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Madden NFL 13 News Post


While most of the Madden NFL 13 news out of E3 seems to be positive, we now have something that could turn into a very big issue. Especially if you enjoy roster editing or use edited rosters created by others.

There seemed to be some confusion about edited rosters. More specifically, if edited rosters could be used in Connected Careers Mode.

I sent a few messages to Justin Dewiel, Community Manager at EA Sports earlier this afternoon and received the following responses.

Quote:
You can edit rosters outside of CC. But you can’t bring them into CC.

If you start a new CCM career after one of Donny Moore’s releases you can start with that new roster.

Basically, we have to rely on Donny Moore's roster updates, throughout the season, instead of grabbing updated rosters from the many talented roster editors out there, or simply editing on our own.

Jean Adams, Art Director for Madden NFL 13, mentioned the following, in his presentation blog, which was posted in late April.

Quote:
Mixing and matching the new NIKE uniforms, cleats, face masks, sleeves and other yet to be released gear will keep me and many gamers out there in edit player for hours.

Hmmm. I somehow doubt many gamers will be playing around much in edit player, if we can't use the edits in anything other than a Play Now session.

Josh Looman, Madden NFL 13 Senior Designer mentioned on Twitter the following glimmer of hope.

Quote:
We just ran out of time. It will be in there at some point in the future.

Does he mean Madden NFL 14 or could the Madden NFL 13 team add the editing ability in a Title Update or fix the issue before its August 28th release date? I think I speak for everyone, when I say the sooner, the better.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
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Member Comments
# 281 PPerfect_CJ @ 06/12/12 12:18 PM
Quote:
Originally Posted by Yeats
Heh, a few dozen OS posters does not a consumer base make.
Odds are alot of that consumer base isn't aware of this problem yet. It's only going to get nastier as release date gets closer if it's not corrected.
 
# 282 RynoAid @ 06/12/12 12:19 PM
Quote:
Originally Posted by BobbyColtrane
My problem are these:

1. You know as well as I do given the history of this game that this mode will be wonky. I don't know what will be screwed up but I know something will be. Whether it's all 6'8" wide receivers, or punters being drafted #1 overall, or crazy shoulderpads, or something else, THERE WILL BE A PROBLEM.
I think your being very extreme in your examples, but yes, I'm sure there will be a bug or two that will have to be worked out.

Quote:
Originally Posted by BobbyColtrane
2. We will have no control to fix it.
how do you fix bugs now? you don't.. you wait for a patch. Now i understand the frustration of relying on one single person's opinion for a roster... i get that part.

Quote:
Originally Posted by BobbyColtrane
3. I can play it like a franchise as you suggest, but that just means I'm playing a franchise mode with LESS control than I had last year, and with no draft classes. How is that an improvement? Because Brett Favre or TO might pop up and come out of retirement? That doesn't do it for me.
Have you even read all the aspects about how you get to control progression of your players and dictate your style as a franchise. All the RPG elements give you WAY more control than you have ever had in how your franchise develops. I think you need to read more about CCM... i don't think you fully understand the game mode.

Quote:
Originally Posted by BobbyColtrane
4. I don't play franchise mode online or anything else so "full on immersion into a world that you and your friends built" doesn't apply to me.

I don't have online gaming "friends" or facebook "friends", I only have actual human beings that I like and interact with that are my friends. Strange in these times I know but if I want to do something with friends I call em up and we go do something. I don't click on their webpage or play in online leagues with them.
I'm 37 years old with wife, two kids a full time job and very active in my community. I have friends all over this world, both real and virtual.. i can tell some of the best friends i have ever hung out with i met in online leagues. Don't knock it until you've tried it... Friends are friends no matter how you make them.

Quote:
Originally Posted by BobbyColtrane
This game has too many flaws that are fixable to spin their wheels creating new modes that have fewer options while not addressing the problems. Scrap CC and twitter and fix the draft class imports and add a highlight show.

My personal opinion and nothing more.
Getting the franchise options online was a huge goal for them this year. They also wanted to get Superstar mode upgraded and propel it further than other POV game modes. Thus now you have them all in one mode, but like i said, you never see the superstar stuff if you choose coach in the beginning.

IMO the good outweighs the bad.. it's just an opinion though.
 
# 283 Vizen @ 06/12/12 12:20 PM
They finally get it right last year by allowing editing rosters during your franchise mode, then they take it away the next year...
 
# 284 Pezell04x @ 06/12/12 12:22 PM
I'm glad this information was released so early so I could cancel my pre-order.
 
# 285 RynoAid @ 06/12/12 12:23 PM
Quote:
Originally Posted by aholbert32
3) EA encourages GCs to be positive about the game in public. .
this is a false statement.

Quote:
Originally Posted by aholbert32
If they were asked why EA would openly ignore the GC's statements that these are needed features?
I don't think that they ignored the feedback but it's a matter of what they have time to implement given the development cycle. It's give and take. They created this new mode from the ground up but things are not all there. We express their importance and EA still has to make the decision when they can get them done the right way.
 
# 286 Reed1417 @ 06/12/12 12:27 PM
wow 34 pages this sure has shot up since i last commented haha.
 
# 287 LionsFanNJ @ 06/12/12 12:29 PM
Why is everyone so damn sure editing is going to be back in next year. Just curious.
 
# 288 Cory Levy @ 06/12/12 12:34 PM
I can't believe this is causing some to not buy the game. Is the removal of player edits really big enough to counter a great looking physics engine as well as what looks to be the best encompassing mode the game has ever had? I get that it's disappointing, but that seems a little knee jerkingly harsh to me.

Personally, if the game plays well, some of the problems I have with gameplay are removed and CC lives up to the hype, I could not care less about being able to edit players. I think I'll live for one year as it's even obvious they did want to put it in and will again in the future.
 
# 289 Pezell04x @ 06/12/12 12:38 PM
Quote:
Originally Posted by Cory Levy
I can't believe this is causing some to not buy the game. Is the removal of player edits really big enough to counter a great looking physics engine as well as what looks to be the best encompassing mode the game has ever had? I get that it's disappointing, but that seems a little knee jerkingly harsh to me.

Personally, if the game plays well, some of the problems I have with gameplay are removed and CC lives up to the hype, I could not care less about being able to edit players. I think I'll live for one year as it's even obvious they did want to put it in and will again in the future.
Personally? Yes.

My main reason is because you can't edit jersey numbers. From what I remember in Madden 12, there was no number restriction for positions so a tackle could be #1. That's highly unrealistic and flat out wrong.

If the number restriction is still not in place, what happens when a player is traded to your team when another player wears that number?

If you're the Patriots and trade for some player who wears #12, does Madden change the number for traded player? For Brady? Or neither? Do you have two #12s running around?

Physics is a great addition, but to tote all of this new equipment and then be unable to change it is ridiculous.
 
# 290 aholbert32 @ 06/12/12 12:38 PM
Quote:
Originally Posted by RynoAid
this is a false statement.



I don't think that they ignored the feedback but it's a matter of what they have time to implement given the development cycle. It's give and take. They created this new mode from the ground up but things are not all there. We express their importance and EA still has to make the decision when they can get them done the right way.
I'm at work so I dont have to time to do some digging but I've SEEN communication from EA to GCs that encourages them to be positive. I'm not saying that its a demand but its clearly encouraged by EA.

OR EA may have decided that focusing time and resources on Twitter feeds and Trey Wingo and the XP system was more important than NCAA import or Player edits.
 
# 291 moylan1234 @ 06/12/12 12:41 PM
Quote:
Originally Posted by RynoAid
I get the frustration, but your going to ignore all the other enhancements made to the game and stick to 12 because of ONE draft class? I mean sure you might get 2 that are somewhat accurate, but after that.. it would be all guessing and subjective ratings at best.

How many seasons do you play in a franchise? Hopefully it's upwards of 5 or 6 at least... so you will be mixing if fake rookies all over the place soon enough anyways.
You call them fake and while technically that's true when I've played with and against guys for four years in NCAA they don't feel fake to me at all. What does feel fake is Blake McCarron, Tommy Meateater, Sammy Badfeet, or whatever.

Also, I'm still very skeptical about all these so called enhancements. Twitter feeds, most likely bad cpu trading, and rpg style leveling up don't sound like any thing I'll be immersed in and even if they are the fact that the league will be made up of all truly fake players in a matter of no time really doesn't help those features.

And yes I've read all the info and it's a little condescending to imply otherwise to anyone who's complaining about this.

Having said all that I will be renting the game and if I'm wrong about all that stuff I'll happily admit it
 
# 292 RynoAid @ 06/12/12 12:43 PM
Quote:
Originally Posted by aholbert32
I'm at work so I dont have to time to do some digging but I've SEEN communication from EA to GCs that encourages them to be positive. I'm not saying that its a demand but its clearly encouraged by EA.
please show me, because this has not been my experience at all. They have never said "be positive about this or that" when we don't feel that way. They may not let us talk about something until they release the information, be we are not told to spin it any certain way.

You can ask Steve_OS about the type of interaction they want from us, he has witnessed how they communicate with me first hand.. as well as the type of feedback i give.
 
# 293 buttons0662 @ 06/12/12 12:45 PM
fficeffice" />>>

>>
EA does it AGAIN ... Last week I was very excited for Madden 13 ... did my pre-order ... Loved all the gameplay Videos ... The New Physics Engine had me thinking this would be the BEST MADDEN EVER ... Now ... I got my money back from Gamestop (Well just paid for "The Last of Us" instead). This RynoAid "GameChanger" Guy is sitting here defending this crap ... how did he put it ... O yeah "two huge steps forward with a small stumble back" STUMBLE??!!!??? ... Come On MAN! I do overstand that what some value in their games GREATLY differs from what others value but don't down play the importance of NO User Franchise & NO NCAA Draft Classes (Which was needed to be improved not Deleted)... Me having only played Madden online maybe 5 times since Madden has had online capabilities DOESN'T GIVE A RATs uhhhh Lunch what features OnLine has ... gameplay IS the most important thing and Im happy to see what looks like improvements but being able to ONLY play "Play Now" mode makes the $60+ price not worth it ... So IMO EA screwed the Pooch but in true EA/Big Money Company Fashion ... they don't care about missing out on a couple of Grand when millions will be made anyway ... well at least they can promise share holders better numbers in Madden 14 that is IF they care enough to fix the issue. As you can see thats a big if.

 
# 294 RynoAid @ 06/12/12 12:46 PM
Quote:
Originally Posted by moylan

And yes I've read all the info and it's a little condescending to imply otherwise to anyone who's complaining about this.
was not meant to be condescending but when someone says they have less control this year, it leads me to believe they have not fully fleshed out all that is CCM. Maybe im misguided, and apologies if it's deemed condescending.
 
# 295 RynoAid @ 06/12/12 12:49 PM
Quote:
Originally Posted by buttons0662
fficeffice" />>>

>>
EA does it AGAIN ... Last week I was very excited for Madden 13 ... did my pre-order ... Loved all the gameplay Videos ... The New Physics Engine had me thinking this would be the BEST MADDEN EVER ... Now ... I got my money back from Gamestop (Well just paid for "The Last of Us" instead). This RynoAid "GameChanger" Guy is sitting here defending this crap ... how did he put it ... O yeah "two huge steps forward with a small stumble back" STUMBLE??!!!??? ... Come On MAN! I do overstand that what some value in their games GREATLY differs from what others value but don't down play the importance of NO User Franchise & NO NCAA Draft Classes (Which was needed to be improved not Deleted)... Me having only played Madden online maybe 5 times since Madden has had online capabilities DOESN'T GIVE A RATs uhhhh Lunch what features OnLine has ... gameplay IS the most important thing and Im happy to see what looks like improvements but being able to ONLY play "Play Now" mode makes the $60+ price not worth it ... So IMO EA screwed the Pooch but in true EA/Big Money Company Fashion ... they don't care about missing out on a couple of Grand when millions will be made anyway ... well at least they can promise share holders better numbers in Madden 14 that is IF they care enough to fix the issue. As you can see thats a big if.
It's cool, i respect your right to talk about what's important to you..

Like i said, some of what you talked about is absolutely frustrating to have removed from the game.. but some of the additions are things I've waited for since they took out Online Franchise from the PC game back in 2001. Sorry if we just disagree on what is progress...
 
# 296 Yeats @ 06/12/12 12:52 PM
Quote:
Originally Posted by PPerfect_CJ
Odds are alot of that consumer base isn't aware of this problem yet. It's only going to get nastier as release date gets closer if it's not corrected.
Honestly, I doubt there's more than 1% of Madden gamers who even care about editing... other than cleats and armbands, lol. Again, the few dozen posters here on OS who are expressing their displeasure are part of a tiny, even insignificant minority. And Madden's devs are aware of that, which is why they would even risk taking out editing.
 
# 297 eastcoast49ers @ 06/12/12 12:52 PM
I feel like EA is the bully on the playground. They realized the amateurs at OS could make better rosters with better ratings than the pro's they hire, so they just took our lunch money.
 
# 298 RynoAid @ 06/12/12 12:56 PM
Quote:
Originally Posted by ajimithing
Here are some of my major issues with no player editing.

1) The Victor Cruz effect. If there was no player editing last year, by the time December rolled around you'd be playing your franchise without Victor Cruz, someone who wasn't even on the initial roster that turned into one of the most explosive WRs in the league. Tell me if you're a Giants fan and you're playing your franchise and Victor Cruz comes out of nowhere to become one of the best players on the team that you wouldn't want to quit and start your entire franchise over again. Thats BS. Where as last year you could find a player with similar height/weight, and 1 year experience in the FA pool and change his name and attributes and voila! You have Victor Cruz and can continue your franchise.

2) Draft classes and fake UDFAs. I could live with fake draft classes and UDFAs if we could edit them. It wouldn't be fun to manually change all the names but it would still give my franchise some sort of realism. I'm a huge college football fan - so the thought of playing season 2 without Matt Barkley, Tyler Wilson, Logan Thomas, Tyler Bray, etc. Season 3 without Mike Dyer, Marcus Lattimore. Season 4 without Jadaveon Clowney, Kiehl Frazier, etc etc. I'm sorry EA but thats a deal breaker for me - yes.

3) In Madden 12, every week the roster update would come out I would go into player management in my franchise and push each players ratings up or down depending on how their rating changed in the weekly update. This way someone like Doug Baldwin who was a 50 OVR or something like that on the initial roster - I could bump him up every week to where he ended up near 80 OVR by the end of the season. Without player editing I would be stuck having Baldwin as a 50 OVR with D potential in my franchise. Same issue there that we had prior to Madden 12.

What you want is definitely not CCM. When you start a career mode.. you start at a single point...from there, the only impact on that fantasy world is what happens inside that fantasy world. Nothing from the real football world should or will impact that world.

Ratings increases should only be dictated by what players do on the field INSIDE the fantasy world, not what they are doing in the real world.

Your talking about a hybrid that will allow you to bypass the lock of immersion that CCM provides and give you manual intervention. This basically nullifies the RPG element of the game mode.

It would be nice to have that flexibility, but it's not really the goal of CCM i don't think.
 
# 299 TheBleedingRed21 @ 06/12/12 12:56 PM
I do not know about anyone else, but I would rather have draft classes with backbones (Storylines) then NCAA import that did not reflect the actual class at all.

I just hope they can add editing in somehow, which I think would make the community overlook some of the other features left out as this seems to be the most important.
 
# 300 bichettehappens @ 06/12/12 12:59 PM
Quote:
Originally Posted by Jd_Seven
No, you have it all wrong. I am wondering if custom sliders can be used in offline CC or if anybody has any news on this.

Will the custom slider feature be in CC or missing along with player edits?
I didn't see anyone answer this, but in one of the videos Josh Looman said sliders can be customized in CC mode online or offline.
 


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