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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 02:10 PM   #425
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by SA1NT401
I'm still standing by my question....

What makes Donny moores rosters SO magical that HE can edit rosters that CAN be used in CCM and we can't?

It's the EXACT SAME THING! He will be changing ratings, equipment and numbers.... Just like we want to. It's the same thing, ZERO difference.

I just don't get it.
Actually, it's simple if you believe their explanation. Editing isn't in the game because they didn't have time to include it. So for this year, we're limited to using EA's downloaded rosters. That's why. Not that I necessarily believe their excuse...
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Old 06-12-2012, 02:11 PM   #426
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by PPerfect_CJ
After some discussion, we agreed that Franchise mode is yours to control and that we needed to give you the ability to edit the ratings of any player in Franchise mode, whether they are veterans or the rookies you just imported from NCAA Football.

If you want some QB you imported to be an 85 overall because you won the Heisman with him, you’re welcome to edit him to be that high. It’s all up to you"
- Josh Looman EA Blog Madden 12

And I doubt that Looman would have said THIS if it were just 1%. Question is, why take it away from us?
THIS...times ONE MILLION.

No more little snide remarks as to why we are upset so it looks cool to your friends...no more "headscratching" or trying to talk down upon us. We think how we think based on the FACTS. The facts state that Looman said this was to be their focus for us, and now, we find it was all pretty much BS. If you still "don't get it," then you never will.
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Old 06-12-2012, 02:11 PM   #427
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by CRMosier_LM
i would say the main issue would be ratings and positions. hopefully they find a way to unlock the the other stuff.
This is the response I was waiting for since last week... thanks!

Like I said, I can see how editing position and ratings could cause problems to a new mode like CC since I played Head Coach. But numbers, equipment and names itīs hard to agree.

I hope they can find a way to unlock at least the last 3 to make the transition for the ones who care about this stuff less painful...

- Give people the freedom to edit anything(and use it) before the start of a CC;
- Give people the freedom to edit equipment, numbers and names after they start a CC. Well, they can even block names

Is that reasonable?

Last edited by DMorganU44; 06-12-2012 at 02:24 PM.
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Old 06-12-2012, 02:11 PM   #428
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Originally Posted by Tweeg
This + 1,000. An overall rating of 75 should be viewed as a good player. Currently guys in that rating range are third string.
great point, i'm so tired of seein this, reggie bush rated in the eighties when he's a complete bust, in fifa and nhl, your team mvp is usually only rated like a high 88, unless ea is goin out on a limb and sayin the guys they're rating 99 are the best of all team they should be low 90's, 99's should be reserved for players that are the best of all time, i love calvin johnson but there's no way he's earned a 99 overall and i'd bet anything he'll be right on top on those ratings
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Old 06-12-2012, 02:12 PM   #429
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I enjoy "disassembling and reassembling" the game as much as playing it...

That's why I'm on OS as much as I have been for a decade...

Rosters, Draft Classes, Sliders, Coach Options, Sim Engine, Priorities, are all examples of the customization that we've become accustomed to over the years...

To remove the majority of USER options takes away TOO much of what I consider the "Fun"...

Oh well, I will treat this like a new title and give it the chance to engage me, but simple "playing" my franchises games may not be nearly enough to draw me in to the level of immersion I have enjoyed previously...

We shall see...

Come to think of it, I don't think I've used a roster made by a developer in ANY sports title since I found this site...

UGH
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Old 06-12-2012, 02:13 PM   #430
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by TreFacTor
I think that many people are taking the dejected comments to mean that they don't like CC at ALL. That's not the case (at least not with me). I think many were EXTREMELY stoked by the news, and the revelation of RTP (I know I was, and I've been banned from playing any EA game online for 3 years). Many of us that can't play online for whatever reason had grown accustomed to making the game "more playable" by updating the rosters on our own, making our offline only franchises closely resemble what is happening at that current time, and fixing little mistakes the devs themselves overlooked or deemed "insignificant" (player numbers, names, uniform gaffes). The new additions can not and should not be scoffed at, but where does that leave the online deficient? Maybe CC and RTP would have been enough [for us] if only they had left us offline players some flexibility to play the game how we want (with at least the ability to edit within our offline CC), now we can only play the game the way it is programmed.
I'm not telling you to not be disappointed or to not complain about missing features. I don't edit rosters, I don't use NCAA draft classes and for the most part I don't control more then one team in a franchise. I use to like playing a franchise where I played a different team each week which seems impossible.

You can try the game and not like it. You can not try the game based on what it is missing that is entirely up to you and everyone else who is bothered by the things missing.

I haven't played it so I really can't form an opinion one way or the other on whether it is good.

However I can say they tried something new. I think some of you need to look up the word innovative.

"Introducing new ideas; original and creative in thinking"

That's the definition. No where does it say new ideas that are successful. So yes I feel I can say the new mode is innovative because by definition it is.
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Old 06-12-2012, 02:15 PM   #431
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Casey, Ryno, have they said whether some of the generated features (assigned numbers & equipment for new players) will work better this year? Have they said they have dedicated more resources to make this area work better this year since there is no editing?

Since there is no editing, I would have thought they would at least discuss those aspects being improved and worked on in the new CCM. By not saying anything, all we have to go by is their track record of it not working well in the past. I get that it is a new mode, but I would have expected a mention of it being tweaked in the new mode somewhere along the line (blogs or E3 videos). Did they work on improving this area at all?
I don't have an answer to that, but I will try and get you one by the end of the day.
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Old 06-12-2012, 02:16 PM   #432
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I just wished EA, at the very LEAST, would open up equipment and number editing. I would be EXTREMELY pleased with those 2 aspects alone. I don't need ratings changes, I don't need position changes...nothing else. Just let me change helmets, cleats, gloves, wrist tape, etc. to the players and change their numbers, and I would be a happy camper. Why can't we at least have these, EA?
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