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V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

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Member Comments
# 361 Who_Dey_91 @ 06/23/10 03:23 PM
Quote:
Originally Posted by DirtyCobra
If you could post your sliders that would be great.
K i play on HOF btw, but i dont think that matters in simming.
don't know if this is the place to post sliders since this is a roster thread, but its only one post i guess, so i dont think anybody will care.

btw simmed a second season up until today's date and got
era under 3.00- 19
more than 1 complete game- 27
innings pitched over 90- 25
whip under 1.20- 18

so the numbers were very similar to the last one, so i'm having good success and no one has .800 slugging (highest is .666) hr leader has 26, and rbi leader has 74. all of these numbers are very close to realism.

Sliders (hopefully no one gets mad i post sliders on a rosters thread) heres a link to download it. http://www.mediafire.com/?sharekey=f...1b77d2eb488dac
just download all four files and move it to ur ps3 with a flash drive. Make sure that when u put it in the flash drive you have the directory look like this "cruzer(or w/e ur flash drive is called)> PS3> SAVEDATA> BCUS98207_SLID_0000000030F53767> and then the 4 files go here. When you create the "BCUS98207_SLID_0000000030F53767" folder, just copy and paste it, just to be safe.

I hope this helps with anyone having weird results with their franchises.

Edit- i can post my sliders on the slider vault thing too if anyone needs me to
 
# 362 ferriscj24 @ 06/23/10 03:28 PM
The statistical numbers seem to be fine to me. But are you guys seeing an issue with guys coming back in the rotation and not being at full strength using these rosters? I started a franchise with the Tigers, and I am back around for the second turn in the pitching rotation. Each and every starter, when it is their day to throw the second time around is still not replenished. Note that I haven't thrown more than 80 pitches a game with any of them the first time around. Now the second turn in the rotation, and I can't throw 65 or 70 without them being completely out of energy. What is going on?!
 
# 363 Dean3790 @ 06/23/10 03:29 PM
Another bizarre issue is with complete games and inning pitched. In my sims, I had too many people with more than one complete game, yet not enough with over 90 innings pitched...how do you explain that?
 
# 364 LenmB @ 06/23/10 03:41 PM
Quote:
Originally Posted by Dean3790
Another bizarre issue is with complete games and inning pitched. In my sims, I had too many people with more than one complete game, yet not enough with over 90 innings pitched...how do you explain that?
That maybe the hi-end pitchers are doing their jobs, but that the lo-end pitchers are too weak.
 
# 365 DirtyCobra @ 06/23/10 03:41 PM
Quote:
Originally Posted by zman2392
Is anyone else as stoked as I am about this. Going to be awesome actually starting my franchise. Thanks to everyone involved!
You better believe it.....Can't wait to build the Nationals into a powerhouse.....
 
# 366 woodsonj @ 06/23/10 03:50 PM
Quote:
Originally Posted by DirtyCobra
You better believe it.....Can't wait to build the Nationals into a powerhouse.....
I cant wait to build Pirates into powerhouse!
 
# 367 Dean3790 @ 06/23/10 04:35 PM
I also agree. Releasing a v4 that can be tinkered with until we figure everything out is probably the best idea. The more people that give a hand, the more people we have helping determine what needs to be changed.
 
# 368 Yankee2441 @ 06/23/10 07:03 PM
After reading Dean3790's post on page 36 I did some simming through June 20th first with OS Version 2 (w/o the pitch edits), and then with SCEA's June 14th rosters. This is to compare the pitching simmed stats to those produced with OSv3. Here are the results:

Pitchers w/ERA under 3, Pitchers w/more than 1 CG, Pitchers w/more than 90 IP, and pitchers w/WHIPs under 1.20

With OSv2
Sim 1: 18,29,22,15
Sim 2: 15,28,26,9

With SCEA
Sim 1: 19,36,25,11
Sim 2: 19,29,21,18

Conclusions:1)The number of pitchers w/ERA under 3 is slightly higher with these 2 roster sets.
2)The number of pitchers w/more than 1 CG is really inflated with these 2 sets. The number is much better with OSv3 (w/the pitch and stamina edits)
3) The number of pitchers w/more than 90 IP is higher with these 2 rosters but it is still ~half of the current 41 in real life.
4) The WHIP is much lower than real life regardless of roster base.
 
# 369 ferriscj24 @ 06/23/10 07:08 PM
So anyway...I'll ask again...Is anyone else seeing an issue with guys coming back in the rotation and not being at full strength using these rosters? I started a franchise with the Tigers, and I am back around for the second turn in the pitching rotation. Each and every starter, when it is their day to throw the second time around is still not replenished. Note that I haven't thrown more than 80 pitches a game with any of them the first time around. Now the second turn in the rotation, and I can't throw 65 or 70 without them being completely out of energy. What is going on?!
 
# 370 xNobleEaglex @ 06/23/10 07:38 PM
Quote:
Originally Posted by ferriscj24
So anyway...I'll ask again...Is anyone else seeing an issue with guys coming back in the rotation and not being at full strength using these rosters? I started a franchise with the Tigers, and I am back around for the second turn in the pitching rotation. Each and every starter, when it is their day to throw the second time around is still not replenished. Note that I haven't thrown more than 80 pitches a game with any of them the first time around. Now the second turn in the rotation, and I can't throw 65 or 70 without them being completely out of energy. What is going on?!
I haven't had this problem. Are you maxing out the pitch meter on every pitch? That would cause your stamina to drain faster. If you are try stopping the pitching meter before the red section of it. You will get good velocity/movement on your pitches and it will conserve stamina a little.
 
# 371 ferriscj24 @ 06/23/10 07:46 PM
Quote:
Originally Posted by pope300hitter05
I haven't had this problem. Are you maxing out the pitch meter on every pitch? That would cause your stamina to drain faster. If you are try stopping the pitching meter before the red section of it. You will get good velocity/movement on your pitches and it will conserve stamina a little.

I had a feeling I would've been asked that. I should have clarified, my fault. No I do not max out my pitch meter. I usually stop just before the yellow and do the minimum. I NEVER take it to the red. Verlander is just fine, as his stamina is at 93 on this roster set. Bonderman, Porcello, Scherzer, and Willis are all in the 60's on this set. I threw all 4 of them for 5-6 innings and pulled them after 70-80 pitches, and they hardly had anything left in the energy tank. Their next turn in the rotation, it was only 75-80% full, after a full five days rest, and I can only go 4-5 innings and I have to take them out (after 50-60 pitches usually) because they're energy meter is completely depleted. And again, I do NOT max out my meter at all while pitching. I adjusted the SP Stamina slider to 7, as it was recommended in this thread. Still seeing the problem. And the biggest problem of all...I am having a BLAST with my franchise right now. I'm only at .500, but I'm having fun. But this SP energy problem is really draining the fun out of it.
 
# 372 MoleDude @ 06/23/10 07:48 PM
Quote:
Originally Posted by Yankee2441

With OSv2

Sim 1: 18,29,22,15
Sim 2: 15,28,26,9

With SCEA
Sim 1: 19,36,25,11
Sim 2: 19,29,21,18

Conclusions:1)The number of pitchers w/ERA under 3 is slightly higher with these 2 roster sets.
2)The number of pitchers w/more than 1 CG is really inflated with these 2 sets. The number is much better with OSv3 (w/the pitch and stamina edits)
3) The number of pitchers w/more than 90 IP is higher with these 2 rosters but it is still ~half of the current 41 in real life.
4) The WHIP is much lower than real life regardless of roster base.
Pretty good results, both those roster sets show an improvement in pitching overall compared to v3 set. Certainly a small sample though, and a few outlying numbers.

It certainly isn't fun to do stats, so I understand not wanting (or not having the time) to do 5 sims of each...but it would make for much better comparison.
 
# 373 fatjoejr2001 @ 06/23/10 08:48 PM
Quote:
Originally Posted by JaSnake16
I have just gotten off the phone with TD. Heres the story. In an effort to make evryone happy V4 will be finished shortly. There were still some players (Juan Uribe an example .305, 28 no chance) that needed tweaking. He is in the process of doing that. He is going team by team thus vying for the greatest accuracy. It will be released WITH Razr's stamina. My opinion would be that these would be for those that play everyday with a team.

Then in a few days we will be releasing V4.1 with stamina edited. TD will be doing this with my assistance. We will be trying to achieve the best simulated statistical accuracy without sacrificing gameplay for those that would like that.

I apologise for the delay and what not but Please dont ask for an ETA on that, pretty please.
Hey Ja you think you might update the lineups/transactions in V4.1? That would be really cool. Me personally I like how the MLB is right now with all the hot shots up compared to opening day (No injuries included?). If not that is cool, but just checking in with you to be sure you know. Thanks to everyone who contributed to the creation of this master piece and great games to you all.
fatjoejr2001
 
# 374 cactusruss @ 06/23/10 09:56 PM
Quote:
Originally Posted by ferriscj24
So anyway...I'll ask again...Is anyone else seeing an issue with guys coming back in the rotation and not being at full strength using these rosters? I started a franchise with the Tigers, and I am back around for the second turn in the pitching rotation. Each and every starter, when it is their day to throw the second time around is still not replenished. Note that I haven't thrown more than 80 pitches a game with any of them the first time around. Now the second turn in the rotation, and I can't throw 65 or 70 without them being completely out of energy. What is going on?!
It's because the starting pitchers stamina ratings are all screwed up in V3 rosters. The SP stamina is too low with the default rosters, yet for some reason they decided to make it even lower in V3. Your best bet is to re edit the rosters yourself, upping every SP's stamina rating by 5 if it is in the 90's, 10 if it is in the 80's and 15 if it is in the 70's.
 
# 375 Bondsfan @ 06/23/10 10:33 PM
I kind of liked the pitching stamina and attributes prior to the V3 release. I'm not crazy about the idea of radically changing the stamina ratings. I do however think the game needs serious changing of player ratings, especially hitters. Its going to be tough to decide between using V2 or V4. On one hand, I don't want the pitch edits, but on the other, I really want the batter edits.
 
# 376 mattlanta @ 06/23/10 10:37 PM
Quote:
Originally Posted by Bondsfan
I kind of liked the pitching stamina and attributes prior to the V3 release. I'm not crazy about the idea of radically changing the stamina ratings. I do however think the game needs serious changing of player ratings, especially hitters. Its going to be tough to decide between using V2 or V4. On one hand, I don't want the pitch edits, but on the other, I really want the batter edits.
I'm w/ ya bro... dunno what to do either. Maybe wait for V5.
 
# 377 abcabc @ 06/23/10 10:46 PM
Quote:
Originally Posted by pope300hitter05
I haven't had this problem. Are you maxing out the pitch meter on every pitch? That would cause your stamina to drain faster. If you are try stopping the pitching meter before the red section of it. You will get good velocity/movement on your pitches and it will conserve stamina a little.
what pitcher level are you, pope? what level are you, ferris?

wondering if veteran pitching mode allows for more cushioned depletion of stamina.

i'm at allstar, and i use classic pitching, but yes i've seen what you're seeing since the roster was released. you can try bumping your stamina slider at least 2, if not 3 notches up from where you are... i havent tried 3 yet, i haven't played recently anymore.
 
# 378 xNobleEaglex @ 06/23/10 10:54 PM
Quote:
Originally Posted by abcabc
what pitcher level are you, pope?
I use HOF for pitching with meter.
 
# 379 MizzyMike05 @ 06/23/10 11:05 PM
Quote:
Originally Posted by Bondsfan
I kind of liked the pitching stamina and attributes prior to the V3 release. I'm not crazy about the idea of radically changing the stamina ratings. I do however think the game needs serious changing of player ratings, especially hitters. Its going to be tough to decide between using V2 or V4. On one hand, I don't want the pitch edits, but on the other, I really want the batter edits.
Quote:
Originally Posted by mattlanta
I'm w/ ya bro... dunno what to do either. Maybe wait for V5.
I think i'm with you guys. This roster is amazing, and i am so appreciative of these rosters its not even funny. I am going to use this roster set no matter what happens. I just think that tweaking with the stamina drastically like they did is unnecessary. I AM NOT BASHING ANYONE OR ANY WORK DONE TO THIS ROSTER SET, so please don't make a useless post saying that i am complaining. Unlike bondsfan, I actually like the pitch edits a lot (except for there almost being no straight fast balls), but i disagree with the stamina edits. Otherwise, this roster is seriously UNREAL. If SCEA hired them to do this, i would definitely pay whatever i had to get my hands on these. I hope there is a V4.1 to fix the stamina edits, but if not, then i don't mind at all. Yet again, thanks again to all involved in this project.
 
# 380 Bondsfan @ 06/23/10 11:24 PM
When I said pitch edits, I was referring to the stamina. I'm right with you stu. I'm not sure if the V4.1 roster is going to change all the staminas back to the original, or what.
 


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