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MLB 2K11 News Post


The MLB 2K11 patch has been released for the Xbox 360 and PC. 2K Sports has not yet posted the patch notes for this release, but we will be sure to update this news post when we get them.

In the meantime, post impressions about what the patch seems to have changed or not changed.

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UPDATE: Patch notes have been added to story

Batting

- Batters will no longer hit unrealistic, soft liners
  • More grounders instead of soft liners
  • Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
  • More home runs by power hitting CPU AI players
  • Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches
  • Will not chase as many poorly thrown balls
  • Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
  • Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings
  • Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all relievers available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of
  • Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
  • CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches
  • Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches
  • Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed
  • Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
  • Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit
  • No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically
  • They will attempt to score from 2nd more often
  • They will go from first to 3rd more often
  • They will attempt doubles more often with 2 outs
  • CPU AI and user base runners will always run home from 3rd with 2 outs
  • CPU AI will send base runner home from 3rd on grounders with 0-1 outs
  • Base runners no longer leave the base path when returning to a base
  • Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
  • Baserunners retreat to their base quicker on line drive outs
  • Fast, aggressive base runners will behave accordingly
  • Creates more gun outs and more plays at the plate as well
  • Baserunners decelerate slightly when rounding bases
  • Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes
  • Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award
  • No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players
  • Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay
  • Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes
  • Presentation related crashes (team logos, graphics, etc)
  • Gameplay crash has been fixed on foul balls
  • Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
  • Fixed injury related crashes in-game
  • Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
  • Injury-related

- Player of the game logic has been improved
  • Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team
  • When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50
  • Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team
  • When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks
  • Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 181 Blazzen @ 05/19/11 05:41 PM
Wonder if this double play glitch could be tied to base runner aggression slider? What are you guys using?
 
# 182 HakeemDaDream @ 05/19/11 05:42 PM
Quote:
Originally Posted by randogu
Go ahead and add me to the list of guys that have seen this. Exact same situation occurred in a game I played last night.
SMH. Does anyone know lowering running aggression alleviates this?
 
# 183 Fiddy @ 05/19/11 05:53 PM
Quote:
Originally Posted by jasonw2
i just saw a broken bat, that's the first time for me.
seen my first one last night, i was shocked lol..
 
# 184 stcardinal @ 05/19/11 06:00 PM
Quote:
Originally Posted by Chappy
For those using the PC version, what controller are you using to play the game with?
Keyboard and I'm fine with it.
 
# 185 Betterai @ 05/19/11 06:04 PM
I'm hoping the double play glitch is tied to the base running aggression slider as well....it did say in the notes that the sliders were re-tuned so maybe they're more sensitive now....that is my hope at least
 
# 186 rudyjuly2 @ 05/19/11 06:49 PM
Quote:
Originally Posted by SynShadowzz
Sidenote: I'm confused as to why they chose to temper the power of weaker CPU hitters. When I give up a HR, it's usually to a HR hitter. I don't know if I've seen any non-HR threats hitting jacks in my franchise. Anyone else feel this way?
I thought the same thing. The only HRs I ever gave up were to the big hitters and that was with power at 75 for cpu. Part of this is because there is too much of a gap between the contact and power swing. I wanted this to shrink and now they tell us the bigger guys just got more powerful? You'll never see a player with under 60 power hit a HR against you anymore (very rare pre-patch).

I like a lot of the patch notes but this area scares me to the point that I am kind of glad the PS3 hasn't got the patch yet. I want to see some impressions after more than just a few games from you guys. If this becomes an issue I may pass on the patch. Fixing fatigue isn't worth it if the game becomes less sim.
 
# 187 Ollienyy @ 05/19/11 07:15 PM
Quote:
Originally Posted by ambizytl
I played first two games of franchise and shocked that Placido Polanco hit a home run in both games! I have both contact and power at 50 for me.

Baserunners are very aggressive. Auto fielding is nice but Utley and Rollins making errors in the first two games does not seem right, Utley on a throw to second when he's between 2nd and first.

Very nice to see auto baserunning yield two stolen bases in one game. Game summary shows zeroes instead of real stats. Edit lineup screen shows batting averages but not energy level.

Line-drive outs seem to have been fixed, doesn't happen anywhere near as often as before.
People keep saying that the game summary shows zeroes. I played another game today and saw the correct stats during and after the game. I have the game installed to the hard drive and am in the middle of a current franchise I started back in March. Is this causing the difference?
 
# 188 bigfnjoe96 @ 05/19/11 07:17 PM
Quote:
Originally Posted by Ollienyy
People keep saying that the game summary shows zeroes. I played another game today and saw the correct stats during and after the game. I have the game installed to the hard drive and am in the middle of a current franchise I started back in March. Is this causing the difference?
Having the game installed to the HDD may be why your seeing stats. The game is always caching within the HDD



Sent from my Awesome Phone via tapatalk
 
# 189 p00p1 @ 05/19/11 07:49 PM
I have the game installed to the HDD and I'm seeing 0's in the box scores during and after games. This is during My Player, haven't started a franchise yet.
 
# 190 mirthywvu @ 05/19/11 08:53 PM
Quote:
Originally Posted by ambizytl
I also have the game installed on the hard drive, so that is not the problem.
add me to the list...in May in Franchise mode, not installed to the HD - can you even install it to an Arcade? not sure how much space it takes

would love to solve this one - any takers?
 
# 191 JRayFilms @ 05/20/11 03:22 AM
I feel like after the patch the game feels worse. When batting now half the time the swings look very jerky and is not smooth at all, and it looks like the ball has a magnet sometimes and attracts to the bat when it looks like it is to high or low. I usually play a game or 2 with my cousin every night, and before the patch our stats were average and consistent, after three games after the patch, we realize there are way too many soft liners over the infield, and too many home runs. As I am typing this he just hit his 6th home run, it is 7th inning. and we each have 15+ hits every game.
Fielding looks awful now as well, fielders making unecessary jumps for the ball, and quite often making catches in the outfield Jerry Rice would be proud of.
 
# 192 BlackBetty15 @ 05/20/11 12:14 PM
Quote:
Originally Posted by JRayFilms
I feel like after the patch the game feels worse. When batting now half the time the swings look very jerky and is not smooth at all, and it looks like the ball has a magnet sometimes and attracts to the bat when it looks like it is to high or low. I usually play a game or 2 with my cousin every night, and before the patch our stats were average and consistent, after three games after the patch, we realize there are way too many soft liners over the infield, and too many home runs. As I am typing this he just hit his 6th home run, it is 7th inning. and we each have 15+ hits every game.
Fielding looks awful now as well, fielders making unecessary jumps for the ball, and quite often making catches in the outfield Jerry Rice would be proud of.
You could probably fix some of the uneccesary fielding acrobatics with sliders and such. I know OF speed at 25 is way to slow and @30-35 is a nice area to be at
 
# 193 cardswin2006 @ 05/20/11 12:54 PM
Had a weird glitch last night with my Franchise. After finishing the season I was in the Free Agency period and only had 5 players to re-sign. My budget had grown from the previous year by 4.5 million and I had an overall budget gap of 28 million available.

So I re-sign Vlad Guerrero for 4.25 million.

Then I go to re-sign Luke Scott, and it tells me I'm over budget? I look closely and see it has me negative by $60 million and my roster budget at only $12 million! I about freaked out at this point, thinking my franchise was ruined.

I immediately shut off the system, turned it back on, loaded up the franchise, got to the same screen, and lo and behold, the problem was fixed.

Whew.
 
# 194 Spanky @ 05/20/11 01:13 PM
In franchise mode, anyone else seeing the boxscores show the lines only for the starting pitcher and not the relievers?
 
# 195 rudyjuly2 @ 05/20/11 02:02 PM
Have the errors been improved? Pre-patch there wasn't enough booted balls imo, even with the gathering error slider at 100. The user NEVER commits any throwing errors either under the pre-patch way unless you totally screw it up. I think I've had one throwing error in my franchise. Did they fix this area at all? They needed to add a chance for error when the throwing meter was in the green and the patch notes don't say anything.
 
# 196 built @ 05/20/11 02:11 PM
I get the boxscore zeros, and one time the player of the game option after the game was all black and couldn't be clicked on.
 
# 197 BlingBling19 @ 05/20/11 04:05 PM
Any word on when the patch for the PS3 will be out??
 
# 198 rudyjuly2 @ 05/20/11 05:17 PM
Quote:
Originally Posted by Hal Fowler
Okay, I see. I still thnk that might be okay. It will really be worth looking at though. Catchers should have a harder time being healthy than everyone else. Whether they got it balanced right is another question.
Exactly. Catchers don't play as many games because it's a grueling position that should tire out them out faster than other players. Conversely, the first basement shouldn't tire very much as some of them will play almost every game (no catcher comes close to doing that). Did they fix the DH fatigue this year? I'd like to think a player actually gets a little rest while playing at the DH spot.
 
# 199 rudyjuly2 @ 05/20/11 07:29 PM
Quote:
Originally Posted by ambizytl
The point I was making is my catcher not gaining energy after a day off. My other position players gain energy after an off day, but not my catcher.
He didn't gain a single point? Maybe he was really tired and did go up but just not to 100%. One day off if a player is tired shouldn't always raise them back to 100%. Some managers like Leyland love to give a veteran a day off from playing the day before an off day so they get two days in a row.

I'd still like to hear how the game handles DH fatigue since it was broken last year.
 
# 200 BlackBetty15 @ 05/21/11 04:48 PM
Can anyone with the new patch confirm what the 2k10 baserunning cam is? I am hoping it has something to do with when the user puts the ball into play its like it used to be and not the "new" camera 2k did where it kind stays with the batter. (default cam)
 


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