stats from a Franchise game.

Overall, the game felt, meh. Not much different than what Madden 12 was for me on the 360. But I was really concentrating on the sacks and penalties to see what was going on there. I thought the AI played a pretty decent game for it to be on All-Pro default. It wasn't a walk-over, but I'm rusty.

I also noticed there were very few assisted tackles, but I might have to lower tackling to see those. But as it stood almost every tackle was considered solo despite multiple times seeing multiple defenders in on the play.
 
# 388 dk6663 @ 10/08/14 11:45 PM
How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.



Sent from my iPhone using Tapatalk
 
# 389 kevinos26 @ 10/08/14 11:49 PM
first time in my life a booth reviewed TD grab was upheld, that was pretty cool.
 
# 390 kidanything2 @ 10/08/14 11:57 PM
Quote:
Originally Posted by CowherPower
So wait a minute....because YOU can't stop the cpu,5-7 sacks a game is your answer for everybody? I'm just totally confused by all of this.

This last part I quoted seems to be more of a user issue than anything else...myself and I'm sure other folks can stop the cpu,can we stop them all the time? nope...but I don't want the game to be decided on the cpu QB taking 3 sacks to kill a drive....especially a potential game winning drive...which is what happened to me earlier.
With the game the way it is? Yes, sacks are better than no sacks. 5-7 isn't even an insane amount. You're saying when you play man defense, it works? Defenders cover receivers? Because mine don't. It's not a user issue because I can't control all defenders. Even if I cover my guy perfectly, someone else (if not everybody else) is gonna be 10 yards away from his. Are you saying you see the quarterbacks miss on throws? QBs don't go 80%+ completions every time? How is that a user issue if I only control one guy? Do you play with sliders? What difficulty?

I'm not saying the sacks aren't too high. I'm saying the game is fundamentally broken in 10 ways before sacks even come to mind. I'm saying playing this game would be insanely frustrating if all the sudden you couldn't get sacks anymore. I'm saying we shouldn't be talking about sacks without talking about CPU QB AI and user team coverage.
 
# 391 kehlis @ 10/09/14 12:01 AM
Quote:
Originally Posted by kidanything2
5-7 isn't even an insane amount.
Yes it is. Multiply even just 5 by 16 games and compare it to stats and record books. Even 5 a game is an insane amount.

Quote:
I'm not saying the sacks aren't too high.
Contradicting yourself here.

If your point is to say there aren't other issues with the game I don't think you won't get much of a disagreement, but I don't think saying sack totals isn't too high is the best way to go about it when you clearly don't believe what you are saying yourself.
 
# 392 dk6663 @ 10/09/14 12:08 AM
Help !!!!! How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.



Sent from my iPhone using Tapatalk
 
# 393 kehlis @ 10/09/14 12:09 AM
Quote:
Originally Posted by dk6663
Help !!!!! How can you tell if you got the patch. Turned my game in after hearing about the patch and nothing happened. No download. I have an xbox one.



Sent from my iPhone using Tapatalk
Just try and start an online game. Won't be able to if you don't have it.
 
# 394 dk6663 @ 10/09/14 12:19 AM
Quote:
Originally Posted by kehlis
Just try and start an online game. Won't be able to if you don't have it.

Thanks !!!


Sent from my iPhone using Tapatalk
 
# 395 booker21 @ 10/09/14 12:54 AM
I still can't believe we have this issue not fix it. Last year version didn't have this. Soon mad and sad. I really want to play the game I love many other things but is really really hard to overlook 8 sacks a game or more. Specially since this sacks affect the outcome of the game.
 
# 396 Kramer5150 @ 10/09/14 01:24 AM
Quote:
Originally Posted by kidanything2
With the game the way it is? Yes, sacks are better than no sacks. 5-7 isn't even an insane amount. You're saying when you play man defense, it works? Defenders cover receivers? Because mine don't. It's not a user issue because I can't control all defenders. Even if I cover my guy perfectly, someone else (if not everybody else) is gonna be 10 yards away from his. Are you saying you see the quarterbacks miss on throws? QBs don't go 80%+ completions every time? How is that a user issue if I only control one guy? Do you play with sliders? What difficulty?
5-7 isn't an insane amount?? are you serious with this comment?? 7 sacks per a 16 game schedule = 112 sacks for a teams total,and you want to throw in the preseason as well?? that's 140...and you don't see the issue here? as a quick reference.....and you don't see a problem here...

Most Sacks, Season
72 Chicago, 1984
71 Minnesota, 1989
70 Chicago, 1987

http://www.nfl.com/history/randf/records/def/sacks


As far as coverage goes,yes they will cover,but they can't cover forever either

I play on AM with custom sliders,and guess what?....I see over throws,wide throws,and underthrows...and no not every QB throws for 80%....

I'm not saying that the game is perfect,I've never played a perfect game,and never will...but to say the sacks are needed because you can't stop anything...well that sounds like a user issue to me.
 
# 397 Basement61 @ 10/09/14 01:35 AM
While I love to read page after page of everyone getting angry/frustrated about sacks, lets try and use this tread to try and point out what else is still wrong after the patch.

Maybe a new thread "We want the sacks fixed NOW" or something?!?!

Anyways, created players imported to offline CFM still bugs out to 0 confidence, consistency, and production grade... so that sucks too!

Not sure if they fixed their 0 Touchdown Enthusiasm either... Confirmation?

Man I hate how many sacks I get!
 
# 398 rudyjuly2 @ 10/09/14 05:28 AM
Quote:
Originally Posted by Millennium
As stated before, let's all get back on to talk about the patch. Martyrs swing conversation so aptly to their side these days.
Why was Flamehead banned? He wasn't rude but just expressed an opinion. I hope it was something behind the scenes because I saw nothing posted in this thread that warranted a banning unless disagreeing with a mod gets you a red card.
 
# 399 PanthersGM305 @ 10/09/14 06:37 AM
So the Giants get their 90yr patch.... But not Panthers 20 yr patch.... Eli better win the NFC lol...


Sent from my iPad using Tapatalk
 
# 400 Armor and Sword @ 10/09/14 07:24 AM
Quote:
Originally Posted by kingsofthevalley
Appreciate the feedback man. I think that you and I see the game through the same lens, thats just a conclusion I've come to after reading all of your posts when you respond. I'm not dragging anyone else under the bus, but I really don't trust many of the posts I see here saying the game is worthless, broken, etc, and THATS a conclusion I've come to after being on OS for MULTIPLE Madden releases. One question for you, are you changing your sliders up for this second title update?

If you're changing your sliders, probably means I'll be changing my own. I usually take the top three slider posts, (ex. yours, SEC, etc) get the average of the numbers, and tweak a bit left or right based on my own needs which usually gets my play time damn near perfect.

I have not touched anything...game actually plays even better post patch with the set. I noticed the CPU defense is even smarter, I feel the weight and momentum has been cleaned up some more and does not feel nearly as clumsy in the running game as it did before, and just in general the game feels more stable. The only value I have adjusted is injuries (raised to 54) and I will see how that plays out in my current Dolphins CFM. Other than that.....game is still rocking and rolling!
 


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