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Madden NFL 15 News Post


Madden NFL 15 title update #2 is available now for PlayStation 4 and Xbox One users. The PlayStation 4 patch is 281 MB, while the Xbox One patch is 3.1 GB. Looking at the update history on the PlayStation 4 patch, it only shows minor stability and bug fixes.

When EA Sports and the Madden NFL 15 team send out the details, this post will be updated.

UPDATE: Here are the patch details.

XBOX ONE AND PS4 CHANGES:

- Fixed or enhanced multiple team uniforms
- Added tuning adjustments to offline Connected Franchise Mode, matching Online CFM hot fixes
- Added a “Slim” Play Call option
- Added the ability to button through the entire halftime presentation
- Added button prompt to defensive play call to inform the user they can back out to pick their play before the offense does
- Tuned down QB accuracy for lower tiered QB's, especially on passes under 10 yards
- Addressed issue where the formation name would not update during no huddle situations
- Improved line shifting functionality out of defensive camera
- Defensive Play Call timer has been extended to 15 seconds
- Addressed issue where users only had 10 seconds to call a play vs. the AI
- Improved defensive adaptive AI
- Added QB signature passing styles
- Addressed issue where reading keys against the read option wasn't working on All-Madden difficulty
- Added logic for receivers that prevents the wrong animation from triggering during catchable passes
- Added logic to prevent multiple ways of grieving during online games
- Improved logic in CFM when determining who the starting RT should be
- Addressed an issue where the user would fail when punting the ball out of bounds on the Medium Coffin Corner drill
- Addressed an exploit where users could put WR's at the TE position on the depth chart inside of MUT
- General improvements to Madden Messenger
- General improvements to commentary logic
- Multiple CoachGlass improvements
- Fixed an issue where the user’s play would sometimes be auto-selected on defense

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 301 booker21 @ 10/08/14 09:24 AM
Quote:
Originally Posted by tyberious4now
Post patch I'm averaging 2 to 3 sacks a game and I use the 49ers!! So it's hard for me to believe that people are getting even more sacks after the patch.....
Are you playing 2 min quarters?

People who say that they don`t have issues with sacks, play a CFM and check team stats on week10. You should be around...1st.
 
# 302 mrsaito @ 10/08/14 09:36 AM
Quote:
Originally Posted by Rams_3
That's what I wanted to know. Could someone tell us about the uniform fixes please?
Well here's one example. The Bills have these little charging Buffalo patches on the sides of their pants that are supposed to be up near the waistline. They were down too low, about halfway between the waist and knee. That got fixed.

Unfortunately it also looks like those pants won't degrade; I played a game last night on grass where the shirts got dirty and the pants did not.
 
# 303 Gorilla Glass @ 10/08/14 09:45 AM
To the guys who aren't happy with big sack numbers, is your issue against AI or human opponents?

To me it seems a little more difficult to break loose from an offensive lineman in VS. games, since both last month's Turner as well as yesterday's patch update.

I'm happy with it now and if they tone it down, pass rush will be pretty much nonexistent.
 
# 304 Connolly22 @ 10/08/14 09:47 AM
Quote:
Originally Posted by booker21
Are you playing 2 min quarters?

People who say that they don`t have issues with sacks, play a CFM and check team stats on week10. You should be around...1st.
AROUND first???? More like the greatest sacking team of all time. And two of the greatest single season sack machines on your team
 
# 305 PPerfect_CJ @ 10/08/14 09:48 AM
Quote:
Originally Posted by Rams_3
That's what I wanted to know. Could someone tell us about the uniform fixes please?
Fixed the 49ers pants color, changed the Patriots jersey side stripes from silver to red, and fixed the Panthers sleeve stripes. That's it. 3 teams. Playing as the Colts, I was really upset that they forgot to add the numbers to the back of the helmets. You know, the numbers that are so big in real life that you can probably see them from SPACE? Yeah. Disappointing.
 
# 306 Jerros @ 10/08/14 09:59 AM
Quote:
Originally Posted by SECElit3
While I agree with you that physics have always been messed up, the game play has changed post patch for the worse. I was actually able to get a decent tackling game out of Madden by tweaking the sliders. The game play seems extremely fast and arcade like now. Blocking was always bad, but now it is horrendous. As I mentioned in my post, the linemen seem to have no awareness of the pass rush.

What they did to this game and why they did it is beyond me, but this isn't the same game brother ... that's for sure.
Sorry about the double post. For some reason Google chrome wasn't showing my comments so I thought it didn't take. But yeah, it's definitely worse in a lot of ways. On the plus side it seems like they want to fix the game. I was glad to see the signature QB throws. Too bad they can't seem to get signature running styles in the game too. This game has a lot of issues that really needd to be addressed without making things worse.
 
# 307 kehlis @ 10/08/14 10:00 AM
Quote:
Originally Posted by Gorilla Glass
To the guys who aren't happy with big sack numbers, is your issue against AI or human opponents?



To me it seems a little more difficult to break loose from an offensive lineman in VS. games, since both last month's Turner as well as yesterday's patch update.



I'm happy with it now and if they tone it down, pass rush will be pretty much nonexistent.

It's not the pass rush that is causing the high sack totals, it's the AI QB holding on to the ball too long.
 
# 308 tyberious4now @ 10/08/14 10:05 AM
Quote:
Originally Posted by Gorilla Glass
To the guys who aren't happy with big sack numbers, is your issue against AI or human opponents?

To me it seems a little more difficult to break loose from an offensive lineman in VS. games, since both last month's Turner as well as yesterday's patch update.

I'm happy with it now and if they tone it down, pass rush will be pretty much nonexistent.
I agree in madden 25 we had complaints of not enough sacks.... Now in madden 15 it's too many so what gives.I think this patch has given good balance on offense and defense.

I look forward to getting sacks each game and in some games I manage to get just 1 so it varies...

I think team ratings plays a huge part in determining the sacks this year..
Ex... I sacked Payton manning just once using my 49ers vs sacking drew Stanton 3 times it just varies and I love it...

Good job EA !!!
 
# 309 Gorilla Glass @ 10/08/14 10:12 AM
Quote:
Originally Posted by kehlis
It's not the pass rush that is causing the high sack totals, it's the AI QB holding on to the ball too long.
OK so it's in CFM then.

On the flip side, high sack numbers can cause headaches down the line, as the pass rushers will demand more money and you will have decisions to make.

The only thing to do is make the QB more accurate or make them check down kings and that will frustrate the user to play only human opponents or quit altogether.

If the QB holds the ball too long, the user can just play man as zone is strong this year or EA may have to tone down defense.
 
# 310 Jerros @ 10/08/14 10:14 AM
I see they said they fixed team's uniforms. Very disappointed that my Steelers, the Raiders and any other team that has black Jerseys and socks are still charcoal grey and not actually black. Where is that fix??
 
# 311 tropicana420 @ 10/08/14 10:14 AM
Quote:
Originally Posted by Jerros
Sorry about the double post. For some reason Google chrome wasn't showing my comments so I thought it didn't take. But yeah, it's definitely worse in a lot of ways. On the plus side it seems like they want to fix the game. I was glad to see the signature QB throws. Too bad they can't seem to get signature running styles in the game too. This game has a lot of issues that really needd to be addressed without making things worse.
The signature QB throws are stil glitched though. I know for sure that Peyton Manning still don't work. Maybe some of them are working but not all.
 
# 312 Matt Diesel @ 10/08/14 10:15 AM
Quote:
Originally Posted by tgiordano
Why does xbox one have a bigger patch ? No one seems to know and why can't ea tell us why .they won't even say if we need to start our cfm over or if sim stats are fixed.
Its likely just different compression algorithms and/or different filesystem types per each systems OS.
 
# 313 l8knight1 @ 10/08/14 10:21 AM
Quote:
Originally Posted by Jerros
I see they said they fixed team's uniforms. Very disappointed that my Steelers, the Raiders and any other team that has black Jerseys and socks are still charcoal grey and not actually black. Where is that fix??
I think that issue probably has to do with massive lighting changes they made to game, however, they have this ratings 'czar', why don't they go ahead and take uniforms seriously and get a uniform guy? I won't bring up all my issues with unis, everyone's can be read in the uniform error list, but why can't they just have one of them just make this their mission? I played the Falcons last night with their retro 'red' unis to see if it was fixed post-patch. It's a shame this Falcon's jersey is pink because the helmet, like the retro Saints, Eagles, Cards, and a few other teams, is killer, especially with the larger logo from the 70's. Not sure if this also has something to do with lighting changes for 15.
 
# 314 l8knight1 @ 10/08/14 10:55 AM
Quote:
Originally Posted by tropicana420
The signature QB throws are stil glitched though. I know for sure that Peyton Manning still don't work. Maybe some of them are working but not all.
I just tested Peyton Manning and his sig is in there.
 
# 315 GoBlue7 @ 10/08/14 11:12 AM
I played one game post patch last night, online franchise as the broncos vs cardinals. I sacked Drew Stanton 6 times and if I was not sacking him, he was lighting me up. I think he completed around 80% of his passes. I have never been great at Madden defense but this year I can't do anything. I get lit up in the passing game no matter what and the running game is breaking big plays against me. I am using All Pro with Rushinoffense/defense sliders with some tweaks (user run block increased, cpu run block decreased, cpu pass block at 99)
 
# 316 Last Gunfighter @ 10/08/14 11:15 AM
Quote:
Originally Posted by GoBlue7
I played one game post patch last night, online franchise as the broncos vs cardinals. I sacked Drew Stanton 6 times and if I was not sacking him, he was lighting me up. I think he completed around 80% of his passes. I have never been great at Madden defense but this year I can't do anything. I get lit up in the passing game no matter what and the running game is breaking big plays against me. I am using All Pro with Rushinoffense/defense sliders with some tweaks (user run block increased, cpu run block decreased, cpu pass block at 99)
Are you using his original set or the newer one he created to fix sacks. The new one is tough but as he said, they are suppose to be.
 
# 317 l8knight1 @ 10/08/14 11:17 AM
I was unaware of slim playcalling menus until someone posted about it. I attached screens for those who haven't seen it.
 
# 318 wordtobigbird @ 10/08/14 11:19 AM
Just played a great online game. As Packers hosting Bears. Won 10-7. Great defensive battle. Well, I wanted to let my defense win it. I pounded the ground game and played safe defensively to prevent any big plays. Bend but don't break work for me. Took him 16 plays, yes 16! To score his TD. Thanks to dropped INTs and a busted tackle I read on a screen plays we couldn't get him off the field. But we shut Marshall and Jeffrey down. Marshall 1 catch. Jeffery 0.

I had a dumb turnover that end my 10 play drive to start the game. Thankfully Williams picked him right back. Got a 50 yard catch and run from Cobb to set up a 8 yard TD for Nelson that broke his collarbone. He gets down to the 10 yard line towards end of half but i think the hurry up fatigued Forte, and the 3 or 4 rushes. So he hurrys up with 9 seconds left, tries to run it on 3rd and 3. I audible to a blitz and Hawk blows it up and forces a fumble. That saved me and allowed me to stick to my gameplan. So he tied it up 7-7 after that long play but I had faith in my offense. Moved the ball downfield, kicked a FG with 13 seconds left after forcing him to burn his timeouts by getting first downs not big plays. Left him with no time. Pick to end the game.

Rodgers 10/11 122. Only incompletion was that damn INT.

I love this game online really. I can really play defense based on what my opponent is good at and the team they are using. The pre play adjustments seem to be having a great effect. Especially spotlighting.
I
 
# 319 zito75 @ 10/08/14 11:24 AM
The patch definitely did address CPU Qb accuracy on short throws. I saw the CPU miss on some passes last night and was only able to get 3 sacks using Quinn's sliders.

I can also think that the adaptive CPU defense AI adjusts their play calling. I was running the ball over and over so the CPU started blitzing me. I was then able to burn them on some deep play action passes which was extremely rewarding. First time I can remember being able to set up the play action against the CPU like that.
 
# 320 BadAssHskr @ 10/08/14 11:25 AM
thanks for posting, i couldn't for the life of me find it last night, thought it was supposed to be a button push on the original screen, not something n the settings.


for you xbox 1 guys, did you notice the helmet reflection? i guess i just don't remember seeing it previously, but both on the field, and then also between the 3rd and 4th quarter, the helmets had a way different sheen to them.

my guess is that upon release, the xbox 1 was graphically inferior to the ps4, and now they have played catch up, thus the larger patch?

i will admit, i was drinking it up pretty good last night, but man, i really thought the game was a huge improvement. forget the sack issue which appears to be about the same, but i really felt the tweaks and such have really added to the game.

maybe i was excited to play, or maybe i was expecting disappointment from reading this thread all day, but my game experience last night really has me coming back for more. maybe i'll see things differently after playing again tonight.
 


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