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MLB 2K11 News Post


The MLB 2K11 patch has been released for the Xbox 360 and PC. 2K Sports has not yet posted the patch notes for this release, but we will be sure to update this news post when we get them.

In the meantime, post impressions about what the patch seems to have changed or not changed.

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UPDATE: Patch notes have been added to story

Batting

- Batters will no longer hit unrealistic, soft liners
  • More grounders instead of soft liners
  • Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
  • More home runs by power hitting CPU AI players
  • Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches
  • Will not chase as many poorly thrown balls
  • Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
  • Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings
  • Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all relievers available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of
  • Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
  • CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches
  • Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches
  • Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed
  • Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
  • Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit
  • No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically
  • They will attempt to score from 2nd more often
  • They will go from first to 3rd more often
  • They will attempt doubles more often with 2 outs
  • CPU AI and user base runners will always run home from 3rd with 2 outs
  • CPU AI will send base runner home from 3rd on grounders with 0-1 outs
  • Base runners no longer leave the base path when returning to a base
  • Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
  • Baserunners retreat to their base quicker on line drive outs
  • Fast, aggressive base runners will behave accordingly
  • Creates more gun outs and more plays at the plate as well
  • Baserunners decelerate slightly when rounding bases
  • Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes
  • Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award
  • No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players
  • Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay
  • Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes
  • Presentation related crashes (team logos, graphics, etc)
  • Gameplay crash has been fixed on foul balls
  • Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
  • Fixed injury related crashes in-game
  • Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
  • Injury-related

- Player of the game logic has been improved
  • Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team
  • When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50
  • Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team
  • When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks
  • Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 221 jeffy777 @ 05/23/11 04:18 PM
Quote:
Originally Posted by Celtic34
Is there any footage or video of this game post patch? I'm thinking of picking it up again, but not sure if it's worth it.
If you can't find anything, let me know. I could make a video of the PC version.
 
# 222 teddyballgame78 @ 05/23/11 05:09 PM
Wow 2k great patch I am loving this game that's right loving not loathing. Somebody else said this already but I agree it's sim and pick up and play! Thanks again!
 
# 223 jeffy777 @ 05/23/11 05:43 PM
Quote:
Originally Posted by Celtic34
thanks man. I actually can't find anything. If you could do that that would be great.
Do you have a preference on teams you'd like to see?
 
# 224 BlackBetty15 @ 05/23/11 06:15 PM
Quote:
Originally Posted by jeffy777
Do you have a preference on teams you'd like to see?
Orioles and nationals @nationals park...if my vote counts.
 
# 225 rudyjuly2 @ 05/23/11 06:56 PM
PS3 patch out within 24 hours per Ronnie. Gonna give it a shot.
 
# 226 BlackBetty15 @ 05/23/11 08:00 PM
Quote:
Originally Posted by rudyjuly2
PS3 patch out within 24 hours per Ronnie. Gonna give it a shot.
Thanks man, good heads up, guess we could work together and give impressions for the PS3 side of the house? I took back the show because it lost its "fun factor" in terms of how baseball should be played.
 
# 227 rudyjuly2 @ 05/23/11 08:09 PM
Quote:
Originally Posted by BlackBetty15
Thanks man, good heads up, guess we could work together and give impressions for the PS3 side of the house? I took back the show because it lost its "fun factor" in terms of how baseball should be played.
I just hope I don't regret downloading it lol. Let's just hope there isn't a big bug in the PS3 patch.

I'm going to turn injuries back on and see how that goes. I can't wait to see fatigue works and since nobody here has answered me as to how the game handles DH fatigue I'll find out for myself.
 
# 228 BlackBetty15 @ 05/23/11 08:59 PM
Quote:
Originally Posted by rudyjuly2
I just hope I don't regret downloading it lol. Let's just hope there isn't a big bug in the PS3 patch.

I'm going to turn injuries back on and see how that goes. I can't wait to see fatigue works and since nobody here has answered me as to how the game handles DH fatigue I'll find out for myself.
I would imagine that it would be the same as the others. I mean I really dont see a huge problem with these impressions. I will say with the latest roster update it seemed that it was taylored towards the patch. I am currently working on the minors and prospects for my 'chise using the latest roster set so if you want it let me know. I am med school so give me until this weekend to get the improtant folks in like harper, rizzo, ackley ect...but I do a real nice job making players look like they are supposed to and gear all sweet so there you go. I def cant wait until the patch drops soley because I am tired of the crap baserunning speeds that happen and other factors. I ESPECIALLY love that the 2k1- baserunning camera is back. It will help alleviate the bad graphics that rear its ugly head when the ball is in play.
 
# 229 jeffy777 @ 05/23/11 10:00 PM
Sorry about not answering the DH fatigue question. I didn't see it before as I haven't read everything in this thread. I normally only play NL games, but like you said you'll find out soon enough

As for a vid, looks like I can only make 30 second videos at a time because I only have the free version of FRAPS :/
 
# 230 rudyjuly2 @ 05/24/11 05:19 AM
The thing that sucks is that I'm playing in Pittsburgh with the Tigers right now. I won't use the DH for another 3 games lol.
 
# 231 rudyjuly2 @ 05/24/11 05:29 AM
PS3 patch is out. Downloading and will finish the second half of my game 1 with Pitt now (gotta love in game saves!).
 
# 232 Solid-Hock @ 05/24/11 05:43 AM
Where did the pitch analyzer go? Since the patch I cannot get it to come up. Is there a way to bring it up manually?
 
# 233 rudyjuly2 @ 05/24/11 06:49 AM
I finished half the game I was in progress and got another 1/2 game in until my kids woke up so it's a very small sample size. Thankfully I don't see a big change in the game. I was worried after reading some people say they were seeing home runs all over the place and things like that.

Fatigue works. All my players seemed to drop 4 points in energy and the catcher 8 points after one game. The IR work around works as I transferred Valverde and Zumaya to the minors. I must say I really like the option of going back to the 2K10 base running camera. Hitting balls in the gap just looks and feels a lot better when I can actually see it. Can't wait to hit my first HR this way. The cpu is definitely more aggressive now in going for extra bases and scoring. Very nice.

I did see some extra ground balls so I'm going to give the patch credit for that but only time will tell. Pre-patch there were times when my outfielder would field a ball and go into a lazy animation to throw the ball back in when it shouldn't have. In two situations like this I felt like I had total control and this lazy animation was removed. This is good. CPU batters did seem more aggressive and seemed to swing at more stuff out of the zone. Not sure if this is patch related or if it's just because I'm playing Pittsburgh.

I must say I heard two things Kruk said that I hadn't heard before. One was that I should re-tie my shoe laces after a hard swing and he said something else too. Probably not patch related but it's cool that I can still hear something once in awhile that I can't remember hearing before.

No idea if injuries are fixed as I just turned them back on. Throwing error slider still doesn't seem to do anything for the user and I don't think this patch did anything to actually generate more throwing errors for the user (not a problem for the cpu).
 
# 234 jjoe @ 05/24/11 09:21 PM
Early on in the impressions thread, there was a post compalining about outfielders catching flyballs. The post mentioned the difficulty of seeing the circle for the outfielder at the last minute, thereby not having enough time to react and catch the ball. My questions is if this has been fixed with the patch?

Also, has fielding and baserunning been fixed overall with the patch?

Thanks.
 
# 235 thcchoi @ 05/24/11 11:00 PM
Accumulated fatigue between games is NOT working in POSTSEASON MODE!!

The developers need to address this issue in their upcoming patch indeed.
 
# 236 jasonw2 @ 05/24/11 11:00 PM
Is anyone seeing HR's from computer controlled hitters with average power ratings?
 
# 237 rudyjuly2 @ 05/24/11 11:05 PM
Quote:
Originally Posted by jjoe
Early on in the impressions thread, there was a post compalining about outfielders catching flyballs. The post mentioned the difficulty of seeing the circle for the outfielder at the last minute, thereby not having enough time to react and catch the ball. My questions is if this has been fixed with the patch?

Also, has fielding and baserunning been fixed overall with the patch?

Thanks.
I don't think the outfielders catching has been changed. Fielding may be slightly more responsive but mostly the same imo. CPU baserunning is FAR more aggressive. I used to have that slider at 100 and they were still timid. I've backed it down to 65 now. They are constantly trying to take the extra base now.

I did have my first game freeze and it happened post patch. I'm a little concerned about this. Hopefully just bad luck. The framerate is still a bit choppy on the PS3. The cpu made an error with 2 outs allowing a run to score but the run was counted as earned despite the cpu calling it an error. This was fine pre-patch so it could just be a minor problem. Hopefully it's not a big problem. Turned the injuries back on but kept it at 1. Saw a minor injury in my second game. I'm still leaving them at 1 and will see how it works out.

I've noticed a lot more foul balls by the cpu post patch. I do like the increase in ground balls. Fatigue is better than 2K10. Pinch hitters and subs don't get fatigued as much as playing a full game which is realistic. Haven't had a chance to play as a DH as I'm part way through game 3 @ Pit.

I would say the patch does some nice things like fix fatigue, fix cpu base running and adds back the old offence/base running camera. Other differences are subtle from what I can tell in 2.5 games.
 
# 238 RedLine @ 05/25/11 12:41 AM
Quote:
Originally Posted by thcchoi
Accumulated fatigue between games is NOT working in POSTSEASON MODE!!

The developers need to address this issue in their upcoming patch indeed.
I just noticed the other day too! I was getting ready to play head-to-head with my buddy and we like to use PostSeason mode by selecting teams and then do a simming to the World Series and playing all the games there.

Then I just simmed a sample postseason and noticed there was not fatigue for the pitchers (or anyone), which bummed me out because this worked in 2K10.

The reason we do this is to prevent the other guy from overusing pitchers and it makes it easier if the game keeps track. Because sometime we only play a few games each time we get together and it may be a few weeks before we get back to it.

C'mon 2K fix this in the next patch (hopefully there is one).
 
# 239 thcchoi @ 05/25/11 02:23 AM
Right on the money. 2K developers need to fix this.

Maybe you could also post a thread on MLB 2K11 official forum (link below);

http://2ksports.com/forums/forumdisplay.php?f=201

I already posted a reply to one of their sticky thread but if more ppl mention about the issue about the lack of accumulated fatigue in the POSTSEASON MODE, it will less likely be ignored by the 2k developers.
 
# 240 Mjphillips @ 05/26/11 03:32 AM
Quote:
Originally Posted by jjoe
Early on in the impressions thread, there was a post compalining about outfielders catching flyballs. The post mentioned the difficulty of seeing the circle for the outfielder at the last minute, thereby not having enough time to react and catch the ball. My questions is if this has been fixed with the patch?

Also, has fielding and baserunning been fixed overall with the patch?

Thanks.
Just cost me a game. Couldn't see it at all. I adjusted my height and zoom to see if that helps.
 


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