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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-13-2012, 02:55 AM   #705
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by DNMHIII
^^^^^^^^^^^^lol
I'm not even trying to be funny. But I think people can deal with a few days of bugs and glitches for a patch and in return we have full player editing back.

From those tweets, he said they don't even want to TRY because it MAY cause problems. C'mon, I'll at least give you credit if you try.
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Old 06-13-2012, 02:59 AM   #706
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by CRMosier_LM
No thats common sense at its finest. Maybe you don't care if it opens up exploits, bugs or glitches but EA does and so do the majority of the users.
They do?? Bugs and glitches are usually everywhere when Madden releases. At least that's what I have seen

If this were true both ccm and the rtp wouldn't get released until they were ready. Face it, we are the beta testers. The full finished version "might" come 2014

Last edited by wheelman990; 06-13-2012 at 03:02 AM.
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Old 06-13-2012, 03:03 AM   #707
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by TrapStar215
I'm not even trying to be funny. But I think people can deal with a few days of bugs and glitches for a patch and in return we have full player editing back.

From those tweets, he said they don't even want to TRY because it MAY cause problems. C'mon, I'll at least give you credit if you try.
The whole thing is just too much. When you read something like "it's too risky to try" all you can do is laugh you know. I'm just floored at how much some of the people that defend some of this stuff can take and how accepting they are of such unacceptable reason that EA comes up with.

derrrrr...we're not sure if changing someone's name will bring down the house captain.....roger that sounds good, don't take any chances with it ok.........lol
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Old 06-13-2012, 03:05 AM   #708
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Some of you keep being a bit snide and preaching common sense as your back up, so here's some of my common sense for you:

If the coding for the new engine is so complex, buggy or whatever to allow editing....what code exactly is Donny Moore (one guy) going to use for editing all of the new rosters for us to easily download into the game? EA hasn't mentioned a single thing about Donny's rosters being a complication, but they sure keep preaching how hard the code is to just change or add things in short time.

My form of common sense keeps finding contradictions.
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Old 06-13-2012, 03:16 AM   #709
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Not that I want to get into the way of the lynch mob, but he is talking in general about wedging things in at the last minute causing problems, not working properly, etc. You change part of an application and it can cause any number of unintended consequences, leading to rounds of bug fixing and QA to an already significant overhaul to the franchise and superstar modes and the implementation of the infinity engine.

At some point you have to determine the minimum viable product, develop it, and build on it from there. Obviously things weren't able to make it back in, many are understandably upset, but I'm excited to see where the franchise goes from here.

Software development/project management 101 for the most part.

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Old 06-13-2012, 03:21 AM   #710
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Quote:
Originally Posted by cuttingteeth
Some of you keep being a bit snide and preaching common sense as your back up, so here's some of my common sense for you:

If the coding for the new engine is so complex, buggy or whatever to allow editing....what code exactly is Donny Moore (one guy) going to use for editing all of the new rosters for us to easily download into the game? EA hasn't mentioned a single thing about Donny's rosters being a complication, but they sure keep preaching how hard the code is to just change or add things in short time.

My form of common sense keeps finding contradictions.
Common sense should probably suggest Donny doesn't use Madden to update roster and player information, and providing a UI to perform those same tasks and have it work properly isn't a given.


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Old 06-13-2012, 03:26 AM   #711
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by mestevo
Not that I want to get into the way of the lynch mob, but he is talking in general about wedging things in at the last minute causing problems, not working properly, etc. You change part of an application and it cause any number of unintended consequences, leading to rounds of bug fixing and QA to an already significant overhaul to the franchise and superstar modes and the implementation of the infinity engine.

At some point you have to determine the minimum viable product, develop it, and build on it from there. Obviously things weren't able to make it back in, many are understandably upset, but I'm excited to see where the franchise goes from here.

Software development/project management 101 for the most part.

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Software development/project management 101 is making sure the frame work can't be brought down by basic features that are already in the game but for some reason locked for users.

How can you possibly explain why name changes, roster edits, equipment changes, custom Playbooks are already built in but you cant use them in CC?
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Old 06-13-2012, 03:27 AM   #712
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

It is either a program that works with the code to allow editing...or it isn't.

It's pretty simple. There can be editing for rosters, or there can't be editing for rosters.

How is it that we can edit rosters out of CCM, not in CCM but Donny Moore will be able to do either?
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