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MLB 2K11 News Post


The MLB 2K11 patch has been released for the Xbox 360 and PC. 2K Sports has not yet posted the patch notes for this release, but we will be sure to update this news post when we get them.

In the meantime, post impressions about what the patch seems to have changed or not changed.

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UPDATE: Patch notes have been added to story

Batting

- Batters will no longer hit unrealistic, soft liners
  • More grounders instead of soft liners
  • Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
  • More home runs by power hitting CPU AI players
  • Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches
  • Will not chase as many poorly thrown balls
  • Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
  • Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings
  • Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all relievers available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of
  • Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
  • CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches
  • Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches
  • Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed
  • Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
  • Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit
  • No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically
  • They will attempt to score from 2nd more often
  • They will go from first to 3rd more often
  • They will attempt doubles more often with 2 outs
  • CPU AI and user base runners will always run home from 3rd with 2 outs
  • CPU AI will send base runner home from 3rd on grounders with 0-1 outs
  • Base runners no longer leave the base path when returning to a base
  • Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
  • Baserunners retreat to their base quicker on line drive outs
  • Fast, aggressive base runners will behave accordingly
  • Creates more gun outs and more plays at the plate as well
  • Baserunners decelerate slightly when rounding bases
  • Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes
  • Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award
  • No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players
  • Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay
  • Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes
  • Presentation related crashes (team logos, graphics, etc)
  • Gameplay crash has been fixed on foul balls
  • Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
  • Fixed injury related crashes in-game
  • Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
  • Injury-related

- Player of the game logic has been improved
  • Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team
  • When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50
  • Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team
  • When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks
  • Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 121 rudyjuly2 @ 05/18/11 06:14 PM
My thoughts on patch notes (as PS3 patch not available)

-
like more grounders than soft liners
- don't like MORE HRs by cpu power hitters and less by smaller guys. This was never a problem and I believe they should have BOOSTED the smaller guys HR numbers. This is going in the wrong direction imo.
- Not sure about the new take and swing logic changes
- Like the new AI regarding cpu starting and relief pitchers
- Like that cpu outfielders will try to gun out guys more often and like the cpu base runners will try to score more. My biggest beef wasn't the desire to go from 1st to 3rd but simply stopping on third with a good chance to score
- Like new baserunning camera option
- Glad fatigue and in game injury frequency was fixed; huge for franchise!
- Like fixed frame rate issue
- Auto base running and auto fielding options are added. Options are always good.

 
# 122 Krawhitham @ 05/18/11 06:15 PM
PC version

Chapman now throws 104 MPH he topped out at 99 pre-patch
 
# 123 cardswin2006 @ 05/18/11 06:15 PM
Can anyone that's played this verify that position players do get fatigued? I thought I saw it earlier in the thread, but I wasn't sure if it was for 360 or not.

Again, this is when you play the game, the next day your position players should have some fatigue.
 
# 124 Gamblin79 @ 05/18/11 06:32 PM
Just played my first game since the patch and what a game. I played the MLB Today game as the Rangers vs Royals. I won the game in a nailbiter 1-0.

The AI batter logic has definitely improved. On a couple of occasions I made good pitches out of the zone on pitcher's count and the AI was willing to swing.

The framerate issue on foul balls has been fixed and the game plays much more smoothly overall. This includes no more wonky animations in the outfield where the player looked like Gumby making the catch. The jagged shadows are less pronounced.

The most impressive thing I saw gameplay wise in this particular game was what happened in the late innings. The game was 0-0, I had a man on 1st and 2nd with no outs in the inning. Julio Borbon was up and I decided to attempt the SAC bunt. A decent bunt was put down towards the 1st base side a bit closer to the 1st baseman than the pitcher. Instead of making the easy play at 1st the AI gunned it to 3rd for the close play. The AI got the out at 3rd. My point being, the AI was situationally aware.

This game was a 7/10 in my book prior to the patch, but now I would give it an outstanding 9/10.

I'm glad 2k didn't rush this patch out the door. Thanks for a great product. I will be having hours of fun playing this game.
 
# 125 EuroBoy @ 05/18/11 06:37 PM
Quote:
Originally Posted by cardswin2006
Can anyone that's played this verify that position players do get fatigued? I thought I saw it earlier in the thread, but I wasn't sure if it was for 360 or not.

Again, this is when you play the game, the next day your position players should have some fatigue.
I can confirm that. Position players do get fatigued.
They have alo added Rhianna in the stands when Matt Kemp is playing in La. Preeeeeeettyyyyyyy coooooool I must say.
 
# 126 kubankaos @ 05/18/11 06:49 PM
I'm extremely jazzed at the patch notes. They hit on every issue I had with the game. I can't wait to get home, haven't played a couple of weeks.
 
# 127 Herky @ 05/18/11 06:50 PM
The notes look awesome and love the positive feedback.

I'll be finally buying this game now on Friday when I get paid. Sounds like the patch was worth the wait.

Kudos to 2K. You just made a late sale.
 
# 128 PittPens1787 @ 05/18/11 06:51 PM
I don't recall seeing an answer to this big problem though:

Does the AI still screw with your lineup in franchise mode, even when AI management is turned off? Not in the notes, and I don't think anyone here has mentioned it. Has this happened to anybody yet?

If this isn't fixed, it'll kill my franchise.
 
# 129 cardswin2006 @ 05/18/11 06:53 PM
Quote:
Originally Posted by EuroBoy
They have alo added Rhianna in the stands when Matt Kemp is playing in La. Preeeeeeettyyyyyyy coooooool I must say.
Lol. What?
 
# 130 bluengold34_OS @ 05/18/11 06:54 PM
Finally busted out the PC version again, and was very pleased with what I saw. A lot less soft liners, and more ground balls. A nice variety of hits, including some that I don't remember seeing before.

I finally had a game where both teams were under 10 hits( 9hits-me/7 hits cpu) and the final score was 7-3 Cubs(Me) over Washington. I hit 1 HR, 1 Dble, and 3 walks. I can only say I was very pleased with what I saw..........but it's only been 1 game.
 
# 131 jasonw2 @ 05/18/11 07:08 PM
Quote:
Originally Posted by Gamblin79
Just played my first game since the patch and what a game. I played the MLB Today game as the Rangers vs Royals. I won the game in a nailbiter 1-0.

The AI batter logic has definitely improved. On a couple of occasions I made good pitches out of the zone on pitcher's count and the AI was willing to swing.

The framerate issue on foul balls has been fixed and the game plays much more smoothly overall. This includes no more wonky animations in the outfield where the player looked like Gumby making the catch. The jagged shadows are less pronounced.

The most impressive thing I saw gameplay wise in this particular game was what happened in the late innings. The game was 0-0, I had a man on 1st and 2nd with no outs in the inning. Julio Borbon was up and I decided to attempt the SAC bunt. A decent bunt was put down towards the 1st base side a bit closer to the 1st baseman than the pitcher. Instead of making the easy play at 1st the AI gunned it to 3rd for the close play. The AI got the out at 3rd. My point being, the AI was situationally aware.

This game was a 7/10 in my book prior to the patch, but now I would give it an outstanding 9/10.

I'm glad 2k didn't rush this patch out the door. Thanks for a great product. I will be having hours of fun playing this game.


I didn't really see this at all. They seem to know if it is a ball or strike when it's pitched on the black. Only played for a little bit though.
 
# 132 Fitzgerald1 @ 05/18/11 07:37 PM
Just played my first game post-patch on All Star. It went pretty smooth, with some noticeable changes but a few things were still buggy.

For example, they had a runner on first with no outs and hit a grounder in the hole between short and third. I threw to second to get one and tried to get the double play at first but he was clearly safe. The runner ran through the bag like usual but then took off for second, while my first baseman still had the ball. So easy tag out, double play.

The other weird thing that happened was on a grounder to first when my pitcher went to cover. He covered first like 10 feet off of first in foul territory, almost in the dugout. So when I threw to him, the throw beat the runner, but he wasn't covering the bag.

Overall though aside from those two things, it was pretty solid.
 
# 133 randogu @ 05/18/11 07:43 PM
Quote:
Originally Posted by PittPens1787
I don't recall seeing an answer to this big problem though:

Does the AI still screw with your lineup in franchise mode, even when AI management is turned off? Not in the notes, and I don't think anyone here has mentioned it. Has this happened to anybody yet?

If this isn't fixed, it'll kill my franchise.
Not an extensive test, but I've simmed through a month now with lineups and rotations that the CPU is usually just dying to adjust (sub par bench warmers starting in the 3rd spot, etc) and it hasn't touched anything.

Fingers crossed that I'm not just getting lucky.
 
# 134 mirthywvu @ 05/18/11 08:12 PM
anyone have any luck yet with the stats in the Game summary in Franchise not being zero - if so, I'd love some tips.

I tried my existing franchise, all of the previously played box scores now read only 1's or how many doubles they hit that game for example - nothing cumulative - even in June. On the actual gameday, they read 0's for all stats during and at the end of the game summary - errors, stolen bases, RBI's, etc

I tried starting a new franchise over with both custom and default rosters and had the exact same thing happen - and rebooted the Xbox as well.

I am a stat geek/former math teacher so this is a huge deal to me - enough that I might consider going to pre-patch b/c stats are more important to me than the occasional (and only once or twice so far) freeze or fatigue issue since I can adjust players myself

Any advice/help appreciated. Thanks!
 
# 135 jasonw2 @ 05/18/11 08:25 PM
Quote:
Originally Posted by Hal Fowler
I think t will depend a lot on how good your pitcher is, and how well you are maxing out your pitches. Chris Carpenter was a beast for me today. I had the CPU taking strikes and swinging at pitches in the dirt. His 12-6 is pretty sick.

That part of the game just felt pitch perfect on default All-Star. I might have to increase the pitch meter speed.

But one thing 2K seems to have done, even pre-patch, was make pitching make sense. You need to change speeds and locations. You can't spam the blue zones. It feels like you can get the CPU off-balance when you get ahead in the count. And it can make you pay when you get behind.

I think the patch has tuned this to be even better.
ok. i had like the 5th starter for the Rays. i always throw what the catcher calls, and try to hit the target. throwing more balls, i actually like.
 
# 136 Blazzen @ 05/18/11 10:01 PM
Seems the lag is gone. Franchise fatigue is fixed.

Then the game crashes. Runners 2nd and 3rd, 1 out, Prado batting. Single between the 3rd basemen and short stop. Braun throws home trying to throw out the runner coming to the plate from second but is too late. Prado tries to take second on the throw home and gets tossed out. It cuts to a close up on Prado showing his last years stats in an overlay and the game ****ing freezes.
 
# 137 jeffy777 @ 05/18/11 10:09 PM
Lag is indeed gone. I'm impressed.
 
# 138 Krawhitham @ 05/18/11 10:11 PM
Quote:
Originally Posted by cardswin2006
Can anyone that's played this verify that position players do get fatigued? I thought I saw it earlier in the thread, but I wasn't sure if it was for 360 or not.

Again, this is when you play the game, the next day your position players should have some fatigue.
They do in PC version
 
# 139 randogu @ 05/18/11 10:19 PM
Quote:
Originally Posted by mirthywvu
anyone have any luck yet with the stats in the Game summary in Franchise not being zero - if so, I'd love some tips.

I tried my existing franchise, all of the previously played box scores now read only 1's or how many doubles they hit that game for example - nothing cumulative - even in June. On the actual gameday, they read 0's for all stats during and at the end of the game summary - errors, stolen bases, RBI's, etc

I tried starting a new franchise over with both custom and default rosters and had the exact same thing happen - and rebooted the Xbox as well.

I am a stat geek/former math teacher so this is a huge deal to me - enough that I might consider going to pre-patch b/c stats are more important to me than the occasional (and only once or twice so far) freeze or fatigue issue since I can adjust players myself

Any advice/help appreciated. Thanks!

Through 3 CPUvCPU games now, I have yet to see this. All of my Game Summary stuff has been correct.

This is a Franchise I've had going since pre-patch using the MKHARSH Opening Day Rosters, for reference.

IN OTHER NEWS....

I caught the CPU letting a position player pitch to a batter before getting the intended reliever in place, in the last CPUvCPU game. This was a Spring Training game as well, so pitcher availability was not an issue.
 
# 140 mirthywvu @ 05/18/11 10:29 PM
Quote:
Originally Posted by randogu
Through 3 CPUvCPU games now, I have yet to see this. All of my Game Summary stuff has been correct.

This is a Franchise I've had going since pre-patch using the MKHARSH Opening Day Rosters, for reference.

IN OTHER NEWS....

I caught the CPU letting a position player pitch to a batter before getting the intended reliever in place, in the last CPUvCPU game. This was a Spring Training game as well, so pitcher availability was not an issue.

odd...I actually am using the MKHARSH rosters for my franchise too - there has to be something that is different that is triggering this, just not sure what
 


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