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Madden NFL 13 News Post


While most of the Madden NFL 13 news out of E3 seems to be positive, we now have something that could turn into a very big issue. Especially if you enjoy roster editing or use edited rosters created by others.

There seemed to be some confusion about edited rosters. More specifically, if edited rosters could be used in Connected Careers Mode.

I sent a few messages to Justin Dewiel, Community Manager at EA Sports earlier this afternoon and received the following responses.

Quote:
You can edit rosters outside of CC. But you can’t bring them into CC.

If you start a new CCM career after one of Donny Moore’s releases you can start with that new roster.

Basically, we have to rely on Donny Moore's roster updates, throughout the season, instead of grabbing updated rosters from the many talented roster editors out there, or simply editing on our own.

Jean Adams, Art Director for Madden NFL 13, mentioned the following, in his presentation blog, which was posted in late April.

Quote:
Mixing and matching the new NIKE uniforms, cleats, face masks, sleeves and other yet to be released gear will keep me and many gamers out there in edit player for hours.

Hmmm. I somehow doubt many gamers will be playing around much in edit player, if we can't use the edits in anything other than a Play Now session.

Josh Looman, Madden NFL 13 Senior Designer mentioned on Twitter the following glimmer of hope.

Quote:
We just ran out of time. It will be in there at some point in the future.

Does he mean Madden NFL 14 or could the Madden NFL 13 team add the editing ability in a Title Update or fix the issue before its August 28th release date? I think I speak for everyone, when I say the sooner, the better.

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Member Comments
# 601 PGaither84 @ 06/13/12 12:42 PM
I wasn't going to buy Madden 12, but when Feb rolled around, I broke down and bought it. Looks like I didn't completely waste my money as I will be playing for the next year.
 
# 602 Tweeg @ 06/13/12 12:48 PM
I can't wait to see what else has been removed as we get closer to August.

I'm guessing you can't challenge calls on the field anymore because of RTP. I would also not be surprised to see play captains removed.
 
# 603 mestevo @ 06/13/12 01:04 PM
Quote:
Originally Posted by bucky60
I'm making assumptions from 30+ years of actual software design and implementation, including some very complex simulations. The practices I talk about are actual practices that have been used for those 30+ years.

Are you the same guy that last year tried to tell me I don't know anything about compilers and linkers and portable code?
That's nice, but makes no difference outside the context of the effort it took to go from 12 to 13. Obviously there's more to it than your expertise would lead you to believe or it would have made it in.

Sent from my Galaxy Nexus using Tapatalk 2
 
# 604 moylan1234 @ 06/13/12 01:19 PM
Quote:
Originally Posted by mestevo
That's nice, but makes no difference outside the context of the effort it took to go from 12 to 13. Obviously there's more to it than your expertise would lead you to believe or it would have made it in.

Sent from my Galaxy Nexus using Tapatalk 2
Not necessarily in M12 they finally added full editing and we were told the process took 10 minutes, but they still waited all those years to put it in
 
# 605 DNMHIII @ 06/13/12 01:22 PM
Quote:
Originally Posted by mestevo
That's nice, but makes no difference outside the context of the effort it took to go from 12 to 13. Obviously there's more to it than your expertise would lead you to believe or it would have made it in.

Sent from my Galaxy Nexus using Tapatalk 2
It didn't make it in because it's terrible design decisions plain and simple. If editing creates bugs you already shot yourself in the foot for designing something that creates bugs that you've stated was important and will be back in at some point. Editing was important to people and it was in the game last year and if it creats bugs in this build or they just decided they didn't want to allow it then the design or the decision are both terrible IMO.

You really don't need 30 years of design experience to figure out that if you want to build a car with a smooth ride you just cant allow square wheels to be brought into the design you know.
 
# 606 da ThRONe @ 06/13/12 01:26 PM
This is mostly an issue because they are so awful at rating players. I really don't understand the movement to take so much control from the gamer.
 
# 607 moneal2001 @ 06/13/12 01:30 PM
dnmhii with all your game programming and design wisdom you should start a football game company. games are always buggy there are too many moving parts to design one without them. all the best designing in the world wouldn't prevent things from just not working together correctly.
 
# 608 DMorganU44 @ 06/13/12 01:33 PM
Quote:
Originally Posted by da ThRONe
This is mostly an issue because they are so awful at rating players. I really don't understand the movement to take so much control from the gamer.
Online experience...

Quote:
Originally Posted by moneal2001
dnmhii with all your game programming and design wisdom you should start a football game company. games are always buggy there are too many moving parts to design one without them. all the best designing in the world wouldn't prevent things from just not working together correctly.
How? Only EA can make a NFL or NCAA game...

If MLB The Show or NBA 2k can give so much control, there´s no excuse for EA. At least in my mind as a non fanboy or anti-EA consumer.
 
# 609 TreFacTor @ 06/13/12 01:40 PM
Quote:
Originally Posted by da ThRONe
This is mostly an issue because they are so awful at rating players. I really don't understand the movement to take so much control from the gamer.
My best guess is that it (the removed features) would have been fine offline, but they couldn't get it to function properly online and since they want all modes to be synonymous, they decided to ditch it altogether.
 
# 610 mestevo @ 06/13/12 01:40 PM
Quote:
Originally Posted by DNMHIII
It didn't make it in because it's terrible design decisions plain and simple. If editing creates bugs you already shot yourself in the foot for designing something that creates bugs that you've stated was important and will be back in at some point. Editing was important to people and it was in the game last year and if it creats bugs in this build or they just decided they didn't want to allow it then the design or the decision are both terrible IMO.

You really don't need 30 years of design experience to figure out that if you want to build a car with a smooth ride you just cant allow square wheels to be brought into the design you know.
The scope of the problem is more along the lines of a different size tire. The ride will be plenty smooth for the vast majority of drivers.
 
# 611 CWSapp757 @ 06/13/12 01:46 PM
Editing inside of the franchise was such a major thing for me. Although I may be in the minority, I can honestly say that I spend 65% of my time playing with roster in just about every game. Rather it's doing the NCAA roster as part of the community team, putting together my draft classes for NBA 2K or going through stats for every position and adjusting ratings based off player performance each season I'm messing with rosters in some shape or form.

With that being said, this really is a vicious blow to me. I simply won't enjoy playing the game as much without the ability to edit every player to my liking. I will say that I am still interested in the game but I just can not go out on midnight as I've done for so many years to purchase this game this second it becomes available. It'll either be a rent or a used purchase.
 
# 612 Senator Palmer @ 06/13/12 01:46 PM
Quote:
Originally Posted by PGaither84
:insert a bunch of foul language that would earn me a red card:

Please don't give me a red card.

... and to think I was excited for Madden 13 for a few days. THIS killed it for me. I play offline and ALWAYS have my own custom changes to the rosters.
Just when I was about to get over not being able to edit anything, this post comes along with that 49er avatar reminding me that when Ahmad Brooks came to the 9ers, he was coming off a stint at Middle Linebacker for the Bengals' 4-3. Now he makes his living as a 3-4 outside linebacker.

Try making a move like that in Madden 13.
 
# 613 DNMHIII @ 06/13/12 01:48 PM
Quote:
Originally Posted by moneal2001
dnmhii with all your game programming and design wisdom you should start a football game company. games are always buggy there are too many moving parts to design one without them. all the best designing in the world wouldn't prevent things from just not working together correctly.
Come on now. If stuff like editing brings down the house it just really bad design plain and simple. I'm happy with all the additions even if I wouldn't use them, but using the "we didn't have time" or it would create instability" excuses is just poor planning, poor design, or both when it comes to core functions.

You can do all the stuff you loved outside of CCM but you can't do it inside why? Maybe because you don't want your customer to do it or you didn't design or plan properly relative to what's important to you customer. It's really not hard to figure out.
 
# 614 StayPlation82 @ 06/13/12 01:49 PM
I'll miss editing but I'm trying to figure out what I would have replaced it with in the design process specific to CCM and I can't find one...yet.
 
# 615 TreFacTor @ 06/13/12 01:50 PM
Quote:
Originally Posted by StayPlation82
I'll miss editing but I'm trying to figure out what I would have replaced it with in the design process specific to CCM and I can't find one...yet.
kinect functionality?
 
# 616 StayPlation82 @ 06/13/12 01:52 PM
Quote:
Originally Posted by TreFacTor
kinect functionality?
That's not CCM specific though.
 
# 617 TreFacTor @ 06/13/12 02:04 PM
Quote:
Originally Posted by StayPlation82
That's not CCM specific though.
still could have been dumped...how much time went into it? Never saw anyone ask for it...how many of their fans own or use it? 18 million kinects sold, are 3 million of those to madden players? Time spent away from the main game is still time taken away. I would wager that it's the most useless addition to madden.
 
# 618 Jukeman @ 06/13/12 02:09 PM
Quote:
Originally Posted by Senator Palmer
Just when I was about to get over not being able to edit anything, this post comes along with that 49er avatar reminding me that when Ahmad Brooks came to the 9ers, he was coming off a stint at Middle Linebacker for the Bengals' 4-3. Now he makes his living as a 3-4 outside linebacker.

Try making a move like that in Madden 13.
I wonder with the TSO will players be looked at as football players instead of a positions, for example since WE CAN'T EDIT will a specific 4-3 DE be rating high in a 3-4 scheme as a OLB on a depth chart? How about DT's to DE's

How about that rookie CB that fits the mold of a potential good SS?

HB's to WR? FB to TE's???

My gut says no because it wasn't the case in HC09 if I remember correctly.
 
# 619 Jd_Seven @ 06/13/12 02:11 PM
"After some discussion, we agreed that Franchise mode is yours to control and that we needed to give you the ability to edit the ratings of any player in Franchise mode, whether they are veterans or the rookies you just imported from NCAA Football."

Clearly CC isn't yours to control, I just hope that in some possible way they can have it it. Makes me wonder if they took the edit out so you would HAVE to purchase the next series of Madden instead of just updating rosters and playing through using other user created rosters (even some users opening day rosters are more accurate that EA's official release so its no wonder people would be concerned to trust ONE GUY!).

You would have to be slightly ignorant if you think that technology isn't available or can't be implemented.

In reference to 2k and the NBA series, look at how they have a league wide info feed across teams, players, coaches and are informed just like how CC will be in EA. In this series, you have pretty much FULL customization from shoes, attributes and even signature moves both before, or during your "franchise". This isn't some new ground breaking tech that was just released this year.

EA should just address this in a proper professional manner, a tweet "stating not enough time" just doesn't cut it for me to be honest.
 
# 620 StayPlation82 @ 06/13/12 02:18 PM
Quote:
Originally Posted by Jukeman
I wonder with the TSO will players be looked at as football players instead of a positions, for example since WE CAN'T EDIT will a specific 4-3 DE be rating high in a 3-4 scheme as a OLB on a depth chart? How about DT's to DE's

How about that rookie CB that fits the mold of a potential good SS?

HB's to WR? FB to TE's???

My gut says no because it wasn't the case in HC09 if I remember correctly.
A player's number rating won't change. Speed stays the same, block shed, tackling, etc... How a team rates them overall does. So a middle LB can play outside and be successful at the position, meet goals and progress, I don't think the labeled position matters. An 3-4 OLB with speed doesn't make a 4-3 DE because his position changed. It's because some guys have the skill set and from what I can tell a guys skill set won't change.
 


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