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MLB 2K11 News Post


The MLB 2K11 patch has been released for the Xbox 360 and PC. 2K Sports has not yet posted the patch notes for this release, but we will be sure to update this news post when we get them.

In the meantime, post impressions about what the patch seems to have changed or not changed.

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UPDATE: Patch notes have been added to story

Batting

- Batters will no longer hit unrealistic, soft liners
  • More grounders instead of soft liners
  • Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
  • More home runs by power hitting CPU AI players
  • Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches
  • Will not chase as many poorly thrown balls
  • Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
  • Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings
  • Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all relievers available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of
  • Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
  • CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches
  • Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches
  • Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed
  • Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
  • Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit
  • No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically
  • They will attempt to score from 2nd more often
  • They will go from first to 3rd more often
  • They will attempt doubles more often with 2 outs
  • CPU AI and user base runners will always run home from 3rd with 2 outs
  • CPU AI will send base runner home from 3rd on grounders with 0-1 outs
  • Base runners no longer leave the base path when returning to a base
  • Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
  • Baserunners retreat to their base quicker on line drive outs
  • Fast, aggressive base runners will behave accordingly
  • Creates more gun outs and more plays at the plate as well
  • Baserunners decelerate slightly when rounding bases
  • Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes
  • Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award
  • No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players
  • Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay
  • Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes
  • Presentation related crashes (team logos, graphics, etc)
  • Gameplay crash has been fixed on foul balls
  • Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
  • Fixed injury related crashes in-game
  • Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
  • Injury-related

- Player of the game logic has been improved
  • Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team
  • When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50
  • Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team
  • When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks
  • Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 101 cardswin2006 @ 05/18/11 05:01 PM
Quote:
Originally Posted by jaa1980
Really takes this long for patch notes, really??? This is starting to concern and irritate me.
Really, what does it take, 15 minutes to type out the notes? It's not like they don't have a working copy of the fixes being done. All they have to do is have an intern type it up and post it on FaceBook. "Need approval?"

That's just stupid. If there was something they posted but then had to retract later, I don't think people would really break out the pitchforks over it.

Seriously, what the hell does Ronnie do all day?
 
# 102 Neolithic @ 05/18/11 05:04 PM
2k has always been..... difficult and odd about PR. It's almost like for Ronnie to post something he has to ask his boss, who asks his boss, who asks his boss and so on. It's like he has to file paperwork to get permission to ask the Dev team a question. And to release something he has to get Executive authority from the CEO of Take-Two before he does it, and he can't have his golf game interrupted.
 
# 103 Wshadow206 @ 05/18/11 05:04 PM
Im Starting a Cash Prize or Authentic Jersey Prize in an online league now that patch has gone thru...30 teams...162 gm season active.....winner of the FALL CLASSIC GETS CASH PRIZE!!!! if i cant get 30 serious people who wont quit that would b great...SO GET AT ME IF U WANT IN EBOMB29 is my GAMERTAG!! lets get this started!!! I will use paypal...more details for those who want to join
 
# 104 3Percenter @ 05/18/11 05:05 PM
after the game when you go to "game summary", it has a (0) for any errors, doubles, triples, HR etc. that were hit during the game.
 
# 105 shogunofharlem3 @ 05/18/11 05:05 PM
Just played a full MLB Today game on 360, I won on a walkoff 2 out base hit blooper that hit the right field foul line. It was great.

I turned 3 huge double plays that would have never happened but the infielders do transition WAY better from fielding to throwing. Looked great.

Also noticed that I had two 3-1 outs, the pitcher covers first properly now (also 2 of my double plays were 3-6-1, nice work pitcher getting there!)

The computer had me bases loaded 1 one. They needed a strikeout or popup. I got greedy, pop to the third baseman on the infield grass.

All in all offline in my one game looked great. I still wish there was a way to cancel my throws and to throw THROUGH a cut off man.

Quick example. First and third. I am on defense, fly ball to left, I preload my throw to home, then decide not gonna happen, can't cancel so the throw goes home and runner on first takes second. Which is where if my cut off man could cut a throw to a base it would save SOOO many extra bases. Hate throwing TO the cutoff man.

Still happy though
 
# 106 BlackBetty15 @ 05/18/11 05:08 PM
Notes or no notes...the fact that the PS3 wont recieve a patch for awhile is garbage. I am not the smartest on how the whole process goes but the other baseball game seemed to deliver a patch while the network was down yet somehow 2K cant...guess we ahve to wait what? 2 more months for a PS3 patch? I trully wish I owned this company...
 
# 107 mookie2661 @ 05/18/11 05:12 PM
Quote:
Originally Posted by 3Percenter
after the game when you go to "game summary", it has a (0) for any errors, doubles, triples, HR etc. that were hit during the game.
Noticed that too. Dumb. No excuse for that.
 
# 108 Hunkerdown @ 05/18/11 05:16 PM
Quote:
Originally Posted by shogunofharlem3
Just played a full MLB Today game on 360, I won on a walkoff 2 out base hit blooper that hit the right field foul line. It was great.

I turned 3 huge double plays that would have never happened but the infielders do transition WAY better from fielding to throwing. Looked great.

Also noticed that I had two 3-1 outs, the pitcher covers first properly now (also 2 of my double plays were 3-6-1, nice work pitcher getting there!)

The computer had me bases loaded 1 one. They needed a strikeout or popup. I got greedy, pop to the third baseman on the infield grass.

All in all offline in my one game looked great. I still wish there was a way to cancel my throws and to throw THROUGH a cut off man.

Quick example. First and third. I am on defense, fly ball to left, I preload my throw to home, then decide not gonna happen, can't cancel so the throw goes home and runner on first takes second. Which is where if my cut off man could cut a throw to a base it would save SOOO many extra bases. Hate throwing TO the cutoff man.

Still happy though
What settings? how many hits? score? any homeruns?
 
# 109 Hunkerdown @ 05/18/11 05:25 PM
Quote:
Originally Posted by kpkpkp
Hey guys,

Can anyone else confirm if the CPU still adjusts your teams lineup in franchise mode? Even when you have all auto-management options set to OFF?

This was a bug that I was greatly hoping would be fixed. If it's not been fixed by the patch that will be completely unacceptable IMO.
Is this with games you play or with simmed games also?, can check if it happens with sim games as well.
 
# 110 jeffy777 @ 05/18/11 05:29 PM
Quote:
Originally Posted by BlackBetty15
Notes or no notes...the fact that the PS3 wont recieve a patch for awhile is garbage. I am not the smartest on how the whole process goes but the other baseball game seemed to deliver a patch while the network was down yet somehow 2K cant...guess we ahve to wait what? 2 more months for a PS3 patch? I trully wish I owned this company...
Well, the fact that the other game is made by SONY surely helped them get their patch out quicker on PSN......don't blame 2K for a PSN problem.
 
# 111 cardswin2006 @ 05/18/11 05:40 PM
So....20 minutes to go. Something tells me that Ronnie lied. Again.

EDIT: Ok, I jumped the gun a bit
 
# 112 BlackBetty15 @ 05/18/11 05:45 PM
Quote:
Originally Posted by jeffy777
Well, the fact that the other game is made by SONY surely helped them get their patch out quicker on PSN......don't blame 2K for a PSN problem.
Well...other games got a patch during the process. I mean, dont blame 2K for not releaseing the notes is kinda funy IMO. I just find it really horrible that no explanation or timeline has been given to the PS3 owners "officially" and that for everyone the notes are buried under of ronnies good intentions. This is a patch impressions so i will stop crying over what wont happen, I am jsut speaking for the PS3 owvers in case a 2K dev accidently wanders off the reservation and comes into this forum.
 
# 113 Steve_OS @ 05/18/11 05:57 PM
Patch notes added to OP.
 
# 114 jeffy777 @ 05/18/11 05:59 PM
Quote:
Originally Posted by BlackBetty15
Well...other games got a patch during the process. I mean, dont blame 2K for not releaseing the notes is kinda funy IMO. I just find it really horrible that no explanation or timeline has been given to the PS3 owners "officially" and that for everyone the notes are buried under of ronnies good intentions. This is a patch impressions so i will stop crying over what wont happen, I am jsut speaking for the PS3 owvers in case a 2K dev accidently wanders off the reservation and comes into this forum.
I didn't say anything about the notes.....you originally said it was garbage that 360 gets the patch before PS3...I'm just saying if 2K could release the PS3 patch at the same time as the 360 patch then they surely would. 2K isn't withholding the PS3 patch on purpose. It was submitted to Sony at the exact same tme as the 360 patch was submitted to MS, so unless Sony rejected the patch because they found something wrong, there's no reason to blame 2K for the hold up.
 
# 115 mkharsh33 @ 05/18/11 06:02 PM
I just skimmed the notes (which are now out) and have played 2 exhibition games with the patch. I'm really, really liking this game...

One question for you guys: I saw the notes have extensive information on how CPU baserunning has been tweaked (a LOT). I've had my CPU baserunning aggression set at 100 - now it seems like it's too high as guys are going all over the bases...

Anyone else seeing this and think it may now be a tad overdone? Just curious... Thanks!
 
# 116 cardswin2006 @ 05/18/11 06:08 PM
I notice they said the fixed PITCHER fatigue in Franchise. Please, don't tell me they didn't fix the everyday players

I also didn't see anything about players being invisible on your roster after coming back from rehab assignments unless you let the CPU autoadjust your lineup (When they have a green cross next to their name, they counted against your roster but you couldn't put them in lineup or rotation).

The baserunning logic is good, though. That needed a bit of a tweak, except now I'll have to adjust my sliders again
 
# 117 Prometheus @ 05/18/11 06:09 PM
No PS3 patch yet?

Crap! Looks like I've been getting excited all day about nothing. Oh well, as long as the PS3 version GETS a patch I'll be happy. If 2K pulls a stunt like they did last year with NHL2K10 (No patch for PS3) then I'm done with them. Period.
 
# 118 mkharsh33 @ 05/18/11 06:11 PM
I copied/pasted the notes in post #2 of this thread:

http://www.operationsports.com/forum...notes-out.html
 
# 119 aloncho11 @ 05/18/11 06:12 PM
Quote:
Originally Posted by Mercury112491
why would you expect it to be? Patches aren't for graphical fixes or upgrades. They're fixes to the codes that correct things that shouldn't have been wrong in the first place. If there's something about a stadium or player model you don't like you have to wait till next year. It's been that way in every single baseball video game ever.
^Almost in every single sports video game.
 
# 120 Blazzen @ 05/18/11 06:14 PM
Quote:
Originally Posted by cardswin2006
I notice they said the fixed PITCHER fatigue in Franchise. Please, don't tell me they didn't fix the everyday players

I also didn't see anything about players being invisible on your roster after coming back from rehab assignments unless you let the CPU autoadjust your lineup (When they have a green cross next to their name, they counted against your roster but you couldn't put them in lineup or rotation).

The baserunning logic is good, though. That needed a bit of a tweak, except now I'll have to adjust my sliders again
I saw the same thing about pitchers being fixed for fatigue bug but it doesnt mention position players.

Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day
 


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