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Madden NFL 13 News Post


While most of the Madden NFL 13 news out of E3 seems to be positive, we now have something that could turn into a very big issue. Especially if you enjoy roster editing or use edited rosters created by others.

There seemed to be some confusion about edited rosters. More specifically, if edited rosters could be used in Connected Careers Mode.

I sent a few messages to Justin Dewiel, Community Manager at EA Sports earlier this afternoon and received the following responses.

Quote:
You can edit rosters outside of CC. But you can’t bring them into CC.

If you start a new CCM career after one of Donny Moore’s releases you can start with that new roster.

Basically, we have to rely on Donny Moore's roster updates, throughout the season, instead of grabbing updated rosters from the many talented roster editors out there, or simply editing on our own.

Jean Adams, Art Director for Madden NFL 13, mentioned the following, in his presentation blog, which was posted in late April.

Quote:
Mixing and matching the new NIKE uniforms, cleats, face masks, sleeves and other yet to be released gear will keep me and many gamers out there in edit player for hours.

Hmmm. I somehow doubt many gamers will be playing around much in edit player, if we can't use the edits in anything other than a Play Now session.

Josh Looman, Madden NFL 13 Senior Designer mentioned on Twitter the following glimmer of hope.

Quote:
We just ran out of time. It will be in there at some point in the future.

Does he mean Madden NFL 14 or could the Madden NFL 13 team add the editing ability in a Title Update or fix the issue before its August 28th release date? I think I speak for everyone, when I say the sooner, the better.

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Member Comments
# 201 wat3 @ 06/12/12 03:09 AM
I honestly don't know why everyone is so pumped about Madden. What is it that everyone see's? I see a messy RTP engine along with the same thing I've seen since 2011. Out of all the games I've watched on youtube, nothing has really stood out to me. Not one thing. Can someone explain to me why this Madden is so much better than last years?
 
# 202 bichettehappens @ 06/12/12 03:09 AM
Quote:
Originally Posted by Rawdeal28
WOW!

whose stupid *** idea was this? WTF makes them think Madden is a 1 player game???

ok hold, let me calm down.

what if i made my Franchise an online franchise. could we play a 2 player franchise that way even though we are on the same console?

im getting this for the 360 so couldnt we take advantage of the fact that u can sign in with 2 different profiles?
If you have online accounts for 2 different profiles then that would work, yes. Might need to buy an individual online pass for Madden ($10) I believe. A pain and an inconvenience, but at least somewhat of a work-around until they implement multi-team control back into the game.
 
# 203 AllJuicedUp @ 06/12/12 03:10 AM
So just to clarify... we can't bring in edited rosters into CC (or edit rosters while in our CC) because they "ran out of time"

It's one thing to make terrible terrible terrible game design choices, like say removing the ability to play as multiple franchises or play with edited rosters, and then to lie about it with the lame excuse that they didn't have time to add it in... really? You mean you didn't have time to NOT REMOVE features we've had for years?

I can't wait till these features are brought back in a future Madden and advertised on the back of the box!
 
# 204 secondsolution @ 06/12/12 03:13 AM
Quote:
Originally Posted by wat3
I honestly don't know why everyone is so pumped about Madden. What is it that everyone see's? I see a messy RTP engine along with the same thing I've seen since 2011. Out of all the games I've watched on youtube, nothing has really stood out to me. Not one thing. Can someone explain to me why this Madden is so much better than last years?
I'm excited about it because of CC, all of the stuff that has been taken out doesn't bother me. I'm just looking forward to playing an indepth career mode.
 
# 205 Bigmac612 @ 06/12/12 03:13 AM
Quote:
Originally Posted by Jimi XIII
Can't agree there either, the new Locomotion and overall step backwards in M11 made me not even purchase the game after playing the demo. I only kept M12 for a month after the frustrating walk on FAs that flooded the franchise, poor FA system & pretty bad importing of NCAA rosters in Franchise Mode...different strokes for different folks I guess because those were deal-breakers for me. But with that track record, I seriously doubt he would have done a lot more good, especially since he started this whole oblivious act when well known issues with the game were brought up to him, along with a few snide remarks to the community. He started off well but quickly lost focus under the criticism during & after M11 unfortunately.

It was most likely Looman's decision and Weber agreed to it, I just don't see Ian caring that much post M10 either way, especially since he tried to tell us Franchise wasn't used much in Madden in the first place.
I agree with everything everyone says about Ian and his direction..i said i thought Mike Young was the right guy...my major gripe i guess, is Ian was alot more upfront on issues and why things were the way they were...these guys here, well you barely get a peep outta them...i just want a detailed logical explanation on why you take out such an instrumental part of the game, thats all

Sent from my PC36100 using Tapatalk
 
# 206 SkillzKillz719 @ 06/12/12 03:15 AM
Stupid. But I have GameFly, so I'll rent this either way.
 
# 207 HammerOfGod @ 06/12/12 03:16 AM
Quote:
Originally Posted by wat3
I honestly don't know why everyone is so pumped about Madden. What is it that everyone see's? I see a messy RTP engine along with the same thing I've seen since 2011. Out of all the games I've watched on youtube, nothing has really stood out to me. Not one thing. Can someone explain to me why this Madden is so much better than last years?
New bells and whistles. Many on this board and many more who are not in the hardcore group go apes*** every year when the first round of info. comes out for this game. Same goes for the hardcore NCAA gamers as well.

Then as the game gets closer to release and especially after release, many here realize that this is an EA Sports game, therefore there are huge gaping wounds (flaws) in it, and it's FUBAR.
 
# 208 Playmakers @ 06/12/12 03:20 AM
Quote:
Originally Posted by moneal2001
editing, especially the base roster you take into CC, has a huge impact on gameplay.
most of these guys are online players.....

they could give a rats a$$ at how the CPU plays for offline players like myself.

I have intentions or desire to play online and to me having the ability to re-rate CPU players so that they perform better on the field during a offline franchise was huge for me in Madden 12.

I don't think that EA's default rosters give us the best possible gameplay on the field and this is why not being to edit players ratings is a huge downer for me.
 
# 209 bichettehappens @ 06/12/12 03:23 AM
Quote:
Originally Posted by wat3
I honestly don't know why everyone is so pumped about Madden. What is it that everyone see's? I see a messy RTP engine along with the same thing I've seen since 2011. Out of all the games I've watched on youtube, nothing has really stood out to me. Not one thing. Can someone explain to me why this Madden is so much better than last years?
Ok, I'll take the bait.

1. The "messy(?)" physics engine, despite a few minor missteps I've seen here and there in the E3 vids, looks like it's giving us the most realistic contact & tackling results in the history of the franchise.

2. Variable pass trajectories is a big one for me, as I've been bitten many times by a dump-off pass in the face of a blitz either resulting in a bullet pass off my RBs helmet or a floater landing out of bounds.

3. The game just continues to look more fantastic every year. The field finally looks like a football field, without the random "oil spills" of years past. The HDR lighting is actually a quietly big thing for me since I like to document my franchise on here, as in the past the shadows made my game pics for night or overcast games come out too dark. Not to mention the new broadcast elements, absolutely love that the entire starting lineup is shown now for example. The little things like that I find endearing.

4a. They removed the UDFAs and now allow editing of the accelerated clock within CCM - these were the main barriers preventing me from a long-running M12 franchise.

4b. The improvements to scouting, AI via team-specific overalls and schemes, storylines and the overall life and presentation of the career mode will allow me to be more immersed than ever. I've had to create storylines myself in prior years in order to hold my interest in such a bland mode; it's about time the game does some of that for me.

These are all major improvements for me, I could list more but these are some of the core aspects that appeal to me. Sure, I'd like to have the ability to edit numbers and equipment if I so choose, and wouldn't mind having the other stuff added back in, but for me there is a lot to be excited about with M13 that I can overlook some of the minor things I'm losing out on. But I understand they're not minor for everyone.

Edited to add: also the removal of the old progression system is a big improvement for me.
 
# 210 Bigmac612 @ 06/12/12 03:30 AM
Have we even seen video on how these storylines work?? Why are ppl so sold on that...you dont even know how immersive they are...they could just be some bland redundant storylines...

Sent from my PC36100 using Tapatalk
 
# 211 LSX @ 06/12/12 03:36 AM
The more things change, the more they stay the same.

Its funny that this is exactly the sort of thing I have come to expect from EA, and specifically Madden. Its even funnier that the fanboys act like its no big deal and think it will be the greatest Madden yet. Because Madden has proven that their new features always work as advertised.....riiiiiiight. I used to be a loyal Madden fanboy years ago when they were making great games on the last gen consoles. Oh how times have changed.

I'm praying for the day that EA loses their exclusive license, or at least the day that they hire a team of devs with a lick of sense.
 
# 212 DeuceDouglas @ 06/12/12 03:40 AM
Quote:
Originally Posted by LSX
The more things change, the more they stay the same.

Its funny that this is exactly the sort of thing I have come to expect from EA, and specifically Madden. Its even funnier that the fanboys act like its no big deal and think it will be the greatest Madden yet. Because Madden has proven that their new features always work as advertised.....riiiiiiight. I used to be a loyal Madden fanboy years ago when they were making great games on the last gen consoles. Oh how times have changed.

I'm praying for the day that EA loses their exclusive license, or at least the day that they hire a team of devs with a lick of sense.
If not being affected or devastated by things not in the game makes me a fanboy, then I guess I'm a fanboy.
 
# 213 bichettehappens @ 06/12/12 03:41 AM
Quote:
Originally Posted by Bigmac612
Have we even seen video on how these storylines work?? Why are ppl so sold on that...you dont even know how immersive they are...they could just be some bland redundant storylines...

Sent from my PC36100 using Tapatalk
The link in this post has a couple screenshots, although I'm hoping some of the names are debugging text, like Looman has referred to about a lot of the screens they've shown lol

http://www.operationsports.com/forum...post2043742519
 
# 214 themassacre771.1 @ 06/12/12 03:45 AM
Quote:
Originally Posted by bichettehappens
The link in this post has a couple screenshots, although I'm hoping some of the names are debugging text, like Looman has referred to about a lot of the screens they've shown lol

http://www.operationsports.com/forum...post2043742519
"Mark Fightmaster" This is why we need to be able to edit. Come on with these dumb names.
 
# 215 Bigmac612 @ 06/12/12 03:45 AM
Quote:
Originally Posted by bichettehappens
The link in this post has a couple screenshots, although I'm hoping some of the names are debugging text, like Looman has referred to about a lot of the screens they've shown lol

http://www.operationsports.com/forum...post2043742519
But that ish looks no different than what NBA2K does with their association mode...if thats all their is to it..im disappointed, honestly

Sent from my PC36100 using Tapatalk
 
# 216 LSX @ 06/12/12 03:51 AM
Quote:
Originally Posted by DeuceDouglas
If not being affected or devastated by things not in the game makes me a fanboy, then I guess I'm a fanboy.
If it doesn't bother you and you're truly excited about the game and actually expect EA to deliver on all the hype, I'm happy for you. If all the new features actually work like we hope, great. Time will tell. But you can't honestly tell me that stuff like this is excusable in any way, shape, or form. Sorry but I'm tired of Madden's BS. I still hold the game to a high standard, as crazy as that sounds nowadays.
 
# 217 DeuceDouglas @ 06/12/12 03:59 AM
Quote:
Originally Posted by LSX
If it doesn't bother you and you're truly excited about the game and actually expect EA to deliver on all the hype, I'm happy for you. If all the new features actually work like we hope, great. Time will tell. But you can't honestly tell me that stuff like this is excusable in any way, shape, or form. Sorry but I'm tired of Madden's BS. I still hold the game to a high standard, as crazy as that sounds nowadays.
I wouldn't say it's excusable, especially so when it comes to the ability to change rosters. But if it would have only made it in broken this year, I'd just prefer it not to be in.
 
# 218 bichettehappens @ 06/12/12 04:00 AM
Quote:
Originally Posted by Bigmac612
But that ish looks no different than what NBA2K does with their association mode...if thats all their is to it..im disappointed, honestly

Sent from my PC36100 using Tapatalk
Well we've still yet to see the Trey Wingo implementation during the draft, or if any of these storylines get touched on in the commentary, but regardless of whether this stuff is in NBA 2K or not... It's never been in Madden and it's a big improvement over how scouting and the draft class was represented during the season. Players choosing to go back for a senior year and you seeing them pop up in next year's class? Getting injured at the combine and seeing their stock fall? Things like that add a lot of realism and immersion for me.
 
# 219 CKW11 @ 06/12/12 04:05 AM
So let me get this straight, I could be missing something here and I hope I am.

I usually create myself and put this player on my team's roster, and use him as my QB in Franchise Mode. So from what I'm getting is I won't be able to do this anymore because I can't use an "edited" roster in CCM?

I hope I'm wrong, I could always create myself and do the Superstar side of CCM but I like having control over my team.
 
# 220 wat3 @ 06/12/12 04:09 AM
Quote:
Originally Posted by bichettehappens
Ok, I'll take the bait.

1. The "messy(?)" physics engine, despite a few minor missteps I've seen here and there in the E3 vids, looks like it's giving us the most realistic contact & tackling results in the history of the franchise.

2. Variable pass trajectories is a big one for me, as I've been bitten many times by a dump-off pass in the face of a blitz either resulting in a bullet pass off my RBs helmet or a floater landing out of bounds.

3. The game just continues to look more fantastic every year. The field finally looks like a football field, without the random "oil spills" of years past. The HDR lighting is actually a quietly big thing for me since I like to document my franchise on here, as in the past the shadows made my game pics for night or overcast games come out too dark. Not to mention the new broadcast elements, absolutely love that the entire starting lineup is shown now for example. The little things like that I find endearing.

4a. They removed the UDFAs and now allow editing of the accelerated clock within CCM - these were the main barriers preventing me from a long-running M12 franchise.

4b. The improvements to scouting, AI via team-specific overalls and schemes, storylines and the overall life and presentation of the career mode will allow me to be more immersed than ever. I've had to create storylines myself in prior years in order to hold my interest in such a bland mode; it's about time the game does some of that for me.

These are all major improvements for me, I could list more but these are some of the core aspects that appeal to me. Sure, I'd like to have the ability to edit numbers and equipment if I so choose, and wouldn't mind having the other stuff added back in, but for me there is a lot to be excited about with M13 that I can overlook some of the minor things I'm losing out on. But I understand they're not minor for everyone.

Edited to add: also the removal of the old progression system is a big improvement for me.
Thanks for the reply. I've noticed a lot of players actually running around just bumping into each other on run plays and things of that nature. Then when the tackle actually happens, it doesn't look natural at all. Which kinda ruins the visual aspects of the game. Yeah, it looks pretty but for some, the beauty is in the gameplay and not visuals for me. The instant replays have not improved. I agree with the DDP being taken out is a major plus. I just look at the game in motion and it just doesn't really stand out or live up to the hype. I just thought maybe I'm getting old or I'm losing my interest. I know I'm not though because I'm on these websites everyday for info. Haha. Anyways, I'll be renting the game and decide from there. If it plays like NCAA, I'll most likely buy.
 


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