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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 281 tyberious4now @ 10/07/14 11:47 PM
Quote:
Originally Posted by darkknightrises
That is hard to belive has I was already averaging like 8-9 a game.
Post patch I'm averaging 2 to 3 sacks a game and I use the 49ers!! So it's hard for me to believe that people are getting even more sacks after the patch.....
 
# 282 BadAssHskr @ 10/08/14 12:07 AM
Im playing my single person online cfm, where am i missing the option for the slim play calling menu?
 
# 283 Chiefsfan881129 @ 10/08/14 12:11 AM
Hopefully EA releases another patch that fixes CFM finances in owner mode.. as I just ran a Chiefs season & only had 15.5 million in funds enough to resign Houston & Sherman but none else including not being able to sign free agents or draft picks to fill needs..& improve my team cuz I have no money

This isn't right & it should be based on cap space not owner funds I want to play owner mode but not in its current state really hope EA fixes this soon go chiefs!!!

Sent from my SGH-M919 using Tapatalk
 
# 284 dman730 @ 10/08/14 01:01 AM
Was the Camera toggle issue addressed in Online CFM mode?
 
# 285 BadAssHskr @ 10/08/14 01:14 AM
I hate to even say anything about it, but has anyone actually played post patch.

Im running into a pretty heavy duty of awesome, i think the game play changed. Will be interested in the A&s thread.

I think, and am prety sure hey added some graphic stuff to the xb1 which is why it was a bigger patch. Im wondering if its stuff the ps4 already had intalled.

For instance the helmets have a way different reflection to them on the field and befor the 4th.
 
# 286 kzdwfy @ 10/08/14 01:46 AM
Quote:
Originally Posted by BadAssHskr
I hate to even say anything about it, but has anyone actually played post patch.

Im running into a pretty heavy duty of awesome, i think the game play changed. Will be interested in the A&s thread.

I think, and am prety sure hey added some graphic stuff to the xb1 which is why it was a bigger patch. Im wondering if its stuff the ps4 already had intalled.

For instance the helmets have a way different reflection to them on the field and befor the 4th.

Only one game but I agree with you so far. Although I had 5 sacks with the Bengals I won 20-13. Flacco for the Ravens (CPU) was 27-39 and I saw several innacurate throws.

This was at all-pro default so so far so good
 
# 287 LeonM @ 10/08/14 01:46 AM
Prior to the patch. I had to do workarounds like most gamers to try and fix the flaws in gameplay. What worked for me was editing every qb to throw the ball away and be paranoid in the pocket. Then setting cpu pass blocking to 99 and wr catching to 99. Qb ACC set to 1. Intentional grounding set to 1. So much testing done and it seemed to work for me. Had defensive coverage set to default levels.

I haven't uploaded the patch yet. I am scared to now reading these patch reviews.
 
# 288 rushinplayallgame @ 10/08/14 02:15 AM
I haven't noticed any difference in gameplay post patch.
 
# 289 ForUntoOblivionSoar∞ @ 10/08/14 02:30 AM
They definitely fixed the 49ers pants and they definitely fixed the Patriots home jerseys. I am pretty glad about that.

I wished they would have fixed the 49ers helmets, too, though, because it looks a little off now (the helmets also needed to be moved a bit toward the yellow side). Fortunately, using the 80s 49er helmets pretty much fixes the clash, since it still has the current logo (please don't fix that EA! If you do then please adjust the hue on the default helmet).
 
# 290 BillsFan1113 @ 10/08/14 02:32 AM
So far I've played two full cfm games with my sliders still intact prior to the patch....game one buffalo(me) vs Chicago....I did get 6 sacks but man something feels different, three times Cutler did a one step drop and lasered a slant pass that was very cool I don't remember seeing the AI do that so quickly in 100+ games since release, cutler finished at 68% Manuel at 54% lost 17-10 15 min qrters, running feels different, tackling looks and feels different, and in good ways, spiller was 24 for 112, Jackson 10 for 54, Forte only ran 15 times for 67, cutler threw for 315 2tds 41 attempts, at least three were fired downfield 30+ yds, one was completed, very fun game, game two buffalo (me) vs Miami, tannehill 59% Manuel 52% Miami fumbled 6 times, never seen that many before two by miller, one by Thomas, one by tannehill, and two by two different receivers, I only recovered three of them, had five sacks that game, again this gameplay the feel of it is different in a very good way....going to be playing some more but so far I'm liking the changes, I LOVE the slim playcall screen, and the extra five seconds for defense is much appreciated. I like that the little highlights before the halftime show are gone, it shows the jumbotron saying halftime as Larry talks into the highlights...goes to the stat page and then shows highlights, the other way was rather repetitive, the dolphins kicker was 0-3 in the game, my slider set has kick accuracy at 9 and before today the computer never missed even set that low, have to raise it now I suppose, like I said tackling seems different, even my receivers catching seems better, fluid, oh also Chicago went for it twice on 4th down around the 45 and 48 yard line, first time it happened with the score 0-0 in the first, I liked that, just a few of my early impressions so far
 
# 291 BillsFan1113 @ 10/08/14 02:40 AM
Forgot to add I won that game 30-10, miller ran for about 86 on 17 carries but down late they stopped running, the fumbles have me good field position, going to try some games in my fantasy cfm that I've been playing waiting to start my real buffalo cfm before the patch finally dropped, curious to see if the AI can finally beat me, through three seasons I've one almost every game pretty easily mostly bc of the AI taking way too many sacks, if it wasn't for that issue I'd be loving this years madden but it's always something isn't it? One more note my screen plays always seemed to work consistently, but post patch I tried three in each game and they covered them very quickly, longest gain was 8....that seems promising as well but only two game test so we will see
 
# 292 smootherworm76 @ 10/08/14 03:22 AM
I played a game using the patch in my previously saved CFM. Cardinals at Broncos and Peyton lit me up at an 80% rate for 490 yards including killing me every time I big blitzed. Regularly he would try to unload the ball while under pressure, resulting in incompletions, but he still took 8 sacks!!!

I was using mostly rushinplayallgame's sliders. I returned a bunch of the near 50 numbers to their default positions but left the pass defense high and the pass reaction time low because it just feels more like what real football looks like. I may start cranking QB ACC up a few notches and see if they get smarter; one one play Manning sat in the pocket and watched a flat-curl combination trap a defender without reacting. On the other hand maybe the receivers should have spaced themselves better, so maybe I'll turn Receiving up first.

The CPU run defense was very, very soft. They started good (Ellington was 10 for 28 yards), but by the end of the game I was gashing them. Finished with 31 carries for 211 yards by Ellington and Sankey (who the Titans always cut during week 3 or 4 of preseason???).

This was played in AP since I was getting tired of punters ripping my corners in AM, so maybe I'll try AM again now that the patch is in place.
 
# 293 tgiordano @ 10/08/14 06:39 AM
Why does xbox one have a bigger patch ? No one seems to know and why can't ea tell us why .they won't even say if we need to start our cfm over or if sim stats are fixed.
 
# 294 MaddenGamer7778 @ 10/08/14 06:53 AM
This is literally what Clint Oldenburg is saying when he says that "they looked into sacks and it was determined not to be a issue"