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Madden NFL 13 News Post


While most of the Madden NFL 13 news out of E3 seems to be positive, we now have something that could turn into a very big issue. Especially if you enjoy roster editing or use edited rosters created by others.

There seemed to be some confusion about edited rosters. More specifically, if edited rosters could be used in Connected Careers Mode.

I sent a few messages to Justin Dewiel, Community Manager at EA Sports earlier this afternoon and received the following responses.

Quote:
You can edit rosters outside of CC. But you can’t bring them into CC.

If you start a new CCM career after one of Donny Moore’s releases you can start with that new roster.

Basically, we have to rely on Donny Moore's roster updates, throughout the season, instead of grabbing updated rosters from the many talented roster editors out there, or simply editing on our own.

Jean Adams, Art Director for Madden NFL 13, mentioned the following, in his presentation blog, which was posted in late April.

Quote:
Mixing and matching the new NIKE uniforms, cleats, face masks, sleeves and other yet to be released gear will keep me and many gamers out there in edit player for hours.

Hmmm. I somehow doubt many gamers will be playing around much in edit player, if we can't use the edits in anything other than a Play Now session.

Josh Looman, Madden NFL 13 Senior Designer mentioned on Twitter the following glimmer of hope.

Quote:
We just ran out of time. It will be in there at some point in the future.

Does he mean Madden NFL 14 or could the Madden NFL 13 team add the editing ability in a Title Update or fix the issue before its August 28th release date? I think I speak for everyone, when I say the sooner, the better.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
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Member Comments
# 401 87Birdman @ 06/12/12 03:15 PM
Quote:
Originally Posted by Phobia
I disagree completely, I agree completely with Aholbert.

If anyone recalls in NCAA 12 I made a huge issue about EA not offering any input about the fixes. The topic went wide spread and got a ton of exposure. EA then called me on my cell phone on a Sunday Afternoon and spoke to me about a upcoming blog to inform the community AND to help look into other issues. The topic directly helped is my point.
Now did you whine/complain or go about it in a reasonable course of action because those are two different things in my eyes which could be were some the confusion is. Because I see a lot of complaing/whining post on here.
 
# 402 Phobia @ 06/12/12 03:15 PM
Quote:
Originally Posted by wallofhate
This sucks for the majority of people who play madden. It is definitely strange that this was not included but like others are saying I cant honestly see them taking this away from the user "just to do it". That being said im still looking forward to and buying madden without a doubt. The game looks like its got alot of promise and if im not mistaken isn't Kane 669 still handling tne accessories and numbers for the players? He is usually spot on with that type of stuff. Im part of the huge minority that doesnt really play seasons and just quick play games so it doesnt effect me nearly as much
Quick games you can make changes so you are good on that front.
 
# 403 PPerfect_CJ @ 06/12/12 03:16 PM
Quote:
Originally Posted by Phobia
Yea I feel same way. I see ratings maybe playing a issue this year with some of the changes to XP and team specific ratings. But I honestly don't see any reason equipment and numbers cant be changed.
That's what I was thinking. Has to be the ratings. We just hafta hope that they decide to throw us a bone and give us the other edits. I'd be THRILLED with equipment and numbers. The cherry on top would be editing names!
 
# 404 msdm27 @ 06/12/12 03:16 PM
Quote:
Originally Posted by Phobia
Oh excuse me sir, my bad let me refrain from explaining my point of view on the topic for you.

On topic **Ignoring above user** I think Team specific overalls could be the reason for lack of editing. Another words Adrian Peterson won't appear as a "90" overall to every team. He might be a 85 to the Saints, a 87 to the Bears, or 90 to the Vikings. So editing all these players ratings would be impossible I think.

Now as far as equipment and numbers there is zero reason i see not to be able to edit
WHY?
If you think about it Team Specific Overalls (TSO) "technically" go by hard data, ratings are hard data, I'll explain myself:

TSO rates players by specifics measurements, setting more importance to certain ratings and then create a sub overall value to each player according to this formula.... This shouldn't change/be affected by what rating a player has.

So if A. Peterson is a 90 overall, a then a 90 for the Viking, 87 for the Texans and 85 for the Saints.... Why would the system not be able to adapt him being a 85 overall (with us modyfying his original ratings) and then converting those attributes to each specific system?

The system should be able to calculate any rating because it is hard data. The one issue could be that after editing a player he might not longer fit a team scheme, but I don't see how that would break the game in terms of coding.
 
# 405 moneal2001 @ 06/12/12 03:16 PM
Quote:
Originally Posted by Tweeg
I don't know..

I think EA was only gunning for the online crowd once again. If you're in one of these online CCs you don't want guys changing ratings without 'earning' the XP. Even if that is the case, it's really bothersome that you can't change numbers, equipment or positions as you please.
but it could have been set up as an option for the commish of each league to control. just like quarter length or any other option they have control over. could be set to commish only even. and then people that cared about numbers could get their commish to edit those for them.
 
# 406 Phobia @ 06/12/12 03:18 PM
Quote:
Originally Posted by 87Birdman
Now did you whine/complain or go about it in a reasonable course of action because those are two different things in my eyes which could be were some the confusion is. Because I see a lot of complaing/whining post on here.
Sounds the same as Aholbert and maybe lil worse lol
http://www.operationsports.com/forum...r-respect.html
 
# 407 PPerfect_CJ @ 06/12/12 03:18 PM
Quote:
Originally Posted by bamabound2010
By the way linked this page to Looman on Twitter and he blocked me. What a guy...
Lol! Join the club, man. I'm sure it's probably growing by the day. SMH.
 
# 408 bamabound2010 @ 06/12/12 03:19 PM
By the way linked this page to Looman on Twitter and he blocked me. What a guy...
 
# 409 Phobia @ 06/12/12 03:20 PM
Quote:
Originally Posted by msdm27
WHY?
If you think about it Team Specific Overalls (TSO) "technically" go by hard data, ratings are hard data, I'll explain myself:

TSO rates players by specifics measurements, setting more importance to certain ratings and then create a sub overall value to each player according to this formula.... This shouldn't change/be affected by what rating a player has.

So if A. Peterson is a 90 overall, a then a 90 for the Viking, 87 for the Texans and 85 for the Saints.... Why would the system not be able to adapt him being a 85 overall (with us modyfying his original ratings) and then converting those attributes to each specific system?

The system should be able to calculate any rating because it is hard data. The one issue could be that after editing a player he might not longer fit a team scheme, but I don't see how that would break the game in terms of coding.
True, we touched on this sec ago. It might be XP then? Being able to break balance by adjusting ratings.
 
# 410 stooge 1010 @ 06/12/12 03:20 PM
one guy said a few pages back,at least let us edit equipment and numbers. at the very least just let us edit the numbers,i use the bears,i dont want some rookie drafted on my team using #34.plus donny probably wont get every # right.JUST THE #S
 
# 411 87Birdman @ 06/12/12 03:22 PM
Quote:
Originally Posted by aholbert32
I just gave you an example where complaining on this forum and with a video game worked and you still say complaining doesnt work. LOL.

Actually I know why they removed it. They removed those features because they prioritized other features. They were creating CCM and did not feel editing, 32 team franchise and NCAA imports were important enough to feature them in the mode. They felt Twitter feeds, Trey Wingo and the XP system were more important and easier to implement.

Im really having problem following your logic. Again the people who are praising CCM havent actually played CCM. They are praising what Looman and others have said about the mode. Now if in a few weeks we see videos and it confirms that improved AI logic and all of the things Looman says will work....those people will be justified in praising the mode. Why? Because they have proof that the mode works.

The complainers are justified NOW. They know the mode doesnt have features they want. They know that those features wont be added to 13 (only editing is still up in the air). They know that even if the mode is great, they wont be able to play the game the way they wanted to and have in the past. They have every right to complain and let EA know that they want those features back.

Bolded is all assumption because you have no proof that your thread directly effected the adding of it to the game. Just because you made a thread doesn't mean it was in the works or anything. And the second paragraph is just like anyone on here praising the moves because you are making an assumption on why certain features weren't added.

Justified now?? I know CC is in and RTP is in so I have part of a story and my justification for liking what they are doing is just as much as having features removed for whatever reason (whole story still not known just assumptions). I could care less if you enjoy things in the game or are mad that some are missing, saying one side has more justification is wrong in so many ways. Companies need the good and bad feedback to advanced, and whining doesn't do anything.

Now I will admit I was wrong because I took complaining to mean the wrong thing. I looked at it in the same light as whining, so complaining as in giving feedback on why you don't like something in a civilized way is fine, but neither side has more justificiation over the other.
 
# 412 Phobia @ 06/12/12 03:23 PM
Editing Ratings - To much we don't know the effects it has globally on the game to be hard on this not making it.

Equipment, Numbers, Names, etc - I think logically speaking we can all agree this should not of been removed. Now it could be tied somehow to a database type function of twitter feeds, scouting, draft stories, etc. Who knows the catch of what is keeping editing out. I just doubt it was done on purpose.
 
# 413 themassacre771.1 @ 06/12/12 03:24 PM
Quote:
Originally Posted by bamabound2010
By the way linked this page to Looman on Twitter and he blocked me. What a guy...
He can't be pestered with these "little things" remember?
 
# 414 DNMHIII @ 06/12/12 03:26 PM
Quote:
Originally Posted by moneal2001
but it could have been set up as an option for the commish of each league to control. just like quarter length or any other option they have control over. could be set to commish only even. and then people that cared about numbers could get their commish to edit those for them.
Exactly.....I think if the online people that sniveled about custom Playbooks could've figured out that all you need is an option in online franchise and a custome playbook lobby for playing randoms we could all have a great feature like custome playbooks that could be policed effectively in their little glitch fest world and enjoyed by the offline community as well.
 
# 415 aholbert32 @ 06/12/12 03:27 PM
Quote:
Originally Posted by 87Birdman
Bolded is all assumption because you have no proof that your thread directly effected the adding of it to the game. Just because you made a thread doesn't mean it was in the works or anything. And the second paragraph is just like anyone on here praising the moves because you are making an assumption on why certain features weren't added.

Justified now?? I know CC is in and RTP is in so I have part of a story and my justification for liking what they are doing is just as much as having features removed for whatever reason (whole story still not known just assumptions). I could care less if you enjoy things in the game or are mad that some are missing, saying one side has more justification is wrong in so many ways. Companies need the good and bad feedback to advanced, and whining doesn't do anything.

Now I will admit I was wrong because I took complaining to mean the wrong thing. I looked at it in the same light as whining, so complaining as in giving feedback on why you don't like something in a civilized way is fine, but neither side has more justificiation over the other.
You are not actually reading my posts. I said I made a complaint thread that the dev team saw. They were not aware that this was an issue or that people wanted this feature before that thread. They saw how many people wanted it and why it was a needed feature. They confirmed in the thread that they were adding it.

Thats my last response about this to you because its arguing in circles.
 
# 416 TreFacTor @ 06/12/12 03:27 PM
Quote:
Originally Posted by bamabound2010
By the way linked this page to Looman on Twitter and he blocked me. What a guy...
He was rather nice when I tweeted to him.
Quote:
@TreFacTor
Josh_Looman Josh Looman
@TreFacTor Franchise Mode is dead. Change is good.
Jun 12, 1:45 PM via Tweetbot for iOS
 
# 417 msdm27 @ 06/12/12 03:30 PM
Quote:
Originally Posted by Phobia
Editing Ratings - To much we don't know the effects it has globally on the game to be hard on this not making it.

Equipment, Numbers, Names, etc - I think logically speaking we can all agree this should not of been removed. Now it could be tied somehow to a database type function of twitter feeds, scouting, draft stories, etc. Who knows the catch of what is keeping editing out. I just doubt it was done on purpose.
Again, I don't really agree with the equipment... part of your comment:

If it was tied to a database type function via twitter feeds, scouting, etc. it would imply such database and the mode in general recognizes EACH SPECIFIC PLAYER by who that player is (thus not being able to edit them because it would break the game)... but in reality, twitter feeds, scouting info, etc. use a normal database NAME (XXX) LASTNAME (XXXX) # (XX) so and so... so again, the game SHOULD be able to just replace these values/date with whatever we change them to.

It's also not related to storylines because we can't change rookie ratings/info before the draft so storylines would stay always the same (and even those are randomly put into players in the draft) now if after the draft I want to edit name/pos/ratings... it shouldn't break the game!!!
 
# 418 cuttingteeth @ 06/12/12 03:32 PM

Quote:






@TreFacTor
Josh_Looman Josh Looman
@TreFacTor Franchise Mode is dead. Change is good.
Jun 12, 1:45 PM via Tweetbot for iOS




Quote:
Originally Posted by TreFacTor
He was rather nice when I tweeted to him.

Maybe he's republican....[bamabound2010]
I think it's because you caressed his ego.
 
# 419 DNMHIII @ 06/12/12 03:36 PM
Quote:
Originally Posted by Phobia
True, we touched on this sec ago. It might be XP then? Being able to break balance by adjusting ratings.
My take on this is that it showes really poor planning and vision to initiate any design that would have the ability to limit and cripple existing gameplay features that they had added at the request of their customers.

If you're going to design XP and future wrinkles like it you need to design it properly and not take the title backwards by essentially crippling your ability to design to the needs of your customer.
 
# 420 TreFacTor @ 06/12/12 03:38 PM
Quote:
Originally Posted by cuttingteeth

Quote:






@TreFacTor
Josh_Looman Josh Looman
@TreFacTor Franchise Mode is dead. Change is good.
Jun 12, 1:45 PM via Tweetbot for iOS






I think it's because you caressed his ego.
Sorry, don't believe in being a suck up to ANYONE. Not even my wife.
 


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