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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 03:16 PM   #481
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by Phobia
Yea I feel same way. I see ratings maybe playing a issue this year with some of the changes to XP and team specific ratings. But I honestly don't see any reason equipment and numbers cant be changed.
That's what I was thinking. Has to be the ratings. We just hafta hope that they decide to throw us a bone and give us the other edits. I'd be THRILLED with equipment and numbers. The cherry on top would be editing names!
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Old 06-12-2012, 03:16 PM   #482
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by Phobia
Oh excuse me sir, my bad let me refrain from explaining my point of view on the topic for you.

On topic **Ignoring above user** I think Team specific overalls could be the reason for lack of editing. Another words Adrian Peterson won't appear as a "90" overall to every team. He might be a 85 to the Saints, a 87 to the Bears, or 90 to the Vikings. So editing all these players ratings would be impossible I think.

Now as far as equipment and numbers there is zero reason i see not to be able to edit
WHY?
If you think about it Team Specific Overalls (TSO) "technically" go by hard data, ratings are hard data, I'll explain myself:

TSO rates players by specifics measurements, setting more importance to certain ratings and then create a sub overall value to each player according to this formula.... This shouldn't change/be affected by what rating a player has.

So if A. Peterson is a 90 overall, a then a 90 for the Viking, 87 for the Texans and 85 for the Saints.... Why would the system not be able to adapt him being a 85 overall (with us modyfying his original ratings) and then converting those attributes to each specific system?

The system should be able to calculate any rating because it is hard data. The one issue could be that after editing a player he might not longer fit a team scheme, but I don't see how that would break the game in terms of coding.
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Old 06-12-2012, 03:16 PM   #483
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by Tweeg
I don't know..

I think EA was only gunning for the online crowd once again. If you're in one of these online CCs you don't want guys changing ratings without 'earning' the XP. Even if that is the case, it's really bothersome that you can't change numbers, equipment or positions as you please.
but it could have been set up as an option for the commish of each league to control. just like quarter length or any other option they have control over. could be set to commish only even. and then people that cared about numbers could get their commish to edit those for them.
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Old 06-12-2012, 03:18 PM   #484
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by 87Birdman
Now did you whine/complain or go about it in a reasonable course of action because those are two different things in my eyes which could be were some the confusion is. Because I see a lot of complaing/whining post on here.
Sounds the same as Aholbert and maybe lil worse lol
http://www.operationsports.com/forum...r-respect.html
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Old 06-12-2012, 03:18 PM   #485
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by bamabound2010
By the way linked this page to Looman on Twitter and he blocked me. What a guy...
Lol! Join the club, man. I'm sure it's probably growing by the day. SMH.
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Old 06-12-2012, 03:19 PM   #486
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

By the way linked this page to Looman on Twitter and he blocked me. What a guy...
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Old 06-12-2012, 03:20 PM   #487
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by msdm27
WHY?
If you think about it Team Specific Overalls (TSO) "technically" go by hard data, ratings are hard data, I'll explain myself:

TSO rates players by specifics measurements, setting more importance to certain ratings and then create a sub overall value to each player according to this formula.... This shouldn't change/be affected by what rating a player has.

So if A. Peterson is a 90 overall, a then a 90 for the Viking, 87 for the Texans and 85 for the Saints.... Why would the system not be able to adapt him being a 85 overall (with us modyfying his original ratings) and then converting those attributes to each specific system?

The system should be able to calculate any rating because it is hard data. The one issue could be that after editing a player he might not longer fit a team scheme, but I don't see how that would break the game in terms of coding.
True, we touched on this sec ago. It might be XP then? Being able to break balance by adjusting ratings.
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Old 06-12-2012, 03:20 PM   #488
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one guy said a few pages back,at least let us edit equipment and numbers. at the very least just let us edit the numbers,i use the bears,i dont want some rookie drafted on my team using #34.plus donny probably wont get every # right.JUST THE #S
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