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MLB 2K11 News Post


The MLB 2K11 patch has been released for the Xbox 360 and PC. 2K Sports has not yet posted the patch notes for this release, but we will be sure to update this news post when we get them.

In the meantime, post impressions about what the patch seems to have changed or not changed.

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UPDATE: Patch notes have been added to story

Batting

- Batters will no longer hit unrealistic, soft liners
  • More grounders instead of soft liners
  • Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
  • More home runs by power hitting CPU AI players
  • Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches
  • Will not chase as many poorly thrown balls
  • Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
  • Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings
  • Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all relievers available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of
  • Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
  • CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches
  • Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches
  • Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed
  • Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
  • Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit
  • No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically
  • They will attempt to score from 2nd more often
  • They will go from first to 3rd more often
  • They will attempt doubles more often with 2 outs
  • CPU AI and user base runners will always run home from 3rd with 2 outs
  • CPU AI will send base runner home from 3rd on grounders with 0-1 outs
  • Base runners no longer leave the base path when returning to a base
  • Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
  • Baserunners retreat to their base quicker on line drive outs
  • Fast, aggressive base runners will behave accordingly
  • Creates more gun outs and more plays at the plate as well
  • Baserunners decelerate slightly when rounding bases
  • Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes
  • Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award
  • No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players
  • Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay
  • Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes
  • Presentation related crashes (team logos, graphics, etc)
  • Gameplay crash has been fixed on foul balls
  • Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
  • Fixed injury related crashes in-game
  • Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
  • Injury-related

- Player of the game logic has been improved
  • Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team
  • When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50
  • Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team
  • When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks
  • Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 81 Ollienyy @ 05/18/11 03:41 PM
Quote:
Originally Posted by jaa1980
All-star default? Man I would love it if for some reason it plays solid on default sliders, but atleast sliders work so you can make game-play more realistic.
Yep, All Star Default, only changes I made were to the injuries.

I had to play a whole ST to get used to the change in speed for pitches (being a Pro setting guy since 2K7) but I much prefer All Star for the Stats being at least more realistic then I had got before. Jete seems to be hitting as he should. Only Swish and Tex are really pounding the ball way too much but moving Swish down in the batting order he has hit a little slump.

Anyway so far the patch seems to have helped a GREAT deal.
 
# 82 The_Mossberg500 @ 05/18/11 03:50 PM
Quote:
Originally Posted by kpkpkp
Yeah I noticed that too...

But its not a biggie IMO... also the "Budweiser" sign is not there for obvious reasons... Nor is the "WB Mason" man... but whatever I dont expect a 100% authentic replica.

I do however expect... you know... errors/injuries (2K10) Correct HR stats and player fatigue (2K11)

And my expectations have been let down before. So if its just some baseball park visual inconsistencies... I'll take it!
I friggin' hate those WB Mason commercials.

Almost as bad as the local Gary's Gutters commercial
 
# 83 tmac55 @ 05/18/11 03:57 PM
I noticed an improvement in Framerate and also the shadows on the player faces and jerseys have been improved. Not fixed yet but improved.

Still waiting on the notes but I like what i see so far.
 
# 84 Hunkerdown @ 05/18/11 04:06 PM
3pm EST now, so 2 hours to go, or less i hope.
 
# 85 Hunkerdown @ 05/18/11 04:09 PM
while were waiting, going to run some injury slider tests in franchise, 50 default, 25, 10, and 0, to see if any differences
 
# 86 SHootar @ 05/18/11 04:13 PM
guys this will undoubtedly be a terrible/dumb question, but i'm really new to video games after a bit of a hiatus. so i do NOT have xbox live. how do i get the patch?? do i simply plug in my PC's ethernet cable into the xbox or something and start it up?? i read something like that but not sure. also i'm not sure i have a tv screen near any of my ethernet cables so will it update the xbox without me needing to actually do anything with my xbox controller on the screen??

does that make sense? please DUMB IT DOWN. thanks. i'm obv not a tech guy either..
 
# 87 galactic hobo @ 05/18/11 04:17 PM
someone posted this on gamefaqs

Quote:
2k Destroyed the game with the New Patch
Mueller Fan Posted 5/18/2011 1137 AM
1) CPU hitting is now WAY too good.
2) CPU runners are overly aggressive and know EXACTLY what base you are throwing too.
3) AI managers now allow starting pitchers to give up 8 runs before yanking them
4) Doesn't matter how good you are at pitching, you will give up unrealistic amounts of hits.
5) Human power decreased DRASTICALLY
6) Hitting anything slightly outside of the zone is nearly impossible.
7) Madden-esque Comeback AI has been instituted .
8) Umpires have gotten WORSE
9) CPU hitters hit EVERYTHING
10) Human pitchers have gotten LESS accurate
11) CPU hitters can foul ANY pitch off at ANY time
12) Human players catch foul balls about 1/3 of the time. The other 2/3 they hit the player on the head.
13) Human OFers now take AWFUL routes to the ball.
14) CPU catchers have UNGODLY pop times to 2nd base.
15) Game will randomly switch which fielder you control.
16) CPU OFers have incredible range, while your OFers struggle to catch anything they have to move for.

Good lord, the BAA was already bad enough with all the damn bloop singles that the CPU ALWAYS got, now they're just shelling gap to gap. There is a RIDICULOUS amount of triples. If it goes to the wall in the gap, it is a triple. I have yet to successfully hold a CPU runner to a 2B. Even a hard hit line drive off the wall in Left Center will end up being a 3B.

Good news is: the fatigue problem has been fixed.

Overall this patch UTTERLY blows. I'm sorry, but the score of a game should not be 8-5 through 5 innings. WAAAAY to many hits for the CPU.

The CPU is back to taking pitches that almost bounce to the RF gap and just running all day because your OF wants to pat his glove every time he touches the ball. I was having a lot of fun with 2k11 prior to this patch. Now it is just frustrating to play. What started out as a mediocre baseball game with potential has turned into an absolutely awful experience.
is any of this true or does this guy just suck at 2k11?
 
# 88 cardswin2006 @ 05/18/11 04:20 PM
Quote:
Originally Posted by SHootar
guys this will undoubtedly be a terrible/dumb question, but i'm really new to video games after a bit of a hiatus. so i do NOT have xbox live. how do i get the patch?? do i simply plug in my PC's ethernet cable into the xbox or something and start it up?? i read something like that but not sure. also i'm not sure i have a tv screen near any of my ethernet cables so will it update the xbox without me needing to actually do anything with my xbox controller on the screen??

does that make sense? please DUMB IT DOWN. thanks. i'm obv not a tech guy either..
You'll need to plug directly from your router to your XBOX. Your router is the device that your PC connects to to get access to the internet. You do not need a "Gold" account to get patches and updates, but you will automatically get a free "Silver" account just by signing into XBOX Live (you won't have to buy anything) once you're hooked up. I think you have to provide your email address and things like that.

Once you've created the Silver account, just start up the game and it will prompt you to download the patch. Hit A and let the waiting begin

Once you're done with the patch, you can disconnect your XBOX from the router.
 
# 89 Mercury112491 @ 05/18/11 04:27 PM
Quote:
Originally Posted by galactic hobo
someone posted this on gamefaqs

is any of this true or does this guy just suck at 2k11?
He sucks, after playing 4 games all of that is untrue. Only odd thing I saw was Carlos Guillen being a little too aggresive on the basebaths. He actually got a triple off me because I didn't realize he went for third. He left second just as i got the ball back to the cut off man. Didn't think there was any possibility of him going to third lol.

But yeah, that guy is a troll.
 
# 90 cardswin2006 @ 05/18/11 04:29 PM
I'm hoping he's just a whiner. I know I finally got the sliders tweaked to optimal enjoyment for me, so I would hate to readjust everything again.

I think we've all had those games where the CPU seems to hit everything and you just suck. I think this guy just had one of them and likes to complain.

I'm hoping that's the case anyway
 
# 91 cardswin2006 @ 05/18/11 04:31 PM
That's interesting about the baserunning by the CPU. I know I have their aggressiveness tweaked on my sliders and they still don't want to take the extra base...even when it's given to them. If that's changed with this new patch, my games will get a lot more competitive!

I'm eager to try this out tonight.
 
# 92 Prometheus @ 05/18/11 04:40 PM
Quote:
Originally Posted by galactic hobo
someone posted this on gamefaqs

is any of this true or does this guy just suck at 2k11?

Considering we haven't seen any of this posted here I would have to surmise that this guy's on dope.

Actually, based on what I've read, I'm eager to get home from work and give this baby a try.
 
# 93 Hunkerdown @ 05/18/11 04:43 PM
Injury test: test franchise(Atlanta Braves):

Simming entire season from spring training till September, will post amount of injuries based on injury slider setting.

Default 50 - 20 total injuries( maybe 5 serious with long DL stints)
25 - 14 (maybe 3 serious with long DL stints)
10 - 8 (maybe 2 serious with long DL stints)
0 - 0 - atleast still works,
 
# 94 cardswin2006 @ 05/18/11 04:47 PM
Quote:
Originally Posted by jaa1980
Injury test: test franchise(Atlanta Braves):

Simming entire season from spring training till September, will post amount of injuries based on injury slider setting.

Default 50 - 20 total injuries( maybe 5 serious with long DL stints)
25 - 14 (maybe 3 serious with long DL stints)
10 - 8 (maybe 2 serious with long DL stints)
0 - 0 - atleast still works,
It will be interesting to see what kind of results people get when they play every game. Sim never seemed to be the issue, it was always players getting hurt during played games that people complained about.

Anyway, I still contend the number of injuries is very accurate to life--if not less than real life.
 
# 95 tmac55 @ 05/18/11 04:47 PM
Maybe I am doing something wrong, but I was hoping I could still control my lead offs and steals with auto baserunning on; however, it seems that is not the case.
 
# 96 Hunkerdown @ 05/18/11 04:47 PM
Quote:
Originally Posted by Prometheus
Considering we haven't seen any of this posted here I would have to surmise that this guy's on dope.

Actually, based on what I've read, I'm eager to get home from work and give this baby a try.
This is bogus post by guy, have not seen anything like this after patch. no worries.
 
# 97 Hunkerdown @ 05/18/11 04:49 PM
Quote:
Originally Posted by cardswin2006
It will be interesting to see what kind of results people get when they play every game. Sim never seemed to be the issue, it was always players getting hurt during played games that people complained about.

Anyway, I still contend the number of injuries is very accurate to life--if not less than real life.
just wanted to see if slider worked still after patch, and obviously does. So either way there will be a solution. Most of the injuries were minor anyways, and this definitely happens in real life.
 
# 98 SHootar @ 05/18/11 04:49 PM
Quote:
Originally Posted by cardswin2006
You'll need to plug directly from your router to your XBOX. Your router is the device that your PC connects to to get access to the internet. You do not need a "Gold" account to get patches and updates, but you will automatically get a free "Silver" account just by signing into XBOX Live (you won't have to buy anything) once you're hooked up. I think you have to provide your email address and things like that.

Once you've created the Silver account, just start up the game and it will prompt you to download the patch. Hit A and let the waiting begin

Once you're done with the patch, you can disconnect your XBOX from the router.
ok thank you VERY much for the detailed reply. very appreciative.

i THINK i know what you're implying here for the most part and will give this a try. cheers.
 
# 99 Hunkerdown @ 05/18/11 04:53 PM
Quote:
Originally Posted by kpkpkp
I was under the impression the excessive injuries were occuring during played games... not simmed ones.
Either way the injury slider effects it, and before patch i had slider at 10 and didnt see any crazy amounts of injuries in game or simmed. So all I wanted to test if slider works, and it does, so if they did not do anything with this in patch, as far as toning down, than there is still a solution.

Basically bored waiting on patch notes.

Really takes this long for patch notes, really??? This is starting to concern and irritate me.
 
# 100 cardswin2006 @ 05/18/11 04:57 PM
Yeah the injuries never really bugged me, and you're right, most of the injuries were playable (something I don't think occurred to most of the people complaining about them). Yes there were a number of long injuries that required DL time, but I never had the rash of long term injuries I've seen people writing about.

Interesting note though, I normall sim 5 and play 1 during the season. During the playoffs, I have not had one injury (one win away from winning the WS). Not sure what that's all about, but just thought people would like to know.
 


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