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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 221 tyberious4now @ 10/07/14 03:54 PM
Sacks are not an issue for me right now I have cpu PB @ 85...CPU rush has improved alot...

QB decision are better even on screen's. .So far so good!!
 
# 222 friscob @ 10/07/14 03:58 PM
Fixing the auto defensive play call makes me really happy. Would happen multiple times per game

And im sure its been asked, but are cfm's updated with this or does it require a restart?
 
# 223 LowerWolf @ 10/07/14 04:10 PM
FWIW, on M25, I racked up sacks and interceptions on All-Madden and All-Pro. I finally gave Pro a shot and the number of sacks and interceptions actually dropped. Go figure.

I haven't played enough to make a definitive conclusion on M15, but so far I do seem to get more sacks/picks on the higher levels. So Pro may be worth a shot if you're at wits end.
 
# 224 orion523 @ 10/07/14 04:18 PM
How could they not fix the biggest game breaking issue? The sacks make the CPU completely non competitive on any level, with any sliders, with any lousy team. They have no chance to put a drive together because any time they come under pressure,it's an automatic sack, drive over. And it's not like I'm this Madden wizard, I stink, haven't played the game consistently for 10 years. Of course I was a dope and bought it digitally.....
 
# 225 teeteegardner @ 10/07/14 04:19 PM
wait so offline CFM isnt fixed?? lol... oh boy..
 
# 226 RogueHominid @ 10/07/14 04:20 PM
How do you know for PS4 if the patch got downloaded? When I fired up the game, I got the very small update in the DL menu, but not the larger patch. I want to make sure it's there before starting an offline CFM.
 
# 227 KingV2k3 @ 10/07/14 04:22 PM
Well, we're 250+ posts so far, and I've yet to read anything that is going to inspire me to drop that 5 hundo (PS4 and M15) that's been burning a hole in my pocket since late August...

Shame really, since I'm probably one of the more loyal customers / apologists / slider-holic, workaround guys this tile has had for over a decade...

 
# 228 bcruise @ 10/07/14 04:23 PM
Quote:
Originally Posted by Trojan Man
How do you know for PS4 if the patch got downloaded? When I fired up the game, I got the very small update in the DL menu, but not the larger patch. I want to make sure it's there before starting an offline CFM.
Highlight Madden 15 on the XMB and press options. Then select Information from the slide-in menu. If you have the patch installed, it should say "Last updated 10/7/14". The version number is 1.03.
 
# 229 Gronk4M13 @ 10/07/14 04:23 PM
How can you tell if the patch downloaded/how do you download the patch?
 
# 230 booker21 @ 10/07/14 04:25 PM
Quote:
Originally Posted by orion523
How could they not fix the biggest game breaking issue? The sacks make the CPU completely non competitive on any level, with any sliders, with any lousy team. They have no chance to put a drive together because any time they come under pressure,it's an automatic sack, drive over. And it's not like I'm this Madden wizard, I stink, haven't played the game consistently for 10 years. Of course I was a dope and bought it digitally.....
This is exactly my thought.
I still can`t believe EA didn`t fix it.

Also not only when they get rushed, sometimes they have like 3 or 4 sec to throw and they start moving all over the pocket and get the sack. CPU QB is Dumb when is trying to avoid the sack.

If they call a Curls and you call a Cover2 type of play is A AUTOMATIC SACK. Same with Hail mary vs cover 4. QB won`t throw the ball at all.

Many sacks come inside the red-zone because of this.
 
# 231 Blue12 @ 10/07/14 04:27 PM
Quote:
Originally Posted by KingV2k3
Well, we're 250+ posts so far, and I've yet to read anything that is going to inspire me to drop that 5 hundo (PS4 and M15) that's been burning a hole in my pocket since late August...

Shame really, since I'm probably one of the more loyal customers / apologists / slider-holic, workaround guys this tile has had for over a decade...

I think it's worth it. Just my opinion but it's much better than last gen. Of course people will complain, but there is no comparison between this gen and last. Also, if your a basketball fan they just released a pretty good game today too.
 
# 232 greenegt @ 10/07/14 04:29 PM
Quote:
Originally Posted by Gronk4M13
How can you tell if the patch downloaded/how do you download the patch?
I believe that if you have not already downloaded the patch, you will be prompted when you start the game.
 
# 233 ramspeedkill @ 10/07/14 04:30 PM
so i guess we need to re-start offline?
 
# 234 British Bronco @ 10/07/14 04:32 PM
So gutted right now at the patch's failure to fix the sack issue. And also now depressed that EA have allegedly looked at this and found no problem. Which means this game, which for me is so fine in so many other ways, is effectively broken.

Unreal. How many people have to post here that it is an issue for them to notice?

I just played 3 straight games with the new patch at All-Pro level - Denver vs San Diego. I had CPU pass block at 100. I even put Hum Pass Coverage at 0 just to try and avoid as many coverage sacks as possible. I only blitz on 1 in 6 plays (below the NFL average). I took control of Terrance Knighton every down and delibrately made no effort to sack the QB at all.

Yet I sacked Phillip Rivers, who is a damn fine QB, 21 times in 3 games. 7 a game on average. That's insane. Its a game killer. The Denver D in Madden is good - but not that good. Sacks should be hard to get and fun when you get them. Right now there is no challenge and its making the game insanely easy.

In those games I also tried the alleged community fixes (which I believe to be placebo) i.e IG at 0 and Defensive Visuals at Full. Good luck to those who found those work. But there is no logical in game programmable reason for them to change the fundamental problem that most of us can see straight away which is the AI QB's inability to throw away the ball under pressure.

And if EA can't see there is a problem than I fear for the franchise moving forward. I guess we'll see the same thing in Madden 16.

Rant over. I'll still keep trying sliders because I want to save this game from the dustbin its currently heading into. I'll also try Pro level as advised above. But I fear this will all be to no avail.
 
# 235 ramspeedkill @ 10/07/14 04:36 PM
Quote:
Originally Posted by treq21
They said no actually
wow good to hear..thanks
 
# 236 KingV2k3 @ 10/07/14 04:37 PM
Quote:
Originally Posted by Blue12
I think it's worth it. Just my opinion but it's much better than last gen. Of course people will complain, but there is no comparison between this gen and last. Also, if your a basketball fan they just released a pretty good game today too.
I don't doubt it's better than last gen, simply because M25 was my least favorite of the PS3 gen iterations...

Yeah, I love NBA2k and The Show, so I will upgrade eventually, but I was hoping that my primary gaming interest (football sims) would be satiated by M15, as opposed to continuing to have to rely on NCAA 14...

Oh well!
 
# 237 Connolly22 @ 10/07/14 04:41 PM
This is ****ing pathetic. If they didn't fix sacks, what did they fix? I have NO issues with this game other than sacks. How do you take a look at the problems this game has and NOT see sacks. What the **** have they been doing for the past month? This is pathetic. I'm selling madden to gamestop so somebody else can enjoy it without giving EA a dime. I'm picking up nba 2k 15 with the trade in.
 
# 238 booker21 @ 10/07/14 04:42 PM
Quote:
Originally Posted by British Bronco
So gutted right now at the patch's failure to fix the sack issue. And also now depressed that EA have allegedly looked at this and found no problem. Which means this game, which for me is so fine in so many other ways, is effectively broken.

Unreal. How many people have to post here that it is an issue for them to notice?

I just played 3 straight games with the new patch at All-Pro level - Denver vs San Diego. I had CPU pass block at 100. I even put Hum Pass Coverage at 0 just to try and avoid as many coverage sacks as possible. I only blitz on 1 in 6 plays (below the NFL average). I took control of Terrance Knighton every down and delibrately made no effort to sack the QB at all.

Yet I sacked Phillip Rivers, who is a damn fine QB, 21 times in 3 games. 7 a game on average. That's insane. Its a game killer. The Denver D in Madden is good - but not that good. Sacks should be hard to get and fun when you get them. Right now there is no challenge and its making the game insanely easy.

In those games I also tried the alleged community fixes (which I believe to be placebo) i.e IG at 0 and Defensive Visuals at Full. Good luck to those who found those work. But there is no logical in game programmable reason for them to change the fundamental problem that most of us can see straight away which is the AI QB's inability to throw away the ball under pressure.

And if EA can't see there is a problem than I fear for the franchise moving forward. I guess we'll see the same thing in Madden 16.

Rant over. I'll still keep trying sliders because I want to save this game from the dustbin its currently heading into. I'll also try Pro level as advised above. But I fear this will all be to no avail.
your post is to place it in the wall. It`s exactly how i feel and what i experienced.

I really want to save this game, but this sacks issue make things really hard for me.
 
# 239 wordtobigbird @ 10/07/14 04:49 PM
Sorry to be negative here, I rarely am, but they didn't fix the MAIN issue. The CPU QB AI has zero "player sense" and until they fix that we will all have our own "issues" with sacks. However major or minor you think the issue is based on your number of sacks. I have a huge issue with the CPU QB AI though. I was ready to test this patch out and see an improved game. I liked the feel of it pre patch even though I didn't play it much.

Unfortunately on the first play of the game, Wilson takes an idiotic sack. All-Pro, default settings, the way these guys INTENDED us to play it. No slider tweaks that could make the QB do this. It's empty backfield shotgun set. I run cover 2 expecting short routes on first down. CPU runs curl flats combo. Which brings up another issue is the lack of diversity in the CPU play calling if you really pay attention. So he takes the snap and the routes are covered up. We all saw Wilson last night, we all know how he and all other GOOD QB's would react. I'd say most would read the cover 2 and make the tight throw in zone coverage and see if the WR could take the hit. But if theres no pressure they could sit in the pocket and wait and if there is pressure they would go AWAY from the pressure. Keyword, away. In Madden the CPU QB's do not have this 3 option logic at all. They cannot sense which direction pressure is coming from and avoid it. If they can, it doesn't work like it should.

Wilson decides not to trust his arm and use his legs. That's fine EA, I'm okay with that. But what does he do? He runs DIRECTLY INTO THE PRESSURE. He tucks the ball, runs the same exact angle they always run to the right, and right into the sack. This is why we had the "LE sack issue" this is why there is even a sack issue now. The QB does not have any ability to sense direction. There is no "Pressure coming, Right? Run left" or even "Pressure coming right? Run right, but run wide around it." Wilson has the legs to roll out based on how quickly he knew Kerrigan was coming. But he run runs right into Kerrigan and even tries to truck him. This is an easy, I have eyes, that's a free rusher coming, let me go around this big dood. If the QB can't do that simple thing. I can't play against them. Think about it, we are trying to outsmart that?

Of course we get too many sacks. It's sad too because they did do a lot of good but as they tend to do they missed this one crucial thing. QB play is the most important thing in the NFL. We all know that. If they got one thing right it needs to be that. They fixed it with the RBs it seems like. They avoid tacklers and run away from defenders now instead of that predetermined path. If they could somehow eliminate that from QBs you would see these sacks. And the sacks from screen plays where the QB seems to have no concept that on screen plays they will be free rushers so maybe I should have some urgency with this ball. Until then don't expect to see realistic sack numbers against the CPU across the board.

You will always have to change the intentional grounding slider to the point where it almost doesn't exist or you make it so the QB traits don't matter anymore and every QB plays the same because they get rid of the ball instantly. Otherwise if their is no open man the CPU QB has no answer for it. Whenever that logic triggers they will find their way into a sack because they don't have a right answer built in.

The slim play calling menu was much needed. I'm sure it will be default next year.

EDIT
So I put IG on 25 and restart the game. From my testing before I know this effects the QBs "release logic". They will throw faster after sensing that pressure is coming. Doesnt fix the issue but makes them just throw. So they run empty backfield again, I go cover 2. THey run dual slants from right to left. I was in some Big Dime defense so Kerrigan and MLB are dropping into coverage and dropping way too far. Wilson is literally staring at these WRs as they run wide open across the field. I don't even want to waste time with a picture. He's lookign right at Harvin with Hall standing behind him watching him run away. Kerrigan is 5 yards away downfield. The MLB is 15 or 20 yards back as the WRs run across the field and Wilson has ZERO PLAYER SENSE. ZERO. So IG slider breaks QB's ability to see open receivers so it can never be changed so you leave it default and the QB runs right into sacks.. Not sure what we can do here. Because why else would Wilson not be able to throw it? Everything else is default. Theres no pressure. Guys are wide open. He waits until the the slot WR has gotten all the way from outside the right numbers to the left hash before he throws it and then bunks it right off the Dlinemans helmet because he doesnt have the ability to take two steps to the left before he throws. CPU QB AI needs to be fixed. Period. One penalty slider shouldn't break it and even on default they have no idea where to run anyway. Theres a lot of good with this game but if the CPU has no QB, what's the point..
 
# 240 ggsimmonds @ 10/07/14 04:58 PM
Quote:
Originally Posted by NimitsTexan
That is undoubtedly part of the problem: some players may think there is something wrong if they don't meet their sack goals every game/year on their user controlled Titans; evidently the same players that don't want realistic penalties or the chance for blocked kicks and bad snaps.

That said, how they could "extensively test CPU QBs and come to the conclusion they were NOT taking too many coverage sacks is beyond me, and probably the most depressing thing I have heard relative to Madden in a while.
That is what I would love to know as well. How did they look at it?
check the metrics?
Double check the code?
Played a few games?

If it is any consolation the developer has now backtracked a bit and is now saying it was too big to fix in a patch. I am confused now. So does he know acknowledge the issue?
 


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