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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-13-2012, 12:30 PM   #753
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Re: Madden NFL 13 Roster Editing Clarification

:insert a bunch of foul language that would earn me a red card:

Please don't give me a red card.

... and to think I was excited for Madden 13 for a few days. THIS killed it for me. I play offline and ALWAYS have my own custom changes to the rosters.
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Old 06-13-2012, 12:36 PM   #754
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by CRMosier_LM
I can't speak for all leagues but every successful one I have been in or seen has a forum set up either on a public site or a private one. OS supports leagues, DLG supports leagues, TSO supports leagues. i would say stick with one of those where the support is good. OS has an Online Franchise forum in this Madden section. Say we play week one and it is Monday, the league may advance on say Thursday. You and I have until then to get a time where we can both be available to play. Usually those leagues have a forum on the site for scheduling games. So i would post something like this:

"Browns here, when can you get this in? I'm available from 8pm est til midnight everyday. text, email, or private message me and lets do this."

Off topic I know, sorry.
Thanks...gotcha.

Carry on, good people.
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Old 06-13-2012, 12:36 PM   #755
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by skabatula
I saw this as well. But there was no time table for its return. We don't know for sure it will be in before Madden 14.
Or if it will be fully Back....Like maybe they let you edit some equipment next but we don't get complete ratings customization and Positions changes back for 2-4 years
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Old 06-13-2012, 12:39 PM   #756
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by SteelerSpartan
Or if it will be fully Back....Like maybe they let you edit some equipment next but we don't get complete ratings customization and Positions changes back for 2-4 years
True.

I'm not as concerned with player editing as I am roster editing.
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Old 06-13-2012, 12:42 PM   #757
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I wasn't going to buy Madden 12, but when Feb rolled around, I broke down and bought it. Looks like I didn't completely waste my money as I will be playing for the next year.
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Old 06-13-2012, 12:48 PM   #758
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I can't wait to see what else has been removed as we get closer to August.

I'm guessing you can't challenge calls on the field anymore because of RTP. I would also not be surprised to see play captains removed.
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Old 06-13-2012, 12:55 PM   #759
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by CRMosier_LM
You are just assuming. Or let me guess... you are much better at making games then they are right?!?
I'm making assumptions from 30+ years of actual software design and implementation, including some very complex simulations. The practices I talk about are actual practices that have been used for those 30+ years.

Are you the same guy that last year tried to tell me I don't know anything about compilers and linkers and portable code?
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Old 06-13-2012, 01:04 PM   #760
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Quote:
Originally Posted by bucky60
I'm making assumptions from 30+ years of actual software design and implementation, including some very complex simulations. The practices I talk about are actual practices that have been used for those 30+ years.

Are you the same guy that last year tried to tell me I don't know anything about compilers and linkers and portable code?
That's nice, but makes no difference outside the context of the effort it took to go from 12 to 13. Obviously there's more to it than your expertise would lead you to believe or it would have made it in.

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