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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 11:50 AM   #313
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Wow 30 plus pages in under 24 hours? This thread will be MASSIVE before the game is released.

I don't understand the excitement that CC was supposed to generate. They kept harping on the idea that everything was in "one mode" now like it was some big deal. Who cares if it's one mode? How does making it one mode make it better? I only play franchise mode and i don't care about superstar mode - I never touch it. Why would I care if a mode that i wasn't interested in was now part of something that i played?

year after year they ask themselves how they can improve the product, or monetize the consumer, or get us all on their facebook page or something. and year after year they CONSISTENTLY get the wrong answers. the answer is so simple it's right in front of their faces but yet they always make it about somethign else. I don't care about madden ultimate team. i don't care about connected careers. i don't care about online gaming after EA's failure to develop a game that i can enjoy online. i want a franchise mode with control, good gameplay, good presentation, and depth.

IT'S THAT SIMPLE.

Then they add RTP and take out franchise mode. Why not just leave franchise mode in for the people that like to play it? i have ZERO interest in CC. Searching for the words to sum up with my frustration with this game for SEVEN YEARS NOW and I can't find them so I'll close with this:



Charlie - THE LONG TIME DEDICATED FANS OF FOOTBALL GAMING AND EVEN MADDEN

Lucy - David Ortiz, Ian Cummings and now Josh Looman

EA SPORTS IT'S IN THE GAME

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Old 06-12-2012, 11:55 AM   #314
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by aholbert32
No knock to GameChangers and Community Day attendees, but this is exactly why I dont trust their previews or initial impressions. Ive been to a few CDs and its very difficult to see through all the presentations and the excitement of playing a new game. Its hard to remember or even think of key questions like Editing when you are looking at the new features. Also there is no guarantee that the developers will give you a straight answer.
Well you're saying two different things:

When you say that you don't trust GC'ers or event attendees' impressions, to me that suggests that you think we could/would mislead you. Maybe that's my off-base interpretation.

But then you mention that it's hard to remember key details when sampling new features and taking in presenations, which is more along the lines of how I feel about it.

I mean honestly, who would've thought that we'd have a thread going about the omission of 'edit player'? You don't think to ask a question like that @ CD b/c you'd like to think most of the things you enjoyed from the previous game will be carried over. As we can see, that's not always the case.

Quote:
Originally Posted by aholbert32
I will say if no one in that entire group thought to question the effect CCM would have on Franchise...EA needs to select a more diverse group of GCs. Not just all people who play online or tournament players. The minute I saw these changes the first thing I thought was "Multiplayer franchise?....Edits?...NCAA import?" Why? Because I dont play online and my focus is offline franchise.
My focus is offline franchise as well. So is RedzoneD25's. But to reiterate, CCM wasn't ready to go in February. We basically saw the presentation that was seen in the webcast last week.

I can assure you that if it was an open environment to test CCM in Feb, I would've learned of the inability to edit players b/c I often check to see if any sig passing animations have been added. It simply wasn't available considering that we got such an early look at the game.

Additionally, our reaction to CCM was much like everyone elses. Initial Ooohs & Ahhhs. Then more oooh's and ahhh's. Then, you peel back the layers and do see some shortcomings. But there should be enough oooh's and ahhh's to see the forest through the trees and enjoy M13 to a major degree. At least that's how I feel...the community will get over it and move forward. It's still a helluva mode.
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Old 06-12-2012, 11:57 AM   #315
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by BobbyColtrane

I don't understand the excitement that CC was supposed to generate. They kept harping on the idea that everything was in "one mode" now like it was some big deal. Who cares if it's one mode? How does making it one mode make it better? I only play franchise mode and i don't care about superstar mode - I never touch it. Why would I care if a mode that i wasn't interested in was now part of something that i played?
Then play it like a Franchise.. you can do that. You don't ever have to see the superstar portion of a CCM if you don't want to. And the version of franchise that you get in CCM will be far deeper than anything you've played before in Madden. If you like immersion.. offline or online.. then this is definitely the game for you.

Do you have to get over a few setbacks like editing a roster and no draft class.. yes, it appears that won't be available. Disappointing, frustrating... yes.. as expressed by us and everyone else. But after a few seasons, it's full on immersion into a world that you and your friends built... players will take on their own persona's, fake rookies will rise to prominence and take on mythical type proportions in your leagues... (at least in my experience).

The way i play the game, i get so deep and far into Franchises that im willing to sacrifice the first few seasons of rookies for the full immersion experience... especially in an online setting.
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Old 06-12-2012, 12:00 PM   #316
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by BobbyColtrane
Then they add RTP and take out franchise mode. Why not just leave franchise mode in for the people that like to play it? i have ZERO interest in CC.
My initial reaction was to ask why do people keep implying that franchise mode is gone? But I guess the way CCM was initially advertised has people feeling that way. Still, I have to believe that if you read about what's there, you'll clearly see that franchise is still there. The only difference is that you can be fired as a coach and even that has an on/off.
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Old 06-12-2012, 12:02 PM   #317
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by RynoAid
Then play it like a Franchise.. you can do that. You don't ever have to see the superstar portion of a CCM if you don't want to. And the version of franchise that you get in CCM will be far deeper than anything you've played before in Madden. If you like immersion.. offline or online.. then this is definitely the game for you.

Do you have to get over a few setbacks like editing a roster and no draft class.. yes, it appears that won't be available. Disappointing, frustrating... yes.. as expressed by us and everyone else. But after a few seasons, it's full on immersion into a world that you and your friends built... players will take on their own persona's, fake rookies will rise to prominence and take on mythical type proportions in your leagues... (at least in my experience).

The way i play the game, i get so deep and far into Franchises that im willing to sacrifice the first few seasons of rookies for the full immersion experience... especially in an online setting.
We can't edit numbers or equipment either though. That hurts immersion. I could live with no ncaa draft classes. They were terrible usually anyway. I can live without being able to edit ratings, I'll give this xp thing a chance. But no number or equipment editing is just flat out ridiculous.
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Old 06-12-2012, 12:03 PM   #318
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by RynoAid
we asked about several of those.. but like I said, when told some made it, some didn't, some might.. all you can do is express what you think is important when considering the whole feature set. It's give and take at some point.
So you are saying that when you asked and they confirmed that none of those things were in the game, some GC's expressed that those were important and needed to be in the game? I guess I'm just shocked that people like Looman seemed to be so surprised about the backlash last week if they knew it was an issue.
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Old 06-12-2012, 12:05 PM   #319
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by aholbert32
So you are saying that when you asked and they confirmed that none of those things were in the game, some GC's expressed that those were important and needed to be in the game?
yes, i can tell you that was the case with several of the issues you stated.
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Old 06-12-2012, 12:05 PM   #320
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by RynoAid
You have to put it on a scale and weigh it out.. i still think the new features outweigh a draft class or two.. no? And the draft class import never really worked well in translating ratings and such IMO.

I'm not making excuses, it's obvious they had to choose what to put in and what to take out. They rebuilt the whole mode.. some 80+ new screens.
Draft Class, Fantasy Draft, Editing...those constitute a huge part of what makes Franchise fun...I think it's pretty even when you put all those elements on the scale vs. the new features...

I agree that the many new features are amazing in their own right, but it's so deflating to see so many of the core elements that make a lasting franchise, disappear right before our eyes.

I will buy the game so I can play online with the 5 or 6 guys I play with every year (which I agree...online is vastly improved)...but I will stick to M12 for my own personal franchise...because it's just that...personal...I can't replicate that experience in M13.

I appreciate all the info and explanation of what happens at CD...Being new to this side of things...it's pretty helpful in understanding exactly what happens at those events.
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