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MLB 2K11 News Post


The MLB 2K11 patch has been released for the Xbox 360 and PC. 2K Sports has not yet posted the patch notes for this release, but we will be sure to update this news post when we get them.

In the meantime, post impressions about what the patch seems to have changed or not changed.

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UPDATE: Patch notes have been added to story

Batting

- Batters will no longer hit unrealistic, soft liners
  • More grounders instead of soft liners
  • Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
  • More home runs by power hitting CPU AI players
  • Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches
  • Will not chase as many poorly thrown balls
  • Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
  • Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings
  • Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all relievers available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of
  • Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
  • CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches
  • Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches
  • Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed
  • Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
  • Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit
  • No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically
  • They will attempt to score from 2nd more often
  • They will go from first to 3rd more often
  • They will attempt doubles more often with 2 outs
  • CPU AI and user base runners will always run home from 3rd with 2 outs
  • CPU AI will send base runner home from 3rd on grounders with 0-1 outs
  • Base runners no longer leave the base path when returning to a base
  • Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
  • Baserunners retreat to their base quicker on line drive outs
  • Fast, aggressive base runners will behave accordingly
  • Creates more gun outs and more plays at the plate as well
  • Baserunners decelerate slightly when rounding bases
  • Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes
  • Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award
  • No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players
  • Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay
  • Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes
  • Presentation related crashes (team logos, graphics, etc)
  • Gameplay crash has been fixed on foul balls
  • Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
  • Fixed injury related crashes in-game
  • Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
  • Injury-related

- Player of the game logic has been improved
  • Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team
  • When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50
  • Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team
  • When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks
  • Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 141 Blitzburgh @ 05/18/11 09:35 PM
Love it! Just played a great game but lost 6-4 on default All Star. Now, if it only had next gen graphics it would be the best baseball game I have ever played to date imo.
 
# 142 Dungeoncrawler @ 05/18/11 09:53 PM
OT: How do you increase/decrease injury frequency?
 
# 143 jasonw2 @ 05/18/11 10:13 PM
Quote:
Originally Posted by Hal Fowler
I usually throw what the catchers call, but I have taken to finding my own location. I think you can still have a good experience throwing to the target, but I'm finding that I like to do more of the cat and mouse on my own.

Mainly, it is hard to pin point your pitches, so you will still walk guys even if you are trying to throw strikes.

I'm seeing the guys swinging at balls now.
 
# 144 goalieump413 @ 05/18/11 10:25 PM
Quick question: When my 360 went to install the update, my 360 said it disconnected from xbox live, did the update, and then reconnected to xbox live. Was that how it worked for you guys? The "download" and install was very quick. Just wondering if it successfully installed the update. I played on my player, but didn't notice any differences yet.
 
# 145 Dungeoncrawler @ 05/18/11 10:27 PM
Quote:
Originally Posted by goalieump413
Quick question: When my 360 went to install the update, my 360 said it disconnected from xbox live, did the update, and then reconnected to xbox live. Was that how it worked for you guys? The "download" and install was very quick. Just wondering if it successfully installed the update. I played on my player, but didn't notice any differences yet.
Yep; all updates disconnect you from live I believe.
 
# 146 rudyjuly2 @ 05/18/11 10:34 PM
Quote:
Originally Posted by Dungeoncrawler
OT: How do you increase/decrease injury frequency?
That's only available within franchise mode in a franchise option menu. There are no injuries in Play Now or Exhibition games.
 
# 147 Spanky @ 05/18/11 10:36 PM
Quote:
Originally Posted by goalieump413
Quick question: When my 360 went to install the update, my 360 said it disconnected from xbox live, did the update, and then reconnected to xbox live. Was that how it worked for you guys? The "download" and install was very quick. Just wondering if it successfully installed the update. I played on my player, but didn't notice any differences yet.
Yes. that's how updates work. it has to disconnect from xbox live first.
 
# 148 galactic hobo @ 05/18/11 11:04 PM
i noticed that the position player's fatigue doesn't show like the pitchers does before the game. is there a way to look at it besides viewing their player cards? and i don't think you can view them on the lineup card before the game starts.
 
# 149 galactic hobo @ 05/18/11 11:13 PM
for some reason i didnt....going to check again. idk what happened.
 
# 150 galactic hobo @ 05/18/11 11:17 PM
yeah i don't see it...

on the positions tab it just says: P, NAME, FIELDING, OVR

on the lineup tab it says: #, P, NAME, B, AVG

nothing about energy.
 
# 151 Tyrant8RDFL @ 05/18/11 11:36 PM
Thats a huge list. I read most of it lol.

Well now I can start a franchise.
 
# 152 Dungeoncrawler @ 05/19/11 01:26 AM
Playing a franchise game; from the pitchers view, the catcher throws the ball back to my pitcher, he misses it and then goes into slow-motion (the pitcher). Btw, how does one go about getting only one runner to advance (instead of everyone)? Thanks
 
# 153 DetroitStyle @ 05/19/11 01:41 AM
I can confirm that auto manage for PC works correctly. If set to off, the CPU will NOT rearrange lineups unless "auto manage" is selected when simming (due to injury, etc...)
 
# 154 jeffy777 @ 05/19/11 02:21 AM
Man, I'm still amazed at how smooth they made the online play. It's amazing. This game went to being the smoothest online baseball game ever overnight.
 
# 155 ocat @ 05/19/11 02:33 AM
Umm, the fatigue bug in franchise mode effected ALL players, not just pitchers. I hope they didn't overlook this.
 
# 156 Neolithic @ 05/19/11 02:33 AM
Quote:
Originally Posted by ocat
Umm, the fatigue bug in franchise mode effected ALL players, not just pitchers. I hope they didn't overlook this.

They didn't, fatigue works for all players.
 
# 157 galactic hobo @ 05/19/11 02:39 AM
does anyone know why i cant see the position player's energy when i edit my lineup before the game? i was hoping it would show like it used to in mlb 2k10 but i'm not seeing it.
 
# 158 Neolithic @ 05/19/11 02:44 AM
Quote:
Originally Posted by galactic hobo
does anyone know why i cant see the position player's energy when i edit my lineup before the game? i was hoping it would show like it used to in mlb 2k10 but i'm not seeing it.
I haven't seen it yet, but people have said there is an icon, possibly like the little "Plus" sign for injury/dl etc that indicates they are fatigued and should rotated out of the lineup.
 
# 159 tiedyed @ 05/19/11 02:56 AM
Quote:
Originally Posted by galactic hobo
someone posted this on gamefaqs

is any of this true or does this guy just suck at 2k11?
I have a feeling he isn't very good
 
# 160 stcardinal @ 05/19/11 02:58 AM
Is automatic fielding for console only? I don't see it on PC.

I played two games after installing the patch and didn't notice any major differences. The only real difference is maybe the ground balls, but it hasn't affected how I hit... if anything maybe I'm hitting better now. I also seem to be striking people out more.

Was using Romero and 13ked the Yankees... It was actually a really **** game. Yankees scored early and lead 1-0. I came back with a two run bomb by Lind. In the 8th Posada launches a poorly placed cutter up high to tie it up. But I was able to come back in the 9th to win it 5-2 thanks to a really stupid dropped pop up by Granderson. They had 2 in the game and they both lead to runs...

Did they change any of the player's faces? I don't know if it's just me but it seems as if they also updated some faces. I also played as the Giants and notice that Sandoval looks more like Sandoval and Lincecum has stubs now and he looks kinda dirty as oppose to the cleaner younger look he had before. Again, I'm not really sure, maybe it's just me.
 


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