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Madden NFL 13 News Post


While most of the Madden NFL 13 news out of E3 seems to be positive, we now have something that could turn into a very big issue. Especially if you enjoy roster editing or use edited rosters created by others.

There seemed to be some confusion about edited rosters. More specifically, if edited rosters could be used in Connected Careers Mode.

I sent a few messages to Justin Dewiel, Community Manager at EA Sports earlier this afternoon and received the following responses.

Quote:
You can edit rosters outside of CC. But you can’t bring them into CC.

If you start a new CCM career after one of Donny Moore’s releases you can start with that new roster.

Basically, we have to rely on Donny Moore's roster updates, throughout the season, instead of grabbing updated rosters from the many talented roster editors out there, or simply editing on our own.

Jean Adams, Art Director for Madden NFL 13, mentioned the following, in his presentation blog, which was posted in late April.

Quote:
Mixing and matching the new NIKE uniforms, cleats, face masks, sleeves and other yet to be released gear will keep me and many gamers out there in edit player for hours.

Hmmm. I somehow doubt many gamers will be playing around much in edit player, if we can't use the edits in anything other than a Play Now session.

Josh Looman, Madden NFL 13 Senior Designer mentioned on Twitter the following glimmer of hope.

Quote:
We just ran out of time. It will be in there at some point in the future.

Does he mean Madden NFL 14 or could the Madden NFL 13 team add the editing ability in a Title Update or fix the issue before its August 28th release date? I think I speak for everyone, when I say the sooner, the better.

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Member Comments
# 261 RynoAid @ 06/12/12 11:23 AM
Quote:
Originally Posted by aholbert32
No knock to GameChangers and Community Day attendees, but this is exactly why I dont trust their previews or initial impressions. Ive been to a few CDs and its very difficult to see through all the presentations and the excitement of playing a new game. Its hard to remember or even think of key questions like Editing when you are looking at the new features. Also there is no guarantee that the developers will give you a straight answer.
we did not even see CCM in February, and then we saw a very raw version in May. It's hard to know exactly what you can and can't do online at that point. There is no real online environment at CD, so basically your looking at all the new features in offline type environment. I don't do much roster or player editing so i was more focused on the CCM mode as a whole.

I'm an online gamer for the most part, so i see it as two huge steps forward with a small stumble back. Once you start messing with the XP in a CCM all the ratings are changing anyways. I understand the equipment aspect, but the ratings is something that will be dynamic inside the CCM... so I'm ok with that part for now.

Hopefully it's something they will address though, as a large portion of the community really love to edit their rosters.. that's for sure.
 
# 262 Yeats @ 06/12/12 11:24 AM
Quote:
Originally Posted by PPerfect_CJ
The fact that this thread jumped to 30 pages in just under 16 hours should tell Looman that this isn't just a "small issue."
Heh, a few dozen OS posters does not a consumer base make.
 
# 263 aholbert32 @ 06/12/12 11:27 AM
Quote:
Originally Posted by RynoAid
we did not even see CCM in February, and then we saw a very raw version in May. It's hard to know exactly what you can and can't do online at that point. There is no real online environment at CD, so basically your looking at all the new features in offline type environment. I don't do much roster or player editing so i was more focused on the CCM mode as a whole.

I'm an online gamer for the most part, so i see it as two huge steps forward with a small stumble back. Once you start messing with the XP in a CCM all the ratings are changing anyways. I understand the equipment aspect, but the ratings is something that will be dynamic inside the CCM... so I'm ok with that part.

Hopefully it's something they will address
I will say if no one in that entire group thought to question the effect CCM would have on Franchise...EA needs to select a more diverse group of GCs. Not just all people who play online or tournament players. The minute I saw these changes the first thing I thought was "Multiplayer franchise?....Edits?...NCAA import?" Why? Because I dont play online and my focus is offline franchise.
 
# 264 aholbert32 @ 06/12/12 11:29 AM
Quote:
Originally Posted by Yeats
CC is franchise mode. It's unreasonable IMO to think they should have included two separate franchise modes. A more relevent question would be why didn't they include some sort of single season mode, without all the franchise stuff? That way one could still edit rosters and use them offline in some capacity other than play now mode. Because nobody will waste their time editing rosters for play now mode, that's just insulting.
Exactly. Season mode wouldve saved this game in my eyes. I've played a ton of games in the past with a stripped down season mode that allows you to edit and use multiple teams while having a single player franchise. I think thats the way Fifa and NHL are right now.
 
# 265 RynoAid @ 06/12/12 11:31 AM
Quote:
Originally Posted by aholbert32
I will say if no one in that entire group thought to question the effect CCM would have on Franchise...EA needs to select a more diverse group of GCs. Not just all people who play online or tournament players. The minute I saw these changes the first thing I thought was "Multiplayer franchise?....Edits?...NCAA import?" Why? Because I dont play online and my focus is offline franchise.
we asked about several of those.. but like I said, when told some made it, some didn't, some might.. all you can do is express what you think is important when considering the whole feature set. It's give and take at some point.
 
# 266 RynoAid @ 06/12/12 11:43 AM
Quote:
Originally Posted by ajimithing
The fact that starting in season 2 I am going to be playing with fake rookies is a deal breaker for me.

Im gonna stick to Madden 12 since you can have full editing controls. Only thing I'll be missing out on past year one is the real schedule. I'd rather play a phony schedule for one year than not have the ability to edit.
I get the frustration, but your going to ignore all the other enhancements made to the game and stick to 12 because of ONE draft class? I mean sure you might get 2 that are somewhat accurate, but after that.. it would be all guessing and subjective ratings at best.

How many seasons do you play in a franchise? Hopefully it's upwards of 5 or 6 at least... so you will be mixing if fake rookies all over the place soon enough anyways.

You have to put it on a scale and weigh it out.. i still think the new features outweigh a draft class or two.. no? And the draft class import never really worked well in translating ratings and such IMO.

I'm not making excuses, it's obvious they had to choose what to put in and what to take out. They rebuilt the whole mode.. some 80+ new screens.
 
# 267 BobbyColtrane @ 06/12/12 11:50 AM
Wow 30 plus pages in under 24 hours? This thread will be MASSIVE before the game is released.

I don't understand the excitement that CC was supposed to generate. They kept harping on the idea that everything was in "one mode" now like it was some big deal. Who cares if it's one mode? How does making it one mode make it better? I only play franchise mode and i don't care about superstar mode - I never touch it. Why would I care if a mode that i wasn't interested in was now part of something that i played?

year after year they ask themselves how they can improve the product, or monetize the consumer, or get us all on their facebook page or something. and year after year they CONSISTENTLY get the wrong answers. the answer is so simple it's right in front of their faces but yet they always make it about somethign else. I don't care about madden ultimate team. i don't care about connected careers. i don't care about online gaming after EA's failure to develop a game that i can enjoy online. i want a franchise mode with control, good gameplay, good presentation, and depth.

IT'S THAT SIMPLE.

Then they add RTP and take out franchise mode. Why not just leave franchise mode in for the people that like to play it? i have ZERO interest in CC. Searching for the words to sum up with my frustration with this game for SEVEN YEARS NOW and I can't find them so I'll close with this:



Charlie - THE LONG TIME DEDICATED FANS OF FOOTBALL GAMING AND EVEN MADDEN

Lucy - David Ortiz, Ian Cummings and now Josh Looman

EA SPORTS IT'S IN THE GAME
 
# 268 RGiles36 @ 06/12/12 11:55 AM
Quote:
Originally Posted by aholbert32
No knock to GameChangers and Community Day attendees, but this is exactly why I dont trust their previews or initial impressions. Ive been to a few CDs and its very difficult to see through all the presentations and the excitement of playing a new game. Its hard to remember or even think of key questions like Editing when you are looking at the new features. Also there is no guarantee that the developers will give you a straight answer.
Well you're saying two different things:

When you say that you don't trust GC'ers or event attendees' impressions, to me that suggests that you think we could/would mislead you. Maybe that's my off-base interpretation.

But then you mention that it's hard to remember key details when sampling new features and taking in presenations, which is more along the lines of how I feel about it.

I mean honestly, who would've thought that we'd have a thread going about the omission of 'edit player'? You don't think to ask a question like that @ CD b/c you'd like to think most of the things you enjoyed from the previous game will be carried over. As we can see, that's not always the case.

Quote:
Originally Posted by aholbert32
I will say if no one in that entire group thought to question the effect CCM would have on Franchise...EA needs to select a more diverse group of GCs. Not just all people who play online or tournament players. The minute I saw these changes the first thing I thought was "Multiplayer franchise?....Edits?...NCAA import?" Why? Because I dont play online and my focus is offline franchise.
My focus is offline franchise as well. So is RedzoneD25's. But to reiterate, CCM wasn't ready to go in February. We basically saw the presentation that was seen in the webcast last week.

I can assure you that if it was an open environment to test CCM in Feb, I would've learned of the inability to edit players b/c I often check to see if any sig passing animations have been added. It simply wasn't available considering that we got such an early look at the game.

Additionally, our reaction to CCM was much like everyone elses. Initial Ooohs & Ahhhs. Then more oooh's and ahhh's. Then, you peel back the layers and do see some shortcomings. But there should be enough oooh's and ahhh's to see the forest through the trees and enjoy M13 to a major degree. At least that's how I feel...the community will get over it and move forward. It's still a helluva mode.
 
# 269 RynoAid @ 06/12/12 11:57 AM
Quote:
Originally Posted by BobbyColtrane

I don't understand the excitement that CC was supposed to generate. They kept harping on the idea that everything was in "one mode" now like it was some big deal. Who cares if it's one mode? How does making it one mode make it better? I only play franchise mode and i don't care about superstar mode - I never touch it. Why would I care if a mode that i wasn't interested in was now part of something that i played?
Then play it like a Franchise.. you can do that. You don't ever have to see the superstar portion of a CCM if you don't want to. And the version of franchise that you get in CCM will be far deeper than anything you've played before in Madden. If you like immersion.. offline or online.. then this is definitely the game for you.

Do you have to get over a few setbacks like editing a roster and no draft class.. yes, it appears that won't be available. Disappointing, frustrating... yes.. as expressed by us and everyone else. But after a few seasons, it's full on immersion into a world that you and your friends built... players will take on their own persona's, fake rookies will rise to prominence and take on mythical type proportions in your leagues... (at least in my experience).

The way i play the game, i get so deep and far into Franchises that im willing to sacrifice the first few seasons of rookies for the full immersion experience... especially in an online setting.
 
# 270 RGiles36 @ 06/12/12 12:00 PM
Quote:
Originally Posted by BobbyColtrane
Then they add RTP and take out franchise mode. Why not just leave franchise mode in for the people that like to play it? i have ZERO interest in CC.
My initial reaction was to ask why do people keep implying that franchise mode is gone? But I guess the way CCM was initially advertised has people feeling that way. Still, I have to believe that if you read about what's there, you'll clearly see that franchise is still there. The only difference is that you can be fired as a coach and even that has an on/off.
 
# 271 themassacre771.1 @ 06/12/12 12:02 PM
Quote:
Originally Posted by RynoAid
Then play it like a Franchise.. you can do that. You don't ever have to see the superstar portion of a CCM if you don't want to. And the version of franchise that you get in CCM will be far deeper than anything you've played before in Madden. If you like immersion.. offline or online.. then this is definitely the game for you.

Do you have to get over a few setbacks like editing a roster and no draft class.. yes, it appears that won't be available. Disappointing, frustrating... yes.. as expressed by us and everyone else. But after a few seasons, it's full on immersion into a world that you and your friends built... players will take on their own persona's, fake rookies will rise to prominence and take on mythical type proportions in your leagues... (at least in my experience).

The way i play the game, i get so deep and far into Franchises that im willing to sacrifice the first few seasons of rookies for the full immersion experience... especially in an online setting.
We can't edit numbers or equipment either though. That hurts immersion. I could live with no ncaa draft classes. They were terrible usually anyway. I can live without being able to edit ratings, I'll give this xp thing a chance. But no number or equipment editing is just flat out ridiculous.
 
# 272 aholbert32 @ 06/12/12 12:03 PM
Quote:
Originally Posted by RynoAid
we asked about several of those.. but like I said, when told some made it, some didn't, some might.. all you can do is express what you think is important when considering the whole feature set. It's give and take at some point.
So you are saying that when you asked and they confirmed that none of those things were in the game, some GC's expressed that those were important and needed to be in the game? I guess I'm just shocked that people like Looman seemed to be so surprised about the backlash last week if they knew it was an issue.
 
# 273 RynoAid @ 06/12/12 12:05 PM
Quote:
Originally Posted by aholbert32
So you are saying that when you asked and they confirmed that none of those things were in the game, some GC's expressed that those were important and needed to be in the game?
yes, i can tell you that was the case with several of the issues you stated.
 
# 274 jpollard25 @ 06/12/12 12:05 PM
Quote:
Originally Posted by RynoAid
You have to put it on a scale and weigh it out.. i still think the new features outweigh a draft class or two.. no? And the draft class import never really worked well in translating ratings and such IMO.

I'm not making excuses, it's obvious they had to choose what to put in and what to take out. They rebuilt the whole mode.. some 80+ new screens.
Draft Class, Fantasy Draft, Editing...those constitute a huge part of what makes Franchise fun...I think it's pretty even when you put all those elements on the scale vs. the new features...

I agree that the many new features are amazing in their own right, but it's so deflating to see so many of the core elements that make a lasting franchise, disappear right before our eyes.

I will buy the game so I can play online with the 5 or 6 guys I play with every year (which I agree...online is vastly improved)...but I will stick to M12 for my own personal franchise...because it's just that...personal...I can't replicate that experience in M13.

I appreciate all the info and explanation of what happens at CD...Being new to this side of things...it's pretty helpful in understanding exactly what happens at those events.
 
# 275 RynoAid @ 06/12/12 12:06 PM
Quote:
Originally Posted by themassacre771.1
We can't edit numbers or equipment either though. That hurts immersion. I could live with no ncaa draft classes. They were terrible usually anyway. I can live without being able to edit ratings, I'll give this xp thing a chance. But no number or equipment editing is just flat out ridiculous.
yes, i agree on the equipment front, not sure how that would impact the CCM engine.
 
# 276 RynoAid @ 06/12/12 12:08 PM
Quote:
Originally Posted by jpollard25
Draft Class, Fantasy Draft, Editing...those constitute a huge part of what makes Franchise fun...I think it's pretty even when you put all those elements on the scale vs. the new features...

I agree that the many new features are amazing in their own right, but it's so deflating to see so many of the core elements that make a lasting franchise, disappear right before our eyes.

I will buy the game so I can play online with the 5 or 6 guys I play with every year (which I agree...online is vastly improved)...but I will stick to M12 for my own personal franchise...because it's just that...personal...I can't replicate that experience in M13.

I appreciate all the info and explanation of what happens at CD...Being new to this side of things...it's pretty helpful in understanding exactly what happens at those events.
nice post man.. i agree and hope that these things are on the top of the list to add back into CCM. I have a gut feeling though, you will not be playing much of 12 after you play 13...
 
# 277 BobbyColtrane @ 06/12/12 12:09 PM
Quote:
Originally Posted by RynoAid
Then play it like a Franchise.. you can do that. You don't ever have to see the superstar portion of a CCM if you don't want to. And the version of franchise that you get in CCM will be far deeper than anything you've played before in Madden. If you like immersion.. offline or online.. then this is definitely the game for you.

Do you have to get over a few setbacks like editing a roster and no draft class.. yes, it appears that won't be available. Disappointing, frustrating... yes.. as expressed by us and everyone else. But after a few seasons, it's full on immersion into a world that you and your friends built... players will take on their own persona's, fake rookies will rise to prominence and take on mythical type proportions in your leagues... (at least in my experience).

The way i play the game, i get so deep and far into Franchises that im willing to sacrifice the first few seasons of rookies for the full immersion experience... especially in an online setting.
My problem are these:

1. You know as well as I do given the history of this game that this mode will be wonky. I don't know what will be screwed up but I know something will be. Whether it's all 6'8" wide receivers, or punters being drafted #1 overall, or crazy shoulderpads, or something else, THERE WILL BE A PROBLEM.

2. We will have no control to fix it.

3. I can play it like a franchise as you suggest, but that just means I'm playing a franchise mode with LESS control than I had last year, and with no draft classes. How is that an improvement? Because Brett Favre or TO might pop up and come out of retirement? That doesn't do it for me.

4. I don't play franchise mode online or anything else so "full on immersion into a world that you and your friends built" doesn't apply to me.

I don't have online gaming "friends" or facebook "friends", I only have actual human beings that I like and interact with that are my friends. Strange in these times I know but if I want to do something with friends I call em up and we go do something. I don't click on their webpage or play in online leagues with them.

This game has too many flaws that are fixable to spin their wheels creating new modes that have fewer options while not addressing the problems. Scrap CC and twitter and fix the draft class imports and add a highlight show.

My personal opinion and nothing more.
 
# 278 scottyo60 @ 06/12/12 12:10 PM
I feel like if they would release a statement saying they would allow editing numbers... Just numbers mind you, this thread would not be still blowing up.
 
# 279 aholbert32 @ 06/12/12 12:11 PM
Quote:
Originally Posted by rgiles36
Well you're saying two different things:

When you say that you don't trust GC'ers or event attendees' impressions, to me that suggests that you think we could/would mislead you. Maybe that's my off-base interpretation.

But then you mention that it's hard to remember key details when sampling new features and taking in presenations, which is more along the lines of how I feel about it.

I mean honestly, who would've thought that we'd have a thread going about the omission of 'edit player'? You don't think to ask a question like that @ CD b/c you'd like to think most of the things you enjoyed from the previous game will be carried over. As we can see, that's not always the case.



My focus is offline franchise as well. So is RedzoneD25's. But to reiterate, CCM wasn't ready to go in February. We basically saw the presentation that was seen in the webcast last week.

I can assure you that if it was an open environment to test CCM in Feb, I would've learned of the inability to edit players b/c I often check to see if any sig passing animations have been added. It simply wasn't available considering that we got such an early look at the game.

Additionally, our reaction to CCM was much like everyone elses. Initial Ooohs & Ahhhs. Then more oooh's and ahhh's. Then, you peel back the layers and do see some shortcomings. But there should be enough oooh's and ahhh's to see the forest through the trees and enjoy M13 to a major degree. At least that's how I feel...the community will get over it and move forward. It's still a helluva mode.

You are exactly right. I believe that GCs and Community Day attendees impressions could mislead me. Thats why I dont trust them. I'm not saying that GCs would do that on purpose but I believe its hard to remain focused when 1) EA is inviting you to see something well before the public 2) Community Day presentations are geared to show you improvements and steer you away from potential issues and 3) EA encourages GCs to be positive about the game in public. I know its tough because I've been to MS, EA and 2k community days before.

I know about February but what about May? In May the GCs got an offline look at CCM. I just find it hard to believe that after seeing such a significant change to franchise that questions about how those changes would affect features offline franchise players love would not be asked. If they were asked why EA would openly ignore the GC's statements that these are needed features?
 
# 280 jpollard25 @ 06/12/12 12:13 PM
Quote:
Originally Posted by RynoAid
nice post man.. i agree and hope that these things are on the top of the list to add back into CCM. I have a gut feeling though, you will not be playing much of 12 after you play 13...
That could very well be true..maybe it's the fear of the unknown?

Maybe it's just getting old and hating to change?

I will say...I have never "hated" any version of Madden...I always end up having a good time.
 


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