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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-13-2012, 03:28 AM   #713
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

because CC was built for online first. where none of these features were present
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Old 06-13-2012, 03:31 AM   #714
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by moneal2001
because CC was built for online first. where none of these features were present
Online, Donny Moore will be able to edit rosters using the same coding for us to download "online" and then use in CCM. Offline is fully edit capable for playing offline. Both codes can be edited.

Oh, but the whole point of condensing is that it's all one code, now, remember? It's all the same. Wait, maybe they'll now tell us it isn't the same code.

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Old 06-13-2012, 03:34 AM   #715
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by moneal2001
because CC was built for online first. where none of these features were present
That's a terrible excuse though because it should've been going through design reviewes with these things being QCd for stability. These people are hired to build a game and I'm trying to hold them accountable for some pretty basic design standards thats all.
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Old 06-13-2012, 03:36 AM   #716
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Taking control away from the user will always result in failure. Always. Auto strafe, auto sprint, can't edit anything, whats next? auto call plays? auto play? Successful games give the user the ability to play the game the way they want to. Madden just wants you to play the game their way.
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Old 06-13-2012, 03:37 AM   #717
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

donny's rosters done outside the game and are hard coded like a patch
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Old 06-13-2012, 03:37 AM   #718
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by mestevo
Not that I want to get into the way of the lynch mob, but he is talking in general about wedging things in at the last minute causing problems, not working properly, etc. You change part of an application and it can cause any number of unintended consequences, leading to rounds of bug fixing and QA to an already significant overhaul to the franchise and superstar modes and the implementation of the infinity engine.

At some point you have to determine the minimum viable product, develop it, and build on it from there. Obviously things weren't able to make it back in, many are understandably upset, but I'm excited to see where the franchise goes from here.

Software development/project management 101 for the most part.

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I completely get what you are saying, I'm going to school for computer engineering. But one would think something such as player editing is major and should always be double checked while going through the process of making this new engine. It's not like they said, "oh with this new engine dynamic weather was effected, so it'll be a clear sky every game."
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Old 06-13-2012, 03:39 AM   #719
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Quote:
Originally Posted by cuttingteeth
Online, Donny Moore will be able to edit rosters using the same coding for us to download "online" and then use in CCM. Offline is fully edit capable for playing offline. Both codes can be edited.
Which means there's obviously something different between the roster you can edit and the rosters used for CCM, a difference that makes it so they couldn't extend that capability to end users.

For all we know Donny maintains an XLS that's parsed into an application to create a roster file. hardly something we can do on a 360 or PS3.

I can call my mom and tell her how to edit a web page, from installing vim to committing the changes, but it doesn't mean she's capable of doing so from her cell phone. Because I know how to do something and have the tools to do so doesn't mean an end user can just as easily exercise that capability.


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Old 06-13-2012, 03:45 AM   #720
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by mestevo
Which means there's obviously something different between the roster you can edit and the rosters used for CCM, a difference that makes it so they couldn't extend that capability to end users.

For all we know Donny maintains an XLS that's parsed into an application to create a roster file. hardly something we can do on a 360 or PS3.

I can call my mom and tell her how to edit a web page, from installing vim to committing the changes, but it doesn't mean she's capable of doing so from her cell phone. Because I know how to do something and have the tools to do so doesn't mean an end user can just as easily exercise that capability.


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You're contradicting what EA says, though because their code is too complex to make changes in such short time frames...and it's all one code, now.

If Donny does have some magical program or code, then I contend that we should be allowed that same use. I bet it's nothing more than something similar to the teambuilder interface...and still based on the same code because it has to be.
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