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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 321 l8knight1 @ 10/08/14 11:17 AM
I was unaware of slim playcalling menus until someone posted about it. I attached screens for those who haven't seen it.
 
# 322 wordtobigbird @ 10/08/14 11:19 AM
Just played a great online game. As Packers hosting Bears. Won 10-7. Great defensive battle. Well, I wanted to let my defense win it. I pounded the ground game and played safe defensively to prevent any big plays. Bend but don't break work for me. Took him 16 plays, yes 16! To score his TD. Thanks to dropped INTs and a busted tackle I read on a screen plays we couldn't get him off the field. But we shut Marshall and Jeffrey down. Marshall 1 catch. Jeffery 0.

I had a dumb turnover that end my 10 play drive to start the game. Thankfully Williams picked him right back. Got a 50 yard catch and run from Cobb to set up a 8 yard TD for Nelson that broke his collarbone. He gets down to the 10 yard line towards end of half but i think the hurry up fatigued Forte, and the 3 or 4 rushes. So he hurrys up with 9 seconds left, tries to run it on 3rd and 3. I audible to a blitz and Hawk blows it up and forces a fumble. That saved me and allowed me to stick to my gameplan. So he tied it up 7-7 after that long play but I had faith in my offense. Moved the ball downfield, kicked a FG with 13 seconds left after forcing him to burn his timeouts by getting first downs not big plays. Left him with no time. Pick to end the game.

Rodgers 10/11 122. Only incompletion was that damn INT.

I love this game online really. I can really play defense based on what my opponent is good at and the team they are using. The pre play adjustments seem to be having a great effect. Especially spotlighting.
I
 
# 323 zito75 @ 10/08/14 11:24 AM
The patch definitely did address CPU Qb accuracy on short throws. I saw the CPU miss on some passes last night and was only able to get 3 sacks using Quinn's sliders.

I can also think that the adaptive CPU defense AI adjusts their play calling. I was running the ball over and over so the CPU started blitzing me. I was then able to burn them on some deep play action passes which was extremely rewarding. First time I can remember being able to set up the play action against the CPU like that.
 
# 324 BadAssHskr @ 10/08/14 11:25 AM
thanks for posting, i couldn't for the life of me find it last night, thought it was supposed to be a button push on the original screen, not something n the settings.


for you xbox 1 guys, did you notice the helmet reflection? i guess i just don't remember seeing it previously, but both on the field, and then also between the 3rd and 4th quarter, the helmets had a way different sheen to them.

my guess is that upon release, the xbox 1 was graphically inferior to the ps4, and now they have played catch up, thus the larger patch?

i will admit, i was drinking it up pretty good last night, but man, i really thought the game was a huge improvement. forget the sack issue which appears to be about the same, but i really felt the tweaks and such have really added to the game.

maybe i was excited to play, or maybe i was expecting disappointment from reading this thread all day, but my game experience last night really has me coming back for more. maybe i'll see things differently after playing again tonight.
 
# 325 ggsimmonds @ 10/08/14 11:29 AM
Quote:
Originally Posted by Millennium
I'll say this again:

Madden sells millions of copies. Operation Sports has just north of 400k users. At any given time, 1-3k users are on the site.

We are the minority.

The issues we are seeing may not be seen by the ****** user. Maybe they let the cpu play call for them? Maybe they aren't as talented on the sticks?

The devs do frequent this forum. They also have a MASSIVE number of metrics.

They need to cater both ways. Remember that.

Sent from my Samsung Galaxy Note 3
Their massive number of metrics are no help when it comes to offline CFM. Their metrics comes from online CFM.
I would hope that with online CFM they differentiate between user v user games and user v CPu games but I do not know for sure.

Regarding ****** gamers, they experience the same problem but they probably do not care.

The sack issue is not about play calling and stick skill. There are multiple times a game where the QB will hold the ball until he gets sacked.
 
# 326 wordtobigbird @ 10/08/14 11:30 AM
Quote:
Originally Posted by BadAssHskr
thanks for posting, i couldn't for the life of me find it last night, thought it was supposed to be a button push on the original screen, not something n the settings.


for you xbox 1 guys, did you notice the helmet reflection? i guess i just don't remember seeing it previously, but both on the field, and then also between the 3rd and 4th quarter, the helmets had a way different sheen to them.

my guess is that upon release, the xbox 1 was graphically inferior to the ps4, and now they have played catch up, thus the larger patch?

i will admit, i was drinking it up pretty good last night, but man, i really thought the game was a huge improvement. forget the sack issue which appears to be about the same, but i really felt the tweaks and such have really added to the game.

maybe i was excited to play, or maybe i was expecting disappointment from reading this thread all day, but my game experience last night really has me coming back for more. maybe i'll see things differently after playing again tonight.
I'm on Xbox One. What do you mean by helmet reflection?

I think the game looks great though. Maybe I can check my recorded videos from before and now.
 
# 327 dkp23 @ 10/08/14 11:33 AM
Quote:
Originally Posted by SECElit3
EA Strikes again. This patch may have "iced the cake, but not in a good way. I am sorry I downloaded it. 2 days ago, I would have recommended buying this game to anyone that asked, but now, I wouldn't recommend it at all. This is not the same game that I was playing several days ago. The fun factor, the sense or player weight and realism has completely disappeared. The fluid tackling is gone. We are back to playing EA ball, and sadly, sliders may not fix it.

It's so funny to me, but not surprising that we are not playing the same game that was advertised back in August. How in the hell EA could call what this patch did to the game a realistic game of football, I have no clue. I don't even know what to call this. False advertising, thievery, scam, outright lying to the consumer? I mean what do you call it?

Few things I will point out: The tackling mechanism has changed drastically. There is no fluidity or weight to the tackling anymore. The players just bang around like pin balls. I literally just saw a tackle where two corners tried to wrap up on the running back, they collided with the running back and both simultaneously fell backward, as did the running back. It was the most ridiculous thing I've seen. I literally just sat back and laughed. As someone who has placed hours into slider testing, I see these things.

The game play speed has changed. The game feels faster, less fluid. I wonder if EA increased the game speed to cover up some of these poor game play issues.

Pass blocking has changed. If anything it is much poorer. The blockers don't seem to have the same sense of awareness post-patch.

I am going to keep testing, but most likely this game will be making it's way either to eBay or back to the store. This patch is a very pathetic effort by EA, and sadly, I can't go back. I would say to those guys that haven't downloaded the patch, don't.

Welcome to EA Ball: "Yep, it's back and definitely in the game"

This company needs to lose the exclusive license. They are the worst thing to ever happen to the gaming industry! Their efforts , when being the only the company that can make an NFL licensed football game, have officially caused me to black ball all other games made by them or that they have a hand in. Battlefield? No sir, FIFA? Nope NBA Live? Nope Thank you EA for letting me keep money in my wallet year after year. Pretty soon, you will lose me as a Madden customer as well. Such a piss poor effort from this company! Keep up the good work EA!

Long story short. This Patch Sucks!
I really dont understand this post, the tackling has sucked this whole time. The pinball effect has been present for years because once a ballcarrier is engagedwith a tackler no other tackler can engage, so the game compensates for this by having the first tackler leg go and then the new tackler warps into a tackling animation. If the first tackler does not let go, then all the other tacklers around will just rub off and fidget its way to the ground.

This is nothing new and this isn't any doing in the patch. The tackling is horrid and rarely takes momentum into consideration. That is why i've seen so many times a rb running straight forward, a tackler comes from behind and he is tackled sideways. or a rb running forward and then gets pancaked backwards.

So this is nothing new, tackling was never fluid and the mechanic has been horrid for years.
 
# 328 GoBlue7 @ 10/08/14 11:34 AM
Quote:
Originally Posted by Last Gunfighter
Are you using his original set or the newer one he created to fix sacks. The new one is tough but as he said, they are suppose to be.

I believe it was the original set labled rushinoffense/rushindefense. I haven't kept up with his thread, didn't know there was a new set up. I will dl those and give it a try. Would they make any difference in terms of getting lit up in pass defense?
 
# 329 BadAssHskr @ 10/08/14 11:39 AM
Quote:
Originally Posted by wordtobigbird
I'm on Xbox One. What do you mean by helmet reflection?

I think the game looks great though. Maybe I can check my recorded videos from before and now.
i play as the chiefs, i guess now, perhaps because it was a night game, but generally between the 3rd and 4th where they close in on both teams helmets, generally from my experience the helmets were always just so-so looking.

last nights game it was like there were areas of glossy like reflection, almost a chrome with a reddish hue? i hadn't seen it before. also happening while on the field.

i must have been pretty geeked up last night, i have nothing but positive coming from my gaming experience last night.
 
# 330 CM Hooe @ 10/08/14 11:41 AM
Quote:
Originally Posted by ggsimmonds
Their metrics comes from online CFM.
No, their metrics come from every mode in the game - Play Now, online CFM, offline CFM, MUT, online H2H, etc.

This is how they get their crowdsourced play calling data to feed to the user in the play calling screen. Anytime you the user call a play while connected to XBOX Live / PSN, you're reporting usage data to EA's servers.

This is pretty common practice in games designed around multiplayer, and it's done for gameplay balancing purposes.
 
# 331 tropicana420 @ 10/08/14 11:48 AM
Quote:
Originally Posted by l8knight1
I just tested Peyton Manning and his sig is in there.
Did you see it trigger in a game. Peyton Manning doesn't have his happy feet movement in the pocket like it shows in the edit list. You must be playing on Xbox because it don't work on ps4. Here's a video of what I'm talking about.

http://youtu.be/EHQXQh6KXBk
 
# 332 Signaltheescape @ 10/08/14 11:49 AM
Do I need to restart my CFM for the stuff to work?
 
# 333 ggsimmonds @ 10/08/14 11:50 AM
Quote:
Originally Posted by CM Hooe
No, their metrics come from every mode in the game - Play Now, online CFM, offline CFM, MUT, online H2H, etc.

This is how they get their crowdsourced play calling data to feed to the user in the play calling screen. Anytime you the user call a play while connected to XBOX Live / PSN, you're reporting usage data to EA's servers.

This is pretty common practice in games designed around multiplayer, and it's done for gameplay balancing purposes.
My bad, I meant online play in general.

I am so much of a CFM player that it is the only mode I think about some times.

They can only gather the metrics if your console is online. That is what I am getting at. Still, I would think that even the majority of offline CFM users would have their console connected online.

All this is moot however as the developer's are now saying they know there is a problem.
 
# 334 ggsimmonds @ 10/08/14 11:51 AM
Quote:
Originally Posted by Signaltheescape
Do I need to restart my CFM for the stuff to work?
One of the developers said you can continue your old CFM
 
# 335 wordtobigbird @ 10/08/14 11:54 AM
Quote:
Originally Posted by BadAssHskr
i play as the chiefs, i guess now, perhaps because it was a night game, but generally between the 3rd and 4th where they close in on both teams helmets, generally from my experience the helmets were always just so-so looking.

last nights game it was like there were areas of glossy like reflection, almost a chrome with a reddish hue? i hadn't seen it before. also happening while on the field.

i must have been pretty geeked up last night, i have nothing but positive coming from my gaming experience last night.
Okay. So I haven't played night games. I wish online games would cycle day and weather, maybe it does. I wouldn't say its all you being geeked up. Theres a solid game here. I've just played 3 straight online and loved each one. Each one every different. It reminds me of that gameplay livestream they had when they mentioned how balanced the game is WITH the new pre play adjustments on defense.

Checking the stats: I average 1.44 adjustments per play on def, compared to my last opponents .31. And I audible on offense 31% of the time compared to his 6.

I think people are really missing a lot. Football is all about pre-snap reads and adjustments.
 
# 336 Last Gunfighter @ 10/08/14 11:55 AM
Quote:
Originally Posted by GoBlue7
I believe it was the original set labled rushinoffense/rushindefense. I haven't kept up with his thread, didn't know there was a new set up. I will dl those and give it a try. Would they make any difference in terms of getting lit up in pass defense?
If your using the originals those are easier than the new ones. I was having good close games with the originals but got my butt handed to me with the new ones, then again I don't consider myself a great Madden player. The only thing that saves me is my play calling, my stick skills leave a lot to be desired. LOL.

The new ones are in this thread if you want to check them out. http://www.operationsports.com/forum...e-sliders.html
 
# 337 GoBlue7 @ 10/08/14 12:06 PM
Quote:
Originally Posted by Last Gunfighter
If your using the originals those are easier than the new ones. I was having good close games with the originals but got my butt handed to me with the new ones, then again I don't consider myself a great Madden player. The only thing that saves me is my play calling, my stick skills leave a lot to be desired. LOL.

The new ones are in this thread if you want to check them out. http://www.operationsports.com/forum...e-sliders.html

I think my play calling has been one of my bigger issues. I can never seem to get the right call to slow down the passing game. I have backed away from trying to make user tackles. To often I seem to miss them and it turns into a huge play for the cpu. Overall I have had good games using his original sliders. The first time I used them, I shut down the saints with the cowboys in a cfm game but then drew stanton torches me as I played as the broncos. That's a huge contrast haha
 
# 338 l8knight1 @ 10/08/14 12:29 PM
Quote:
Originally Posted by tropicana420
Did you see it trigger in a game. Peyton Manning doesn't have his happy feet movement in the pocket like it shows in the edit list. You must be playing on Xbox because it don't work on ps4. Here's a video of what I'm talking about.

http://youtu.be/EHQXQh6KXBk
This is what I recorded from Ps4, and his passing motion was good too.
 
# 339 jwagner82 @ 10/08/14 12:33 PM
Quote:
Originally Posted by tropicana420
Did you see it trigger in a game. Peyton Manning doesn't have his happy feet movement in the pocket like it shows in the edit list. You must be playing on Xbox because it don't work on ps4. Here's a video of what I'm talking about.

http://youtu.be/EHQXQh6KXBk
This video is from 5 days before the patch... obviously it's not going to be fixed in a video from Oct. 2nd. Patch came out on the 7th.
 
# 340 Last Gunfighter @ 10/08/14 12:47 PM
Quote:
Originally Posted by GoBlue7
I think my play calling has been one of my bigger issues. I can never seem to get the right call to slow down the passing game. I have backed away from trying to make user tackles. To often I seem to miss them and it turns into a huge play for the cpu. Overall I have had good games using his original sliders. The first time I used them, I shut down the saints with the cowboys in a cfm game but then drew stanton torches me as I played as the broncos. That's a huge contrast haha
There are some really good defensive tips in this thread http://www.operationsports.com/forum...aycalling.html. I know exactly what you mean, I have done the same thing and given up some big plays by missing tackles. That's why I play no switch on D now, when I switch players during the play I end up doing more harm than good.

I've seen a big variety of games using the original set and I'm thinking I may go back to them since I am getting manhandled with the new set. But I may give it a little more time, it could have something to do with my switch from playing as the Bills with the original set and playing as the Vikings with the new set. The Vikings D is terrible and since I took Peterson and the rest of the "Exempt" players out of the game their run game isn't great either. I'm also waiting to see if he makes any adjustments since the patch and he was also looking at some stuff that was brought up in the penalty sliders thread.
 


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