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Madden NFL 13 News Post


While most of the Madden NFL 13 news out of E3 seems to be positive, we now have something that could turn into a very big issue. Especially if you enjoy roster editing or use edited rosters created by others.

There seemed to be some confusion about edited rosters. More specifically, if edited rosters could be used in Connected Careers Mode.

I sent a few messages to Justin Dewiel, Community Manager at EA Sports earlier this afternoon and received the following responses.

Quote:
You can edit rosters outside of CC. But you can’t bring them into CC.

If you start a new CCM career after one of Donny Moore’s releases you can start with that new roster.

Basically, we have to rely on Donny Moore's roster updates, throughout the season, instead of grabbing updated rosters from the many talented roster editors out there, or simply editing on our own.

Jean Adams, Art Director for Madden NFL 13, mentioned the following, in his presentation blog, which was posted in late April.

Quote:
Mixing and matching the new NIKE uniforms, cleats, face masks, sleeves and other yet to be released gear will keep me and many gamers out there in edit player for hours.

Hmmm. I somehow doubt many gamers will be playing around much in edit player, if we can't use the edits in anything other than a Play Now session.

Josh Looman, Madden NFL 13 Senior Designer mentioned on Twitter the following glimmer of hope.

Quote:
We just ran out of time. It will be in there at some point in the future.

Does he mean Madden NFL 14 or could the Madden NFL 13 team add the editing ability in a Title Update or fix the issue before its August 28th release date? I think I speak for everyone, when I say the sooner, the better.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 341 bichettehappens @ 06/12/12 01:53 PM
Quote:
Originally Posted by wheelman990
I completely disagree. Even arcade players love editing players up. Specially stat editing. I think the minority are the people who wouldn't want that option. The only people Im seeing stand up for the decision are the ones who I have come to expect to

and the poll you mentioned was based on when people thought we could edit pre ccm nd use the file. We just learned yesterday via Steve that there is zero editing on anything besides play it now games.
You may have misinterpreted what I'm saying. I'm not saying a majority don't care, I'm saying a majority would not be up in arms screaming "game breaker!" about it.

And ok, let's double the results of that poll, 0.06% is not going to hurt their wallets. The fact remains that unless a much larger portion of the community voices their frustration, they won't be forced into doing anything about it immediately.
 
# 342 jpollard25 @ 06/12/12 01:53 PM
Quote:
Originally Posted by CRMosier_LM
I think I may have meant to quote the post you quoted... I don't have a full pot of coffee yet so therefore my thought process is still suspect

Sent from my ADR6400L using Tapatalk 2
I should start replying with multiple responses to twitter feeds you are attached to...I could get you all screwed up
 
# 343 RynoAid @ 06/12/12 01:54 PM
Quote:
Originally Posted by poster
Casey, Ryno, have they said whether some of the generated features (assigned numbers & equipment for new players) will work better this year? Have they said they have dedicated more resources to make this area work better this year since there is no editing?

Since there is no editing, I would have thought they would at least discuss those aspects being improved and worked on in the new CCM. By not saying anything, all we have to go by is their track record of it not working well in the past. I get that it is a new mode, but I would have expected a mention of it being tweaked in the new mode somewhere along the line (blogs or E3 videos). Did they work on improving this area at all?
I will probably get one more good look at CCM before it's released. I will certainly ask about it and see what i can dig up for you guys.
 
# 344 moylan1234 @ 06/12/12 01:54 PM
Quote:
Originally Posted by wheelman990
Where were the facts posted at?
don't you start up with me too man. I'm with you on this issue.

the facts I was referring to is the fact of every sports game out there having this function
 
# 345 aholbert32 @ 06/12/12 01:58 PM
Here is my issue:

I see a TON of people in this forum saying "CCM is great" "Its so innovative" etc but hardly any of you have actually seen or played this mode. You are all going off of blogs and impressions by Game Changers. Even the GCs only saw a offline version of this mode in May. So what exactly are you basing this optimism on?

On the other hand, we have several people who are down on the mode. The difference is they have legitimate reasons to be down on the mode. They have confirmed that there is no editing, no multi team franchise, no NCAA import and very limited control over rosters. These things have been confirmed. But all I hear is "Give the mode a chance" "You wanted improvements and now you are complaining" "You are complaining before actually playing the mode".

The people who are down on the game are actually more justified with their complaints than the people who are positive right now. Why? Because the complainers know that key components of the game (to them) are missing. The praisers of the mode are going off of blogs and impressions (pretty much EA advertisements because of who they are coming from) to base their excitement.

I'm not gonna knock any one who is excited about this mode. I hope just as you do that the mode is going to be bug free and have intelligent AI. But dont knock me for being skeptical based on the Madden team's track record and the missing features.
 
# 346 SteelerSpartan @ 06/12/12 02:00 PM
Quote:
Originally Posted by SA1NT401

Heres a question. What makes mr moores rosters so magical they we can only use HIS rosters in CC? Seems pretty redundant. If he can make changes to rosters that work in CC... Why can't we?

That's a pretty valid question I must say ....


---
I am here: http://tapatalk.com/map.php?23bzi5


I kid...I kid....

I hope we can get someone to do a decent interview with them on this issue and where they see this stuff fitting into their timetable

I.E...Is this Priority Number 1 for Madden 14 CC Mode
 
# 347 TreFacTor @ 06/12/12 02:02 PM
Quote:
Originally Posted by Danimal
This doesn't effect me but I see how it does others. I'm not going to sit here and say it's important or not important because I believe we all make our own determination in "what we can deal with" when it comes to sports games.

Having said that what I find a bit disturbing is for years people have screamed for EA to innovate. Stop doing "roster updates" give us something new.

CCM is something new and almost no one has played it yet but some people have already deemed it a failure. That's just absurd logic IMO.

I want to try it see what is good and what is missing. Figure out what "I can deal with" and if I can play it going forward. No one is going to know how it tastes and what it delivers until we dig into it and I for one, well I'm ready to eat.
I think that many people are taking the dejected comments to mean that they don't like CC at ALL. That's not the case (at least not with me). I think many were EXTREMELY stoked by the news, and the revelation of RTP (I know I was, and I've been banned from playing any EA game online for 3 years). Many of us that can't play online for whatever reason had grown accustomed to making the game "more playable" by updating the rosters on our own, making our offline only franchises closely resemble what is happening at that current time, and fixing little mistakes the devs themselves overlooked or deemed "insignificant" (player numbers, names, uniform gaffes). The new additions can not and should not be scoffed at, but where does that leave the online deficient? Maybe CC and RTP would have been enough [for us] if only they had left us offline players some flexibility to play the game how we want (with at least the ability to edit within our offline CC), now we can only play the game the way it is programmed.
 
# 348 RynoAid @ 06/12/12 02:03 PM
Quote:
Originally Posted by wheelman990
I was pumped up for Madden 13, but this editing thing has me wondering if I should stick with Madden 12 another year and go to Madden 14.
don't play Madden 13 then.. cause after that, i went back and played 12 and spent the rest of the day...

 
# 349 JerzeyReign @ 06/12/12 02:05 PM
Quote:
Originally Posted by aholbert32
Here is my issue:

I see a TON of people in this forum saying "CCM is great" "Its so innovative" etc but hardly any of you have actually seen or played this mode. You are all going off of blogs and impressions by Game Changers. Even the GCs only saw a offline version of this mode in May. So what exactly are you basing this optimism on?

On the other hand, we have several people who are down on the mode. The difference is they have legitimate reasons to be down on the mode. They have confirmed that there is no editing, no multi team franchise, no NCAA import and very limited control over rosters. These things have been confirmed. But all I hear is "Give the mode a chance" "You wanted improvements and now you are complaining" "You are complaining before actually playing the mode".

The people who are down on the game are actually more justified with their complaints than the people who are positive right now. Why? Because the complainers know that key components of the game (to them) are missing. The praisers of the mode are going off of blogs and impressions (pretty much EA advertisements because of who they are coming from) to base their excitement.

I'm not gonna knock any one who is excited about this mode. I hope just as you do that the mode is going to be bug free and have intelligent AI. But dont knock me for being skeptical based on the Madden team's track record and the missing features.


Personally, I don't care about the edits because I don't have OCD when it comes to retired numbers and the other concerns -- I mean, I wish it didn't happen but I can live with it.

From the outside looking in, if they had to take away features to make this work, why not hold off a year to at least keep most of the editing features in?

I hate to say it but it seems like they needed a 'gimmick' to go along with the new engine. Thats what it seems to boil down to.
 
# 350 Yeats @ 06/12/12 02:06 PM
Quote:
Originally Posted by bichettehappens
And ok, let's double the results of that poll, 0.06% is not going to hurt their wallets. The fact remains that unless a much larger portion of the community voices their frustration, they won't be forced into doing anything about it immediately.
This is what I mean be being realistic. The 10% or 15% or whatever of gamers who might care about editing shoes and armbands are going to shrug their shoulders, but will still go out and buy the game. This is not a big issue for most gamers.
 
# 351 Raw Energy @ 06/12/12 02:08 PM
Everyone not interested in madden don't purchase this year was looking like another skip year also. I don't roster edit but I do enjoy using different rosters from other people until i find one I enjoy. Anything from EA is no longer 1st day purchase anymore. I do want to see how this new career mode will play out. However EA isn't breaking new ground with the rpg element. NBA 2k/The Show had it for it a while along with the experience points to upgrade attributes you get cash to purchase new abilites. I'll rent and try demo whenever it releases. If it gets great reveiws i will buy it. Good reviews maybe a Black Friday purchase. Bad reviews no purchase at all. I am a die hard football fan and need my virtual fix but want toss out 60 dollars for an average product that has been lagging behind other Major sports titles. I will wait until the game is out before i give praises if its good or none if its bad.
 
# 352 Yeats @ 06/12/12 02:10 PM
Quote:
Originally Posted by SA1NT401
I'm still standing by my question....

What makes Donny moores rosters SO magical that HE can edit rosters that CAN be used in CCM and we can't?

It's the EXACT SAME THING! He will be changing ratings, equipment and numbers.... Just like we want to. It's the same thing, ZERO difference.

I just don't get it.
Actually, it's simple if you believe their explanation. Editing isn't in the game because they didn't have time to include it. So for this year, we're limited to using EA's downloaded rosters. That's why. Not that I necessarily believe their excuse...
 
# 353 cuttingteeth @ 06/12/12 02:11 PM
Quote:
Originally Posted by PPerfect_CJ
After some discussion, we agreed that Franchise mode is yours to control and that we needed to give you the ability to edit the ratings of any player in Franchise mode, whether they are veterans or the rookies you just imported from NCAA Football.

If you want some QB you imported to be an 85 overall because you won the Heisman with him, you’re welcome to edit him to be that high. It’s all up to you"
- Josh Looman EA Blog Madden 12

And I doubt that Looman would have said THIS if it were just 1%. Question is, why take it away from us?
THIS...times ONE MILLION.

No more little snide remarks as to why we are upset so it looks cool to your friends...no more "headscratching" or trying to talk down upon us. We think how we think based on the FACTS. The facts state that Looman said this was to be their focus for us, and now, we find it was all pretty much BS. If you still "don't get it," then you never will.
 
# 354 DMorganU44 @ 06/12/12 02:11 PM
Quote:
Originally Posted by CRMosier_LM
i would say the main issue would be ratings and positions. hopefully they find a way to unlock the the other stuff.
This is the response I was waiting for since last week... thanks!

Like I said, I can see how editing position and ratings could cause problems to a new mode like CC since I played Head Coach. But numbers, equipment and names it´s hard to agree.

I hope they can find a way to unlock at least the last 3 to make the transition for the ones who care about this stuff less painful...

- Give people the freedom to edit anything(and use it) before the start of a CC;
- Give people the freedom to edit equipment, numbers and names after they start a CC. Well, they can even block names

Is that reasonable?
 
# 355 RamsFan5545 @ 06/12/12 02:11 PM
Quote:
Originally Posted by Tweeg
This + 1,000. An overall rating of 75 should be viewed as a good player. Currently guys in that rating range are third string.
great point, i'm so tired of seein this, reggie bush rated in the eighties when he's a complete bust, in fifa and nhl, your team mvp is usually only rated like a high 88, unless ea is goin out on a limb and sayin the guys they're rating 99 are the best of all team they should be low 90's, 99's should be reserved for players that are the best of all time, i love calvin johnson but there's no way he's earned a 99 overall and i'd bet anything he'll be right on top on those ratings
 
# 356 KingV2k3 @ 06/12/12 02:12 PM
I enjoy "disassembling and reassembling" the game as much as playing it...

That's why I'm on OS as much as I have been for a decade...

Rosters, Draft Classes, Sliders, Coach Options, Sim Engine, Priorities, are all examples of the customization that we've become accustomed to over the years...

To remove the majority of USER options takes away TOO much of what I consider the "Fun"...

Oh well, I will treat this like a new title and give it the chance to engage me, but simple "playing" my franchises games may not be nearly enough to draw me in to the level of immersion I have enjoyed previously...

We shall see...

Come to think of it, I don't think I've used a roster made by a developer in ANY sports title since I found this site...

UGH
 
# 357 Danimal @ 06/12/12 02:13 PM
Quote:
Originally Posted by TreFacTor
I think that many people are taking the dejected comments to mean that they don't like CC at ALL. That's not the case (at least not with me). I think many were EXTREMELY stoked by the news, and the revelation of RTP (I know I was, and I've been banned from playing any EA game online for 3 years). Many of us that can't play online for whatever reason had grown accustomed to making the game "more playable" by updating the rosters on our own, making our offline only franchises closely resemble what is happening at that current time, and fixing little mistakes the devs themselves overlooked or deemed "insignificant" (player numbers, names, uniform gaffes). The new additions can not and should not be scoffed at, but where does that leave the online deficient? Maybe CC and RTP would have been enough [for us] if only they had left us offline players some flexibility to play the game how we want (with at least the ability to edit within our offline CC), now we can only play the game the way it is programmed.
I'm not telling you to not be disappointed or to not complain about missing features. I don't edit rosters, I don't use NCAA draft classes and for the most part I don't control more then one team in a franchise. I use to like playing a franchise where I played a different team each week which seems impossible.

You can try the game and not like it. You can not try the game based on what it is missing that is entirely up to you and everyone else who is bothered by the things missing.

I haven't played it so I really can't form an opinion one way or the other on whether it is good.

However I can say they tried something new. I think some of you need to look up the word innovative.

"Introducing new ideas; original and creative in thinking"

That's the definition. No where does it say new ideas that are successful. So yes I feel I can say the new mode is innovative because by definition it is.
 
# 358 mm boost @ 06/12/12 02:16 PM
I just wished EA, at the very LEAST, would open up equipment and number editing. I would be EXTREMELY pleased with those 2 aspects alone. I don't need ratings changes, I don't need position changes...nothing else. Just let me change helmets, cleats, gloves, wrist tape, etc. to the players and change their numbers, and I would be a happy camper. Why can't we at least have these, EA?
 
# 359 87Birdman @ 06/12/12 02:18 PM
Quote:
Originally Posted by aholbert32
Here is my issue:

I see a TON of people in this forum saying "CCM is great" "Its so innovative" etc but hardly any of you have actually seen or played this mode. You are all going off of blogs and impressions by Game Changers. Even the GCs only saw a offline version of this mode in May. So what exactly are you basing this optimism on?

On the other hand, we have several people who are down on the mode. The difference is they have legitimate reasons to be down on the mode. They have confirmed that there is no editing, no multi team franchise, no NCAA import and very limited control over rosters. These things have been confirmed. But all I hear is "Give the mode a chance" "You wanted improvements and now you are complaining" "You are complaining before actually playing the mode".

The people who are down on the game are actually more justified with their complaints than the people who are positive right now. Why? Because the complainers know that key components of the game (to them) are missing. The praisers of the mode are going off of blogs and impressions (pretty much EA advertisements because of who they are coming from) to base their excitement.

I'm not gonna knock any one who is excited about this mode. I hope just as you do that the mode is going to be bug free and have intelligent AI. But dont knock me for being skeptical based on the Madden team's track record and the missing features.
But to be fair there are some faulty logic in this. The "complainers" complaining about say 32 team control are justified why?? Because it is confirmed not to be in it? But why do posters feel the need to have 32 team controll? Probably AI logic and so forth, but guess what that is assumption there that it wasn't fixed. So they have bits and pieces and are building arguments off of assumptions just as much as the other side. What if the ratings are perfect, what good is the ability to change ratings then? this goes on and on that no matter the side your on you are going to have to make assumptions to take a stance, because there aren't enough facts out there till the game is actually out.

So both sides are in the same boat so if being positive is wrong because there are no facts then the other side is in the same boat also.
 
# 360 drlw322 @ 06/12/12 02:20 PM
Quote:
Originally Posted by mm boost
I just wished EA, at the very LEAST, would open up equipment and number editing. I would be EXTREMELY pleased with those 2 aspects alone. I don't need ratings changes, I don't need position changes...nothing else. Just let me change helmets, cleats, gloves, wrist tape, etc. to the players and change their numbers, and I would be a happy camper. Why can't we at least have these, EA?

Maybe If they can sneak name change in there too
 


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