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Madden NFL 13 News Post


While most of the Madden NFL 13 news out of E3 seems to be positive, we now have something that could turn into a very big issue. Especially if you enjoy roster editing or use edited rosters created by others.

There seemed to be some confusion about edited rosters. More specifically, if edited rosters could be used in Connected Careers Mode.

I sent a few messages to Justin Dewiel, Community Manager at EA Sports earlier this afternoon and received the following responses.

Quote:
You can edit rosters outside of CC. But you can’t bring them into CC.

If you start a new CCM career after one of Donny Moore’s releases you can start with that new roster.

Basically, we have to rely on Donny Moore's roster updates, throughout the season, instead of grabbing updated rosters from the many talented roster editors out there, or simply editing on our own.

Jean Adams, Art Director for Madden NFL 13, mentioned the following, in his presentation blog, which was posted in late April.

Quote:
Mixing and matching the new NIKE uniforms, cleats, face masks, sleeves and other yet to be released gear will keep me and many gamers out there in edit player for hours.

Hmmm. I somehow doubt many gamers will be playing around much in edit player, if we can't use the edits in anything other than a Play Now session.

Josh Looman, Madden NFL 13 Senior Designer mentioned on Twitter the following glimmer of hope.

Quote:
We just ran out of time. It will be in there at some point in the future.

Does he mean Madden NFL 14 or could the Madden NFL 13 team add the editing ability in a Title Update or fix the issue before its August 28th release date? I think I speak for everyone, when I say the sooner, the better.

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Member Comments
# 561 drlw322 @ 06/13/12 02:18 AM
Quote:
Originally Posted by Jibbler
Art is not differeent that year they ignored the Browns unis that wern't the correct pants they added in the AFL uniforms about a dozen of them which proves they CAN add things in, they chose not to they don't listen to the fans they have their own scheldue and budget

The afl stuff was a downloadable package, they had all the pre-render art already. The browns pant in the other hand, they probably didn't have the art therefore that's most likely why they couldn't add it
 
# 562 DNMHIII @ 06/13/12 02:32 AM
Quote:
Originally Posted by CRMosier_LM
No thats common sense at its finest. Maybe you don't care if it opens up exploits, bugs or glitches but EA does and so do the majority of the users.
The reason it's frustrating for people is that if basic stuff like names, numbers, equipment, and attributes creates issues you really shouldn't have a job with the title. People are frustrated because they expect more and would like some level of standards and if EA can't design a game without breaking it with functionalty that every sport title has and was even actually in the game 12 months prior is pathetice.

There's no reasonable excuse for what's happening only responsibility with zero accountability IMO.
 
# 563 TrapStar215 @ 06/13/12 02:43 AM
Quote:
Originally Posted by CRMosier_LM
No thats common sense at its finest. Maybe you don't care if it opens up exploits, bugs or glitches but EA does and so do the majority of the users.
If changing the apperance of a player casues exploits, bugs or glitches in GAMEPLAY, this game needs to be pushed back. That's still an lame excuse, so what if it causes bugs and glitches....FIX IT!!!

 
# 564 DNMHIII @ 06/13/12 02:46 AM
^^^^^^^^^^^^lol
 
# 565 TrapStar215 @ 06/13/12 02:55 AM
Quote:
Originally Posted by DNMHIII
^^^^^^^^^^^^lol
I'm not even trying to be funny. But I think people can deal with a few days of bugs and glitches for a patch and in return we have full player editing back.

From those tweets, he said they don't even want to TRY because it MAY cause problems. C'mon, I'll at least give you credit if you try.
 
# 566 DNMHIII @ 06/13/12 03:03 AM
Quote:
Originally Posted by TrapStar215
I'm not even trying to be funny. But I think people can deal with a few days of bugs and glitches for a patch and in return we have full player editing back.

From those tweets, he said they don't even want to TRY because it MAY cause problems. C'mon, I'll at least give you credit if you try.
The whole thing is just too much. When you read something like "it's too risky to try" all you can do is laugh you know. I'm just floored at how much some of the people that defend some of this stuff can take and how accepting they are of such unacceptable reason that EA comes up with.

derrrrr...we're not sure if changing someone's name will bring down the house captain.....roger that sounds good, don't take any chances with it ok.........lol
 
# 567 cuttingteeth @ 06/13/12 03:05 AM
Some of you keep being a bit snide and preaching common sense as your back up, so here's some of my common sense for you:

If the coding for the new engine is so complex, buggy or whatever to allow editing....what code exactly is Donny Moore (one guy) going to use for editing all of the new rosters for us to easily download into the game? EA hasn't mentioned a single thing about Donny's rosters being a complication, but they sure keep preaching how hard the code is to just change or add things in short time.

My form of common sense keeps finding contradictions.
 
# 568 mestevo @ 06/13/12 03:16 AM
Not that I want to get into the way of the lynch mob, but he is talking in general about wedging things in at the last minute causing problems, not working properly, etc. You change part of an application and it can cause any number of unintended consequences, leading to rounds of bug fixing and QA to an already significant overhaul to the franchise and superstar modes and the implementation of the infinity engine.

At some point you have to determine the minimum viable product, develop it, and build on it from there. Obviously things weren't able to make it back in, many are understandably upset, but I'm excited to see where the franchise goes from here.

Software development/project management 101 for the most part.

Sent from my iPad using Tapatalk HD
 
# 569 mestevo @ 06/13/12 03:21 AM
Quote:
Originally Posted by cuttingteeth
Some of you keep being a bit snide and preaching common sense as your back up, so here's some of my common sense for you:

If the coding for the new engine is so complex, buggy or whatever to allow editing....what code exactly is Donny Moore (one guy) going to use for editing all of the new rosters for us to easily download into the game? EA hasn't mentioned a single thing about Donny's rosters being a complication, but they sure keep preaching how hard the code is to just change or add things in short time.

My form of common sense keeps finding contradictions.
Common sense should probably suggest Donny doesn't use Madden to update roster and player information, and providing a UI to perform those same tasks and have it work properly isn't a given.


Sent from my iPad using Tapatalk HD
 
# 570 DNMHIII @ 06/13/12 03:26 AM
Quote:
Originally Posted by mestevo
Not that I want to get into the way of the lynch mob, but he is talking in general about wedging things in at the last minute causing problems, not working properly, etc. You change part of an application and it cause any number of unintended consequences, leading to rounds of bug fixing and QA to an already significant overhaul to the franchise and superstar modes and the implementation of the infinity engine.

At some point you have to determine the minimum viable product, develop it, and build on it from there. Obviously things weren't able to make it back in, many are understandably upset, but I'm excited to see where the franchise goes from here.

Software development/project management 101 for the most part.

Sent from my iPad using Tapatalk HD
Software development/project management 101 is making sure the frame work can't be brought down by basic features that are already in the game but for some reason locked for users.

How can you possibly explain why name changes, roster edits, equipment changes, custom Playbooks are already built in but you cant use them in CC?
 
# 571 cuttingteeth @ 06/13/12 03:27 AM
It is either a program that works with the code to allow editing...or it isn't.

It's pretty simple. There can be editing for rosters, or there can't be editing for rosters.

How is it that we can edit rosters out of CCM, not in CCM but Donny Moore will be able to do either?
 
# 572 moneal2001 @ 06/13/12 03:28 AM
because CC was built for online first. where none of these features were present
 
# 573 cuttingteeth @ 06/13/12 03:31 AM
Quote:
Originally Posted by moneal2001
because CC was built for online first. where none of these features were present
Online, Donny Moore will be able to edit rosters using the same coding for us to download "online" and then use in CCM. Offline is fully edit capable for playing offline. Both codes can be edited.

Oh, but the whole point of condensing is that it's all one code, now, remember? It's all the same. Wait, maybe they'll now tell us it isn't the same code.
 
# 574 DNMHIII @ 06/13/12 03:34 AM
Quote:
Originally Posted by moneal2001
because CC was built for online first. where none of these features were present
That's a terrible excuse though because it should've been going through design reviewes with these things being QCd for stability. These people are hired to build a game and I'm trying to hold them accountable for some pretty basic design standards thats all.
 
# 575 pf8363 @ 06/13/12 03:36 AM
Taking control away from the user will always result in failure. Always. Auto strafe, auto sprint, can't edit anything, whats next? auto call plays? auto play? Successful games give the user the ability to play the game the way they want to. Madden just wants you to play the game their way.
 
# 576 moneal2001 @ 06/13/12 03:37 AM
donny's rosters done outside the game and are hard coded like a patch
 
# 577 TrapStar215 @ 06/13/12 03:37 AM
Quote:
Originally Posted by mestevo
Not that I want to get into the way of the lynch mob, but he is talking in general about wedging things in at the last minute causing problems, not working properly, etc. You change part of an application and it can cause any number of unintended consequences, leading to rounds of bug fixing and QA to an already significant overhaul to the franchise and superstar modes and the implementation of the infinity engine.

At some point you have to determine the minimum viable product, develop it, and build on it from there. Obviously things weren't able to make it back in, many are understandably upset, but I'm excited to see where the franchise goes from here.

Software development/project management 101 for the most part.

Sent from my iPad using Tapatalk HD
I completely get what you are saying, I'm going to school for computer engineering. But one would think something such as player editing is major and should always be double checked while going through the process of making this new engine. It's not like they said, "oh with this new engine dynamic weather was effected, so it'll be a clear sky every game."
 
# 578 mestevo @ 06/13/12 03:39 AM
Quote:
Originally Posted by cuttingteeth
Online, Donny Moore will be able to edit rosters using the same coding for us to download "online" and then use in CCM. Offline is fully edit capable for playing offline. Both codes can be edited.
Which means there's obviously something different between the roster you can edit and the rosters used for CCM, a difference that makes it so they couldn't extend that capability to end users.

For all we know Donny maintains an XLS that's parsed into an application to create a roster file. hardly something we can do on a 360 or PS3.

I can call my mom and tell her how to edit a web page, from installing vim to committing the changes, but it doesn't mean she's capable of doing so from her cell phone. Because I know how to do something and have the tools to do so doesn't mean an end user can just as easily exercise that capability.


Sent from my iPad using Tapatalk HD
 
# 579 cuttingteeth @ 06/13/12 03:45 AM
Quote:
Originally Posted by mestevo
Which means there's obviously something different between the roster you can edit and the rosters used for CCM, a difference that makes it so they couldn't extend that capability to end users.

For all we know Donny maintains an XLS that's parsed into an application to create a roster file. hardly something we can do on a 360 or PS3.

I can call my mom and tell her how to edit a web page, from installing vim to committing the changes, but it doesn't mean she's capable of doing so from her cell phone. Because I know how to do something and have the tools to do so doesn't mean an end user can just as easily exercise that capability.


Sent from my iPad using Tapatalk HD
You're contradicting what EA says, though because their code is too complex to make changes in such short time frames...and it's all one code, now.

If Donny does have some magical program or code, then I contend that we should be allowed that same use. I bet it's nothing more than something similar to the teambuilder interface...and still based on the same code because it has to be.
 
# 580 moneal2001 @ 06/13/12 03:50 AM
no donny's rosters are more like a patch that replaces the default one.
 


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