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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 03:59 AM   #257
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by LSX
If it doesn't bother you and you're truly excited about the game and actually expect EA to deliver on all the hype, I'm happy for you. If all the new features actually work like we hope, great. Time will tell. But you can't honestly tell me that stuff like this is excusable in any way, shape, or form. Sorry but I'm tired of Madden's BS. I still hold the game to a high standard, as crazy as that sounds nowadays.
I wouldn't say it's excusable, especially so when it comes to the ability to change rosters. But if it would have only made it in broken this year, I'd just prefer it not to be in.
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Old 06-12-2012, 04:00 AM   #258
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Originally Posted by Bigmac612
But that ish looks no different than what NBA2K does with their association mode...if thats all their is to it..im disappointed, honestly

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Well we've still yet to see the Trey Wingo implementation during the draft, or if any of these storylines get touched on in the commentary, but regardless of whether this stuff is in NBA 2K or not... It's never been in Madden and it's a big improvement over how scouting and the draft class was represented during the season. Players choosing to go back for a senior year and you seeing them pop up in next year's class? Getting injured at the combine and seeing their stock fall? Things like that add a lot of realism and immersion for me.
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Old 06-12-2012, 04:05 AM   #259
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

So let me get this straight, I could be missing something here and I hope I am.

I usually create myself and put this player on my team's roster, and use him as my QB in Franchise Mode. So from what I'm getting is I won't be able to do this anymore because I can't use an "edited" roster in CCM?

I hope I'm wrong, I could always create myself and do the Superstar side of CCM but I like having control over my team.
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Old 06-12-2012, 04:09 AM   #260
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Originally Posted by bichettehappens
Ok, I'll take the bait.

1. The "messy(?)" physics engine, despite a few minor missteps I've seen here and there in the E3 vids, looks like it's giving us the most realistic contact & tackling results in the history of the franchise.

2. Variable pass trajectories is a big one for me, as I've been bitten many times by a dump-off pass in the face of a blitz either resulting in a bullet pass off my RBs helmet or a floater landing out of bounds.

3. The game just continues to look more fantastic every year. The field finally looks like a football field, without the random "oil spills" of years past. The HDR lighting is actually a quietly big thing for me since I like to document my franchise on here, as in the past the shadows made my game pics for night or overcast games come out too dark. Not to mention the new broadcast elements, absolutely love that the entire starting lineup is shown now for example. The little things like that I find endearing.

4a. They removed the UDFAs and now allow editing of the accelerated clock within CCM - these were the main barriers preventing me from a long-running M12 franchise.

4b. The improvements to scouting, AI via team-specific overalls and schemes, storylines and the overall life and presentation of the career mode will allow me to be more immersed than ever. I've had to create storylines myself in prior years in order to hold my interest in such a bland mode; it's about time the game does some of that for me.

These are all major improvements for me, I could list more but these are some of the core aspects that appeal to me. Sure, I'd like to have the ability to edit numbers and equipment if I so choose, and wouldn't mind having the other stuff added back in, but for me there is a lot to be excited about with M13 that I can overlook some of the minor things I'm losing out on. But I understand they're not minor for everyone.

Edited to add: also the removal of the old progression system is a big improvement for me.
Thanks for the reply. I've noticed a lot of players actually running around just bumping into each other on run plays and things of that nature. Then when the tackle actually happens, it doesn't look natural at all. Which kinda ruins the visual aspects of the game. Yeah, it looks pretty but for some, the beauty is in the gameplay and not visuals for me. The instant replays have not improved. I agree with the DDP being taken out is a major plus. I just look at the game in motion and it just doesn't really stand out or live up to the hype. I just thought maybe I'm getting old or I'm losing my interest. I know I'm not though because I'm on these websites everyday for info. Haha. Anyways, I'll be renting the game and decide from there. If it plays like NCAA, I'll most likely buy.
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Old 06-12-2012, 04:17 AM   #261
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by CKW11
So let me get this straight, I could be missing something here and I hope I am.

I usually create myself and put this player on my team's roster, and use him as my QB in Franchise Mode. So from what I'm getting is I won't be able to do this anymore because I can't use an "edited" roster in CCM?

I hope I'm wrong, I could always create myself and do the Superstar side of CCM but I like having control over my team.
Unfortunately, you are all too correct. This will also be the first time in a lonngggggg time..atleast 10 years, that I cannot create a team full of guys to play co-op franchise with a friend. Hell, from what I see, I won't be able to play co-op with a friend period.
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Old 06-12-2012, 04:19 AM   #262
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Originally Posted by bichettehappens
Well we've still yet to see the Trey Wingo implementation during the draft, or if any of these storylines get touched on in the commentary, but regardless of whether this stuff is in NBA 2K or not... It's never been in Madden and it's a big improvement over how scouting and the draft class was represented during the season. Players choosing to go back for a senior year and you seeing them pop up in next year's class? Getting injured at the combine and seeing their stock fall? Things like that add a lot of realism and immersion for me.
I guess bro...the problem is this..they are advertising this as something you never seen before in a sports game period...but in fact we have...like seriously most of the stuff you mention other games have it or have done it..as far as draft classes go other games have gave us complete control over them...so we can either make our own or roll with theirs..and guess what?? They report on what happens to! Sure they dnt have Trey Wingo or etc reporting on it...oh wait..one game did a few yrs back...but they've been also able to add all of these features and still kept everything intact...

Screw those lame excuses by EA saying they cant do somethin because of bugs or they ran out of time...i can change my player name, #, accessories in my assoc. And it will make the necessary changes with an actual picture of them on their storyline news feed...sooo dnt feed me that bs that it cant be done when one game has done it for some years now..its bs, plain and simple!

this was a mode to appeased the online ppl for their lack of options...period..and you actually didnt make anything better..u just made one mode worse to give off the illusion that things actually got better with the other one...

As far as the new comm. RTP..new lighting..equipment, jerseys etc..i feel that alone was enough for madden 13...but i see Nothing special about this CC...the old franchise with a few updated ish here and there would have certainly been better than this dictatorship of a mode called CC...damn atleast in superstar mode last year i could control the D and kicking game...man this sucks...



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Last edited by Bigmac612; 06-12-2012 at 04:25 AM.
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Old 06-12-2012, 05:05 AM   #263
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by Tweeg
Unfortunately, you are all too correct. This will also be the first time in a lonngggggg time..atleast 10 years, that I cannot create a team full of guys to play co-op franchise with a friend. Hell, from what I see, I won't be able to play co-op with a friend period.
And I think you are all to correct.
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Old 06-12-2012, 05:20 AM   #264
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Yep this is a total game killer for me. I am an offline franchise guy and NEVER played an online franchise...and I don't plan on it. I love realism and and being able to customize things how I want them. This includes changing draft classes to represent actual players since the imported drafts are so botched up. Well those days are gone. What a total BS move by EA.

Back in April EA made a big deal about presentation with these photos...





Look at all this new stuff that WE CAN'T PUT ON OUR PLAYERS!!!
But hey we can edit them for 1 play now game vs the CPU...score one for us offline playesr.
Hold on! Please don't tell me that I can't edit the rosters once I am in CC Mode. I have XBOX Live and everything, but I only play Madden for offline franchise, and I love importing draft classes and fixing the players up because they don't resemble their look from NCAA at all. So, basically I can't even fix that? I thought we just had to use default rosters for CC, but once we got in there we could edit the rosters. This will be a deal breaker for me if I am understanding right....
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